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authorAntony Riakiotakis <kalast@gmail.com>2014-07-24 17:18:49 +0400
committerAntony Riakiotakis <kalast@gmail.com>2014-07-24 17:18:49 +0400
commit36b6b691733c7c1683d0326a3b0ba80e98b221ff (patch)
tree07253ddb156bba11bf143849b4f4fdd66801bd60 /source/blender/editors
parentb7b1c09766a120cdb1f66a40a93590c2dcfe1120 (diff)
Fixes:
* Crash with image drag'n'drop * Drag'n drop color to paint 2d canvas not working * Change "Layers" to "Slots" to appease purists.
Diffstat (limited to 'source/blender/editors')
-rw-r--r--source/blender/editors/interface/interface_handlers.c9
-rw-r--r--source/blender/editors/sculpt_paint/paint_image_2d.c4
2 files changed, 8 insertions, 5 deletions
diff --git a/source/blender/editors/interface/interface_handlers.c b/source/blender/editors/interface/interface_handlers.c
index a26c8dbe81d..b3f13ccdb35 100644
--- a/source/blender/editors/interface/interface_handlers.c
+++ b/source/blender/editors/interface/interface_handlers.c
@@ -6435,10 +6435,13 @@ bool UI_but_active_drop_name(bContext *C)
bool UI_but_active_drop_color(bContext *C)
{
ARegion *ar = CTX_wm_region(C);
- uiBut *but = ui_but_find_activated(ar);
- if (but && but->type == COLOR)
- return true;
+ if (ar) {
+ uiBut *but = ui_but_find_activated(ar);
+
+ if (but && but->type == COLOR)
+ return true;
+ }
return false;
}
diff --git a/source/blender/editors/sculpt_paint/paint_image_2d.c b/source/blender/editors/sculpt_paint/paint_image_2d.c
index d394d6d3f63..affe69b719d 100644
--- a/source/blender/editors/sculpt_paint/paint_image_2d.c
+++ b/source/blender/editors/sculpt_paint/paint_image_2d.c
@@ -1392,7 +1392,7 @@ void paint_2d_bucket_fill(
ED_imapaint_dirty_region(ima, ibuf, 0, 0, ibuf->x, ibuf->y);
if (do_float) {
- for (; x_px < ibuf->x; x_px++) {
+ for (x_px = 0; x_px < ibuf->x; x_px++) {
for (y_px = 0; y_px < ibuf->y; y_px++) {
blend_color_mix_float(ibuf->rect_float + 4 * (y_px * ibuf->x + x_px),
ibuf->rect_float + 4 * (y_px * ibuf->x + x_px), color_f);
@@ -1400,7 +1400,7 @@ void paint_2d_bucket_fill(
}
}
else {
- for (; x_px < ibuf->x; x_px++) {
+ for (x_px = 0; x_px < ibuf->x; x_px++) {
for (y_px = 0; y_px < ibuf->y; y_px++) {
blend_color_mix_byte((unsigned char *)(ibuf->rect + y_px * ibuf->x + x_px),
(unsigned char *)(ibuf->rect + y_px * ibuf->x + x_px), (unsigned char *)&color_b);