diff options
author | Campbell Barton <ideasman42@gmail.com> | 2013-03-17 23:55:10 +0400 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2013-03-17 23:55:10 +0400 |
commit | 3dababa7ecab02d0c2be03f2230e479cba7686ad (patch) | |
tree | 2ebbc1a7f74d9ff5150731a58c5485d53e9c695f /source/blender/editors | |
parent | 09c41019a8ecb259b2376b5c22c99f54b59f8f24 (diff) |
code cleanup: name mesh functions more consistently, also use bools for mesh args.
Diffstat (limited to 'source/blender/editors')
-rw-r--r-- | source/blender/editors/include/ED_view3d.h | 4 | ||||
-rw-r--r-- | source/blender/editors/mesh/mesh_data.c | 16 | ||||
-rw-r--r-- | source/blender/editors/mesh/meshtools.c | 2 | ||||
-rw-r--r-- | source/blender/editors/object/object_modifier.c | 2 | ||||
-rw-r--r-- | source/blender/editors/sculpt_paint/paint_vertex.c | 2 | ||||
-rw-r--r-- | source/blender/editors/sculpt_paint/sculpt.c | 2 | ||||
-rw-r--r-- | source/blender/editors/space_view3d/space_view3d.c | 18 | ||||
-rw-r--r-- | source/blender/editors/space_view3d/view3d_draw.c | 4 | ||||
-rw-r--r-- | source/blender/editors/transform/transform_conversions.c | 8 |
9 files changed, 29 insertions, 29 deletions
diff --git a/source/blender/editors/include/ED_view3d.h b/source/blender/editors/include/ED_view3d.h index 470bbe616cf..f47374c3169 100644 --- a/source/blender/editors/include/ED_view3d.h +++ b/source/blender/editors/include/ED_view3d.h @@ -216,7 +216,7 @@ bool ED_view3d_viewplane_get(struct View3D *v3d, struct RegionView3D *rv3d, int struct rctf *r_viewplane, float *r_clipsta, float *r_clipend); void ED_view3d_calc_camera_border(struct Scene *scene, struct ARegion *ar, struct View3D *v3d, struct RegionView3D *rv3d, - struct rctf *viewborder_r, const bool no_shift); + struct rctf *r_viewborder, const bool no_shift); void ED_view3d_calc_camera_border_size(struct Scene *scene, struct ARegion *ar, struct View3D *v3d, struct RegionView3D *rv3d, float r_size[2]); @@ -268,7 +268,7 @@ int edge_inside_circle(const float cent[2], float radius, const float screen_co_ /* get 3d region from context, also if mouse is in header or toolbar */ struct RegionView3D *ED_view3d_context_rv3d(struct bContext *C); -int ED_view3d_context_user_region(struct bContext *C, struct View3D **v3d_r, struct ARegion **ar_r); +int ED_view3d_context_user_region(struct bContext *C, struct View3D **r_v3d, struct ARegion **r_ar); int ED_operator_rv3d_user_region_poll(struct bContext *C); void ED_view3d_init_mats_rv3d(struct Object *ob, struct RegionView3D *rv3d); diff --git a/source/blender/editors/mesh/mesh_data.c b/source/blender/editors/mesh/mesh_data.c index 99f526f95f3..68e93fa22f7 100644 --- a/source/blender/editors/mesh/mesh_data.c +++ b/source/blender/editors/mesh/mesh_data.c @@ -159,7 +159,7 @@ static void delete_customdata_layer(bContext *C, Object *ob, CustomDataLayer *la } else { CustomData_free_layer_active(data, type, tot); - mesh_update_customdata_pointers(me, TRUE); + BKE_mesh_update_customdata_pointers(me, true); } if (!CustomData_has_layer(data, type) && (type == CD_MLOOPCOL && (ob->mode & OB_MODE_VERTEX_PAINT))) @@ -406,7 +406,7 @@ int ED_mesh_uv_texture_add(bContext *C, Mesh *me, const char *name, int active_s CustomData_set_layer_active(&me->fdata, CD_MTFACE, layernum_dst); } - mesh_update_customdata_pointers(me, TRUE); + BKE_mesh_update_customdata_pointers(me, true); } /* don't overwrite our copied coords */ @@ -489,7 +489,7 @@ int ED_mesh_color_add(bContext *C, Scene *UNUSED(scene), Object *UNUSED(ob), Mes CustomData_set_layer_active(&me->fdata, CD_MCOL, layernum); } - mesh_update_customdata_pointers(me, TRUE); + BKE_mesh_update_customdata_pointers(me, true); } DAG_id_tag_update(&me->id, 