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authorLeon Zandman <lzandman>2021-06-22 20:42:32 +0300
committerHarley Acheson <harley.acheson@gmail.com>2021-06-22 20:54:50 +0300
commitc317f111c16b014a02f6d8368aa6c8815a147d06 (patch)
treed02b873a8ff59fe5a69290e2cbd61cdd1788e82c /source/blender/editors
parent2fcd3f0296eff296c7a4fc2b7fc02b290ea985fd (diff)
Cleanup: Spelling Mistakes
This patch fixes many minor spelling mistakes, all in comments or console output. Mostly contractions like can't, won't, don't, its/it's, etc. Differential Revision: https://developer.blender.org/D11663 Reviewed by Harley Acheson
Diffstat (limited to 'source/blender/editors')
-rw-r--r--source/blender/editors/animation/keyframes_general.c2
-rw-r--r--source/blender/editors/armature/armature_skinning.c4
-rw-r--r--source/blender/editors/gpencil/gpencil_armature.c4
-rw-r--r--source/blender/editors/interface/interface.c8
-rw-r--r--source/blender/editors/interface/interface_handlers.c8
-rw-r--r--source/blender/editors/interface/interface_ops.c4
-rw-r--r--source/blender/editors/mask/mask_shapekey.c2
-rw-r--r--source/blender/editors/mesh/editmesh_bisect.c2
-rw-r--r--source/blender/editors/mesh/editmesh_loopcut.c2
-rw-r--r--source/blender/editors/mesh/editmesh_polybuild.c2
-rw-r--r--source/blender/editors/mesh/editmesh_rip.c20
-rw-r--r--source/blender/editors/mesh/editmesh_select.c2
-rw-r--r--source/blender/editors/mesh/editmesh_tools.c4
-rw-r--r--source/blender/editors/mesh/mesh_mirror.c2
-rw-r--r--source/blender/editors/object/object_bake_api.c2
-rw-r--r--source/blender/editors/render/render_internal.c4
-rw-r--r--source/blender/editors/screen/area.c4
-rw-r--r--source/blender/editors/sculpt_paint/paint_image_proj.c20
-rw-r--r--source/blender/editors/sculpt_paint/paint_vertex.c8
-rw-r--r--source/blender/editors/space_file/file_ops.c2
-rw-r--r--source/blender/editors/space_image/image_ops.c2
-rw-r--r--source/blender/editors/space_node/node_edit.cc2
-rw-r--r--source/blender/editors/space_sequencer/sequencer_edit.c2
-rw-r--r--source/blender/editors/space_view3d/view3d_camera_control.c2
-rw-r--r--source/blender/editors/space_view3d/view3d_edit.c6
-rw-r--r--source/blender/editors/space_view3d/view3d_fly.c2
-rw-r--r--source/blender/editors/space_view3d/view3d_placement.c4
-rw-r--r--source/blender/editors/space_view3d/view3d_view.c4
-rw-r--r--source/blender/editors/transform/transform_convert_curve.c2
-rw-r--r--source/blender/editors/transform/transform_convert_sequencer.c2
-rw-r--r--source/blender/editors/transform/transform_gizmo_extrude_3d.c2
-rw-r--r--source/blender/editors/transform/transform_ops.c2
-rw-r--r--source/blender/editors/undo/ed_undo.c6
-rw-r--r--source/blender/editors/uvedit/uvedit_ops.c2
-rw-r--r--source/blender/editors/uvedit/uvedit_rip.c2
-rw-r--r--source/blender/editors/uvedit/uvedit_select.c2
36 files changed, 75 insertions, 75 deletions
diff --git a/source/blender/editors/animation/keyframes_general.c b/source/blender/editors/animation/keyframes_general.c
index 87291974e08..b2d74376102 100644
--- a/source/blender/editors/animation/keyframes_general.c
+++ b/source/blender/editors/animation/keyframes_general.c
@@ -913,7 +913,7 @@ static tAnimCopybufItem *pastebuf_match_path_property(Main *bmain,
if (aci->rna_path && fcu->rna_path) {
/* find the property of the fcurve and compare against the end of the tAnimCopybufItem
* more involved since it needs to do path lookups.
- * This is not 100% reliable since the user could be editing the curves on a path that wont
+ * This is not 100% reliable since the user could be editing the curves on a path that won't
* resolve, or a bone could be renamed after copying for eg. but in normal copy & paste
* this should work out ok.
*/
diff --git a/source/blender/editors/armature/armature_skinning.c b/source/blender/editors/armature/armature_skinning.c
index f86ec545712..fc9191967f8 100644
--- a/source/blender/editors/armature/armature_skinning.c
+++ b/source/blender/editors/armature/armature_skinning.c
@@ -486,8 +486,8 @@ void ED_object_vgroup_calc_from_armature(ReportList *reports,
defbase_add = bone_looper(ob, arm->bonebase.first, NULL, vgroup_add_unique_bone_cb);
if (defbase_add) {
- /* its possible there are DWeight's outside the range of the current
- * objects deform groups, in this case the new groups wont be empty T33889. */
+ /* It's possible there are DWeights outside the range of the current
+ * object's deform groups. In this case the new groups won't be empty T33889. */
ED_vgroup_data_clamp_range(ob->data, defbase_tot);
}
}
diff --git a/source/blender/editors/gpencil/gpencil_armature.c b/source/blender/editors/gpencil/gpencil_armature.c
index 3271096c433..6d6f4bc4b40 100644
--- a/source/blender/editors/gpencil/gpencil_armature.c
+++ b/source/blender/editors/gpencil/gpencil_armature.c
@@ -462,8 +462,8 @@ static void gpencil_object_vgroup_calc_from_armature(const bContext *C,
defbase_add = gpencil_bone_looper(ob, arm->bonebase.first, NULL, vgroup_add_unique_bone_cb);
if (defbase_add) {
- /* its possible there are DWeight's outside the range of the current
- * objects deform groups, in this case the new groups wont be empty */
+ /* It's possible there are DWeights outside the range of the current
+ * object's deform groups. In this case the new groups won't be empty */
ED_vgroup_data_clamp_range(ob->data, defbase_tot);
}
diff --git a/source/blender/editors/interface/interface.c b/source/blender/editors/interface/interface.c
index b72e0f30ef5..f5528638bec 100644
--- a/source/blender/editors/interface/interface.c
+++ b/source/blender/editors/interface/interface.c
@@ -985,12 +985,12 @@ bool UI_but_active_only(const bContext *C, ARegion *region, uiBlock *block, uiBu
/**
* \warning This must run after other handlers have been added,
- * otherwise the handler wont be removed, see: T71112.
