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authorCampbell Barton <ideasman42@gmail.com>2018-12-12 04:55:20 +0300
committerCampbell Barton <ideasman42@gmail.com>2018-12-12 05:02:09 +0300
commit49490e5cfbeb2b0b823aa2042401891001870a6e (patch)
treea1d32562af2dea0c336ebd3d017a387834e936cc /source/blender/editors
parent16fc62e15f0a749d6d64e784ea048e07d6ea3397 (diff)
parente757c4a3bec8b0e8d198531a28327332af00a9ba (diff)
Merge branch 'master' into blender2.8
Diffstat (limited to 'source/blender/editors')
-rw-r--r--source/blender/editors/animation/anim_channels_edit.c4
-rw-r--r--source/blender/editors/animation/anim_markers.c12
-rw-r--r--source/blender/editors/armature/armature_utils.c4
-rw-r--r--source/blender/editors/armature/pose_transform.c8
-rw-r--r--source/blender/editors/gpencil/editaction_gpencil.c2
-rw-r--r--source/blender/editors/gpencil/gpencil_fill.c12
-rw-r--r--source/blender/editors/gpencil/gpencil_intern.h4
-rw-r--r--source/blender/editors/gpencil/gpencil_paint.c6
-rw-r--r--source/blender/editors/gpencil/gpencil_utils.c10
-rw-r--r--source/blender/editors/interface/interface.c6
-rw-r--r--source/blender/editors/interface/interface_draw.c4
-rw-r--r--source/blender/editors/interface/interface_handlers.c4
-rw-r--r--source/blender/editors/mesh/editmesh_knife.c4
-rw-r--r--source/blender/editors/mesh/editmesh_rip.c2
-rw-r--r--source/blender/editors/mesh/editmesh_select.c6
-rw-r--r--source/blender/editors/mesh/editmesh_utils.c12
-rw-r--r--source/blender/editors/screen/area.c2
-rw-r--r--source/blender/editors/sculpt_paint/sculpt.c2
-rw-r--r--source/blender/editors/space_file/fsmenu.h2
-rw-r--r--source/blender/editors/space_image/image_ops.c4
-rw-r--r--source/blender/editors/space_node/node_edit.c2
-rw-r--r--source/blender/editors/space_outliner/outliner_collections.c4
-rw-r--r--source/blender/editors/space_outliner/outliner_tree.c2
-rw-r--r--source/blender/editors/space_text/text_format.c2
-rw-r--r--source/blender/editors/space_view3d/view3d_camera_control.c2
-rw-r--r--source/blender/editors/space_view3d/view3d_edit.c2
-rw-r--r--source/blender/editors/space_view3d/view3d_gizmo_navigate_type.c2
-rw-r--r--source/blender/editors/space_view3d/view3d_project.c78
-rw-r--r--source/blender/editors/space_view3d/view3d_utils.c44
-rw-r--r--source/blender/editors/space_view3d/view3d_view.c2
-rw-r--r--source/blender/editors/space_view3d/view3d_walk.c8
-rw-r--r--source/blender/editors/transform/transform.c2
-rw-r--r--source/blender/editors/transform/transform_generics.c2
-rw-r--r--source/blender/editors/util/ed_util.c2
34 files changed, 132 insertions, 132 deletions
diff --git a/source/blender/editors/animation/anim_channels_edit.c b/source/blender/editors/animation/anim_channels_edit.c
index 2dec9c251f5..84b59835750 100644
--- a/source/blender/editors/animation/anim_channels_edit.c
+++ b/source/blender/editors/animation/anim_channels_edit.c
@@ -850,8 +850,8 @@ static bool rearrange_island_bottom(ListBase *list, tReorderChannelIsland *islan
/**
* typedef for channel rearranging function
*
- * \param list List of tReorderChannelIsland's that channels belong to
- * \param island Island to be moved
+ * \param list: List of tReorderChannelIsland's that channels belong to
+ * \param island: Island to be moved
* \return Whether operation was a success
*/
typedef bool (*AnimChanRearrangeFp)(ListBase *list, tReorderChannelIsland *island);
diff --git a/source/blender/editors/animation/anim_markers.c b/source/blender/editors/animation/anim_markers.c
index 9144c0b3dcc..74169128e5a 100644
--- a/source/blender/editors/animation/anim_markers.c
+++ b/source/blender/editors/animation/anim_markers.c
@@ -127,12 +127,12 @@ ListBase *ED_animcontext_get_markers(const bAnimContext *ac)
/**
* Apply some transformation to markers after the fact
*
- * \param markers List of markers to affect - this may or may not be the scene markers list, so don't assume anything
- * \param scene Current scene (for getting current frame)
- * \param mode (TfmMode) transform mode that this transform is for
- * \param value From the transform code, this is ``t->vec[0]``
+ * \param markers: List of markers to affect - this may or may not be the scene markers list, so don't assume anything
+ * \param scene: Current scene (for getting current frame)
+ * \param mode: (TfmMode) transform mode that this transform is for
+ * \param value: From the transform code, this is ``t->vec[0]``
* (which is delta transform for grab/extend, and scale factor for scale)
- * \param side (B/L/R) for 'extend' functionality, which side of current frame to use
+ * \param side: (B/L/R) for 'extend' functionality, which side of current frame to use
*/
int ED_markers_post_apply_transform(ListBase *markers, Scene *scene, int mode, float value, char side)
{
@@ -596,7 +596,7 @@ static bool ed_markers_poll_markers_exist(bContext *C)
* "custom"/third-tier invoke() callback supplied as the last arg (which would normally
* be the operator's invoke() callback elsewhere)
*
- * \param invoke_func "standard" invoke function that operator would otherwise have used.
+ * \param invoke_func: "standard" invoke function that operator would otherwise have used.
* If NULL, the operator's standard exec()
* callback will be called instead in the appropriate places.
