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author | Aras Pranckevicius <aras@nesnausk.org> | 2022-10-03 11:07:35 +0300 |
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committer | Aras Pranckevicius <aras@nesnausk.org> | 2022-10-03 11:07:50 +0300 |
commit | 7029f11439c21d64e3d43133209d69eff62026b8 (patch) | |
tree | fc03394bf300e634219ece021a67bfd392c74b28 /source/blender/editors | |
parent | cbfd2aaeb7806ee83b4b01215997ee310690dcb1 (diff) |
Fix T101487: New OBJ importer handles UVs incorrectly when some faces of an object don't have UVs
The UV data filling logic was incorrectly just skipping over loop
entries that don't have a UV coordinate, instead of assigning
the default zero UV for them. This was a problem only for meshes
where some faces did have UVs, but some other faces did not (T101487).
Diffstat (limited to 'source/blender/editors')
0 files changed, 0 insertions, 0 deletions