+ * otherwise the handler won't be removed, see: T71112.
*/
bool UI_block_active_only_flagged_buttons(const bContext *C, ARegion *region, uiBlock *block)
{
/* Running this command before end-block has run, means buttons that open menus
- * wont have those menus correctly positioned, see T83539. */
+ * won't have those menus correctly positioned, see T83539. */
BLI_assert(block->endblock);
bool done = false;
@@ -3223,8 +3223,8 @@ void ui_but_range_set_hard(uiBut *but)
/* note: this could be split up into functions which handle arrays and not */
void ui_but_range_set_soft(uiBut *but)
{
- /* ideally we would not limit this but practically, its more than
- * enough worst case is very long vectors wont use a smart soft-range
+ /* Ideally we would not limit this, but practically it's more than
+ * enough. Worst case is very long vectors won't use a smart soft-range,
* which isn't so bad. */
if (but->rnaprop) {
diff --git a/source/blender/editors/interface/interface_handlers.c b/source/blender/editors/interface/interface_handlers.c
index 5f98a501bec..a5b7f3820fc 100644
--- a/source/blender/editors/interface/interface_handlers.c
+++ b/source/blender/editors/interface/interface_handlers.c
@@ -1561,7 +1561,7 @@ static void ui_drag_toggle_set(bContext *C, uiDragToggleHandle *drag_info, const
};
/* check if this is a different button,
- * chances are high the button wont move about :) */
+ * chances are high the button won't move about :) */
if (len_manhattan_v2v2(drag_info->but_cent_start, but_cent_new) > 1.0f) {
if (fabsf(drag_info->but_cent_start[0] - but_cent_new[0]) <
fabsf(drag_info->but_cent_start[1] - but_cent_new[1])) {
@@ -1939,7 +1939,7 @@ static bool ui_but_drag_init(bContext *C,
uiDragToggleHandle *drag_info = MEM_callocN(sizeof(*drag_info), __func__);
ARegion *region_prev;
- /* call here because regular mouse-up event wont run,
+ /* call here because regular mouse-up event won't run,
* typically 'button_activate_exit()' handles this */
ui_apply_but_autokey(C, but);
@@ -3414,7 +3414,7 @@ static void ui_textedit_end(bContext *C, uiBut *but, uiHandleButtonData *data)
const int strip = BLI_utf8_invalid_strip(but->editstr, strlen(but->editstr));
/* not a file?, strip non utf-8 chars */
if (strip) {
- /* wont happen often so isn't that annoying to keep it here for a while */
+ /* won't happen often so isn't that annoying to keep it here for a while */
printf("%s: invalid utf8 - stripped chars %d\n", __func__, strip);
}
}
@@ -9662,7 +9662,7 @@ static void ui_region_auto_open_clear(ARegion *region)
* This allows a menu to be open,
* but send key events to the parent if there's no active buttons.
*
- * Without this keyboard navigation from menu's wont work.
+ * Without this keyboard navigation from menus won't work.
*/
static bool ui_menu_pass_event_to_parent_if_nonactive(uiPopupBlockHandle *menu,
const uiBut *but,
diff --git a/source/blender/editors/interface/interface_ops.c b/source/blender/editors/interface/interface_ops.c
index 0cf3ad59903..ce5c17a0718 100644
--- a/source/blender/editors/interface/interface_ops.c
+++ b/source/blender/editors/interface/interface_ops.c
@@ -803,7 +803,7 @@ bool UI_context_copy_to_selected_list(bContext *C,
}
else if (RNA_struct_is_a(ptr->type, &RNA_Sequence)) {
/* Special case when we do this for 'Sequence.lock'.
- * (if the sequence is locked, it wont be in "selected_editable_sequences"). */
+ * (if the sequence is locked, it won't be in "selected_editable_sequences"). */
const char *prop_id = RNA_property_identifier(prop);
if (STREQ(prop_id, "lock")) {
*r_lb = CTX_data_collection_get(C, "selected_sequences");
@@ -921,7 +921,7 @@ bool UI_context_copy_to_selected_list(bContext *C,
* to handle situations like T41062... */
if ((*r_path = RNA_path_resolve_from_type_to_property(ptr, prop, &RNA_Sequence)) != NULL) {
/* Special case when we do this for 'Sequence.lock'.
