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authorCampbell Barton <ideasman42@gmail.com>2009-11-06 13:38:00 +0300
committerCampbell Barton <ideasman42@gmail.com>2009-11-06 13:38:00 +0300
commitd4fe2595f7c350c90feba61ba8d520850648b06f (patch)
tree5740ccae324a64e4ab369fc07c01c22024a0d6ed /source/blender/editors
parentcc2476fde5f2ae4a3df625780b056580c7836712 (diff)
bring back align to view to object
- In 2.4x this was numpad *, however that would only align on the Z axis. - New behavior for VIEW3D_OT_viewnumpad, holding Shift with Numpad 1/3/7 sets the left/top/front etc on the normal axis. - Uses active bone, face, edge, vert, curve handel & object (just like the view manipulator with 'Normal' selected).
Diffstat (limited to 'source/blender/editors')
-rw-r--r--source/blender/editors/space_view3d/view3d_edit.c73
-rw-r--r--source/blender/editors/space_view3d/view3d_ops.c33
-rw-r--r--source/blender/editors/transform/transform.h3
-rw-r--r--source/blender/editors/transform/transform_manipulator.c44
-rw-r--r--source/blender/editors/transform/transform_orientations.c91
5 files changed, 138 insertions, 106 deletions
diff --git a/source/blender/editors/space_view3d/view3d_edit.c b/source/blender/editors/space_view3d/view3d_edit.c
index e76dc1aaa00..fa6267c4a5c 100644
--- a/source/blender/editors/space_view3d/view3d_edit.c
+++ b/source/blender/editors/space_view3d/view3d_edit.c
@@ -1498,27 +1498,56 @@ static EnumPropertyItem prop_view_items[] = {
{RV3D_VIEW_CAMERA, "CAMERA", 0, "Camera", "View From the active amera"},
{0, NULL, 0, NULL, NULL}};
-static void axis_set_view(bContext *C, float q1, float q2, float q3, float q4, short view, int perspo)
+
+/* would like to make this a generic function - outside of transform */
+extern void getTransformOrientationMatrix(const bContext *C, float twmat[][4], int activeOnly);
+
+static void axis_set_view(bContext *C, float q1, float q2, float q3, float q4, short view, int perspo, int align_active)
{
View3D *v3d = CTX_wm_view3d(C);
RegionView3D *rv3d= CTX_wm_region_view3d(C);
float new_quat[4];
- if(rv3d->viewlock) {
- /* only pass on if */
- if(rv3d->view==RV3D_VIEW_FRONT && view==RV3D_VIEW_BACK);
- else if(rv3d->view==RV3D_VIEW_BACK && view==RV3D_VIEW_FRONT);
- else if(rv3d->view==RV3D_VIEW_RIGHT && view==RV3D_VIEW_LEFT);
- else if(rv3d->view==RV3D_VIEW_LEFT && view==RV3D_VIEW_RIGHT);
- else if(rv3d->view==RV3D_VIEW_BOTTOM && view==RV3D_VIEW_TOP);
- else if(rv3d->view==RV3D_VIEW_TOP && view==RV3D_VIEW_BOTTOM);
- else return;
- }
-
new_quat[0]= q1; new_quat[1]= q2;
new_quat[2]= q3; new_quat[3]= q4;
- rv3d->view= view;
+ if(align_active) {
+ /* align to active object */
+ Object *obact= CTX_data_active_object(C);
+ if (obact==NULL) {
+ /* no active object, ignore this option */