0); @@ -942,7 +942,7 @@ static void mesh_add_verts(Mesh *mesh, int len) CustomData_free(&mesh->vdata, mesh->totvert); mesh->vdata = vdata; - mesh_update_customdata_pointers(mesh, FALSE); + BKE_mesh_update_customdata_pointers(mesh, false); /* scan the input list and insert the new vertices */ @@ -986,7 +986,7 @@ static void mesh_add_edges(Mesh *mesh, int len) CustomData_free(&mesh->edata, mesh->totedge); mesh->edata = edata; - mesh_update_customdata_pointers(mesh, FALSE); /* new edges don't change tessellation */ + BKE_mesh_update_customdata_pointers(mesh, false); /* new edges don't change tessellation */ /* set default flags */ medge = &mesh->medge[mesh->totedge]; @@ -1016,7 +1016,7 @@ static void mesh_add_tessfaces(Mesh *mesh, int len) CustomData_free(&mesh->fdata, mesh->totface); mesh->fdata = fdata; - mesh_update_customdata_pointers(mesh, TRUE); + BKE_mesh_update_customdata_pointers(mesh, true); /* set default flags */ mface = &mesh->mface[mesh->totface]; @@ -1045,7 +1045,7 @@ static void mesh_add_loops(Mesh *mesh, int len) CustomData_free(&mesh->ldata, mesh->totloop); mesh->ldata = ldata; - mesh_update_customdata_pointers(mesh, TRUE); + BKE_mesh_update_customdata_pointers(mesh, true); mesh->totloop = totloop; } @@ -1070,7 +1070,7 @@ static void mesh_add_polys(Mesh *mesh, int len) CustomData_free(&mesh->pdata, mesh->totpoly); mesh->pdata = pdata; - mesh_update_customdata_pointers(mesh, TRUE); + BKE_mesh_update_customdata_pointers(mesh, true); /* set default flags */ mpoly = &mesh->mpoly[mesh->totpoly]; diff --git a/source/blender/editors/mesh/meshtools.c b/source/blender/editors/mesh/meshtools.c index 3d4d204299f..e8f55edddab 100644 --- a/source/blender/editors/mesh/meshtools.c +++ b/source/blender/editors/mesh/meshtools.c @@ -505,7 +505,7 @@ int join_mesh_exec(bContext *C, wmOperator *op) me->pdata = pdata; /* tessface data removed above, no need to update */ - mesh_update_customdata_pointers(me, FALSE); + BKE_mesh_update_customdata_pointers(me, false); /* update normals in case objects with non-uniform scale are joined */ ED_mesh_calc_normals(me); diff --git a/source/blender/editors/object/object_modifier.c b/source/blender/editors/object/object_modifier.c index d66620c2ff6..c9070dc6205 100644 --- a/source/blender/editors/object/object_modifier.c +++ b/source/blender/editors/object/object_modifier.c @@ -1754,7 +1754,7 @@ static Object *modifier_skin_armature_create(struct Scene *scene, arm->edbo = MEM_callocN(sizeof(ListBase), "edbo armature"); mvert_skin = CustomData_get_layer(&me->vdata, CD_MVERT_SKIN); - create_vert_edge_map(&emap, &emap_mem, + BKE_mesh_vert_edge_map_create(&emap, &emap_mem, me->medge, me->totvert, me->totedge); edges_visited = BLI_BITMAP_NEW(me->totedge, "edge_visited"); diff --git a/source/blender/editors/sculpt_paint/paint_vertex.c b/source/blender/editors/sculpt_paint/paint_vertex.c index 2bdcda1430d..9ba50e95d81 100644 --- a/source/blender/editors/sculpt_paint/paint_vertex.c +++ b/source/blender/editors/sculpt_paint/paint_vertex.c @@ -354,7 +354,7 @@ static void make_vertexcol(Object *ob) /* single ob */ if (!me->mloopcol) { CustomData_add_layer(&me->ldata, CD_MLOOPCOL, CD_DEFAULT, NULL, me->totloop); } - mesh_update_customdata_pointers(me, TRUE); + BKE_mesh_update_customdata_pointers(me, true); } update_tessface_data(ob, me); diff --git a/source/blender/editors/sculpt_paint/sculpt.c b/source/blender/editors/sculpt_paint/sculpt.c index 376622e95a6..156be008a96 100644 --- a/source/blender/editors/sculpt_paint/sculpt.c +++ b/source/blender/editors/sculpt_paint/sculpt.c @@ -4553,7 +4553,7 @@ void sculpt_dynamic_topology_disable(bContext *C, CustomData_copy(&unode->bm_enter_pdata, &me->pdata, CD_MASK_MESH, CD_DUPLICATE, unode->bm_enter_totpoly); - mesh_update_customdata_pointers(me, FALSE); + BKE_mesh_update_customdata_pointers(me, false); } else { sculptsession_bm_to_me(ob, TRUE); diff --git a/source/blender/editors/space_view3d/space_view3d.c b/source/blender/editors/space_view3d/space_view3d.c index d332fb9f8b3..340744839d2 100644 --- a/source/blender/editors/space_view3d/space_view3d.c +++ b/source/blender/editors/space_view3d/space_view3d.c @@ -159,12 +159,12 @@ RegionView3D *ED_view3d_context_rv3d(bContext *C) /* ideally would return an rv3d but in some cases the region is needed too * so return that, the caller can then access the ar->regiondata */ -int ED_view3d_context_user_region(bContext *C, View3D **v3d_r, ARegion **ar_r) +int ED_view3d_context_user_region(bContext *C, View3D **r_v3d, ARegion **r_ar) { ScrArea *sa = CTX_wm_area(C); - *v3d_r = NULL; - *ar_r = NULL; + *r_v3d = NULL; + *r_ar = NULL; if (sa && sa->spacetype == SPACE_VIEW3D) { ARegion *ar = CTX_wm_region(C); @@ -173,8 +173,8 @@ int ED_view3d_context_user_region(bContext *C, View3D **v3d_r, ARegion **ar_r) if (ar) { RegionView3D *rv3d = ar->regiondata; if (rv3d && rv3d->viewlock == 0) { - *v3d_r = v3d; - *ar_r = ar; + *r_v3d = v3d; + *r_ar = ar; return 1; } else { @@ -196,14 +196,14 @@ int ED_view3d_context_user_region(bContext *C, View3D **v3d_r, ARegion **ar_r) /* camera/perspective view get priority when the active region is locked */ if (ar_unlock_user) { - *v3d_r = v3d; - *ar_r = ar_unlock_user; + *r_v3d = v3d; + *r_ar = ar_unlock_user; return 1; } if (ar_unlock) { - *v3d_r = v3d; - *ar_r = ar_unlock; + *r_v3d = v3d; + *r_ar = ar_unlock; return 1; } } diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c index 8fdc9416513..a4d09fbb794 100644 --- a/source/blender/editors/space_view3d/view3d_draw.c +++ b/source/blender/editors/space_view3d/view3d_draw.c @@ -1008,9 +1008,9 @@ void ED_view3d_calc_camera_border_size(Scene *scene, ARegion *ar, View3D *v3d, R } void ED_view3d_calc_camera_border(Scene *scene, ARegion *ar, View3D *v3d, RegionView3D *rv3d, - rctf *viewborder_r, const bool no_shift) + rctf *r_viewborder, const bool no_shift) { - view3d_camera_border(scene, ar, v3d, rv3d, viewborder_r, no_shift, false); + view3d_camera_border(scene, ar, v3d, rv3d, r_viewborder, no_shift, false); } static void drawviewborder_grid3(float x1, float x2, float y1, float y2, float fac) diff --git a/source/blender/editors/transform/transform_conversions.c b/source/blender/editors/transform/transform_conversions.c index b8a39cae381..43c73fd46fc 100644 --- a/source/blender/editors/transform/transform_conversions.c +++ b/source/blender/editors/transform/transform_conversions.c @@ -1859,7 +1859,7 @@ static void editmesh_set_connectivity_distance(BMEditMesh *em, float mtx[3][3], } /* loop-in-a-loop I know, but we need it! (ton) */ -static void get_face_center(float cent_r[3], BMVert *eve) +static void get_face_center(float r_cent[3], BMVert *eve) { BMFace *efa; @@ -1867,20 +1867,20 @@ static void get_face_center(float cent_r[3], BMVert *eve) BM_ITER_ELEM (efa, &iter, eve, BM_FACES_OF_VERT) { if (BM_elem_flag_test(efa, BM_ELEM_SELECT)) { - BM_face_calc_center_mean(efa, cent_r); + BM_face_calc_center_mean(efa, r_cent); break; } } } -static void get_edge_center(float cent_r[3], BMVert *eve) +static void get_edge_center(float r_cent[3], BMVert *eve) { BMEdge *eed; BMIter iter; BM_ITER_ELEM (eed, &iter, eve, BM_EDGES_OF_VERT) { if (BM_elem_flag_test(eed, BM_ELEM_SELECT)) { - mid_v3_v3v3(cent_r, eed->v1->co, eed->v2->co); + mid_v3_v3v3(r_cent, eed->v1->co, eed->v2->co); break; } } |