diff options
author | Jeroen Bakker <j.bakker@atmind.nl> | 2018-07-05 15:38:14 +0300 |
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committer | Jeroen Bakker <j.bakker@atmind.nl> | 2018-07-05 17:46:06 +0300 |
commit | f7ec70895c78900db8e7db88d3713ebb9aa62730 (patch) | |
tree | 40aed2e1ab618eb5fe829ce11d7033e2fc0e92a2 /source/blender/editors | |
parent | a4328a4b70f80bbb1c2e8df3b95b793dc5f6fb06 (diff) |
Overlay: enable/disable drawing of specific object types.
Added a option to the overlay popover that controls the visibility of
non-renderable objects like lamps, cameras, speakers, armatures, curves
empties and force fields.
After discussion we went for a single option with more detailed check in
the object_mode draw engine.
Differential Revision: https://developer.blender.org/D3524
Diffstat (limited to 'source/blender/editors')
-rw-r--r-- | source/blender/editors/space_view3d/space_view3d.c | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/editors/space_view3d/space_view3d.c b/source/blender/editors/space_view3d/space_view3d.c index 77beadccd5d..5383e3d9e01 100644 --- a/source/blender/editors/space_view3d/space_view3d.c +++ b/source/blender/editors/space_view3d/space_view3d.c @@ -338,6 +338,7 @@ static SpaceLink *view3d_new(const ScrArea *UNUSED(sa), const Scene *scene) v3d->overlay.texture_paint_mode_opacity = 0.8; v3d->overlay.weight_paint_mode_opacity = 0.8; v3d->overlay.vertex_paint_mode_opacity = 0.8; + v3d->overlay.visible_object_types = V3D_OVERLAY_VISIBLE_OBJECT_TYPES_MASK; v3d->gridflag = V3D_SHOW_X | V3D_SHOW_Y | V3D_SHOW_FLOOR; |