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authorAntony Riakiotakis <kalast@gmail.com>2014-09-02 18:48:43 +0400
committerAntony Riakiotakis <kalast@gmail.com>2014-09-02 18:48:43 +0400
commit5f76dea30d2981ce3190af3cc9c67b4563ea71db (patch)
tree0c5151abf54d6731574e87bcde196015494a97fd /source/blender/editors
parent3733eb6340ba34dc68022f58de731c8ec5fb274b (diff)
Fix erase alpha not having any output on viewport after last commit.
Diffstat (limited to 'source/blender/editors')
-rw-r--r--source/blender/editors/space_view3d/drawmesh.c10
1 files changed, 8 insertions, 2 deletions
diff --git a/source/blender/editors/space_view3d/drawmesh.c b/source/blender/editors/space_view3d/drawmesh.c
index d919db7a223..fb97a6ac9f4 100644
--- a/source/blender/editors/space_view3d/drawmesh.c
+++ b/source/blender/editors/space_view3d/drawmesh.c
@@ -306,6 +306,12 @@ static bool set_draw_settings_cached(int clearcache, MTFace *texface, Material *
c_badtex = false;
if (GPU_verify_image(ima, NULL, 0, 1, 0, false)) {
glEnable(GL_TEXTURE_2D);
+ glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
+ glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_MODULATE);
+ glTexEnvi(GL_TEXTURE_ENV, GL_SRC0_RGB, GL_TEXTURE);
+ glTexEnvi(GL_TEXTURE_ENV, GL_SRC1_RGB, GL_PRIMARY_COLOR);
+ glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_REPLACE);
+ glTexEnvi(GL_TEXTURE_ENV, GL_SRC0_ALPHA, GL_TEXTURE);
glActiveTexture(GL_TEXTURE1);
glEnable(GL_TEXTURE_2D);
@@ -418,10 +424,10 @@ static void draw_textured_begin(Scene *scene, View3D *v3d, RegionView3D *rv3d, O
glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_INTERPOLATE);
glTexEnvi(GL_TEXTURE_ENV, GL_SRC0_RGB, GL_PREVIOUS);
glTexEnvi(GL_TEXTURE_ENV, GL_SRC1_RGB, GL_PRIMARY_COLOR);
- glTexEnvi(GL_TEXTURE_ENV, GL_SRC2_RGB, GL_TEXTURE);
+ glTexEnvi(GL_TEXTURE_ENV, GL_SRC2_RGB, GL_PREVIOUS);
glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND2_RGB, GL_SRC_ALPHA);
glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_REPLACE);
- glTexEnvi(GL_TEXTURE_ENV, GL_SRC0_ALPHA, GL_TEXTURE);
+ glTexEnvi(GL_TEXTURE_ENV, GL_SRC0_ALPHA, GL_PREVIOUS);
/* load the stencil texture here */
if (Gtexdraw.stencil != NULL) {