- * (if the sequence is locked, it wont be in "selected_editable_sequences"). */
+ * (if the sequence is locked, it won't be in "selected_editable_sequences"). */
const char *prop_id = RNA_property_identifier(prop);
if (STREQ(prop_id, "lock")) {
*r_lb = CTX_data_collection_get(C, "selected_sequences");
diff --git a/source/blender/editors/mask/mask_shapekey.c b/source/blender/editors/mask/mask_shapekey.c
index 81bf66da72c..4ce4a416796 100644
--- a/source/blender/editors/mask/mask_shapekey.c
+++ b/source/blender/editors/mask/mask_shapekey.c
@@ -291,7 +291,7 @@ static int mask_shape_key_rekey_exec(bContext *C, wmOperator *op)
BLI_addtail(&shapes_tmp, mask_layer_shape_tmp);
}
- /* re-key, note: cant modify the keys here since it messes uop */
+ /* re-key, note: can't modify the keys here since it messes uop */
for (mask_layer_shape_tmp = shapes_tmp.first; mask_layer_shape_tmp;
mask_layer_shape_tmp = mask_layer_shape_tmp->next) {
BKE_mask_layer_evaluate(mask_layer, mask_layer_shape_tmp->frame, true);
diff --git a/source/blender/editors/mesh/editmesh_bisect.c b/source/blender/editors/mesh/editmesh_bisect.c
index fe627d38f46..42cf36dda81 100644
--- a/source/blender/editors/mesh/editmesh_bisect.c
+++ b/source/blender/editors/mesh/editmesh_bisect.c
@@ -347,7 +347,7 @@ static int mesh_bisect_exec(bContext *C, wmOperator *op)
BMOperator bmop_attr;
/* The fill normal sign is ignored as the face-winding is defined by surrounding faces.
- * The normal is passed so triangle fill wont have to calculate it. */
+ * The normal is passed so triangle fill won't have to calculate it. */
normalize_v3_v3(normal_fill, plane_no_local);
/* Fill */
diff --git a/source/blender/editors/mesh/editmesh_loopcut.c b/source/blender/editors/mesh/editmesh_loopcut.c
index 428bdbd637e..71319338a53 100644
--- a/source/blender/editors/mesh/editmesh_loopcut.c
+++ b/source/blender/editors/mesh/editmesh_loopcut.c
@@ -223,7 +223,7 @@ static void ringsel_finish(bContext *C, wmOperator *op)
EDBM_selectmode_flush_ex(lcd->em, SCE_SELECT_VERTEX);
}
- /* we cant slide multiple edges in vertex select mode */
+ /* we can't slide multiple edges in vertex select mode */
else if (is_macro && (cuts > 1) && (em->selectmode & SCE_SELECT_VERTEX)) {
EDBM_selectmode_disable(lcd->vc.scene, em, SCE_SELECT_VERTEX, SCE_SELECT_EDGE);
}
diff --git a/source/blender/editors/mesh/editmesh_polybuild.c b/source/blender/editors/mesh/editmesh_polybuild.c
index 92d97f76509..303cf41df0d 100644
--- a/source/blender/editors/mesh/editmesh_polybuild.c
+++ b/source/blender/editors/mesh/editmesh_polybuild.c
@@ -575,7 +575,7 @@ static int edbm_polybuild_dissolve_at_cursor_invoke(bContext *C,
else {
/* too involved to do inline */
- /* Avoid using selection so failure wont leave modified state. */
+ /* Avoid using selection so failure won't leave modified state. */
EDBM_flag_disable_all(em, BM_ELEM_TAG);
BM_elem_flag_enable(v_act, BM_ELEM_TAG);
diff --git a/source/blender/editors/mesh/editmesh_rip.c b/source/blender/editors/mesh/editmesh_rip.c
index 21262c95699..615590c51c6 100644
--- a/source/blender/editors/mesh/editmesh_rip.c
+++ b/source/blender/editors/mesh/editmesh_rip.c
@@ -170,15 +170,15 @@ static float edbm_rip_edge_side_measure(
*
* The method used for checking the side of selection is as follows...
* - First tag all rip-able edges.
- * - Build a contiguous edge list by looping over tagged edges and following each ones tagged
+ * - Build a contiguous edge list by looping over tagged edges and following each one's tagged
* siblings in both directions.
- * - The loops are not stored in an array, Instead both loops on either side of each edge has
- * its index values set to count down from the last edge, this way, once we have the 'last'
- * edge its very easy to walk down the connected edge loops.
- * The reason for using loops like this is because when the edges are split we don't which
- * face user gets the newly created edge
- * (its as good as random so we cant assume new edges will be on once side).
- * After splitting, its very simple to walk along boundary loops since each only has one edge
+ * - The loops are not stored in an array. Instead both loops on either side of each edge has
+ * its index values set to count down from the last edge. This way once we have the 'last'
+ * edge it's very easy to walk down the connected edge loops.
+ * The reason for using loops like this is because when the edges are split we don't know
+ * which face user gets the newly created edge
+ * (it's as good as random so we can't assume new edges will be on one side).
+ * After splitting, it's very simple to walk along boundary loops since each only has one edge
* from a single side.
* - The end loop pairs are stored in an array however to support multiple edge-selection-islands,
* so you can rip multiple selections at once.
@@ -189,7 +189,7 @@ static float edbm_rip_edge_side_measure(
*
* Limitation!
* This currently works very poorly with intersecting edge islands
- * (verts with more than 2 tagged edges). This is nice to but for now not essential.
+ * (verts with more than 2 tagged edges). This is nice to do but for now not essential.
*
* - campbell.
