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authorClément Foucault <foucault.clem@gmail.com>2021-05-05 19:13:24 +0300
committerClément Foucault <foucault.clem@gmail.com>2021-05-05 19:40:20 +0300
commita1a9f8e6c3f341061777bc2d985b35e9d7a20ad1 (patch)
tree36f2a3f8cc329c45d8c7e2872cfbd40134ff13f7 /source/blender/editors
parent95889fe071e179a9a7d7e6a27aaf7a4a42fc49b8 (diff)
Fix T87068 EEVEE: Moire effect with particle hair and subsurface
This artifact was already present in previous version but was hidden by the faulty SSS scale. The issue comes from the translucence using the geometric normal (computed using fragment shader derivative) leading to poor precision at depth discontinuity. Replacing using the same geometric normal reconstruction as the ambient occlusion pass removes most of the issue.
Diffstat (limited to 'source/blender/editors')
0 files changed, 0 insertions, 0 deletions