diff options
author | Sergey Sharybin <sergey.vfx@gmail.com> | 2018-01-15 13:38:56 +0300 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2018-01-15 13:43:59 +0300 |
commit | 4d8b78b0a9b760bba2f715a7421b3fdd5e076ccf (patch) | |
tree | 899cc855ceb757d4013656fcb450a1529065ad48 /source/blender/editors | |
parent | 6cb06501c3283a4d443151ddb93ec5a097cd9078 (diff) |
Sculpting: Sdd an option to hide mask in viewport
Brushes themselves are still affected by the mask, but the viewport is not
showing the mask. This way it's easier to see details while sculpting.
Studio request by Julien Kaspar
Diffstat (limited to 'source/blender/editors')
-rw-r--r-- | source/blender/editors/sculpt_paint/paint_ops.c | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/source/blender/editors/sculpt_paint/paint_ops.c b/source/blender/editors/sculpt_paint/paint_ops.c index 73cb31bb1bd..004d2757a71 100644 --- a/source/blender/editors/sculpt_paint/paint_ops.c +++ b/source/blender/editors/sculpt_paint/paint_ops.c @@ -1277,6 +1277,10 @@ void ED_keymap_paint(wmKeyConfig *keyconf) WM_keymap_add_item(keymap, "PAINT_OT_mask_lasso_gesture", LEFTMOUSE, KM_PRESS, KM_CTRL | KM_SHIFT, 0); + /* Toggle mask visibility */ + kmi = WM_keymap_add_item(keymap, "WM_OT_context_toggle", MKEY, KM_PRESS, KM_CTRL, 0); + RNA_string_set(kmi->ptr, "data_path", "scene.tool_settings.sculpt.show_mask"); + /* Toggle dynamic topology */ WM_keymap_add_item(keymap, "SCULPT_OT_dynamic_topology_toggle", DKEY, KM_PRESS, KM_CTRL, 0); |