*/
@@ -639,7 +639,7 @@ static int edbm_rip_invoke__vert(bContext *C, const wmEvent *event, Object *obed
/* should we go ahead with edge rip or do we need to do special case, split off vertex?:
* split off vertex if...
- * - we cant find an edge - this means we are ripping a faces vert that is connected to other
+ * - we can't find an edge - this means we are ripping a faces vert that is connected to other
* geometry only at the vertex.
* - the boundary edge total is greater than 2,
* in this case edge split _can_ work but we get far nicer results if we use this special case.
diff --git a/source/blender/editors/mesh/editmesh_select.c b/source/blender/editors/mesh/editmesh_select.c
index b21645a1a5d..c600df503d8 100644
--- a/source/blender/editors/mesh/editmesh_select.c
+++ b/source/blender/editors/mesh/editmesh_select.c
@@ -2571,7 +2571,7 @@ bool EDBM_selectmode_disable(Scene *scene,
const short selectmode_fallback)
{
/* note essential, but switch out of vertex mode since the
- * selected regions wont be nicely isolated after flushing */
+ * selected regions won't be nicely isolated after flushing */
if (em->selectmode & selectmode_disable) {
if (em->selectmode == selectmode_disable) {
em->selectmode = selectmode_fallback;
diff --git a/source/blender/editors/mesh/editmesh_tools.c b/source/blender/editors/mesh/editmesh_tools.c
index 8a13dfd1d41..c09ce126b7f 100644
--- a/source/blender/editors/mesh/editmesh_tools.c
+++ b/source/blender/editors/mesh/editmesh_tools.c
@@ -984,7 +984,7 @@ static int edbm_add_edge_face_exec(bContext *C, wmOperator *op)
* copying face data from surrounding, may have copied hidden face flag too.
*
* Important that faces use flushing since 'edges.out'
- * wont include hidden edges that already existed.
+ * won't include hidden edges that already existed.
*/
BMO_slot_buffer_hflag_disable(
em->bm, bmop.slots_out, "faces.out", BM_FACE, BM_ELEM_HIDDEN, true);
@@ -4252,7 +4252,7 @@ static int edbm_knife_cut_exec(bContext *C, wmOperator *op)
const float *sco_a = screen_vert_coords[BM_elem_index_get(be->v1)];
const float *sco_b = screen_vert_coords[BM_elem_index_get(be->v2)];
- /* check for error value (vert cant be projected) */
+ /* check for error value (vert can't be projected) */
if ((sco_a[0] != FLT_MAX) && (sco_b[0] != FLT_MAX)) {
isect = bm_edge_seg_isect(sco_a, sco_b, mouse_path, len, mode, &isected);
diff --git a/source/blender/editors/mesh/mesh_mirror.c b/source/blender/editors/mesh/mesh_mirror.c
index 0f746dfd3a0..25d3eaf11d4 100644
--- a/source/blender/editors/mesh/mesh_mirror.c
+++ b/source/blender/editors/mesh/mesh_mirror.c
@@ -309,7 +309,7 @@ void ED_mesh_mirrtopo_init(BMEditMesh *em,
last = 0;
/* Get the pairs out of the sorted hashes, note, totvert+1 means we can use the previous 2,
- * but you cant ever access the last 'a' index of MirrTopoPairs */
+ * but you can't ever access the last 'a' index of MirrTopoPairs */
if (em) {
BMVert **vtable = em->bm->vtable;
for (a = 1; a <= totvert; a++) {
diff --git a/source/blender/editors/object/object_bake_api.c b/source/blender/editors/object/object_bake_api.c
index 3370476d466..7f26d44a4ed 100644
--- a/source/blender/editors/object/object_bake_api.c
+++ b/source/blender/editors/object/object_bake_api.c
@@ -158,7 +158,7 @@ static int bake_modal(bContext *C, wmOperator *UNUSED(op), const wmEvent *event)
/**
* for exec() when there is no render job
- * note: this wont check for the escape key being pressed, but doing so isn't thread-safe.
+ * note: this won't check for the escape key being pressed, but doing so isn't thread-safe.
*/
static int bake_break(void *UNUSED(rjv))
{
diff --git a/source/blender/editors/render/render_internal.c b/source/blender/editors/render/render_internal.c
index a2c3460c88b..d39570857ab 100644
--- a/source/blender/editors/render/render_internal.c
+++ b/source/blender/editors/render/render_internal.c
@@ -285,7 +285,7 @@ static void screen_render_single_layer_set(
scn = (Scene *)BLI_findstring(&mainp->scenes, scene_name, offsetof(ID, name) + 2);
if (scn) {
- /* camera switch wont have updated */
+ /* camera switch won't have updated */
scn->r.cfra = (*scene)->r.cfra;
BKE_scene_camera_switch_update(scn);
@@ -793,7 +793,7 @@ static int render_breakjob(void *rjv)
/**
* For exec() when there is no render job
- * note: this wont check for the escape key being pressed, but doing so isn't thread-safe.
+ * note: this won't check for the escape key being pressed, but doing so isn't thread-safe.
*/
static int render_break(void *UNUSED(rjv))
{
diff --git a/source/blender/editors/screen/area.c b/source/blender/editors/screen/area.c
index 2814a4c9351..377cc60f9db 100644
--- a/source/blender/editors/screen/area.c
+++ b/source/blender/editors/screen/area.c
@@ -1385,7 +1385,7 @@ static void region_rect_recursive(
region->flag |= RGN_FLAG_SIZE_CLAMP_Y;
}
- /* We need to use a test that wont have been previously clamped. */
+ /* We need to use a test that won't have been previously clamped. */
rcti winrct_test = {
.xmin = region->winrct.xmin,
.ymin = region->winrct.ymin,
@@ -2387,7 +2387,7 @@ void ED_area_newspace(bContext *C, ScrArea *area, int type, const bool skip_regi
* However, add-on install for example, forces the header to the top which shouldn't
* be applied back to the previous space type when closing - see: T57724
*
- * Newly created windows wont have any space data, use the alignment
+ * Newly-created windows won't have any space data, use the alignment
* the space type defaults to in this case instead
* (needed for preferences to have space-type on bottom).
