diff options
author | Campbell Barton <ideasman42@gmail.com> | 2017-06-17 18:34:41 +0300 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2017-06-17 18:34:41 +0300 |
commit | 54f0f87a4b715deeece0ceb6f78ab325ba598e35 (patch) | |
tree | 80b322f15ece4f301c8bfc5d4737a3a69d524878 /source/blender/editors | |
parent | a56de26704e653f71d6c0a289070117b02263270 (diff) |
Cleanup: use uint
Diffstat (limited to 'source/blender/editors')
9 files changed, 19 insertions, 19 deletions
diff --git a/source/blender/editors/manipulator_library/arrow2d_manipulator.c b/source/blender/editors/manipulator_library/arrow2d_manipulator.c index f7d4926c7ca..159fcd658ec 100644 --- a/source/blender/editors/manipulator_library/arrow2d_manipulator.c +++ b/source/blender/editors/manipulator_library/arrow2d_manipulator.c @@ -75,7 +75,7 @@ static void arrow2d_draw_geom(ArrowManipulator2D *arrow, const float origin[2], const float len = arrow->line_len; const float draw_line_ofs = (arrow->manipulator.line_width * 0.5f) / arrow->manipulator.scale; - unsigned int pos = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_F32, 2, KEEP_FLOAT); + uint pos = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_F32, 2, KEEP_FLOAT); gpuPushMatrix(); gpuTranslate2fv(origin); diff --git a/source/blender/editors/manipulator_library/arrow3d_manipulator.c b/source/blender/editors/manipulator_library/arrow3d_manipulator.c index 9e38945628f..f0f7470c058 100644 --- a/source/blender/editors/manipulator_library/arrow3d_manipulator.c +++ b/source/blender/editors/manipulator_library/arrow3d_manipulator.c @@ -99,7 +99,7 @@ static void manipulator_arrow_position_get(wmManipulator *mpr, float r_pos[3]) static void arrow_draw_geom(const ArrowManipulator3D *arrow, const bool select, const float color[4]) { - unsigned int pos = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_F32, 3, KEEP_FLOAT); + uint pos = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_F32, 3, KEEP_FLOAT); bool unbind_shader = true; immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR); diff --git a/source/blender/editors/manipulator_library/cage2d_manipulator.c b/source/blender/editors/manipulator_library/cage2d_manipulator.c index 5030d68bbab..9236a5ef10e 100644 --- a/source/blender/editors/manipulator_library/cage2d_manipulator.c +++ b/source/blender/editors/manipulator_library/cage2d_manipulator.c @@ -86,7 +86,7 @@ typedef struct Cage2D { static void rect_transform_draw_corners( const rctf *r, const float offsetx, const float offsety, const float color[3]) { - unsigned int pos = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_F32, 2, KEEP_FLOAT); + uint pos = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_F32, 2, KEEP_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); immUniformColor3fv(color); @@ -176,8 +176,8 @@ static void rect_transform_draw_interaction( } VertexFormat *format = immVertexFormat(); - unsigned int pos = VertexFormat_add_attrib(format, "pos", COMP_F32, 2, KEEP_FLOAT); - unsigned int color = VertexFormat_add_attrib(format, "color", COMP_F32, 3, KEEP_FLOAT); + uint pos = VertexFormat_add_attrib(format, "pos", COMP_F32, 2, KEEP_FLOAT); + uint color = VertexFormat_add_attrib(format, "color", COMP_F32, 3, KEEP_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_FLAT_COLOR); glLineWidth(line_width + 3.0); diff --git a/source/blender/editors/manipulator_library/dial3d_manipulator.c b/source/blender/editors/manipulator_library/dial3d_manipulator.c index 283732c862f..926bf1f2bdc 100644 --- a/source/blender/editors/manipulator_library/dial3d_manipulator.c +++ b/source/blender/editors/manipulator_library/dial3d_manipulator.c @@ -129,7 +129,7 @@ static void dial_geom_draw( glLineWidth(dial->manipulator.line_width); VertexFormat *format = immVertexFormat(); - unsigned int pos = VertexFormat_add_attrib(format, "pos", COMP_F32, 2, KEEP_FLOAT); + uint pos = VertexFormat_add_attrib(format, "pos", COMP_F32, 2, KEEP_FLOAT); if (clip_plane) { immBindBuiltinProgram(GPU_SHADER_3D_CLIPPED_UNIFORM_COLOR); @@ -166,7 +166,7 @@ static void dial_ghostarc_draw_helpline(const float angle, const float co_outer[ gpuPushMatrix(); gpuRotate3f(RAD2DEGF(angle), 0.0f, 0.0f, -1.0f); - unsigned int pos = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_F32, 3, KEEP_FLOAT); + uint pos = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_F32, 3, KEEP_FLOAT); immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR); @@ -188,7 +188,7 @@ static void dial_ghostarc_draw( const float width_inner = DIAL_WIDTH - dial->manipulator.line_width * 0.5f / U.manipulator_scale; VertexFormat *format = immVertexFormat(); - unsigned int pos = VertexFormat_add_attrib(format, "pos", COMP_F32, 2, KEEP_FLOAT); + uint pos = VertexFormat_add_attrib(format, "pos", COMP_F32, 2, KEEP_FLOAT); immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR); immUniformColor4fv(color); imm_draw_disk_partial_fill( diff --git