diff options
author | Campbell Barton <ideasman42@gmail.com> | 2021-01-13 05:21:29 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2021-01-13 05:21:29 +0300 |
commit | 92826a921c2f17318bafa4d9dd4b7b7e1ba9c73d (patch) | |
tree | 9a5a8874fb8ad8f6f7e4d01a23b6ff088f0d18cb /source/blender/editors | |
parent | bc584258626249a005a518661aabe080ec25f276 (diff) |
Cleanup: spelling
Diffstat (limited to 'source/blender/editors')
-rw-r--r-- | source/blender/editors/object/object_edit.c | 2 | ||||
-rw-r--r-- | source/blender/editors/space_node/drawnode.c | 4 |
2 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/editors/object/object_edit.c b/source/blender/editors/object/object_edit.c index c6a70f9b866..41886dd1dcd 100644 --- a/source/blender/editors/object/object_edit.c +++ b/source/blender/editors/object/object_edit.c @@ -1931,7 +1931,7 @@ static int move_to_collection_invoke(bContext *C, wmOperator *op, const wmEvent Collection *master_collection = scene->master_collection; /* We need the data to be allocated so it's available during menu drawing. - * Technically we could use wmOperator->customdata. However there is no free callback + * Technically we could use #wmOperator.customdata. However there is no free callback * called to an operator that exit with OPERATOR_INTERFACE to launch a menu. * * So we are left with a memory that will necessarily leak. It's a small leak though.*/ diff --git a/source/blender/editors/space_node/drawnode.c b/source/blender/editors/space_node/drawnode.c index 0933efb1577..9e07c3d667b 100644 --- a/source/blender/editors/space_node/drawnode.c +++ b/source/blender/editors/space_node/drawnode.c @@ -3238,8 +3238,8 @@ static void node_geometry_buts_attribute_vector_math(uiLayout *layout, uiItemR(layout, ptr, "operation", DEFAULT_FLAGS, "", ICON_NONE); uiItemR(layout, ptr, "input_type_a", DEFAULT_FLAGS, IFACE_("Type A"), ICON_NONE); - /* These "use input b / c" checks are copied from the node's code. They could be deduplicated if - * the drawing code was moved to the node's file. */ + /* These "use input b / c" checks are copied from the node's code. + * They could be de-duplicated if the drawing code was moved to the node's file. */ if (!ELEM(node_storage->operation, NODE_VECTOR_MATH_NORMALIZE, NODE_VECTOR_MATH_FLOOR, |