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authorCampbell Barton <ideasman42@gmail.com>2014-10-29 16:11:19 +0300
committerCampbell Barton <ideasman42@gmail.com>2014-10-29 16:15:21 +0300
commit133f79e4492eca400d0e043733d43ca522cdb2b9 (patch)
tree52e0636dee671820e46b5bacdf5f799b48877db1 /source/blender/editors
parent5c633d3ba0601afc08e7e7f5021e3c23b94d07f6 (diff)
Cleanup: warnings, typos
Diffstat (limited to 'source/blender/editors')
-rw-r--r--source/blender/editors/animation/anim_filter.c2
-rw-r--r--source/blender/editors/animation/keyframes_general.c2
-rw-r--r--source/blender/editors/armature/editarmature_sketch.c2
-rw-r--r--source/blender/editors/armature/pose_edit.c2
-rw-r--r--source/blender/editors/include/ED_keyframes_edit.h2
-rw-r--r--source/blender/editors/screen/screen_ops.c2
-rw-r--r--source/blender/editors/sculpt_paint/paint_image_proj.c2
-rw-r--r--source/blender/editors/transform/transform_conversions.c4
8 files changed, 9 insertions, 9 deletions
diff --git a/source/blender/editors/animation/anim_filter.c b/source/blender/editors/animation/anim_filter.c
index dad25eb04af..b2878d6fe1a 100644
--- a/source/blender/editors/animation/anim_filter.c
+++ b/source/blender/editors/animation/anim_filter.c
@@ -1255,7 +1255,7 @@ static size_t animfilter_nla(bAnimContext *UNUSED(ac), ListBase *anim_data, bDop
first = adt->nla_tracks.last;
}
else {
- /* first track to include will the the first one (as per normal) */
+ /* first track to include will the first one (as per normal) */
first = adt->nla_tracks.first;
}
diff --git a/source/blender/editors/animation/keyframes_general.c b/source/blender/editors/animation/keyframes_general.c
index 56165c36efa..6e59bb9f463 100644
--- a/source/blender/editors/animation/keyframes_general.c
+++ b/source/blender/editors/animation/keyframes_general.c
@@ -724,7 +724,7 @@ static void paste_animedit_keys_fcurve(FCurve *fcu, tAnimCopybufItem *aci, float
}
}
- /* just start pasting, with the the first keyframe on the current frame, and so on */
+ /* just start pasting, with the first keyframe on the current frame, and so on */
for (i = 0, bezt = aci->bezt; i < aci->totvert; i++, bezt++) {
/* temporarily apply offset to src beztriple while copying */
bezt->vec[0][0] += offset;
diff --git a/source/blender/editors/armature/editarmature_sketch.c b/source/blender/editors/armature/editarmature_sketch.c
index d75a23a6322..c9effe404da 100644
--- a/source/blender/editors/armature/editarmature_sketch.c
+++ b/source/blender/editors/armature/editarmature_sketch.c
@@ -1698,7 +1698,7 @@ int sk_detectCommandGesture(bContext *UNUSED(C), SK_Gesture *gest, SK_Sketch *UN
if (gest->nb_segments > 2 && gest->nb_intersections == 2 && gest->nb_self_intersections == 1) {
SK_Intersection *isect, *self_isect;
- /* get the the last intersection of the first pair */
+ /* get the last intersection of the first pair */
for (isect = gest->intersections.first; isect; isect = isect->next) {
if (isect->stroke == isect->next->stroke) {
isect = isect->next;
diff --git a/source/blender/editors/armature/pose_edit.c b/source/blender/editors/armature/pose_edit.c
index da68108285f..42fd8e3dee1 100644
--- a/source/blender/editors/armature/pose_edit.c
+++ b/source/blender/editors/armature/pose_edit.c
@@ -595,7 +595,7 @@ void POSE_OT_flip_names(wmOperatorType *ot)
/* identifiers */
ot->name = "Flip Names";
ot->idname = "POSE_OT_flip_names";
- ot->description = "Flips (and corrects) the axis suffixes of the the names of selected bones";
+ ot->description = "Flips (and corrects) the axis suffixes of the names of selected bones";