*/
diff --git a/source/blender/editors/armature/armature_utils.c b/source/blender/editors/armature/armature_utils.c
index 53b07c59973..275d00ded58 100644
--- a/source/blender/editors/armature/armature_utils.c
+++ b/source/blender/editors/armature/armature_utils.c
@@ -181,8 +181,8 @@ bool ED_armature_ebone_is_child_recursive(EditBone *ebone_parent, EditBone *ebon
/**
* Finds the first parent shared by \a ebone_child
*
- * \param ebone_child Children bones to search
- * \param ebone_child_tot Size of the ebone_child array
+ * \param ebone_child: Children bones to search
+ * \param ebone_child_tot: Size of the ebone_child array
* \return The shared parent or NULL.
*/
EditBone *ED_armature_ebone_find_shared_parent(EditBone *ebone_child[], const unsigned int ebone_child_tot)
diff --git a/source/blender/editors/armature/pose_transform.c b/source/blender/editors/armature/pose_transform.c
index 18a9b546e83..ffbe8b52137 100644
--- a/source/blender/editors/armature/pose_transform.c
+++ b/source/blender/editors/armature/pose_transform.c
@@ -311,10 +311,10 @@ static void set_pose_keys(Object *ob)
/**
* Perform paste pose, for a single bone.
*
- * \param ob Object where bone to paste to lives
- * \param chan Bone that pose to paste comes from
- * \param selOnly Only paste on selected bones
- * \param flip Flip on x-axis
+ * \param ob: Object where bone to paste to lives
+ * \param chan: Bone that pose to paste comes from
+ * \param selOnly: Only paste on selected bones
+ * \param flip: Flip on x-axis
* \return Whether the bone that we pasted to if we succeeded
*/
static bPoseChannel *pose_bone_do_paste(Object *ob, bPoseChannel *chan, const bool selOnly, const bool flip)
diff --git a/source/blender/editors/gpencil/editaction_gpencil.c b/source/blender/editors/gpencil/editaction_gpencil.c
index 57bba10fa50..335dc254f40 100644
--- a/source/blender/editors/gpencil/editaction_gpencil.c
+++ b/source/blender/editors/gpencil/editaction_gpencil.c
@@ -288,7 +288,7 @@ void ED_gplayer_frames_duplicate(bGPDlayer *gpl)
}
/* Set keyframe type for selected frames from given gp-layer
- * \param type The type of keyframe (eBezTriple_KeyframeType) to set selected frames to
+ * \param type: The type of keyframe (eBezTriple_KeyframeType) to set selected frames to
*/
void ED_gplayer_frames_keytype_set(bGPDlayer *gpl, short type)
{
diff --git a/source/blender/editors/gpencil/gpencil_fill.c b/source/blender/editors/gpencil/gpencil_fill.c
index 68f463dbce0..d0b581abaf2 100644
--- a/source/blender/editors/gpencil/gpencil_fill.c
+++ b/source/blender/editors/gpencil/gpencil_fill.c
@@ -394,11 +394,11 @@ static void set_pixel(ImBuf *ibuf, int idx, const float col[4])
* this is used for strokes with small gaps between them to get a full fill
* and do not get a full screen fill.
*
- * \param ibuf Image pixel data
- * \param maxpixel Maximum index
- * \param limit Limit of pixels to analyze
- * \param index Index of current pixel
- * \param type 0-Horizontal 1-Vertical
+ * \param ibuf: Image pixel data
+ * \param maxpixel: Maximum index
+ * \param limit: Limit of pixels to analyze
+ * \param index: Index of current pixel
+ * \param type: 0-Horizontal 1-Vertical
*/
static bool is_leak_narrow(ImBuf *ibuf, const int maxpixel, int limit, int index, int type)
{
@@ -496,7 +496,7 @@ static bool is_leak_narrow(ImBuf *ibuf, const int maxpixel, int limit, int index
* Fills the space created by a set of strokes using the stroke color as the boundary
* of the shape to fill.
*
- * \param tgpf Temporary fill data
+ * \param tgpf: Temporary fill data
*/
static void gpencil_boundaryfill_area(tGPDfill *tgpf)
{
diff --git a/source/blender/editors/gpencil/gpencil_intern.h b/source/blender/editors/gpencil/gpencil_intern.h
index 50ae61209cc..f9951c2561a 100644
--- a/source/blender/editors/gpencil/gpencil_intern.h
+++ b/source/blender/editors/gpencil/gpencil_intern.h
@@ -487,9 +487,9 @@ struct GP_EditableStrokes_Iter {
* stopping on each usable layer + stroke pair (i.e. gpl and gps)
* to perform some operations on the stroke.
*
- * \param gpl The identifier to use for the layer of the stroke being processed.
+ * \param gpl: The identifier to use for the layer of the stroke being processed.
* Choose a suitable value to avoid name clashes.
- * \param gps The identifier to use for current stroke being processed.
+ * \param gps: The identifier to use for current stroke being processed.
* Choose a suitable value to avoid name clashes.