*/
diff --git a/source/blender/editors/sculpt_paint/paint_image_proj.c b/source/blender/editors/sculpt_paint/paint_image_proj.c
index 26f86c8eabb..5adc1f78545 100644
--- a/source/blender/editors/sculpt_paint/paint_image_proj.c
+++ b/source/blender/editors/sculpt_paint/paint_image_proj.c
@@ -122,7 +122,7 @@ BLI_INLINE uchar f_to_char(const float val)
*
* When 3 - a brush should have ~9 buckets under it at once
* ...this helps for threading while painting as well as
- * avoiding initializing pixels that wont touch the brush */
+ * avoiding initializing pixels that won't touch the brush */
#define PROJ_BUCKET_BRUSH_DIV 4
#define PROJ_BUCKET_RECT_MIN 4
@@ -957,7 +957,7 @@ static int line_isect_y(const float p1[2], const float p2[2], const float y_leve
return ISECT_TRUE_P2;
}
- /** yuck, horizontal line, we cant do much here. */
+ /** yuck, horizontal line, we can't do much here. */
y_diff = fabsf(p1[1] - p2[1]);
if (y_diff < 0.000001f) {
@@ -991,10 +991,10 @@ static int line_isect_x(const float p1[2], const float p2[2], const float x_leve
return ISECT_TRUE_P2;
}
- /* yuck, horizontal line, we cant do much here */
+ /* yuck, horizontal line, we can't do much here */
x_diff = fabsf(p1[0] - p2[0]);
- /* yuck, vertical line, we cant do much here */
+ /* yuck, vertical line, we can't do much here */
if (x_diff < 0.000001f) {
*y_isect = (p1[0] + p2[0]) * 0.5f;
return ISECT_TRUE;
@@ -3152,7 +3152,7 @@ static void project_paint_face_init(const ProjPaintState *ps,
}
//#if 0
else if (has_x_isect) {
- /* assuming the face is not a bow-tie - we know we cant intersect again on the X */
+ /* assuming the face is not a bow-tie - we know we can't intersect again on the X */
break;
}
//#endif
@@ -3239,7 +3239,7 @@ static void project_paint_face_init(const ProjPaintState *ps,
uv_image_outset(ps, lt_uv_pxoffset, lt_puv, tri_index, ibuf->x, ibuf->y);
}
- /* ps->loopSeamUVs cant be modified when threading, now this is done we can unlock. */
+ /* ps->loopSeamUVs can't be modified when threading, now this is done we can unlock. */
if (threaded) {
/* Other threads could be modifying these vars */
BLI_thread_unlock(LOCK_CUSTOM1);
@@ -3292,7 +3292,7 @@ static void project_paint_face_init(const ProjPaintState *ps,
interp_v2_v2v2(seam_subsection[3], seam_uvs[0], seam_uvs[1], fac1);
/* if the bucket_clip_edges values Z values was kept we could avoid this
- * Inset needs to be added so occlusion tests wont hit adjacent faces */
+ * Inset needs to be added so occlusion tests won't hit adjacent faces */
interp_v3_v3v3(edge_verts_inset_clip[0], insetCos[fidx1], insetCos[fidx2], fac1);
interp_v3_v3v3(edge_verts_inset_clip[1], insetCos[fidx1], insetCos[fidx2], fac2);
@@ -3648,7 +3648,7 @@ static void project_paint_delayed_face_init(ProjPaintState *ps,
has_x_isect = has_isect = 1;
}
else if (has_x_isect) {
- /* assuming the face is not a bow-tie - we know we cant intersect again on the X */
+ /* assuming the face is not a bow-tie - we know we can't intersect again on the X */
break;
}
}
@@ -5514,7 +5514,7 @@ static void do_projectpaint_thread(TaskPool *__restrict UNUSED(pool), void *ph_v
if (tool == PAINT_TOOL_SMEAR) {
- for (node = smearPixels; node; node = node->next) { /* this wont run for a float image */
+ for (node = smearPixels; node; node = node->next) { /* this won't run for a float image */
projPixel = node->link;
*projPixel->pixel.uint_pt = ((ProjPixelClone *)projPixel)->clonepx.uint;
if (lock_alpha) {
@@ -5534,7 +5534,7 @@ static void do_projectpaint_thread(TaskPool *__restrict UNUSED(pool), void *ph_v
}
else if (tool == PAINT_TOOL_SOFTEN) {
- for (node = softenPixels; node; node = node->next) { /* this wont run for a float image */
+ for (node = softenPixels; node; node = node->next) { /* this won't run for a float image */
projPixel = node->link;
*projPixel->pixel.uint_pt = projPixel->newColor.uint;
if (lock_alpha) {
diff --git a/source/blender/editors/sculpt_paint/paint_vertex.c b/source/blender/editors/sculpt_paint/paint_vertex.c
index daccc6f228a..0a5f1975361 100644
--- a/source/blender/editors/sculpt_paint/paint_vertex.c
+++ b/source/blender/editors/sculpt_paint/paint_vertex.c
@@ -725,7 +725,7 @@ typedef struct WeightPaintInfo {
* length of defbase_tot */
const bool *lock_flags;
/* boolean array for selected bones,
- * length of defbase_tot, cant be const because of how its passed */
+ * length of defbase_tot, can't be const because of how it's passed */
const bool *defbase_sel;
/* same as WeightPaintData.vgroup_validmap,
* only added here for convenience */
@@ -917,7 +917,7 @@ static void do_weight_paint_vertex_single(
* 'resist' so you couldn't instantly zero out other weights by painting 1.0 on the active.
