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authorBastien Montagne <montagne29@wanadoo.fr>2013-12-03 23:09:25 +0400
committerBastien Montagne <montagne29@wanadoo.fr>2013-12-03 23:35:45 +0400
commit46eef60d93fd0d52ed4b94750f7a3248db5594ee (patch)
tree234bd4dba7f241afec6e8c1a4057fb886b37878c /source/blender/editors
parent462751688449108899a821f500cffc03658d6e3d (diff)
Cleanup: Internal degrees removal.
This patch changes most of the reamining degrees usage in internal code into radians. I let a few which I know off asside, for reasons explained below - and I'm not sure to have found out all of them. WARNING: this introduces forward incompatibility, which means files saved from this version won't open 100% correctly in previous versions (a few angle properties would use radians values as degrees...). Details: - Data: -- Lamp.spotsize: Game engine exposed this setting in degrees, to not break the API here I kept it as such (using getter/setter functions), still using radians internally. -- Mesh.smoothresh: Didn't touch to this one, as we will hopefully replace it completely by loop normals currently in dev. - Modifiers: -- EdgeSplitModifierData.split_angle, BevelModifierData.bevel_angle: Done. - Postprocessing: -- WipeVars.angle (sequencer's effect), NodeBokehImage.angle, NodeBoxMask.rotation, NodeEllipseMask.rotation: Done. - BGE: -- bConstraintActuator: Orientation type done (the minloc[0] & maxloc[0] cases). Did not touch to 'limit location' type, it can also limit rotation, but it exposes through RNA the same limit_min/limit_max, which hence can be either distance or angle values, depending on the mode. Will leave this to BGE team. -- bSoundActuator.cone_outer_angle_3d, bSoundActuator.cone_inner_angle_3d: Done (note I kept degrees in BGE itself, as it seems this is the expected value here...). -- bRadarSensor.angle: Done. Reviewers: brecht, campbellbarton, sergey, gaiaclary, dfelinto, moguri, jbakker, lukastoenne, howardt Reviewed By: brecht, campbellbarton, sergey, gaiaclary, moguri, jbakker, lukastoenne, howardt Thanks to all! Differential Revision: http://developer.blender.org/D59
Diffstat (limited to 'source/blender/editors')
-rw-r--r--source/blender/editors/space_node/drawnode.c4
-rw-r--r--source/blender/editors/space_view3d/drawobject.c2
2 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/editors/space_node/drawnode.c b/source/blender/editors/space_node/drawnode.c
index d4af66b7eb9..da599f8608d 100644
--- a/source/blender/editors/space_node/drawnode.c
+++ b/source/blender/editors/space_node/drawnode.c
@@ -2010,7 +2010,7 @@ static void node_composit_backdrop_boxmask(SpaceNode *snode, ImBuf *backdrop, bN
const float backdropWidth = backdrop->x;
const float backdropHeight = backdrop->y;
const float aspect = backdropWidth / backdropHeight;
- const float rad = DEG2RADF(-boxmask->rotation);
+ const float rad = -boxmask->rotation;
const float cosine = cosf(rad);
const float sine = sinf(rad);
const float halveBoxWidth = backdropWidth * (boxmask->width / 2.0f);
@@ -2048,7 +2048,7 @@ static void node_composit_backdrop_ellipsemask(SpaceNode *snode, ImBuf *backdrop
const float backdropWidth = backdrop->x;
const float backdropHeight = backdrop->y;
const float aspect = backdropWidth / backdropHeight;
- const float rad = DEG2RADF(-ellipsemask->rotation);
+ const float rad = -ellipsemask->rotation;
const float cosine = cosf(rad);
const float sine = sinf(rad);
const float halveBoxWidth = backdropWidth * (ellipsemask->width / 2.0f);
diff --git a/source/blender/editors/space_view3d/drawobject.c b/source/blender/editors/space_view3d/drawobject.c
index 29ee72c39ab..b4b8bd24703 100644
--- a/source/blender/editors/space_view3d/drawobject.c
+++ b/source/blender/editors/space_view3d/drawobject.c
@@ -1216,7 +1216,7 @@ static void drawlamp(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base,
mul_mat3_m4_v3(ob->obmat, vvec);
x = -la->dist;
- y = cosf(la->spotsize * (float)(M_PI / 360.0));
+ y = cosf(la->spotsize * 0.5f);
z = x * sqrtf(1.0f - y * y);
spotvolume(lvec, vvec, y);