*/
#define GP_EDITABLE_STROKES_BEGIN(gpstroke_iter, C, gpl, gps) \
diff --git a/source/blender/editors/gpencil/gpencil_paint.c b/source/blender/editors/gpencil/gpencil_paint.c
index be92f8ab74a..39bca4d096c 100644
--- a/source/blender/editors/gpencil/gpencil_paint.c
+++ b/source/blender/editors/gpencil/gpencil_paint.c
@@ -503,9 +503,9 @@ static void gp_brush_angle(bGPdata *gpd, Brush *brush, tGPspoint *pt, const floa
*
* A----B-----C------D
*
- * \param p Temp data
- * \param inf Influence factor
- * \param idx Index of the last point (need minimum 3 points in the array)
+ * \param p: Temp data
+ * \param inf: Influence factor
+ * \param idx: Index of the last point (need minimum 3 points in the array)
*/
static void gp_smooth_buffer(tGPsdata *p, float inf, int idx)
{
diff --git a/source/blender/editors/gpencil/gpencil_utils.c b/source/blender/editors/gpencil/gpencil_utils.c
index 7aabe546ce6..7cc153e0f61 100644
--- a/source/blender/editors/gpencil/gpencil_utils.c
+++ b/source/blender/editors/gpencil/gpencil_utils.c
@@ -427,12 +427,12 @@ const EnumPropertyItem *ED_gpencil_layers_with_new_enum_itemf(
/**
* Check whether a given stroke segment is inside a circular brush
*
- * \param mval The current screen-space coordinates (midpoint) of the brush
- * \param mvalo The previous screen-space coordinates (midpoint) of the brush (NOT CURRENTLY USED)
- * \param rad The radius of the brush
+ * \param mval: The current screen-space coordinates (midpoint) of the brush
+ * \param mvalo: The previous screen-space coordinates (midpoint) of the brush (NOT CURRENTLY USED)
+ * \param rad: The radius of the brush
*
- * \param x0, y0 The screen-space x and y coordinates of the start of the stroke segment
- * \param x1, y1 The screen-space x and y coordinates of the end of the stroke segment
+ * \param x0, y0: The screen-space x and y coordinates of the start of the stroke segment
+ * \param x1, y1: The screen-space x and y coordinates of the end of the stroke segment
*/
bool gp_stroke_inside_circle(
const float mval[2], const float UNUSED(mvalo[2]),
diff --git a/source/blender/editors/interface/interface.c b/source/blender/editors/interface/interface.c
index f9d17386be6..39dcdda5ee8 100644
--- a/source/blender/editors/interface/interface.c
+++ b/source/blender/editors/interface/interface.c
@@ -2264,7 +2264,7 @@ void ui_but_convert_to_unit_alt_name(uiBut *but, char *str, size_t maxlen)
}
/**
- * \param float_precision Override the button precision.
+ * \param float_precision: Override the button precision.
*/
static void ui_get_but_string_unit(uiBut *but, char *str, int len_max, double value, bool pad, int float_precision)
{
@@ -2326,8 +2326,8 @@ static float ui_get_but_step_unit(uiBut *but, float step_default)
}
/**
- * \param float_precision For number buttons the precision to use or -1 to fallback to the button default.
- * \param use_exp_float Use exponent representation of floats when out of reasonable range (outside of 1e3/1e-3).
+ * \param float_precision: For number buttons the precision to use or -1 to fallback to the button default.
+ * \param use_exp_float: Use exponent representation of floats when out of reasonable range (outside of 1e3/1e-3).
*/
void ui_but_string_get_ex(uiBut *but, char *str, const size_t maxlen, const int float_precision, const bool use_exp_float, bool *r_use_exp_float)
{
diff --git a/source/blender/editors/interface/interface_draw.c b/source/blender/editors/interface/interface_draw.c
index 59f8cfdb562..ef9a69cd1dd 100644
--- a/source/blender/editors/interface/interface_draw.c
+++ b/source/blender/editors/interface/interface_draw.c
@@ -685,8 +685,8 @@ void ui_draw_but_IMAGE(ARegion *UNUSED(ar), uiBut *but, uiWidgetColors *UNUSED(w
*
* \Note This functionn is to be used with the 2D dashed shader enabled.
*
- * \param pos is a PRIM_FLOAT, 2, GPU_FETCH_FLOAT vertex attrib
- * \param line_origin is a PRIM_FLOAT, 2, GPU_FETCH_FLOAT vertex attrib
+ * \param pos: is a PRIM_FLOAT, 2, GPU_FETCH_FLOAT vertex attrib
+ * \param line_origin: is a PRIM_FLOAT, 2, GPU_FETCH_FLOAT vertex attrib
*
* The next 4 parameters are the offsets for the view, not the zones.
*/
diff --git a/source/blender/editors/interface/interface_handlers.c b/source/blender/editors/interface/interface_handlers.c
index baf472deb28..5ab23ed3893 100644
--- a/source/blender/editors/interface/interface_handlers.c
+++ b/source/blender/editors/interface/interface_handlers.c
@@ -2582,7 +2582,7 @@ static bool ui_textedit_delete_selection(uiBut *but, uiHandleButtonData *data)
}
/**
- * \param x Screen space cursor location - #wmEvent.x
+ * \param x: Screen space cursor location - #wmEvent.x
*
* \note ``but->block->aspect`` is used here, so drawing button style is getting scaled too.
*/
@@ -6905,7 +6905,7 @@ static bool ui_but_find_select_in_enum__cmp(const uiBut *but_a, const uiBut *but
/**
* Finds the pressed button in an aligned row (typically an expanded enum).
*
- * \param direction Use when there may be multiple buttons pressed.
+ * \param direction: Use when there may be multiple buttons pressed.
*/
uiBut *ui_but_find_select_in_enum(uiBut *but, int direction)
{
diff --git a/source/blender/editors/mesh/editmesh_knife.c b/source/blender/editors/mesh/editmesh_knife.c
index 7313469eda9..b89a7dd91a1 100644
--- a/source/blender/editors/mesh/editmesh_knife.c
+++ b/source/blender/editors/mesh/editmesh_knife.c
@@ -1424,7 +1424,7 @@ static bool bm_ray_cast_cb_elem_not_in_face_check(BMFace *f, void *user_data)
* Check if \a p is visible (not clipped, not occluded by another face).
* s in screen projection of p.
*
- * \param ele_test Optional vert/edge/face to use when \a p is on the surface of the geometry,
+ * \param ele_test: Optional vert/edge/face to use when \a p is on the surface of the geometry,
* intersecting faces matching this face (or connected when an vert/edge) will be ignored.
*/
static bool point_is_visible(
@@ -3012,7 +3012,7 @@ static bool edbm_mesh_knife_point_isect(LinkNode *polys, const float cent_ss[2])
}
/**
- * \param use_tag When set, tag all faces inside the polylines.
