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authorCampbell Barton <ideasman42@gmail.com>2021-01-20 07:15:38 +0300
committerCampbell Barton <ideasman42@gmail.com>2021-01-20 08:14:00 +0300
commitb2a6e2abdb572f4db801a29423c001d3da307f9d (patch)
tree7346cf82762facd027c34523b48ee4bf6ef89134 /source/blender/editors
parent69d30c154334617b9e1761104393313c8db87cc9 (diff)
Cleanup: remove extra in trailing asterisk
Comment blocks not conforming to convention.
Diffstat (limited to 'source/blender/editors')
-rw-r--r--source/blender/editors/armature/armature_add.c3
-rw-r--r--source/blender/editors/include/ED_transform.h3
-rw-r--r--source/blender/editors/include/UI_interface.h3
-rw-r--r--source/blender/editors/interface/interface.c6
-rw-r--r--source/blender/editors/physics/particle_edit.c3
-rw-r--r--source/blender/editors/screen/glutil.c20
-rw-r--r--source/blender/editors/sculpt_paint/paint_image_proj.c5
-rw-r--r--source/blender/editors/space_node/node_select.c5
-rw-r--r--source/blender/editors/space_outliner/outliner_draw.c4
-rw-r--r--source/blender/editors/space_outliner/outliner_select.c2
-rw-r--r--source/blender/editors/space_view3d/view3d_select.c3
-rw-r--r--source/blender/editors/transform/transform_convert_mesh.c2
12 files changed, 28 insertions, 31 deletions
diff --git a/source/blender/editors/armature/armature_add.c b/source/blender/editors/armature/armature_add.c
index f32d28c4a15..aa048912a76 100644
--- a/source/blender/editors/armature/armature_add.c
+++ b/source/blender/editors/armature/armature_add.c
@@ -306,8 +306,7 @@ static EditBone *get_named_editbone(ListBase *edbo, const char *name)
return NULL;
}
-/* Call this before doing any duplications
- * */
+/* Call this before doing any duplications. */
void preEditBoneDuplicate(ListBase *editbones)
{
/* clear temp */
diff --git a/source/blender/editors/include/ED_transform.h b/source/blender/editors/include/ED_transform.h
index ca3e351a052..2ab062a718c 100644
--- a/source/blender/editors/include/ED_transform.h
+++ b/source/blender/editors/include/ED_transform.h
@@ -98,8 +98,7 @@ enum TfmMode {
/* Standalone call to get the transformation center corresponding to the current situation
* returns 1 if successful, 0 otherwise (usually means there's no selection)
- * (if 0 is returns, *vec is unmodified)
- * */
+ * (if false is returns, `cent3d` is unmodified). */
bool calculateTransformCenter(struct bContext *C,
int centerMode,
float cent3d[3],
diff --git a/source/blender/editors/include/UI_interface.h b/source/blender/editors/include/UI_interface.h
index 7bbb7225f14..ec2cb93a89f 100644
--- a/source/blender/editors/include/UI_interface.h
+++ b/source/blender/editors/include/UI_interface.h
@@ -664,8 +664,7 @@ bool UI_popup_block_name_exists(const struct bScreen *screen, const char *name);
* Begin/Define Buttons/End/Draw is the typical order in which these
* function should be called, though for popup blocks Draw is left out.
* Freeing blocks is done by the screen/ module automatically.
- *
- * */
+ */
uiBlock *UI_block_begin(const struct bContext *C,
struct ARegion *region,
diff --git a/source/blender/editors/interface/interface.c b/source/blender/editors/interface/interface.c
index e53dfa83867..af8c6255656 100644
--- a/source/blender/editors/interface/interface.c
+++ b/source/blender/editors/interface/interface.c
@@ -1279,12 +1279,10 @@ static bool ui_but_event_property_operator_string(const bContext *C,
char *buf,
const size_t buf_len)
{
- /* context toggle operator names to check... */
+ /* Context toggle operator names to check. */
/* This function could use a refactor to generalize button type to operator relationship
- * as well as which operators use properties.