*
* However this gave a problem since applying mirror, then normalize both verts
- * the resulting weight wont match on both sides.
+ * the resulting weight won't match on both sides.
*
* If this 'resisting', slower normalize is nicer, we could call
* do_weight_paint_normalize_all() and only use...
@@ -941,13 +941,13 @@ static void do_weight_paint_vertex_single(
* - Auto normalize is enabled.
* - The group you are painting onto has a L / R version.
*
- * We want L/R vgroups to have the same weight but this cant be if both are over 0.5,
+ * We want L/R vgroups to have the same weight but this can't be if both are over 0.5,
* We _could_ have special check for that, but this would need its own
* normalize function which holds 2 groups from changing at once.
*
* So! just balance out the 2 weights, it keeps them equal and everything normalized.
*
- * While it wont hit the desired weight immediately as the user waggles their mouse,
+ * While it won't hit the desired weight immediately as the user waggles their mouse,
* constant painting and re-normalizing will get there. this is also just simpler logic.
* - campbell */
dw_mirr->weight = dw->weight = (dw_mirr->weight + dw->weight) * 0.5f;
diff --git a/source/blender/editors/space_file/file_ops.c b/source/blender/editors/space_file/file_ops.c
index 334e421c837..0ac03c4c307 100644
--- a/source/blender/editors/space_file/file_ops.c
+++ b/source/blender/editors/space_file/file_ops.c
@@ -1677,7 +1677,7 @@ void file_draw_check_ex(bContext *C, ScrArea *area)
if (op->type->check(C, op)) {
file_operator_to_sfile(bmain, sfile, op);
- /* redraw, else the changed settings wont get updated */
+ /* redraw, else the changed settings won't get updated */
ED_area_tag_redraw(area);
}
}
diff --git a/source/blender/editors/space_image/image_ops.c b/source/blender/editors/space_image/image_ops.c
index 0c34c0cc756..9e2bd1448b2 100644
--- a/source/blender/editors/space_image/image_ops.c
+++ b/source/blender/editors/space_image/image_ops.c
@@ -1607,7 +1607,7 @@ static int image_replace_exec(bContext *C, wmOperator *op)
RNA_string_get(op->ptr, "filepath", str);
- /* we cant do much if the str is longer than FILE_MAX :/ */
+ /* we can't do much if the str is longer than FILE_MAX :/ */
BLI_strncpy(sima->image->filepath, str, sizeof(sima->image->filepath));
if (sima->image->source == IMA_SRC_GENERATED) {
diff --git a/source/blender/editors/space_node/node_edit.cc b/source/blender/editors/space_node/node_edit.cc
index d86b069aac3..b5ef250f5a9 100644
--- a/source/blender/editors/space_node/node_edit.cc
+++ b/source/blender/editors/space_node/node_edit.cc
@@ -177,7 +177,7 @@ static int compo_breakjob(void *cjv)
{
CompoJob *cj = (CompoJob *)cjv;
- /* without G.is_break 'ESC' wont quit - which annoys users */
+ /* without G.is_break 'ESC' won't quit - which annoys users */
return (*(cj->stop)
#ifdef USE_ESC_COMPO
|| G.is_break
diff --git a/source/blender/editors/space_sequencer/sequencer_edit.c b/source/blender/editors/space_sequencer/sequencer_edit.c
index 937ac6b9dcb..e17beb228de 100644
--- a/source/blender/editors/space_sequencer/sequencer_edit.c
+++ b/source/blender/editors/space_sequencer/sequencer_edit.c
@@ -2829,7 +2829,7 @@ static int sequencer_change_path_exec(bContext *C, wmOperator *op)
RNA_END;
}
- /* Reset these else we wont see all the images. */
+ /* Reset these else we won't see all the images. */
seq->anim_startofs = seq->anim_endofs = 0;
/* Correct start/end frames so we don't move.