+ * \param use_tag: When set, tag all faces inside the polylines.
*/
void EDBM_mesh_knife(bContext *C, LinkNode *polys, bool use_tag, bool cut_through)
{
diff --git a/source/blender/editors/mesh/editmesh_rip.c b/source/blender/editors/mesh/editmesh_rip.c
index fb380dfaaa9..f00973768ed 100644
--- a/source/blender/editors/mesh/editmesh_rip.c
+++ b/source/blender/editors/mesh/editmesh_rip.c
@@ -59,7 +59,7 @@
/**
* helper to find edge for edge_rip,
*
- * \param inset is used so we get some useful distance
+ * \param inset: is used so we get some useful distance
* when comparing multiple edges that meet at the same
* point and would result in the same distance.
*/
diff --git a/source/blender/editors/mesh/editmesh_select.c b/source/blender/editors/mesh/editmesh_select.c
index 3e97a73eade..c24aca83f36 100644
--- a/source/blender/editors/mesh/editmesh_select.c
+++ b/source/blender/editors/mesh/editmesh_select.c
@@ -466,11 +466,11 @@ static void findnearestvert__doClosest(void *userData, BMVert *eve, const float
/**
* Nearest vertex under the cursor.
*
- * \param r_dist (in/out), minimal distance to the nearest and at the end, actual distance
- * \param use_select_bias
+ * \param r_dist: (in/out), minimal distance to the nearest and at the end, actual distance
+ * \param use_select_bias:
* - When true, selected vertice are given a 5 pixel bias to make them further than unselect verts.
* - When false, unselected vertice are given the bias.
- * \param use_cycle Cycle over elements within #FIND_NEAR_CYCLE_THRESHOLD_MIN in order of index.
+ * \param use_cycle: Cycle over elements within #FIND_NEAR_CYCLE_THRESHOLD_MIN in order of index.
*/
BMVert *EDBM_vert_find_nearest_ex(
ViewContext *vc, float *r_dist,
diff --git a/source/blender/editors/mesh/editmesh_utils.c b/source/blender/editors/mesh/editmesh_utils.c
index cb8d4f8d00e..6c4e82f5b71 100644
--- a/source/blender/editors/mesh/editmesh_utils.c
+++ b/source/blender/editors/mesh/editmesh_utils.c
@@ -991,12 +991,12 @@ static BMVert *cache_mirr_intptr_as_bmvert(intptr_t *index_lookup, int index)
#define BM_SEARCH_MAXDIST_MIRR 0.00002f
#define BM_CD_LAYER_ID "__mirror_index"
/**
- * \param em Editmesh.
- * \param use_self Allow a vertex to point to its self (middle verts).
- * \param use_select Restrict to selected verts.
- * \param use_topology Use topology mirror.
- * \param maxdist Distance for close point test.
- * \param r_index Optional array to write into, as an alternative to a customdata layer (length of total verts).
+ * \param em: Editmesh.
+ * \param use_self: Allow a vertex to point to its self (middle verts).
+ * \param use_select: Restrict to selected verts.
+ * \param use_topology: Use topology mirror.
+ * \param maxdist: Distance for close point test.
+ * \param r_index: Optional array to write into, as an alternative to a customdata layer (length of total verts).
*/
void EDBM_verts_mirror_cache_begin_ex(
BMEditMesh *em, const int axis, const bool use_self, const bool use_select,
diff --git a/source/blender/editors/screen/area.c b/source/blender/editors/screen/area.c
index c6af7cda220..85f46d86abc 100644
--- a/source/blender/editors/screen/area.c
+++ b/source/blender/editors/screen/area.c
@@ -1801,7 +1801,7 @@ void ED_area_swapspace(bContext *C, ScrArea *sa1, ScrArea *sa2)
}
/**
- * \param skip_ar_exit Skip calling area exit callback. Set for opening temp spaces.
+ * \param skip_ar_exit: Skip calling area exit callback. Set for opening temp spaces.
*/
void ED_area_newspace(bContext *C, ScrArea *sa, int type, const bool skip_ar_exit)
{
diff --git a/source/blender/editors/sculpt_paint/sculpt.c b/source/blender/editors/sculpt_paint/sculpt.c
index 5a0b53945ac..a4605eddd79 100644
--- a/source/blender/editors/sculpt_paint/sculpt.c
+++ b/source/blender/editors/sculpt_paint/sculpt.c
@@ -325,7 +325,7 @@ typedef struct SculptProjectVector {
} SculptProjectVector;
/**
- * \param plane Direction, can be any length.
+ * \param plane: Direction, can be any length.
*/
static void sculpt_project_v3_cache_init(
SculptProjectVector *spvc, const float plane[3])
diff --git a/source/blender/editors/space_file/fsmenu.h b/source/blender/editors/space_file/fsmenu.h
index bb201a7a80c..e5a59e356eb 100644
--- a/source/blender/editors/space_file/fsmenu.h
+++ b/source/blender/editors/space_file/fsmenu.h
@@ -45,7 +45,7 @@ struct FSMenuEntry;
/** Inserts a new fsmenu entry with the given \a path.
* Duplicate entries are not added.
- * \param flag Options for inserting the entry.
+ * \param flag: Options for inserting the entry.