+ align_active= FALSE;
+ }
+ else {
+ float obact_quat[4];
+ float twmat[4][4];
+
+ /* same as transform manipulator when normal is set */
+ getTransformOrientationMatrix(C, twmat, TRUE);
+
+ Mat4ToQuat(twmat, obact_quat);
+ QuatInv(obact_quat);
+ QuatMul(new_quat, new_quat, obact_quat);
+
+ rv3d->view= view= 0;
+ }
+ }
+
+ if(align_active==FALSE) {
+ /* normal operation */
+ if(rv3d->viewlock) {
+ /* only pass on if */
+ if(rv3d->view==RV3D_VIEW_FRONT && view==RV3D_VIEW_BACK);
+ else if(rv3d->view==RV3D_VIEW_BACK && view==RV3D_VIEW_FRONT);
+ else if(rv3d->view==RV3D_VIEW_RIGHT && view==RV3D_VIEW_LEFT);
+ else if(rv3d->view==RV3D_VIEW_LEFT && view==RV3D_VIEW_RIGHT);
+ else if(rv3d->view==RV3D_VIEW_BOTTOM && view==RV3D_VIEW_TOP);
+ else if(rv3d->view==RV3D_VIEW_TOP && view==RV3D_VIEW_BOTTOM);
+ else return;
+ }
+
+ rv3d->view= view;
+ }
if(rv3d->viewlock) {
ED_region_tag_redraw(CTX_wm_region(C));
@@ -1548,35 +1577,36 @@ static int viewnumpad_exec(bContext *C, wmOperator *op)
RegionView3D *rv3d= CTX_wm_region_view3d(C);
Scene *scene= CTX_data_scene(C);
static int perspo=RV3D_PERSP;
- int viewnum;
+ int viewnum, align_active;
viewnum = RNA_enum_get(op->ptr, "type");
+ align_active = RNA_boolean_get(op->ptr, "align_active");
/* Use this to test if we started out with a camera */
switch (viewnum) {
case RV3D_VIEW_BOTTOM :
- axis_set_view(C, 0.0, -1.0, 0.0, 0.0, viewnum, perspo);
+ axis_set_view(C, 0.0, -1.0, 0.0, 0.0, viewnum, perspo, align_active);
break;
case RV3D_VIEW_BACK:
- axis_set_view(C, 0.0, 0.0, (float)-cos(M_PI/4.0), (float)-cos(M_PI/4.0), viewnum, perspo);
+ axis_set_view(C, 0.0, 0.0, (float)-cos(M_PI/4.0), (float)-cos(M_PI/4.0), viewnum, perspo, align_active);
break;
case RV3D_VIEW_LEFT:
- axis_set_view(C, 0.5, -0.5, 0.5, 0.5, viewnum, perspo);
+ axis_set_view(C, 0.5, -0.5, 0.5, 0.5, viewnum, perspo, align_active);
break;
case RV3D_VIEW_TOP:
- axis_set_view(C, 1.0, 0.0, 0.0, 0.0, viewnum, perspo);
+ axis_set_view(C, 1.0, 0.0, 0.0, 0.0, viewnum, perspo, align_active);
break;
case RV3D_VIEW_FRONT:
- axis_set_view(C, (float)cos(M_PI/4.0), (float)-sin(M_PI/4.0), 0.0, 0.0, viewnum, perspo);
+ axis_set_view(C, (float)cos(M_PI/4.0), (float)-sin(M_PI/4.0), 0.0, 0.0, viewnum, perspo, align_active);
break;
case RV3D_VIEW_RIGHT:
- axis_set_view(C, 0.5, -0.5, -0.5, -0.5, viewnum, perspo);
+ axis_set_view(C, 0.5, -0.5, -0.5, -0.5, viewnum, perspo, align_active);
break;
case RV3D_VIEW_CAMERA:
@@ -1617,7 +1647,7 @@ static int viewnumpad_exec(bContext *C, wmOperator *op)
else{
/* return to settings of last view */
/* does smooth_view too */
- axis_set_view(C, rv3d->lviewquat[0], rv3d->lviewquat[1], rv3d->lviewquat[2], rv3d->lviewquat[3], rv3d->lview, rv3d->lpersp);