- * - Campbell
- * */
+ * as well as which operators use properties. - Campbell */
const char *ctx_toggle_opnames[] = {
"WM_OT_context_toggle",
"WM_OT_context_toggle_enum",
diff --git a/source/blender/editors/physics/particle_edit.c b/source/blender/editors/physics/particle_edit.c
index 8ab25fa74b8..05b523af5f9 100644
--- a/source/blender/editors/physics/particle_edit.c
+++ b/source/blender/editors/physics/particle_edit.c
@@ -3750,8 +3750,7 @@ static void brush_puff(PEData *data, int point_index, float mouse_distance)
}
}
else {
- /* compute position as if hair was standing up straight.
- * */
+ /* Compute position as if hair was standing up straight. */
float length;
copy_v3_v3(co_prev, co);
copy_v3_v3(co, key->co);
diff --git a/source/blender/editors/screen/glutil.c b/source/blender/editors/screen/glutil.c
index 33b918e6d4d..a88afecd064 100644
--- a/source/blender/editors/screen/glutil.c
+++ b/source/blender/editors/screen/glutil.c
@@ -57,11 +57,12 @@ static void immDrawPixelsTexSetupAttributes(IMMDrawPixelsTexState *state)
vert_format, "texCoord", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
}
-/* To be used before calling immDrawPixelsTex
- * Default shader is GPU_SHADER_2D_IMAGE_COLOR
- * You can still set uniforms with :
- * GPU_shader_uniform_int(shader, GPU_shader_get_uniform(shader, "name"), 0);
- * */
+/**
+ * To be used before calling #immDrawPixelsTex
+ * Default shader is #GPU_SHADER_2D_IMAGE_COLOR
+ * You can still set uniforms with:
+ * `GPU_shader_uniform_int(shader, GPU_shader_get_uniform(shader, "name"), 0);`
+ */
IMMDrawPixelsTexState immDrawPixelsTexSetup(int builtin)
{
IMMDrawPixelsTexState state;
@@ -77,10 +78,11 @@ IMMDrawPixelsTexState immDrawPixelsTexSetup(int builtin)
return state;
}
-/* Use the currently bound shader.
+/**
+ * Use the currently bound shader.
*
- * Use immDrawPixelsTexSetup to bind the shader you
- * want before calling immDrawPixelsTex.
+ * Use #immDrawPixelsTexSetup to bind the shader you
+ * want before calling #immDrawPixelsTex.
*
* If using a special shader double check it uses the same
* attributes "pos" "texCoord" and uniform "image".
@@ -89,7 +91,7 @@ IMMDrawPixelsTexState immDrawPixelsTexSetup(int builtin)
*
* Be also aware that this function unbinds the shader when
* it's finished.
- * */
+ */
void immDrawPixelsTexScaled_clipping(IMMDrawPixelsTexState *state,
float x,
float y,
diff --git a/source/blender/editors/sculpt_paint/paint_image_proj.c b/source/blender/editors/sculpt_paint/paint_image_proj.c
index 6e6386b24aa..27726b8370e 100644
--- a/source/blender/editors/sculpt_paint/paint_image_proj.c
+++ b/source/blender/editors/sculpt_paint/paint_image_proj.c
@@ -2415,9 +2415,10 @@ static bool IsectPT2Df_limit(
(area_tri_v2(v1, v2, v3))) < limit;
}
-/* Clip the face by a bucket and set the uv-space bucket_bounds_uv
+/**
+ * Clip the face by a bucket and set the uv-space bucket_bounds_uv
* so we have the clipped UV's to do pixel intersection tests with
- * */
+ */
static int float_z_sort_flip(const void *p1, const void *p2)
{
return (((float *)p1)[2] < ((float *)p2)[2] ? 1 : -1);
diff --git a/source/blender/editors/space_node/node_select.c b/source/blender/editors/space_node/node_select.c
index 5060ac0db8a..a41f99afb4c 100644
--- a/source/blender/editors/space_node/node_select.c
+++ b/source/blender/editors/space_node/node_select.c
@@ -62,14 +62,15 @@
#include "node_intern.h" /* own include */
-/* Function to detect if there is a visible view3d that uses workbench in texture mode.