*/
void fsmenu_insert_entry(struct FSMenu *fsmenu, enum FSMenuCategory category, const char *path, const char *name, const enum FSMenuInsert flag);
diff --git a/source/blender/editors/space_image/image_ops.c b/source/blender/editors/space_image/image_ops.c
index edf0c67ca7d..87d2f439ad7 100644
--- a/source/blender/editors/space_image/image_ops.c
+++ b/source/blender/editors/space_image/image_ops.c
@@ -1094,8 +1094,8 @@ static void image_open_cancel(bContext *UNUSED(C), wmOperator *op)
/**
* \brief Get a list of frames from the list of image files matching the first file name sequence pattern
- * \param ptr [in] the RNA pointer containing the "directory" entry and "files" collection
- * \param frames_all [out] the list of frame numbers found in the files matching the first one by name
+ * \param ptr: [in] the RNA pointer containing the "directory" entry and "files" collection
+ * \param frames_all: [out] the list of frame numbers found in the files matching the first one by name
*/
static void image_sequence_get_frame_ranges(PointerRNA *ptr, ListBase *frames_all)
{
diff --git a/source/blender/editors/space_node/node_edit.c b/source/blender/editors/space_node/node_edit.c
index 86b7ebf46b4..b8921ba6521 100644
--- a/source/blender/editors/space_node/node_edit.c
+++ b/source/blender/editors/space_node/node_edit.c
@@ -258,7 +258,7 @@ static void compo_startjob(void *cjv, short *stop, short *do_update, float *prog
}
/**
- * \param scene_owner is the owner of the job,
+ * \param scene_owner: is the owner of the job,
* we don't use it for anything else currently so could also be a void pointer,
* but for now keep it an 'Scene' for consistency.
*
diff --git a/source/blender/editors/space_outliner/outliner_collections.c b/source/blender/editors/space_outliner/outliner_collections.c
index 6b4a7e10e63..d219457aeac 100644
--- a/source/blender/editors/space_outliner/outliner_collections.c
+++ b/source/blender/editors/space_outliner/outliner_collections.c
@@ -822,9 +822,9 @@ void OUTLINER_OT_collection_indirect_only_clear(wmOperatorType *ot)
}
/**
- * Populates the \param objects ListBase with all the outliner selected objects
+ * Populates the \param objects: ListBase with all the outliner selected objects
* We store it as (Object *)LinkData->data
- * \param objects expected to be empty
+ * \param objects: expected to be empty
*/
void ED_outliner_selected_objects_get(const bContext *C, ListBase *objects)
{
diff --git a/source/blender/editors/space_outliner/outliner_tree.c b/source/blender/editors/space_outliner/outliner_tree.c
index 60467854e73..f7f0d441138 100644
--- a/source/blender/editors/space_outliner/outliner_tree.c
+++ b/source/blender/editors/space_outliner/outliner_tree.c
@@ -213,7 +213,7 @@ void outliner_cleanup_tree(SpaceOops *soops)
* Free \a element and its sub-tree and remove its link in \a parent_subtree.
*
* \note Does not remove the TreeStoreElem of \a element!
- * \param parent_subtree Subtree of the parent element, so the list containing \a element.
+ * \param parent_subtree: Subtree of the parent element, so the list containing \a element.
*/
void outliner_free_tree_element(TreeElement *element, ListBase *parent_subtree)
{
diff --git a/source/blender/editors/space_text/text_format.c b/source/blender/editors/space_text/text_format.c
index b64eefe969b..7a36b4f3e9c 100644
--- a/source/blender/editors/space_text/text_format.c
+++ b/source/blender/editors/space_text/text_format.c
@@ -144,7 +144,7 @@ int text_check_format_len(TextLine *line, unsigned int len)
* Fill the string with formatting constant,
* advancing \a str_p and \a fmt_p
*
- * \param len length in bytes of \a fmt_p to fill.
+ * \param len: length in bytes of \a fmt_p to fill.
*/
void text_format_fill(const char **str_p, char **fmt_p, const char type, const int len)
{
diff --git a/source/blender/editors/space_view3d/view3d_camera_control.c b/source/blender/editors/space_view3d/view3d_camera_control.c
index 15edce3fc87..d8b7d449c36 100644
--- a/source/blender/editors/space_view3d/view3d_camera_control.c
+++ b/source/blender/editors/space_view3d/view3d_camera_control.c
@@ -282,7 +282,7 @@ void ED_view3d_cameracontrol_update(
/**
* Release view control.
*
- * \param restore Sets the view state to the values that were set
+ * \param restore: Sets the view state to the values that were set
* before #ED_view3d_control_acquire was called.
*/
void ED_view3d_cameracontrol_release(
diff --git a/source/blender/editors/space_view3d/view3d_edit.c b/source/blender/editors/space_view3d/view3d_edit.c
index 2bc680bcbeb..d073c62dfcc 100644
--- a/source/blender/editors/space_view3d/view3d_edit.c
+++ b/source/blender/editors/space_view3d/view3d_edit.c
@@ -1039,7 +1039,7 @@ static float view3d_ndof_pan_speed_calc(RegionView3D *rv3d)
/**
* Zoom and pan in the same function since sometimes zoom is interpreted as dolly (pan forward).
*
- * \param has_zoom zoom, otherwise dolly, often `!rv3d->is_persp` since it doesn't make sense to dolly in ortho.
+ * \param has_zoom: zoom, otherwise dolly, often `!rv3d->is_persp` since it doesn't make sense to dolly in ortho.
*/
static void view3d_ndof_pan_zoom(
const struct wmNDOFMotionData *ndof, ScrArea *sa, ARegion *ar,
diff --git a/source/blender/editors/space_view3d/view3d_gizmo_navigate_type.c b/source/blender/editors/space_view3d/view3d_gizmo_navigate_type.c
index 1358204a3a4..f57ff4464e0 100644
--- a/source/blender/editors/space_view3d/view3d_gizmo_navigate_type.c
+++ b/source/blender/editors/space_view3d/view3d_gizmo_navigate_type.c
@@ -88,7 +88,7 @@ struct AxisDrawInfo {
#ifndef USE_AXIS_FONT
/**
- * \param viewmat_local_unit is typically the 'rv3d->viewmatob'
+ * \param viewmat_local_unit: is typically the 'rv3d->viewmatob'
* copied into a 3x3 matrix and normalized.