+ axis_set_view(C, rv3d->lviewquat[0], rv3d->lviewquat[1], rv3d->lviewquat[2], rv3d->lviewquat[3], rv3d->lview, rv3d->lpersp, 0);
}
}
break;
@@ -1645,6 +1675,7 @@ void VIEW3D_OT_viewnumpad(wmOperatorType *ot)
ot->flag= 0;
RNA_def_enum(ot->srna, "type", prop_view_items, 0, "View", "The Type of view");
+ RNA_def_boolean(ot->srna, "align_active", 0, "Align Active", "Align to the active objects axis");
}
static EnumPropertyItem prop_view_orbit_items[] = {
diff --git a/source/blender/editors/space_view3d/view3d_ops.c b/source/blender/editors/space_view3d/view3d_ops.c
index 13324e61999..adda08202c0 100644
--- a/source/blender/editors/space_view3d/view3d_ops.c
+++ b/source/blender/editors/space_view3d/view3d_ops.c
@@ -155,6 +155,39 @@ void view3d_keymap(wmKeyConfig *keyconf)
RNA_enum_set(WM_keymap_add_item(keymap, "VIEW3D_OT_view_pan", PAD6, KM_PRESS, KM_CTRL, 0)->ptr, "type", V3D_VIEW_PANRIGHT);
RNA_enum_set(WM_keymap_add_item(keymap, "VIEW3D_OT_view_pan", PAD8, KM_PRESS, KM_CTRL, 0)->ptr, "type", V3D_VIEW_PANUP);
+ /* active aligned, replaces '*' key in 2.4x */
+ km= WM_keymap_add_item(keymap, "VIEW3D_OT_viewnumpad", PAD1, KM_PRESS, KM_SHIFT, 0);
+ RNA_enum_set(km->ptr, "type", RV3D_VIEW_FRONT);
+ RNA_boolean_set(km->ptr, "align_active", TRUE);
+ km= WM_keymap_add_item(keymap, "VIEW3D_OT_viewnumpad", PAD3, KM_PRESS, KM_SHIFT, 0);
+ RNA_enum_set(km->ptr, "type", RV3D_VIEW_RIGHT);
+ RNA_boolean_set(km->ptr, "align_active", TRUE);
+ km= WM_keymap_add_item(keymap, "VIEW3D_OT_viewnumpad", PAD7, KM_PRESS, KM_SHIFT, 0);
+ RNA_enum_set(km->ptr, "type", RV3D_VIEW_TOP);
+ RNA_boolean_set(km->ptr, "align_active", TRUE);
+ km= WM_keymap_add_item(keymap, "VIEW3D_OT_viewnumpad", PAD1, KM_PRESS, KM_SHIFT|KM_CTRL, 0);
+ RNA_enum_set(km->ptr, "type", RV3D_VIEW_BACK);
+ RNA_boolean_set(km->ptr, "align_active", TRUE);
+ km= WM_keymap_add_item(keymap, "VIEW3D_OT_viewnumpad", PAD3, KM_PRESS, KM_SHIFT|KM_CTRL, 0);
+ RNA_enum_set(km->ptr, "type", RV3D_VIEW_LEFT);
+ RNA_boolean_set(km->ptr, "align_active", TRUE);
+ km= WM_keymap_add_item(keymap, "VIEW3D_OT_viewnumpad", PAD7, KM_PRESS, KM_SHIFT|KM_CTRL, 0);
+ RNA_enum_set(km->ptr, "type", RV3D_VIEW_BOTTOM);
+ RNA_boolean_set(km->ptr, "align_active", TRUE);
+
+
+ RNA_enum_set(WM_keymap_add_item(keymap, "VIEW3D_OT_view_orbit", PAD2, KM_PRESS, 0, 0)->ptr, "type", V3D_VIEW_STEPDOWN);
+ RNA_enum_set(WM_keymap_add_item(keymap, "VIEW3D_OT_viewnumpad", PAD3, KM_PRESS, 0, 0)->ptr, "type", RV3D_VIEW_RIGHT);
+ RNA_enum_set(WM_keymap_add_item(keymap, "VIEW3D_OT_view_orbit", PAD4, KM_PRESS, 0, 0)->ptr, "type", V3D_VIEW_STEPLEFT);
+ WM_keymap_add_item(keymap, "VIEW3D_OT_view_persportho", PAD5, KM_PRESS, 0, 0);
+
+ RNA_enum_set(WM_keymap_add_item(keymap, "VIEW3D_OT_view_orbit", PAD6, KM_PRESS, 0, 0)->ptr, "type", V3D_VIEW_STEPRIGHT);