diff --git a/source/blender/editors/space_view3d/view3d_camera_control.c b/source/blender/editors/space_view3d/view3d_camera_control.c
index 0edd6aeb2ca..0b232d525fa 100644
--- a/source/blender/editors/space_view3d/view3d_camera_control.c
+++ b/source/blender/editors/space_view3d/view3d_camera_control.c
@@ -140,7 +140,7 @@ struct View3DCameraControl *ED_view3d_cameracontrol_acquire(Depsgraph *depsgraph
vctrl->persp_backup = rv3d->persp;
vctrl->dist_backup = rv3d->dist;
- /* check for flying ortho camera - which we cant support well
+ /* check for flying ortho camera - which we can't support well
* we _could_ also check for an ortho camera but this is easier */
if ((rv3d->persp == RV3D_CAMOB) && (rv3d->is_persp == false)) {
((Camera *)v3d->camera->data)->type = CAM_PERSP;
diff --git a/source/blender/editors/space_view3d/view3d_edit.c b/source/blender/editors/space_view3d/view3d_edit.c
index ab0683644c3..53fc7eed43b 100644
--- a/source/blender/editors/space_view3d/view3d_edit.c
+++ b/source/blender/editors/space_view3d/view3d_edit.c
@@ -509,7 +509,7 @@ static void viewops_data_create(bContext *C,
negate_v3_v3(my_origin, rv3d->ofs); /* ofs is flipped */
/* Set the dist value to be the distance from this 3d point this means you'll
- * always be able to zoom into it and panning wont go bad when dist was zero. */
+ * always be able to zoom into it and panning won't go bad when dist was zero. */
/* remove dist value */
upvec[0] = upvec[1] = 0;
@@ -895,7 +895,7 @@ static void viewrotate_apply(ViewOpsData *vod, const int event_xy[2])
copy_qt_qt(rv3d->viewquat, vod->curr.viewquat);
/* check for view snap,
- * note: don't apply snap to vod->viewquat so the view wont jam up */
+ * note: don't apply snap to vod->viewquat so the view won't jam up */
if (vod->axis_snap) {
viewrotate_apply_snap(vod);
}
@@ -3647,7 +3647,7 @@ static int view3d_zoom_border_exec(bContext *C, wmOperator *op)
if (rv3d->is_persp) {
float p_corner[3];
- /* no depths to use, we cant do anything! */
+ /* no depths to use, we can't do anything! */
if (depth_close == FLT_MAX) {
BKE_report(op->reports, RPT_ERROR, "Depth too large");
return OPERATOR_CANCELLED;
diff --git a/source/blender/editors/space_view3d/view3d_fly.c b/source/blender/editors/space_view3d/view3d_fly.c
index 2d499cf85c7..d42746c168c 100644
--- a/source/blender/editors/space_view3d/view3d_fly.c
+++ b/source/blender/editors/space_view3d/view3d_fly.c
@@ -772,7 +772,7 @@ static int flyApply(bContext *C, FlyInfo *fly, bool is_confirm)
float moffset[2]; /* mouse offset from the views center */
float tmp_quat[4]; /* used for rotating the view */
- /* x and y margin are define the safe area where the mouses movement wont rotate the view */
+ /* x and y margin defining the safe area where the mouse's movement won't rotate the view */
int xmargin, ymargin;
#ifdef NDOF_FLY_DEBUG
diff --git a/source/blender/editors/space_view3d/view3d_placement.c b/source/blender/editors/space_view3d/view3d_placement.c
index e602521f6a2..04f382de56b 100644
--- a/source/blender/editors/space_view3d/view3d_placement.c
+++ b/source/blender/editors/space_view3d/view3d_placement.c
@@ -961,7 +961,7 @@ static void view3d_interactive_add_calc_plane(bContext *C,
const float view_axis_dot = fabsf(dot_v3v3(rv3d->viewinv[2], r_matrix_orient[plane_axis]));
if (view_axis_dot < eps_view_align) {
/* In this case, just project onto the view plane as it's important the location
- * is _always_ under the mouse cursor, even if it turns out that wont lie on
+ * is _always_ under the mouse cursor, even if it turns out that won't lie on
* the original 'plane' that's been calculated for us. */
plane_normal = rv3d->viewinv[2];
}
@@ -974,7 +974,7 @@ static void view3d_interactive_add_calc_plane(bContext *C,
/* Even if the calculation works, it's possible the point found is behind the view,
* or very far away (past the far clipping).
- * In either case creating objects wont be useful. */
+ * In either case creating objects won't be useful. */
if (rv3d->is_persp) {
float dir[3];
sub_v3_v3v3(dir, rv3d->viewinv[3], r_co_src);
diff --git a/source/blender/editors/space_view3d/view3d_view.c b/source/blender/editors/space_view3d/view3d_view.c
index b2db4de8d7e..056b2507745 100644
--- a/source/blender/editors/space_view3d/view3d_view.c
+++ b/source/blender/editors/space_view3d/view3d_view.c
@@ -235,7 +235,7 @@ void ED_view3d_smooth_view_ex(
/* grid draw as floor */
if ((RV3D_LOCK_FLAGS(rv3d) & RV3D_LOCK_ROTATION) == 0) {
/* use existing if exists, means multiple calls to smooth view
- * wont lose the original 'view' setting */
+ * won't lose the original 'view' setting */
rv3d->view = RV3D_VIEW_USER;
}
@@ -244,7 +244,7 @@ void ED_view3d_smooth_view_ex(
/* if this is view rotation only
* we can decrease the time allowed by
* the angle between quats
- * this means small rotations wont lag */
+ * this means small rotations won't lag */
if (sview->quat && !sview->ofs && !sview->dist) {
/* scale the time allowed by the rotation */
/* 180deg == 1.0 */
diff --git a/source/blender/editors/transform/transform_convert_curve.c b/source/blender/editors/transform/transform_convert_curve.c
index e57fd85470f..cc3091ae70e 100644
--- a/source/blender/editors/transform/transform_convert_curve.c