*/
static void draw_xyz_wire(
diff --git a/source/blender/editors/space_view3d/view3d_project.c b/source/blender/editors/space_view3d/view3d_project.c
index 116f4af34e5..718f3cd40f1 100644
--- a/source/blender/editors/space_view3d/view3d_project.c
+++ b/source/blender/editors/space_view3d/view3d_project.c
@@ -361,13 +361,13 @@ bool ED_view3d_clip_segment(const RegionView3D *rv3d, float ray_start[3], float
* In orthographic view the resulting ray_normal will match the view vector.
* This version also returns the ray_co point of the ray on window plane, useful to fix precision
* issues esp. with ortho view, where default ray_start is set rather far away.
- * \param ar The region (used for the window width and height).
- * \param v3d The 3d viewport (used for near clipping value).
- * \param mval The area relative 2d location (such as event->mval, converted into float[2]).
- * \param r_ray_co The world-space point where the ray intersects the window plane.
- * \param r_ray_normal The normalized world-space direction of towards mval.
- * \param r_ray_start The world-space starting point of the ray.
- * \param do_clip_planes Optionally clip the start of the ray by the view clipping planes.
+ * \param ar: The region (used for the window width and height).
+ * \param v3d: The 3d viewport (used for near clipping value).
+ * \param mval: The area relative 2d location (such as event->mval, converted into float[2]).
+ * \param r_ray_co: The world-space point where the ray intersects the window plane.
+ * \param r_ray_normal: The normalized world-space direction of towards mval.
+ * \param r_ray_start: The world-space starting point of the ray.
+ * \param do_clip_planes: Optionally clip the start of the ray by the view clipping planes.
* \return success, false if the ray is totally clipped.
*/
bool ED_view3d_win_to_ray_clipped_ex(
@@ -392,12 +392,12 @@ bool ED_view3d_win_to_ray_clipped_ex(
* This ray_start is located at the viewpoint, ray_normal is the direction towards mval.
* ray_start is clipped by the view near limit so points in front of it are always in view.
* In orthographic view the resulting ray_normal will match the view vector.
- * \param ar The region (used for the window width and height).
- * \param v3d The 3d viewport (used for near clipping value).
- * \param mval The area relative 2d location (such as event->mval, converted into float[2]).
- * \param r_ray_start The world-space point where the ray intersects the window plane.
- * \param r_ray_normal The normalized world-space direction of towards mval.
- * \param do_clip_planes Optionally clip the start of the ray by the view clipping planes.
+ * \param ar: The region (used for the window width and height).
+ * \param v3d: The 3d viewport (used for near clipping value).
+ * \param mval: The area relative 2d location (such as event->mval, converted into float[2]).
+ * \param r_ray_start: The world-space point where the ray intersects the window plane.
+ * \param r_ray_normal: The normalized world-space direction of towards mval.
+ * \param do_clip_planes: Optionally clip the start of the ray by the view clipping planes.
* \return success, false if the ray is totally clipped.
*/
bool ED_view3d_win_to_ray_clipped(
@@ -411,10 +411,10 @@ bool ED_view3d_win_to_ray_clipped(
/**
* Calculate a 3d viewpoint and direction vector from 2d window coordinates.
* This ray_start is located at the viewpoint, ray_normal is the direction towards mval.
- * \param ar The region (used for the window width and height).
- * \param mval The area relative 2d location (such as event->mval, converted into float[2]).
- * \param r_ray_start The world-space point where the ray intersects the window plane.
- * \param r_ray_normal The normalized world-space direction of towards mval.
+ * \param ar: The region (used for the window width and height).
+ * \param mval: The area relative 2d location (such as event->mval, converted into float[2]).
+ * \param r_ray_start: The world-space point where the ray intersects the window plane.
+ * \param r_ray_normal: The normalized world-space direction of towards mval.
*
* \note Ignores view near/far clipping, to take this into account use #ED_view3d_win_to_ray_clipped.
*/
@@ -429,9 +429,9 @@ void ED_view3d_win_to_ray(
/**
* Calculate a normalized 3d direction vector from the viewpoint towards a global location.
* In orthographic view the resulting vector will match the view vector.
- * \param rv3d The region (used for the window width and height).
- * \param coord The world-space location.
- * \param vec The resulting normalized vector.
+ * \param rv3d: The region (used for the window width and height).
+ * \param coord: The world-space location.
+ * \param vec: The resulting normalized vector.
*/
void ED_view3d_global_to_vector(const RegionView3D *rv3d, const float coord[3], float vec[3])
{
@@ -491,10 +491,10 @@ bool view3d_get_view_aligned_coordinate(ARegion *ar, float fp[3], const int mval
/**
* Calculate a 3d location from 2d window coordinates.
- * \param ar The region (used for the window width and height).
- * \param depth_pt The reference location used to calculate the Z depth.
- * \param mval The area relative location (such as event->mval converted to floats).
- * \param r_out The resulting world-space location.
+ * \param ar: The region (used for the window width and height).
+ * \param depth_pt: The reference location used to calculate the Z depth.
+ * \param mval: The area relative location (such as event->mval converted to floats).
+ * \param r_out: The resulting world-space location.
*/
void ED_view3d_win_to_3d(
const View3D *v3d, const ARegion *ar,
@@ -586,9 +586,9 @@ bool ED_view3d_win_to_3d_on_plane_int(
* Calculate a 3d difference vector from 2d window offset.
* note that ED_view3d_calc_zfac() must be called first to determine
* the depth used to calculate the delta.
- * \param ar The region (used for the window width and height).
- * \param mval The area relative 2d difference (such as event->mval[0] - other_x).
- * \param out The resulting world-space delta.
+ * \param ar: The region (used for the window width and height).
+ * \param mval: The area relative 2d difference (such as event->mval[0] - other_x).
+ * \param out: The resulting world-space delta.