+/**
+ * Function to detect if there is a visible view3d that uses workbench in texture mode.
* This function is for fixing T76970 for Blender 2.83. The actual fix should add a mechanism in
* the depsgraph that can be used by the draw engines to check if they need to be redrawn.
*
* We don't want to add these risky changes this close before releasing 2.83 without good testing
* hence this workaround. There are still cases were too many updates happen. For example when you
* have both a Cycles and workbench with textures viewport.
- * */
+ */
static bool has_workbench_in_texture_color(const wmWindowManager *wm,
const Scene *scene,
const Object *ob)
diff --git a/source/blender/editors/space_outliner/outliner_draw.c b/source/blender/editors/space_outliner/outliner_draw.c
index 8104c1e0d58..d6658e59d8e 100644
--- a/source/blender/editors/space_outliner/outliner_draw.c
+++ b/source/blender/editors/space_outliner/outliner_draw.c
@@ -314,7 +314,7 @@ static void outliner_object_set_flag_recursive_fn(bContext *C,
/**
* Object properties.
- * */
+ */
static void outliner__object_set_flag_recursive_fn(bContext *C, void *poin, void *poin2)
{
Object *ob = poin;
@@ -324,7 +324,7 @@ static void outliner__object_set_flag_recursive_fn(bContext *C, void *poin, void
/**
* Base properties.
- * */
+ */
static void outliner__base_set_flag_recursive_fn(bContext *C, void *poin, void *poin2)
{
Base *base = poin;
diff --git a/source/blender/editors/space_outliner/outliner_select.c b/source/blender/editors/space_outliner/outliner_select.c
index f8812ff5970..6125f40c022 100644
--- a/source/blender/editors/space_outliner/outliner_select.c
+++ b/source/blender/editors/space_outliner/outliner_select.c
@@ -1547,7 +1547,7 @@ static bool outliner_is_co_within_active_mode_column(bContext *C,
* Action to run when clicking in the outliner,
*
* May expend/collapse branches or activate items.
- * */
+ */
static int outliner_item_do_activate_from_cursor(bContext *C,
const int mval[2],
const bool extend,
diff --git a/source/blender/editors/space_view3d/view3d_select.c b/source/blender/editors/space_view3d/view3d_select.c
index 35ec4de5077..9ee6e44f825 100644
--- a/source/blender/editors/space_view3d/view3d_select.c
+++ b/source/blender/editors/space_view3d/view3d_select.c
@@ -2494,8 +2494,7 @@ static int view3d_select_exec(bContext *C, wmOperator *op)
}
/* Pass-through allows tweaks
- * FINISHED to signal one operator worked
- * */
+ * FINISHED to signal one operator worked. */
if (retval) {
WM_event_add_notifier(C, NC_SCENE | ND_OB_SELECT, scene);
return OPERATOR_PASS_THROUGH | OPERATOR_FINISHED;
diff --git a/source/blender/editors/transform/transform_convert_mesh.c b/source/blender/editors/transform/transform_convert_mesh.c
index c6ea0d80035..ce74c5f5a36 100644
--- a/source/blender/editors/transform/transform_convert_mesh.c
+++ b/source/blender/editors/transform/transform_convert_mesh.c
@@ -1466,7 +1466,7 @@ static void mesh_customdatacorrect_apply_vert(struct TransCustomDataLayer *tcld,
*
* Interpolate from every other loop (not ideal)
* However values will only be taken from loops which overlap other mdisps.
- * */
+ */
const bool update_loop_mdisps = is_moved && do_loop_mdisps && (tcld->cd_loop_mdisp_offset != -1);
if (update_loop_mdisps) {
float(*faces_center)[3] = BLI_array_alloca(faces_center, l_num);