/* api callbacks */
ot->exec = pose_flip_names_exec;
diff --git a/source/blender/editors/include/ED_keyframes_edit.h b/source/blender/editors/include/ED_keyframes_edit.h
index c8365689803..197191b4f96 100644
--- a/source/blender/editors/include/ED_keyframes_edit.h
+++ b/source/blender/editors/include/ED_keyframes_edit.h
@@ -233,7 +233,7 @@ short bezt_selmap_flush(KeyframeEditData *ked, struct BezTriple *bezt);
/* ----------- BezTriple Callback (Assorted Utilities) ---------- */
-/* used to calculate the the average location of all relevant BezTriples by summing their locations */
+/* used to calculate the average location of all relevant BezTriples by summing their locations */
short bezt_calc_average(KeyframeEditData *ked, struct BezTriple *bezt);
/* used to extract a set of cfra-elems from the keyframes */
diff --git a/source/blender/editors/screen/screen_ops.c b/source/blender/editors/screen/screen_ops.c
index 8d9371ef852..ac061752575 100644
--- a/source/blender/editors/screen/screen_ops.c
+++ b/source/blender/editors/screen/screen_ops.c
@@ -412,7 +412,7 @@ int ED_operator_posemode_exclusive(bContext *C)
}
/* allows for pinned pose objects to be used in the object buttons
- * and the the non-active pose object to be used in the 3D view */
+ * and the non-active pose object to be used in the 3D view */
int ED_operator_posemode_context(bContext *C)
{
Object *obpose = ED_pose_object_from_context(C);
diff --git a/source/blender/editors/sculpt_paint/paint_image_proj.c b/source/blender/editors/sculpt_paint/paint_image_proj.c
index 304ca8509eb..a488ddad50f 100644
--- a/source/blender/editors/sculpt_paint/paint_image_proj.c
+++ b/source/blender/editors/sculpt_paint/paint_image_proj.c
@@ -3179,7 +3179,7 @@ static void project_paint_begin(ProjPaintState *ps)
}
/* If this border is not added we get artifacts for faces that
- * have a parallel edge and at the bounds of the the 2D projected verts eg
+ * have a parallel edge and at the bounds of the 2D projected verts eg
* - a single screen aligned quad */
projMargin = (ps->screenMax[0] - ps->screenMin[0]) * 0.000001f;
ps->screenMax[0] += projMargin;
diff --git a/source/blender/editors/transform/transform_conversions.c b/source/blender/editors/transform/transform_conversions.c
index 16c4a87b763..903b8c36e3f 100644
--- a/source/blender/editors/transform/transform_conversions.c
+++ b/source/blender/editors/transform/transform_conversions.c
@@ -2636,7 +2636,7 @@ static void UVsToTransData(SpaceImage *sima, TransData *td, TransData2D *td2d, f
/* uv coords are scaled by aspects. this is needed for rotations and
* proportional editing to be consistent with the stretched uv coords
* that are displayed. this also means that for display and numinput,
- * and when the the uv coords are flushed, these are converted each time */
+ * and when the uv coords are flushed, these are converted each time */
td2d->loc[0] = uv[0] * aspx;
td2d->loc[1] = uv[1] * aspy;
td2d->loc[2] = 0.0f;
@@ -6798,7 +6798,7 @@ static void MaskPointToTransData(Scene *scene, MaskSplinePoint *point,
/* CV coords are scaled by aspects. this is needed for rotations and
* proportional editing to be consistent with the stretched CV coords
* that are displayed. this also means that for display and numinput,
- * and when the the CV coords are flushed, these are converted each time */
+ * and when the CV coords are flushed, these are converted each time */
mul_v2_m3v2(td2d->loc, parent_matrix, bezt->vec[i]);
td2d->loc[0] *= asp[0];
td2d->loc[1] *= asp[1];