*/
void ED_view3d_win_to_delta(const ARegion *ar, const float mval[2], float out[3], const float zfac)
{
@@ -609,9 +609,9 @@ void ED_view3d_win_to_delta(const ARegion *ar, const float mval[2], float out[3]
* Since far clip can be a very large value resulting in numeric precision issues,
* the origin in this case is close to zero coordinate.
*
- * \param ar The region (used for the window width and height).
- * \param mval The area relative 2d location (such as event->mval converted to floats).
- * \param out The resulting normalized world-space direction vector.
+ * \param ar: The region (used for the window width and height).
+ * \param mval: The area relative 2d location (such as event->mval converted to floats).
+ * \param out: The resulting normalized world-space direction vector.
*/
void ED_view3d_win_to_origin(const ARegion *ar, const float mval[2], float out[3])
{
@@ -643,9 +643,9 @@ void ED_view3d_win_to_origin(const ARegion *ar, const float mval[2], float out[3
* for perspective view, get the vector direction to
* the mouse cursor as a normalized vector.
*
- * \param ar The region (used for the window width and height).
- * \param mval The area relative 2d location (such as event->mval converted to floats).
- * \param out The resulting normalized world-space direction vector.
+ * \param ar: The region (used for the window width and height).
+ * \param mval: The area relative 2d location (such as event->mval converted to floats).
+ * \param out: The resulting normalized world-space direction vector.
*/
void ED_view3d_win_to_vector(const ARegion *ar, const float mval[2], float out[3])
{
@@ -670,12 +670,12 @@ void ED_view3d_win_to_vector(const ARegion *ar, const float mval[2], float out[3
* ray_start and ray_end are clipped by the view near and far limits
* so points along this line are always in view.
* In orthographic view all resulting segments will be parallel.
- * \param ar The region (used for the window width and height).
- * \param v3d The 3d viewport (used for near and far clipping range).
- * \param mval The area relative 2d location (such as event->mval, converted into float[2]).
- * \param r_ray_start The world-space starting point of the segment.
- * \param r_ray_end The world-space end point of the segment.
- * \param do_clip_planes Optionally clip the ray by the view clipping planes.
+ * \param ar: The region (used for the window width and height).
+ * \param v3d: The 3d viewport (used for near and far clipping range).
+ * \param mval: The area relative 2d location (such as event->mval, converted into float[2]).
+ * \param r_ray_start: The world-space starting point of the segment.
+ * \param r_ray_end: The world-space end point of the segment.
+ * \param do_clip_planes: Optionally clip the ray by the view clipping planes.
* \return success, false if the segment is totally clipped.
*/
bool ED_view3d_win_to_segment_clipped(
diff --git a/source/blender/editors/space_view3d/view3d_utils.c b/source/blender/editors/space_view3d/view3d_utils.c
index bcfaf9e9afa..87f2e6b32d4 100644
--- a/source/blender/editors/space_view3d/view3d_utils.c
+++ b/source/blender/editors/space_view3d/view3d_utils.c
@@ -1069,10 +1069,10 @@ float ED_view3d_radius_to_dist_ortho(const float lens, const float radius)
* +
* </pre>
*
- * \param ar Can be NULL if \a use_aspect is false.
- * \param persp Allow the caller to tell what kind of perspective to use (ortho/view/camera)
- * \param use_aspect Increase the distance to account for non 1:1 view aspect.
- * \param radius The radius will be fitted exactly, typically pre-scaled by a margin (#VIEW3D_MARGIN).
+ * \param ar: Can be NULL if \a use_aspect is false.
+ * \param persp: Allow the caller to tell what kind of perspective to use (ortho/view/camera)
+ * \param use_aspect: Increase the distance to account for non 1:1 view aspect.
+ * \param radius: The radius will be fitted exactly, typically pre-scaled by a margin (#VIEW3D_MARGIN).
*/
float ED_view3d_radius_to_dist(
const View3D *v3d, const ARegion *ar,
@@ -1283,10 +1283,10 @@ bool ED_view3d_lock(RegionView3D *rv3d)
/**
* Set the view transformation from a 4x4 matrix.
*
- * \param mat The view 4x4 transformation matrix to assign.
- * \param ofs The view offset, normally from RegionView3D.ofs.
- * \param quat The view rotation, quaternion normally from RegionView3D.viewquat.
- * \param dist The view distance from ofs, normally from RegionView3D.dist.
+ * \param mat: The view 4x4 transformation matrix to assign.
+ * \param ofs: The view offset, normally from RegionView3D.ofs.
+ * \param quat: The view rotation, quaternion normally from RegionView3D.viewquat.
+ * \param dist: The view distance from ofs, normally from RegionView3D.dist.
*/
void ED_view3d_from_m4(const float mat[4][4], float ofs[3], float quat[4], float *dist)
{
@@ -1316,10 +1316,10 @@ void ED_view3d_from_m4(const float mat[4][4], float ofs[3], float quat[4], float
/**
* Calculate the view transformation matrix from RegionView3D input.
* The resulting matrix is equivalent to RegionView3D.viewinv
- * \param mat The view 4x4 transformation matrix to calculate.
- * \param ofs The view offset, normally from RegionView3D.ofs.
- * \param quat The view rotation, quaternion normally from RegionView3D.viewquat.
- * \param dist The view distance from ofs, normally from RegionView3D.dist.
+ * \param mat: The view 4x4 transformation matrix to calculate.
+ * \param ofs: The view offset, normally from RegionView3D.ofs.
+ * \param quat: The view rotation, quaternion normally from RegionView3D.viewquat.
+ * \param dist: The view distance from ofs, normally from RegionView3D.dist.
*/
void ED_view3d_to_m4(float mat[4][4], const float ofs[3], const float quat[4], const float dist)
{
@@ -1333,11 +1333,11 @@ void ED_view3d_to_m4(float mat[4][4], const float ofs[3], const float quat[4], c
/**
* Set the RegionView3D members from an objects transformation and optionally lens.
- * \param ob The object to set the view to.
- * \param ofs The view offset to be set, normally from RegionView3D.ofs.
- * \param quat The view rotation to be set, quaternion normally from RegionView3D.viewquat.
- * \param dist The view distance from ofs to be set, normally from RegionView3D.dist.
- * \param lens The view lens angle set for cameras and lamps, normally from View3D.lens.
+ * \param ob: The object to set the view to.
+ * \param ofs: The view offset to be set, normally from RegionView3D.ofs.
+ * \param quat: The view rotation to be set, quaternion normally from RegionView3D.viewquat.
+ * \param dist: The view distance from ofs to be set, normally from RegionView3D.dist.
+ * \param lens: The view lens angle set for cameras and lamps, normally from View3D.lens.
*/
void ED_view3d_from_object(const Object *ob, float ofs[3], float quat[4], float *dist, float *lens)
{
@@ -1354,11 +1354,11 @@ void ED_view3d_from_object(const Object *ob, float ofs[3], float quat[4], float
/**
* Set the object transformation from RegionView3D members.
- * \param depsgraph The depsgraph to get the evaluated object parent for the transformation calculation.
- * \param ob The object which has the transformation assigned.
- * \param ofs The view offset, normally from RegionView3D.ofs.
- * \param quat The view rotation, quaternion normally from RegionView3D.viewquat.
- * \param dist The view distance from ofs, normally from RegionView3D.dist.
+ * \param depsgraph: The depsgraph to get the evaluated object parent for the transformation calculation.
+ * \param ob: The object which has the transformation assigned.
+ * \param ofs: The view offset, normally from RegionView3D.ofs.
+ * \param quat: The view rotation, quaternion normally from RegionView3D.viewquat.
+ * \param dist: The view distance from ofs, normally from RegionView3D.dist.
*/
void ED_view3d_to_object(const Depsgraph *depsgraph, Object *ob, const float ofs[3], const float quat[4], const float dist)
{
diff --git a/source/blender/editors/space_view3d/view3d_view.c b/source/blender/editors/space_view3d/view3d_view.c
index d99fa5e8760..4d698428dfd 100644
--- a/source/blender/editors/space_view3d/view3d_view.c
+++ b/source/blender/editors/space_view3d/view3d_view.c
@@ -694,7 +694,7 @@ void VIEW3D_OT_object_as_camera(wmOperatorType *ot)
* \{ */
/**
- * \param rect optional for picking (can be NULL).
+ * \param rect: optional for picking (can be NULL).
*/
void view3d_winmatrix_set(Depsgraph *depsgraph, ARegion *ar, const View3D *v3d, const rcti *rect)
{
diff --git a/source/blender/editors/space_view3d/view3d_walk.c b/source/blender/editors/space_view3d/view3d_walk.c
index d4bb213e5c7..a716264febb 100644
--- a/source/blender/editors/space_view3d/view3d_walk.c
+++ b/source/blender/editors/space_view3d/view3d_walk.c
@@ -369,7 +369,7 @@ static void walk_navigation_mode_set(bContext *C, wmOperator *op, WalkInfo *walk
}
/**
- * \param r_distance Distance to the hit point
+ * \param r_distance: Distance to the hit point
*/
static bool walk_floor_distance_get(
RegionView3D *rv3d, WalkInfo *walk, const float dvec[3],
@@ -403,9 +403,9 @@ static bool walk_floor_distance_get(
}
/**
- * \param ray_distance Distance to the hit point
- * \param r_location Location of the hit point
- * \param r_normal Normal of the hit surface, transformed to always face the camera
+ * \param ray_distance: Distance to the hit point
+ * \param r_location: Location of the hit point
+ * \param r_normal: Normal of the hit surface, transformed to always face the camera
*/
static bool walk_ray_cast(
RegionView3D *rv3d, WalkInfo *walk,
diff --git a/source/blender/editors/transform/transform.c b/source/blender/editors/transform/transform.c
index 324cd26a54f..ee8181f11a3 100644
--- a/source/blender/editors/transform/transform.c
+++ b/source/blender/editors/transform/transform.c
@@ -6304,7 +6304,7 @@ static bool bm_loop_calc_opposite_co(BMLoop *l_tmp,
* Given 2 edges and a loop, step over the loops
* and calculate a direction to slide along.
*
- * \param r_slide_vec the direction to slide,
+ * \param r_slide_vec: the direction to slide,
* the length of the vector defines the slide distance.
*/
static BMLoop *get_next_loop(BMVert *v, BMLoop *l,
diff --git a/source/blender/editors/transform/transform_generics.c b/source/blender/editors/transform/transform_generics.c
index c566bcb7266..0e06162e335 100644
--- a/source/blender/editors/transform/transform_generics.c
+++ b/source/blender/editors/transform/transform_generics.c
@@ -1996,7 +1996,7 @@ void calculateCenterBound(TransInfo *t, float r_center[3])
}
/**
- * \param select_only only get active center from data being transformed.
+ * \param select_only: only get active center from data being transformed.
*/
bool calculateCenterActive(TransInfo *t, bool select_only, float r_center[3])
{
diff --git a/source/blender/editors/util/ed_util.c b/source/blender/editors/util/ed_util.c
index 8de46442fe9..d2bed9ca06e 100644
--- a/source/blender/editors/util/ed_util.c
+++ b/source/blender/editors/util/ed_util.c
@@ -377,7 +377,7 @@ void ED_region_draw_mouse_line_cb(const bContext *C, ARegion *ar, void *arg_info
/**
* Use to free ID references within runtime data (stored outside of DNA)
*
- * \param new_id may be NULL to unlink \a old_id.
+ * \param new_id: may be NULL to unlink \a old_id.
*/
void ED_spacedata_id_remap(struct ScrArea *sa, struct SpaceLink *sl, ID *old_id, ID *new_id)
{