+ RNA_enum_set(WM_keymap_add_item(keymap, "VIEW3D_OT_viewnumpad", PAD7, KM_PRESS, 0, 0)->ptr, "type", RV3D_VIEW_TOP);
+ RNA_enum_set(WM_keymap_add_item(keymap, "VIEW3D_OT_view_orbit", PAD8, KM_PRESS, 0, 0)->ptr, "type", V3D_VIEW_STEPUP);
+ RNA_enum_set(WM_keymap_add_item(keymap, "VIEW3D_OT_viewnumpad", PAD1, KM_PRESS, KM_CTRL, 0)->ptr, "type", RV3D_VIEW_BACK);
+ RNA_enum_set(WM_keymap_add_item(keymap, "VIEW3D_OT_viewnumpad", PAD3, KM_PRESS, KM_CTRL, 0)->ptr, "type", RV3D_VIEW_LEFT);
+ RNA_enum_set(WM_keymap_add_item(keymap, "VIEW3D_OT_viewnumpad", PAD7, KM_PRESS, KM_CTRL, 0)->ptr, "type", RV3D_VIEW_BOTTOM);
+
WM_keymap_add_item(keymap, "VIEW3D_OT_localview", PADSLASHKEY, KM_PRESS, 0, 0);
WM_keymap_add_item(keymap, "VIEW3D_OT_game_start", PKEY, KM_PRESS, 0, 0);
diff --git a/source/blender/editors/transform/transform.h b/source/blender/editors/transform/transform.h
index ae4b1f446da..f6f8d3e4aa2 100644
--- a/source/blender/editors/transform/transform.h
+++ b/source/blender/editors/transform/transform.h
@@ -697,6 +697,9 @@ void applyTransformOrientation(const struct bContext *C, float mat[3][3], char *
#define ORIENTATION_FACE 4
int getTransformOrientation(const struct bContext *C, float normal[3], float plane[3], int activeOnly);
+
+/* also used in view3d_edit.c, todo - move outside of transform */
+void getTransformOrientationMatrix(const struct bContext *C, float twmat[][4], int use_active);
int createSpaceNormal(float mat[3][3], float normal[3]);
int createSpaceNormalTangent(float mat[3][3], float normal[3], float tangent[3]);
diff --git a/source/blender/editors/transform/transform_manipulator.c b/source/blender/editors/transform/transform_manipulator.c
index a1d62f93568..dd94fef4059 100644
--- a/source/blender/editors/transform/transform_manipulator.c
+++ b/source/blender/editors/transform/transform_manipulator.c
@@ -259,8 +259,6 @@ int calc_manipulator_stats(const bContext *C)
RegionView3D *rv3d= ar->regiondata;
Base *base;
Object *ob= OBACT;
- float normal[3]={0.0, 0.0, 0.0};
- float plane[3]={0.0, 0.0, 0.0};
int a, totsel= 0;
/* transform widget matrix */
@@ -498,47 +496,7 @@ int calc_manipulator_stats(const bContext *C)
}
case V3D_MANIP_NORMAL:
if(obedit || ob->mode & OB_MODE_POSE) {
- float mat[3][3];
- int type;
-
- type = getTransformOrientation(C, normal, plane, (v3d->around == V3D_ACTIVE));
-
- switch (type)
- {
- case ORIENTATION_NORMAL:
- if (createSpaceNormalTangent(mat, normal, plane) == 0)
- {
- type = ORIENTATION_NONE;
- }
- break;
- case ORIENTATION_VERT:
- if (createSpaceNormal(mat, normal) == 0)
- {
- type = ORIENTATION_NONE;
- }
- break;
- case ORIENTATION_EDGE:
- if (createSpaceNormalTangent(mat, normal, plane) == 0)
- {
- type = ORIENTATION_NONE;
- }
- break;
- case ORIENTATION_FACE:
