diff options
author | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2013-11-20 00:55:46 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2013-11-26 03:21:04 +0400 |
commit | 19089092739cce491888a7fa0e48e5e6a5fe64d8 (patch) | |
tree | cb45e7f2f64937c9e4c7c7d7aa492a99e89d5200 /source/blender/editors | |
parent | 3c7bfb1d7d3cbedddad864bdc50fe48033b56942 (diff) |
Sculpt Dynamic Topology: support collapsing edges without subdividing edges as well
This allows you to choose between subdivide edges, collapse and both. Being able to
only collapse edges can be useful to simplify meshes with accidentally introducing
more detail.
Reviewed By: psy-fi, carter2422
Differential Revision: http://developer.blender.org/D15
Diffstat (limited to 'source/blender/editors')
-rw-r--r-- | source/blender/editors/sculpt_paint/sculpt.c | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/source/blender/editors/sculpt_paint/sculpt.c b/source/blender/editors/sculpt_paint/sculpt.c index 6bd935af436..100eae97f91 100644 --- a/source/blender/editors/sculpt_paint/sculpt.c +++ b/source/blender/editors/sculpt_paint/sculpt.c @@ -3076,9 +3076,12 @@ static void sculpt_topology_update(Sculpt *sd, Object *ob, Brush *brush) /* Only act if some verts are inside the brush area */ if (totnode) { - PBVHTopologyUpdateMode mode = PBVH_Subdivide; + PBVHTopologyUpdateMode mode = 0; float location[3]; + if (sd->flags & SCULPT_DYNTOPO_SUBDIVIDE) + mode |= PBVH_Subdivide; + if ((sd->flags & SCULPT_DYNTOPO_COLLAPSE) || (brush->sculpt_tool == SCULPT_TOOL_SIMPLIFY)) { |