+++ b/source/blender/editors/transform/transform_convert_curve.c
@@ -453,7 +453,7 @@ void recalcData_curve(TransInfo *t)
if (t->state == TRANS_CANCEL) {
while (nu) {
- /* Cant do testhandlesNurb here, it messes up the h1 and h2 flags */
+ /* Can't do testhandlesNurb here, it messes up the h1 and h2 flags */
BKE_nurb_handles_calc(nu);
nu = nu->next;
}
diff --git a/source/blender/editors/transform/transform_convert_sequencer.c b/source/blender/editors/transform/transform_convert_sequencer.c
index ffba6308c35..a67d18db37b 100644
--- a/source/blender/editors/transform/transform_convert_sequencer.c
+++ b/source/blender/editors/transform/transform_convert_sequencer.c
@@ -696,7 +696,7 @@ void special_aftertrans_update__sequencer(bContext *UNUSED(C), TransInfo *t)
return;
}
/* freeSeqData in transform_conversions.c does this
- * keep here so the else at the end wont run... */
+ * keep here so the else at the end won't run... */
SpaceSeq *sseq = (SpaceSeq *)t->area->spacedata.first;
diff --git a/source/blender/editors/transform/transform_gizmo_extrude_3d.c b/source/blender/editors/transform/transform_gizmo_extrude_3d.c
index ed6c3eb0255..ca4ed01c0f6 100644
--- a/source/blender/editors/transform/transform_gizmo_extrude_3d.c
+++ b/source/blender/editors/transform/transform_gizmo_extrude_3d.c
@@ -367,7 +367,7 @@ static void gizmo_mesh_extrude_refresh(const bContext *C, wmGizmoGroup *gzgroup)
}
}
- /* TODO: skip calculating axis which wont be used (above). */
+ /* TODO: skip calculating axis which won't be used (above). */
switch (axis_type) {
case EXTRUDE_AXIS_NORMAL:
for (int i = 0; i < 3; i++) {
diff --git a/source/blender/editors/transform/transform_ops.c b/source/blender/editors/transform/transform_ops.c
index d7bcf8dcf90..2c424d8ace3 100644
--- a/source/blender/editors/transform/transform_ops.c
+++ b/source/blender/editors/transform/transform_ops.c
@@ -539,7 +539,7 @@ static bool transform_poll_property(const bContext *UNUSED(C),
/* Orientation/Constraints. */
{
- /* Hide orientation axis if no constraints are set, since it wont be used. */
+ /* Hide orientation axis if no constraints are set, since it won't be used. */
PropertyRNA *prop_con = RNA_struct_find_property(op->ptr, "orient_type");
if (!ELEM(prop_con, NULL, prop)) {
if (STRPREFIX(prop_id, "constraint")) {
diff --git a/source/blender/editors/undo/ed_undo.c b/source/blender/editors/undo/ed_undo.c
index 7811509ab40..df4e6f893ec 100644
--- a/source/blender/editors/undo/ed_undo.c
+++ b/source/blender/editors/undo/ed_undo.c
@@ -492,7 +492,7 @@ bool ED_undo_is_legacy_compatible_for_property(struct bContext *C, ID *id)
}
/**
- * Ideally we wont access the stack directly,
+ * Ideally we won't access the stack directly,
* this is needed for modes which handle undo themselves (bypassing #ED_undo_push).
*
* Using global isn't great, this just avoids doing inline,
@@ -693,9 +693,9 @@ int ED_undo_operator_repeat(bContext *C, wmOperator *op)
}
if ((WM_operator_repeat_check(C, op)) && (WM_operator_poll(C, op->type)) &&
- /* note, undo/redo cant run if there are jobs active,
+ /* note, undo/redo can't run if there are jobs active,
* check for screen jobs only so jobs like material/texture/world preview
- * (which copy their data), wont stop redo, see T29579],
+ * (which copy their data), won't stop redo, see T29579],
*
* note, - WM_operator_check_ui_enabled() jobs test _must_ stay in sync with this */
(WM_jobs_test(wm, scene, WM_JOB_TYPE_ANY) == 0)) {
diff --git a/source/blender/editors/uvedit/uvedit_ops.c b/source/blender/editors/uvedit/uvedit_ops.c
index 80fbfd3d28c..7b034af1438 100644
--- a/source/blender/editors/uvedit/uvedit_ops.c
+++ b/source/blender/editors/uvedit/uvedit_ops.c
@@ -632,7 +632,7 @@ static void uv_weld_align(bContext *C, eUVWeldAlign tool)
}
}
else {
- /* error - cant find an endpoint */
+ /* error - can't find an endpoint */
}
}
diff --git a/source/blender/editors/uvedit/uvedit_rip.c b/source/blender/editors/uvedit/uvedit_rip.c
index e1b9a287457..f8b53879ac4 100644
--- a/source/blender/editors/uvedit/uvedit_rip.c
+++ b/source/blender/editors/uvedit/uvedit_rip.c
@@ -572,7 +572,7 @@ static UVRipPairs *uv_rip_pairs_from_loop(BMLoop *l_init,
rip->loops = BLI_gset_ptr_new(__func__);
/* We can rely on this stack being small, as we're walking down two sides of an edge loop,
- * so the stack wont be much larger than the total number of fans at any one vertex. */
+ * so the stack won't be much larger than the total number of fans at any one vertex. */
BLI_SMALLSTACK_DECLARE(stack, BMLoop *);
/* Needed for cases when we walk onto loops which already have a side assigned,
diff --git a/source/blender/editors/uvedit/uvedit_select.c b/source/blender/editors/uvedit/uvedit_select.c
index 39950f9d0c7..0a7cd579a0a 100644
--- a/source/blender/editors/uvedit/uvedit_select.c
+++ b/source/blender/editors/uvedit/uvedit_select.c
@@ -1296,7 +1296,7 @@ static int uv_select_edgering(
l_step = uvedit_loop_find_other_radial_loop_with_visible_face(
scene, l_step_opposite, cd_loop_uv_offset);
if (l_step == NULL) {
- /* Ensure we touch the opposite edge if we cant walk over it. */
+ /* Ensure we touch the opposite edge if we can't walk over it. */
l_step = l_step_opposite;
}
}