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authorRichard Antalik <richardantalik@gmail.com>2021-05-12 21:25:16 +0300
committerRichard Antalik <richardantalik@gmail.com>2021-05-12 21:25:16 +0300
commitfa472d46fc260517032dcb3c9e626bf3dd51b3d2 (patch)
tree36099c570a443f572cba899adab71273175b005c /source/blender/editors
parent1a94ae9e4757bfb326a855eeede10196d8f1ffc5 (diff)
parent5368859a669d8cd606a6ae6948f9c927ff8faf4d (diff)
Merge branch 'blender-v2.93-release'
Diffstat (limited to 'source/blender/editors')
-rw-r--r--source/blender/editors/space_sequencer/sequencer_draw.c10
-rw-r--r--source/blender/editors/transform/transform_convert.c63
2 files changed, 52 insertions, 21 deletions
diff --git a/source/blender/editors/space_sequencer/sequencer_draw.c b/source/blender/editors/space_sequencer/sequencer_draw.c
index 370a1942d20..b55c8035fa3 100644
--- a/source/blender/editors/space_sequencer/sequencer_draw.c
+++ b/source/blender/editors/space_sequencer/sequencer_draw.c
@@ -885,10 +885,12 @@ static void draw_seq_background(Scene *scene,
immUniformColor4ubv(col);
if (seq->startstill) {
- immRectf(pos, seq->startdisp, y1, (float)(seq->start), y2);
+ const float content_start = min_ff(seq->enddisp, seq->start);
+ immRectf(pos, seq->startdisp, y1, content_start, y2);
}
if (seq->endstill) {
- immRectf(pos, (float)(seq->start + seq->len), y1, seq->enddisp, y2);
+ const float content_end = max_ff(seq->startdisp, seq->start + seq->len);
+ immRectf(pos, content_end, y1, seq->enddisp, y2);
}
}
@@ -1105,6 +1107,10 @@ static void draw_seq_strip(const bContext *C,
x2 = (seq->endstill) ? (seq->start + seq->len) : seq->enddisp;
y2 = seq->machine + SEQ_STRIP_OFSTOP;
+ /* Limit body to strip bounds. Meta strip can end up with content outside of strip range. */
+ x1 = min_ff(x1, seq->enddisp);
+ x2 = max_ff(x2, seq->startdisp);
+
float text_margin_y;
bool y_threshold;
if ((sseq->flag & SEQ_SHOW_STRIP_NAME) || (sseq->flag & SEQ_SHOW_STRIP_SOURCE) ||
diff --git a/source/blender/editors/transform/transform_convert.c b/source/blender/editors/transform/transform_convert.c
index 98db27c83f7..b4175faacf4 100644
--- a/source/blender/editors/transform/transform_convert.c
+++ b/source/blender/editors/transform/transform_convert.c
@@ -37,6 +37,7 @@
#include "BKE_context.h"
#include "BKE_fcurve.h"
#include "BKE_global.h"
+#include "BKE_image.h"
#include "BKE_layer.h"
#include "BKE_lib_id.h"
#include "BKE_main.h"
@@ -505,9 +506,27 @@ bool clipUVTransform(TransInfo *t, float vec[2], const bool resize)
bool clipx = true, clipy = true;
float min[2], max[2];
- min[0] = min[1] = 0.0f;
- max[0] = t->aspect[0];
- max[1] = t->aspect[1];
+ /* Check if the current image in UV editor is a tiled image or not. */
+ const SpaceImage *sima = t->area->spacedata.first;
+ const Image *image = sima->image;
+ const bool is_tiled_image = image && (image->source == IMA_SRC_TILED);
+ /* Stores the coordinates of the closest UDIM tile.
+ * Also acts as an offset to the tile from the origin of UV space. */
+ float base_offset[2] = {0.0f, 0.0f};
+
+ /* If tiled image then constrain to correct/closest UDIM tile, else 0-1 UV space. */
+ if (is_tiled_image) {
+ int nearest_tile_index = BKE_image_find_nearest_tile(image, t->center_global);
+ if (nearest_tile_index != -1) {
+ nearest_tile_index -= 1001;
+ /* Getting coordinates of nearest tile from the tile index. */
+ base_offset[0] = nearest_tile_index % 10;
+ base_offset[1] = nearest_tile_index / 10;
+ }
+ }
+
+ min[0] = min[1] = FLT_MAX;
+ max[0] = max[1] = FLT_MIN;
FOREACH_TRANS_DATA_CONTAINER (t, tc) {
@@ -520,42 +539,48 @@ bool clipUVTransform(TransInfo *t, float vec[2], const bool resize)
}
if (resize) {
- if (min[0] < 0.0f && t->center_global[0] > 0.0f && t->center_global[0] < t->aspect[0] * 0.5f) {
- vec[0] *= t->center_global[0] / (t->center_global[0] - min[0]);
+ if (min[0] < base_offset[0] && t->center_global[0] > base_offset[0] &&
+ t->center_global[0] < base_offset[0] + (t->aspect[0] * 0.5f)) {
+ vec[0] *= (t->center_global[0] - base_offset[0]) / (t->center_global[0] - min[0]);
}
- else if (max[0] > t->aspect[0] && t->center_global[0] < t->aspect[0]) {
- vec[0] *= (t->center_global[0] - t->aspect[0]) / (t->center_global[0] - max[0]);
+ else if (max[0] > (base_offset[0] + t->aspect[0]) &&
+ t->center_global[0] < (base_offset[0] + t->aspect[0])) {
+ vec[0] *= (t->center_global[0] - (base_offset[0] + t->aspect[0])) /
+ (t->center_global[0] - max[0]);
}
else {
clipx = 0;
}
- if (min[1] < 0.0f && t->center_global[1] > 0.0f && t->center_global[1] < t->aspect[1] * 0.5f) {
- vec[1] *= t->center_global[1] / (t->center_global[1] - min[1]);
+ if (min[1] < base_offset[1] && t->center_global[1] > base_offset[1] &&
+ t->center_global[1] < base_offset[1] + (t->aspect[1] * 0.5f)) {
+ vec[1] *= (t->center_global[1] - base_offset[1]) / (t->center_global[1] - min[1]);
}
- else if (max[1] > t->aspect[1] && t->center_global[1] < t->aspect[1]) {
- vec[1] *= (t->center_global[1] - t->aspect[1]) / (t->center_global[1] - max[1]);
+ else if (max[1] > (base_offset[1] + t->aspect[1]) &&
+ t->center_global[1] < (base_offset[1] + t->aspect[1])) {
+ vec[1] *= (t->center_global[1] - (base_offset[1] + t->aspect[1])) /
+ (t->center_global[1] - max[1]);
}
else {
clipy = 0;
}
}
else {
- if (min[0] < 0.0f) {
- vec[0] -= min[0];
+ if (min[0] < base_offset[0]) {
+ vec[0] += base_offset[0] - min[0];
}
- else if (max[0] > t->aspect[0]) {
- vec[0] -= max[0] - t->aspect[0];
+ else if (max[0] > base_offset[0] + t->aspect[0]) {
+ vec[0] -= max[0] - base_offset[0] - t->aspect[0];
}
else {
clipx = 0;
}
- if (min[1] < 0.0f) {
- vec[1] -= min[1];
+ if (min[1] < base_offset[1]) {
+ vec[1] += base_offset[1] - min[1];
}
- else if (max[1] > t->aspect[1]) {
- vec[1] -= max[1] - t->aspect[1];
+ else if (max[1] > base_offset[1] + t->aspect[1]) {
+ vec[1] -= max[1] - base_offset[1] - t->aspect[1];
}
else {
clipy = 0;