diff options
author | Hans Goudey <h.goudey@me.com> | 2022-09-27 22:49:40 +0300 |
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committer | Hans Goudey <h.goudey@me.com> | 2022-09-27 22:50:07 +0300 |
commit | f2bad0e49f8c36b36f32fb945517a44ca82e3ca1 (patch) | |
tree | 151febf3ac125bb34a836901edf515be4bdf143f /source/blender/editors | |
parent | aa58f58e46c39750fd0bcc695ff2f70007de380c (diff) |
Fix T101348: Sculpt smooth brush artifacts with hidden faces
The brush mixed up the vert and poly hide layers.
Diffstat (limited to 'source/blender/editors')
-rw-r--r-- | source/blender/editors/sculpt_paint/sculpt.c | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/source/blender/editors/sculpt_paint/sculpt.c b/source/blender/editors/sculpt_paint/sculpt.c index a300edff042..114c2c3839a 100644 --- a/source/blender/editors/sculpt_paint/sculpt.c +++ b/source/blender/editors/sculpt_paint/sculpt.c @@ -791,10 +791,9 @@ static void sculpt_vertex_neighbors_get_faces(SculptSession *ss, iter->capacity = SCULPT_VERTEX_NEIGHBOR_FIXED_CAPACITY; iter->neighbors = iter->neighbors_fixed; iter->neighbor_indices = iter->neighbor_indices_fixed; - const bool *hide_poly = BKE_pbvh_get_vert_hide(ss->pbvh); for (int i = 0; i < vert_map->count; i++) { - if (hide_poly && hide_poly[vert_map->indices[i]]) { + if (ss->hide_poly && ss->hide_poly[vert_map->indices[i]]) { /* Skip connectivity from hidden faces. */ continue; } |