- if (createSpaceNormalTangent(mat, normal, plane) == 0)
- {
- type = ORIENTATION_NONE;
- }
- break;
- }
-
- if (type == ORIENTATION_NONE)
- {
- Mat4One(rv3d->twmat);
- }
- else
- {
- Mat4CpyMat3(rv3d->twmat, mat);
- }
+ getTransformOrientationMatrix(C, rv3d->twmat, (v3d->around == V3D_ACTIVE));
break;
}
/* no break we define 'normal' as 'local' in Object mode */
diff --git a/source/blender/editors/transform/transform_orientations.c b/source/blender/editors/transform/transform_orientations.c
index 56160d66e25..8b4023a3352 100644
--- a/source/blender/editors/transform/transform_orientations.c
+++ b/source/blender/editors/transform/transform_orientations.c
@@ -531,49 +531,8 @@ void initTransformOrientation(bContext *C, TransInfo *t)
break;
case V3D_MANIP_NORMAL:
if(obedit || (ob && ob->mode & OB_MODE_POSE)) {
- float mat[3][3];
- int type;
-
strcpy(t->spacename, "normal");
-
- type = getTransformOrientation(C, normal, plane, (v3d->around == V3D_ACTIVE));
-
- switch (type)
- {
- case ORIENTATION_NORMAL:
- if (createSpaceNormalTangent(mat, normal, plane) == 0)
- {
- type = ORIENTATION_NONE;
- }
- break;
- case ORIENTATION_VERT:
- if (createSpaceNormal(mat, normal) == 0)
- {
- type = ORIENTATION_NONE;
- }
- break;
- case ORIENTATION_EDGE:
- if (createSpaceNormalTangent(mat, normal, plane) == 0)
- {
- type = ORIENTATION_NONE;
- }
- break;
- case ORIENTATION_FACE:
- if (createSpaceNormalTangent(mat, normal, plane) == 0)
- {
- type = ORIENTATION_NONE;
- }
- break;
- }
-
- if (type == ORIENTATION_NONE)
- {
- Mat3One(t->spacemtx);
- }
- else
- {
- Mat3CpyMat3(t->spacemtx, mat);
- }
+ getTransformOrientationMatrix(C, t->spacemtx, (v3d->around == V3D_ACTIVE));
break;
}
/* no break we define 'normal' as 'local' in Object mode */
@@ -967,3 +926,51 @@ int getTransformOrientation(const bContext *C, float normal[3], float plane[3],
return result;
}
+
+void getTransformOrientationMatrix(const bContext *C, float twmat[][4], int activeOnly)
+{
+ float normal[3]={0.0, 0.0, 0.0};
+ float plane[3]={0.0, 0.0, 0.0};
+
+ float mat[3][3];
+ int type;
+
+ type = getTransformOrientation(C, normal, plane, activeOnly);
+
+ switch (type)
+ {
+ case ORIENTATION_NORMAL:
+ if (createSpaceNormalTangent(mat, normal, plane) == 0)
+ {
+ type = ORIENTATION_NONE;
+ }
+ break;
+ case ORIENTATION_VERT:
+ if (createSpaceNormal(mat, normal) == 0)
+ {
+ type = ORIENTATION_NONE;
+ }
+ break;
+ case ORIENTATION_EDGE:
+ if (createSpaceNormalTangent(mat, normal, plane) == 0)
+ {
+ type = ORIENTATION_NONE;
+ }
+ break;
+ case ORIENTATION_FACE:
+ if (createSpaceNormalTangent(mat, normal, plane) == 0)
+ {
+ type = ORIENTATION_NONE;
+ }
+ break;
+ }
+
+ if (type == ORIENTATION_NONE)
+ {
+ Mat4One(twmat);
+ }
+ else
+ {
+ Mat4CpyMat3(twmat, mat);
+ }
+}