a/source/blender/editors/manipulator_library/grab3d_manipulator.c b/source/blender/editors/manipulator_library/grab3d_manipulator.c index 7d1fec5e345..136613e22c2 100644 --- a/source/blender/editors/manipulator_library/grab3d_manipulator.c +++ b/source/blender/editors/manipulator_library/grab3d_manipulator.c @@ -105,7 +105,7 @@ static void grab_geom_draw( glLineWidth(grab3d->manipulator.line_width); VertexFormat *format = immVertexFormat(); - unsigned int pos = VertexFormat_add_attrib(format, "pos", COMP_F32, 2, KEEP_FLOAT); + uint pos = VertexFormat_add_attrib(format, "pos", COMP_F32, 2, KEEP_FLOAT); immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR); diff --git a/source/blender/editors/manipulator_library/manipulator_draw_utils.c b/source/blender/editors/manipulator_library/manipulator_draw_utils.c index 239d7d68d09..d9434be8e0a 100644 --- a/source/blender/editors/manipulator_library/manipulator_draw_utils.c +++ b/source/blender/editors/manipulator_library/manipulator_draw_utils.c @@ -70,8 +70,8 @@ void wm_manipulator_geometryinfo_draw(const ManipulatorGeomInfo *info, const boo ElementListBuilder elb = {0}; VertexFormat format = {0}; - unsigned int pos_id = VertexFormat_add_attrib(&format, "pos", COMP_F32, 3, KEEP_FLOAT); - unsigned int nor_id; + uint pos_id = VertexFormat_add_attrib(&format, "pos", COMP_F32, 3, KEEP_FLOAT); + uint nor_id; if (use_lighting) { nor_id = VertexFormat_add_attrib(&format, "nor", COMP_I16, 3, NORMALIZE_INT_TO_FLOAT); @@ -113,8 +113,8 @@ void wm_manipulator_geometryinfo_draw(const ManipulatorGeomInfo *info, const boo } void wm_manipulator_vec_draw( - const float color[4], const float (*verts)[3], unsigned int vert_count, - unsigned int pos, unsigned int primitive_type) + const float color[4], const float (*verts)[3], uint vert_count, + uint pos, uint primitive_type) { immUniformColor4fv(color); immBegin(primitive_type, vert_count); diff --git a/source/blender/editors/manipulator_library/manipulator_library_intern.h b/source/blender/editors/manipulator_library/manipulator_library_intern.h index c21a3046be5..ec04349ec33 100644 --- a/source/blender/editors/manipulator_library/manipulator_library_intern.h +++ b/source/blender/editors/manipulator_library/manipulator_library_intern.h @@ -97,8 +97,8 @@ void manipulator_color_get( void wm_manipulator_geometryinfo_draw(const struct ManipulatorGeomInfo *info, const bool select, const float color[4]); void wm_manipulator_vec_draw( - const float color[4], const float (*verts)[3], unsigned int vert_count, - unsigned int pos, unsigned int primitive_type); + const float color[4], const float (*verts)[3], uint vert_count, + uint pos, uint primitive_type); #endif /* __MANIPULATOR_LIBRARY_INTERN_H__ */ diff --git a/source/blender/editors/manipulator_library/primitive3d_manipulator.c b/source/blender/editors/manipulator_library/primitive3d_manipulator.c index 03e8da0e8d4..743927c4147 100644 --- a/source/blender/editors/manipulator_library/primitive3d_manipulator.c +++ b/source/blender/editors/manipulator_library/primitive3d_manipulator.c @@ -81,7 +81,7 @@ static void manipulator_primitive_draw_geom( const float col_inner[4], const float col_outer[4], const int style) { float (*verts)[3]; - unsigned int vert_count = 0; + uint vert_count = 0; if (style == ED_MANIPULATOR_PRIMITIVE_STYLE_PLANE) { verts = verts_plane; @@ -89,7 +89,7 @@ static void manipulator_primitive_draw_geom( } if (vert_count > 0) { - unsigned int pos = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_F32, 3, KEEP_FLOAT); + uint pos = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_F32, 3, KEEP_FLOAT); immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR); wm_manipulator_vec_draw(col_inner, verts, vert_count, pos, PRIM_TRIANGLE_FAN); wm_manipulator_vec_draw(col_outer, verts, vert_count, pos, PRIM_LINE_LOOP); diff --git a/source/blender/editors/transform/transform_manipulator.c b/source/blender/editors/transform/transform_manipulator.c index 13053e3290d..748cfc288c0 100644 --- a/source/blender/editors/transform/transform_manipulator.c +++ b/source/blender/editors/transform/transform_manipulator.c @@ -250,7 +250,7 @@ static short manipulator_get_axis_type(const ManipulatorGroup *man, const wmMani } /* get index within axis type, so that x == 0, y == 1 and z == 2, no matter which axis type */ -static unsigned int manipulator_index_normalize(const int axis_idx) +static uint manipulator_index_normalize(const int axis_idx) { if (axis_idx > MAN_AXIS_TRANS_ZX) { return axis_idx - 16; @@ -272,7 +272,7 @@ static bool manipulator_is_axis_visible( const View3D *v3d, const RegionView3D *rv3d, const float idot[3], const int axis_type, const int axis_idx) { - const unsigned int aidx_norm = manipulator_index_normalize(axis_idx); + const uint aidx_norm = manipulator_index_normalize(axis_idx); /* don't draw axis perpendicular to the view */ if (aidx_norm < 3 && idot[aidx_norm] < TW_AXIS_DOT_MIN) { return false; |