diff options
author | Antony Riakiotakis <kalast@gmail.com> | 2014-09-02 18:48:43 +0400 |
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committer | Antony Riakiotakis <kalast@gmail.com> | 2014-09-02 18:48:43 +0400 |
commit | 5f76dea30d2981ce3190af3cc9c67b4563ea71db (patch) | |
tree | 0c5151abf54d6731574e87bcde196015494a97fd /source/blender/editors | |
parent | 3733eb6340ba34dc68022f58de731c8ec5fb274b (diff) |
Fix erase alpha not having any output on viewport after last commit.
Diffstat (limited to 'source/blender/editors')
-rw-r--r-- | source/blender/editors/space_view3d/drawmesh.c | 10 |
1 files changed, 8 insertions, 2 deletions
diff --git a/source/blender/editors/space_view3d/drawmesh.c b/source/blender/editors/space_view3d/drawmesh.c index d919db7a223..fb97a6ac9f4 100644 --- a/source/blender/editors/space_view3d/drawmesh.c +++ b/source/blender/editors/space_view3d/drawmesh.c @@ -306,6 +306,12 @@ static bool set_draw_settings_cached(int clearcache, MTFace *texface, Material * c_badtex = false; if (GPU_verify_image(ima, NULL, 0, 1, 0, false)) { glEnable(GL_TEXTURE_2D); + glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE); + glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_MODULATE); + glTexEnvi(GL_TEXTURE_ENV, GL_SRC0_RGB, GL_TEXTURE); + glTexEnvi(GL_TEXTURE_ENV, GL_SRC1_RGB, GL_PRIMARY_COLOR); + glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_REPLACE); + glTexEnvi(GL_TEXTURE_ENV, GL_SRC0_ALPHA, GL_TEXTURE); glActiveTexture(GL_TEXTURE1); glEnable(GL_TEXTURE_2D); @@ -418,10 +424,10 @@ static void draw_textured_begin(Scene *scene, View3D *v3d, RegionView3D *rv3d, O glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_INTERPOLATE); glTexEnvi(GL_TEXTURE_ENV, GL_SRC0_RGB, GL_PREVIOUS); glTexEnvi(GL_TEXTURE_ENV, GL_SRC1_RGB, GL_PRIMARY_COLOR); - glTexEnvi(GL_TEXTURE_ENV, GL_SRC2_RGB, GL_TEXTURE); + glTexEnvi(GL_TEXTURE_ENV, GL_SRC2_RGB, GL_PREVIOUS); glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND2_RGB, GL_SRC_ALPHA); glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_REPLACE); - glTexEnvi(GL_TEXTURE_ENV, GL_SRC0_ALPHA, GL_TEXTURE); + glTexEnvi(GL_TEXTURE_ENV, GL_SRC0_ALPHA, GL_PREVIOUS); /* load the stencil texture here */ if (Gtexdraw.stencil != NULL) { |