diff options
author | Campbell Barton <ideasman42@gmail.com> | 2014-10-29 16:11:19 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2014-10-29 16:15:21 +0300 |
commit | 133f79e4492eca400d0e043733d43ca522cdb2b9 (patch) | |
tree | 52e0636dee671820e46b5bacdf5f799b48877db1 /source/blender/editors | |
parent | 5c633d3ba0601afc08e7e7f5021e3c23b94d07f6 (diff) |
Cleanup: warnings, typos
Diffstat (limited to 'source/blender/editors')
8 files changed, 9 insertions, 9 deletions
diff --git a/source/blender/editors/animation/anim_filter.c b/source/blender/editors/animation/anim_filter.c index dad25eb04af..b2878d6fe1a 100644 --- a/source/blender/editors/animation/anim_filter.c +++ b/source/blender/editors/animation/anim_filter.c @@ -1255,7 +1255,7 @@ static size_t animfilter_nla(bAnimContext *UNUSED(ac), ListBase *anim_data, bDop first = adt->nla_tracks.last; } else { - /* first track to include will the the first one (as per normal) */ + /* first track to include will the first one (as per normal) */ first = adt->nla_tracks.first; } diff --git a/source/blender/editors/animation/keyframes_general.c b/source/blender/editors/animation/keyframes_general.c index 56165c36efa..6e59bb9f463 100644 --- a/source/blender/editors/animation/keyframes_general.c +++ b/source/blender/editors/animation/keyframes_general.c @@ -724,7 +724,7 @@ static void paste_animedit_keys_fcurve(FCurve *fcu, tAnimCopybufItem *aci, float } } - /* just start pasting, with the the first keyframe on the current frame, and so on */ + /* just start pasting, with the first keyframe on the current frame, and so on */ for (i = 0, bezt = aci->bezt; i < aci->totvert; i++, bezt++) { /* temporarily apply offset to src beztriple while copying */ bezt->vec[0][0] += offset; diff --git a/source/blender/editors/armature/editarmature_sketch.c b/source/blender/editors/armature/editarmature_sketch.c index d75a23a6322..c9effe404da 100644 --- a/source/blender/editors/armature/editarmature_sketch.c +++ b/source/blender/editors/armature/editarmature_sketch.c @@ -1698,7 +1698,7 @@ int sk_detectCommandGesture(bContext *UNUSED(C), SK_Gesture *gest, SK_Sketch *UN if (gest->nb_segments > 2 && gest->nb_intersections == 2 && gest->nb_self_intersections == 1) { SK_Intersection *isect, *self_isect; - /* get the the last intersection of the first pair */ + /* get the last intersection of the first pair */ for (isect = gest->intersections.first; isect; isect = isect->next) { if (isect->stroke == isect->next->stroke) { isect = isect->next; diff --git a/source/blender/editors/armature/pose_edit.c b/source/blender/editors/armature/pose_edit.c index da68108285f..42fd8e3dee1 100644 --- a/source/blender/editors/armature/pose_edit.c +++ b/source/blender/editors/armature/pose_edit.c @@ -595,7 +595,7 @@ void POSE_OT_flip_names(wmOperatorType *ot) /* identifiers */ ot->name = "Flip Names"; ot->idname = "POSE_OT_flip_names"; - ot->description = "Flips (and corrects) the axis suffixes of the the names of selected bones"; + ot->description = "Flips (and corrects) the axis suffixes of the names of selected bones"; /* api callbacks */ ot->exec = pose_flip_names_exec; diff --git a/source/blender/editors/include/ED_keyframes_edit.h b/source/blender/editors/include/ED_keyframes_edit.h index c8365689803..197191b4f96 100644 --- a/source/blender/editors/include/ED_keyframes_edit.h +++ b/source/blender/editors/include/ED_keyframes_edit.h @@ -233,7 +233,7 @@ short bezt_selmap_flush(KeyframeEditData *ked, struct BezTriple *bezt); /* ----------- BezTriple Callback (Assorted Utilities) ---------- */ -/* used to calculate the the average location of all relevant BezTriples by summing their locations */ +/* used to calculate the average location of all relevant BezTriples by summing their locations */ short bezt_calc_average(KeyframeEditData *ked, struct BezTriple *bezt); /* used to extract a set of cfra-elems from the keyframes */ diff --git a/source/blender/editors/screen/screen_ops.c b/source/blender/editors/screen/screen_ops.c index 8d9371ef852..ac061752575 100644 --- a/source/blender/editors/screen/screen_ops.c +++ b/source/blender/editors/screen/screen_ops.c @@ -412,7 +412,7 @@ int ED_operator_posemode_exclusive(bContext *C) } /* allows for pinned pose objects to be used in the object buttons - * and the the non-active pose object to be used in the 3D view */ + * and the non-active pose object to be used in the 3D view */ int ED_operator_posemode_context(bContext *C) { Object *obpose = ED_pose_object_from_context(C); diff --git a/source/blender/editors/sculpt_paint/paint_image_proj.c b/source/blender/editors/sculpt_paint/paint_image_proj.c index 304ca8509eb..a488ddad50f 100644 --- a/source/blender/editors/sculpt_paint/paint_image_proj.c +++ b/source/blender/editors/sculpt_paint/paint_image_proj.c @@ -3179,7 +3179,7 @@ static void project_paint_begin(ProjPaintState *ps) } /* If this border is not added we get artifacts for faces that - * have a parallel edge and at the bounds of the the 2D projected verts eg + * have a parallel edge and at the bounds of the 2D projected verts eg * - a single screen aligned quad */ projMargin = (ps->screenMax[0] - ps->screenMin[0]) * 0.000001f; ps->screenMax[0] += projMargin; diff --git a/source/blender/editors/transform/transform_conversions.c b/source/blender/editors/transform/transform_conversions.c index 16c4a87b763..903b8c36e3f 100644 --- a/source/blender/editors/transform/transform_conversions.c +++ b/source/blender/editors/transform/transform_conversions.c @@ -2636,7 +2636,7 @@ static void UVsToTransData(SpaceImage *sima, TransData *td, TransData2D *td2d, f /* uv coords are scaled by aspects. this is needed for rotations and * proportional editing to be consistent with the stretched uv coords * that are displayed. this also means that for display and numinput, - * and when the the uv coords are flushed, these are converted each time */ + * and when the uv coords are flushed, these are converted each time */ td2d->loc[0] = uv[0] * aspx; td2d->loc[1] = uv[1] * aspy; td2d->loc[2] = 0.0f; @@ -6798,7 +6798,7 @@ static void MaskPointToTransData(Scene *scene, MaskSplinePoint *point, /* CV coords are scaled by aspects. this is needed for rotations and * proportional editing to be consistent with the stretched CV coords * that are displayed. this also means that for display and numinput, - * and when the the CV coords are flushed, these are converted each time */ + * and when the CV coords are flushed, these are converted each time */ mul_v2_m3v2(td2d->loc, parent_matrix, bezt->vec[i]); td2d->loc[0] *= asp[0]; td2d->loc[1] *= asp[1]; |