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authorClément Foucault <foucault.clem@gmail.com>2020-07-18 00:00:55 +0300
committerClément Foucault <foucault.clem@gmail.com>2020-07-18 04:43:52 +0300
commit4c28b1c74ec2a96055fcc393920f3967666dd735 (patch)
treeb85643f0b470eb092c0c3706cb10f56dddc2cade /source/blender/editors
parent59975b0adf42cfbc51a90c02caaed49085abafa2 (diff)
Cleanup: GPU: Encapsulate clipDistances
This also remove some non functionnal state changes that were left from legacy code.
Diffstat (limited to 'source/blender/editors')
-rw-r--r--source/blender/editors/include/ED_view3d.h3
-rw-r--r--source/blender/editors/space_view3d/view3d_draw.c34
-rw-r--r--source/blender/editors/space_view3d/view3d_view.c8
3 files changed, 0 insertions, 45 deletions
diff --git a/source/blender/editors/include/ED_view3d.h b/source/blender/editors/include/ED_view3d.h
index f8a4884c594..f44b099f42e 100644
--- a/source/blender/editors/include/ED_view3d.h
+++ b/source/blender/editors/include/ED_view3d.h
@@ -464,9 +464,6 @@ void ED_view3d_clipping_local(struct RegionView3D *rv3d, float mat[4][4]);
bool ED_view3d_clipping_test(const struct RegionView3D *rv3d,
const float co[3],
const bool is_local);
-void ED_view3d_clipping_set(struct RegionView3D *rv3d);
-void ED_view3d_clipping_enable(void);
-void ED_view3d_clipping_disable(void);
float ED_view3d_radius_to_dist_persp(const float angle, const float radius);
float ED_view3d_radius_to_dist_ortho(const float lens, const float radius);
diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c
index c97be078b60..b4098f17212 100644
--- a/source/blender/editors/space_view3d/view3d_draw.c
+++ b/source/blender/editors/space_view3d/view3d_draw.c
@@ -844,16 +844,9 @@ void ED_view3d_draw_depth(Depsgraph *depsgraph, ARegion *region, View3D *v3d, bo
ED_view3d_draw_setup_view(
G_MAIN->wm.first, NULL, depsgraph, scene, region, v3d, NULL, NULL, NULL);
- GPU_clear(GPU_DEPTH_BIT);
-
- if (RV3D_CLIPPING_ENABLED(v3d, rv3d)) {
- ED_view3d_clipping_set(rv3d);
- }
/* get surface depth without bias */
rv3d->rflag |= RV3D_ZOFFSET_DISABLED;
- GPU_depth_test(true);
-
/* Needed in cases the view-port isn't already setup. */
WM_draw_region_viewport_ensure(region, SPACE_VIEW3D);
WM_draw_region_viewport_bind(region);
@@ -867,14 +860,8 @@ void ED_view3d_draw_depth(Depsgraph *depsgraph, ARegion *region, View3D *v3d, bo
WM_draw_region_viewport_unbind(region);
- if (RV3D_CLIPPING_ENABLED(v3d, rv3d)) {
- ED_view3d_clipping_disable();
- }
rv3d->rflag &= ~RV3D_ZOFFSET_DISABLED;
- /* Reset default for UI */
- GPU_depth_test(false);
-
U.glalphaclip = glalphaclip;
v3d->flag = flag;
@@ -2114,27 +2101,6 @@ bool ED_view3d_clipping_test(const RegionView3D *rv3d, const float co[3], const
return view3d_clipping_test(co, is_local ? rv3d->clip_local : rv3d->clip);
}
-void ED_view3d_clipping_set(RegionView3D *UNUSED(rv3d))
-{
- for (uint a = 0; a < 6; a++) {
- glEnable(GL_CLIP_DISTANCE0 + a);
- }
-}
-
-/* Use these to temp disable/enable clipping when 'rv3d->rflag & RV3D_CLIPPING' is set. */
-void ED_view3d_clipping_disable(void)
-{
- for (uint a = 0; a < 6; a++) {
- glDisable(GL_CLIP_DISTANCE0 + a);
- }
-}
-void ED_view3d_clipping_enable(void)
-{
- for (uint a = 0; a < 6; a++) {
- glEnable(GL_CLIP_DISTANCE0 + a);
- }
-}
-
/* *********************** backdraw for selection *************** */
/**
diff --git a/source/blender/editors/space_view3d/view3d_view.c b/source/blender/editors/space_view3d/view3d_view.c
index 53c87d2b7e4..66efa5b5de3 100644
--- a/source/blender/editors/space_view3d/view3d_view.c
+++ b/source/blender/editors/space_view3d/view3d_view.c
@@ -1104,10 +1104,6 @@ int view3d_opengl_select(ViewContext *vc,
GPU_depth_test(true);
}
- if (RV3D_CLIPPING_ENABLED(vc->v3d, vc->rv3d)) {
- ED_view3d_clipping_set(vc->rv3d);
- }
-
/* If in xray mode, we select the wires in priority. */
if (XRAY_ACTIVE(v3d) && use_nearest) {
/* We need to call "GPU_select_*" API's inside DRW_draw_select_loop
@@ -1173,10 +1169,6 @@ int view3d_opengl_select(ViewContext *vc,
GPU_depth_test(false);
}
- if (RV3D_CLIPPING_ENABLED(v3d, vc->rv3d)) {
- ED_view3d_clipping_disable();
- }
-
DRW_opengl_context_disable();
finally: