diff options
author | Campbell Barton <ideasman42@gmail.com> | 2021-08-04 03:03:07 +0300 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2021-08-04 03:03:07 +0300 |
commit | 0d2589d08c615d1bc07e5156b41b9ffda6c3ba27 (patch) | |
tree | bfe3c62930cf43bfd6fb7f3b2f35e7ca62ed9fb5 /source/blender/editors | |
parent | fb87d236edb7e98c5fc526b9829e6bc6b8916828 (diff) |
Cleanup: spelling
Diffstat (limited to 'source/blender/editors')
-rw-r--r-- | source/blender/editors/animation/time_scrub_ui.c | 4 | ||||
-rw-r--r-- | source/blender/editors/mask/mask_select.c | 4 | ||||
-rw-r--r-- | source/blender/editors/uvedit/uvedit_smart_stitch.c | 2 |
3 files changed, 5 insertions, 5 deletions
diff --git a/source/blender/editors/animation/time_scrub_ui.c b/source/blender/editors/animation/time_scrub_ui.c index 182e61e53b6..8aeb6a57124 100644 --- a/source/blender/editors/animation/time_scrub_ui.c +++ b/source/blender/editors/animation/time_scrub_ui.c @@ -244,8 +244,8 @@ void ED_time_scrub_channel_search_draw(const bContext *C, ARegion *region, bDope UI_block_align_end(block); UI_block_layout_resolve(block, NULL, NULL); - /* Make sure the events are consumed from the search and dont reach other UI blocks since this is - * drawn on top of animchannels. */ + /* Make sure the events are consumed from the search and don't reach other UI blocks since this + * is drawn on top of animation-channels. */ UI_block_flag_enable(block, UI_BLOCK_CLIP_EVENTS); UI_block_bounds_set_normal(block, 0); UI_block_end(C, block); diff --git a/source/blender/editors/mask/mask_select.c b/source/blender/editors/mask/mask_select.c index 3bb05a27c54..8ddc3758e4e 100644 --- a/source/blender/editors/mask/mask_select.c +++ b/source/blender/editors/mask/mask_select.c @@ -164,8 +164,8 @@ void ED_mask_select_flush_all(Mask *mask) LISTBASE_FOREACH (MaskSpline *, spline, &mask_layer->splines) { spline->flag &= ~SELECT; - /* intentionally _dont_ do this in the mask layer loop - * so we clear flags on all splines */ + /* Intentionally *don't* do this in the mask layer loop + * so we clear flags on all splines. */ if (mask_layer->restrictflag & MASK_RESTRICT_VIEW) { continue; } diff --git a/source/blender/editors/uvedit/uvedit_smart_stitch.c b/source/blender/editors/uvedit/uvedit_smart_stitch.c index 535a0e00347..1bcd1fad9d6 100644 --- a/source/blender/editors/uvedit/uvedit_smart_stitch.c +++ b/source/blender/editors/uvedit/uvedit_smart_stitch.c @@ -1769,7 +1769,7 @@ static void stitch_draw(const bContext *UNUSED(C), ARegion *UNUSED(region), void GPU_blend(GPU_BLEND_ALPHA); - /* Static Tris */ + /* Static Triangles. */ if (stitch_preview->static_tris) { UI_GetThemeColor4fv(TH_STITCH_PREVIEW_ACTIVE, col); vbo = GPU_vertbuf_create_with_format(&format); |