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authorCampbell Barton <ideasman42@gmail.com>2021-01-13 05:21:29 +0300
committerCampbell Barton <ideasman42@gmail.com>2021-01-13 05:21:29 +0300
commit92826a921c2f17318bafa4d9dd4b7b7e1ba9c73d (patch)
tree9a5a8874fb8ad8f6f7e4d01a23b6ff088f0d18cb /source/blender/editors
parentbc584258626249a005a518661aabe080ec25f276 (diff)
Cleanup: spelling
Diffstat (limited to 'source/blender/editors')
-rw-r--r--source/blender/editors/object/object_edit.c2
-rw-r--r--source/blender/editors/space_node/drawnode.c4
2 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/editors/object/object_edit.c b/source/blender/editors/object/object_edit.c
index c6a70f9b866..41886dd1dcd 100644
--- a/source/blender/editors/object/object_edit.c
+++ b/source/blender/editors/object/object_edit.c
@@ -1931,7 +1931,7 @@ static int move_to_collection_invoke(bContext *C, wmOperator *op, const wmEvent
Collection *master_collection = scene->master_collection;
/* We need the data to be allocated so it's available during menu drawing.
- * Technically we could use wmOperator->customdata. However there is no free callback
+ * Technically we could use #wmOperator.customdata. However there is no free callback
* called to an operator that exit with OPERATOR_INTERFACE to launch a menu.
*
* So we are left with a memory that will necessarily leak. It's a small leak though.*/
diff --git a/source/blender/editors/space_node/drawnode.c b/source/blender/editors/space_node/drawnode.c
index 0933efb1577..9e07c3d667b 100644
--- a/source/blender/editors/space_node/drawnode.c
+++ b/source/blender/editors/space_node/drawnode.c
@@ -3238,8 +3238,8 @@ static void node_geometry_buts_attribute_vector_math(uiLayout *layout,
uiItemR(layout, ptr, "operation", DEFAULT_FLAGS, "", ICON_NONE);
uiItemR(layout, ptr, "input_type_a", DEFAULT_FLAGS, IFACE_("Type A"), ICON_NONE);
- /* These "use input b / c" checks are copied from the node's code. They could be deduplicated if
- * the drawing code was moved to the node's file. */
+ /* These "use input b / c" checks are copied from the node's code.
+ * They could be de-duplicated if the drawing code was moved to the node's file. */
if (!ELEM(node_storage->operation,
NODE_VECTOR_MATH_NORMALIZE,
NODE_VECTOR_MATH_FLOOR,