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authorSergey Sharybin <sergey.vfx@gmail.com>2013-12-26 15:24:42 +0400
committerSergey Sharybin <sergey.vfx@gmail.com>2013-12-26 15:24:42 +0400
commit709041ed0b7e1848068c9d53543ed114229a9f5b (patch)
treeedf2cd930e6bcfd9bbc9ab7fd21490effb069e09 /source/blender/editors
parent7025a1bd7830c3bb58ea7f6a3dba8089869591eb (diff)
Threaded object update and EvaluationContext
Summary: Made objects update happening from multiple threads. It is a task-based scheduling system which uses current dependency graph for spawning new tasks. This means threading happens on object level, but the system is flexible enough for higher granularity. Technical details: - Uses task scheduler which was recently committed to trunk (that one which Brecht ported from Cycles). - Added two utility functions to dependency graph: * DAG_threaded_update_begin, which is called to initialize threaded objects update. It will also schedule root DAG node to the queue, hence starting evaluation process. Initialization will calculate how much parents are to be evaluation before current DAG node can be scheduled. This value is used by task threads for faster detecting which nodes might be scheduled. * DAG_threaded_update_handle_node_updated which is called from task thread function when node was fully handled. This function decreases num_pending_parents of node children and schedules children with zero valency. As it might have become clear, task thread receives DAG nodes and decides which callback to call for it. Currently only BKE_object_handle_update is called for object nodes. In the future it'll call node->callback() from Ali's new DAG. - This required adding some workarounds to the render pipeline. Mainly to stop using get_object_dm() from modifiers' apply callback. Such a call was only a workaround for dependency graph glitch when rendering scene with, say, boolean modifiers before displaying this scene. Such change moves workaround from one place to another, so overall hackentropy remains the same. - Added paradigm of EvaluaitonContext. Currently it's more like just a more reliable replacement for G.is_rendering which fails in some circumstances. Future idea of this context is to also store all the local data needed for objects evaluation such as local time, Copy-on-Write data and so. There're two types of EvaluationContext: * Context used for viewport updated and owned by Main. In the future this context might be easily moved to Window or Screen to allo per-window/per-screen local time. * Context used by render engines to evaluate objects for render purposes. Render engine is an owner of this context. This context is passed to all object update routines. Reviewers: brecht, campbellbarton Reviewed By: brecht CC: lukastoenne Differential Revision: https://developer.blender.org/D94
Diffstat (limited to 'source/blender/editors')
-rw-r--r--source/blender/editors/mesh/editmesh_extrude.c4
-rw-r--r--source/blender/editors/mesh/editmesh_utils.c5
-rw-r--r--source/blender/editors/object/object_add.c4
-rw-r--r--source/blender/editors/object/object_modifier.c2
-rw-r--r--source/blender/editors/render/render_opengl.c9
-rw-r--r--source/blender/editors/screen/screen_edit.c18
-rw-r--r--source/blender/editors/sound/sound_ops.c4
-rw-r--r--source/blender/editors/space_image/image_ops.c2
-rw-r--r--source/blender/editors/space_sequencer/sequencer_draw.c4
-rw-r--r--source/blender/editors/space_view3d/drawobject.c5
-rw-r--r--source/blender/editors/space_view3d/view3d_draw.c5
-rw-r--r--source/blender/editors/space_view3d/view3d_view.c4
-rw-r--r--source/blender/editors/transform/transform_conversions.c6
-rw-r--r--source/blender/editors/transform/transform_snap.c11
14 files changed, 56 insertions, 27 deletions
diff --git a/source/blender/editors/mesh/editmesh_extrude.c b/source/blender/editors/mesh/editmesh_extrude.c
index ef300fa9db6..5da33663897 100644
--- a/source/blender/editors/mesh/editmesh_extrude.c
+++ b/source/blender/editors/mesh/editmesh_extrude.c
@@ -35,6 +35,8 @@
#include "BLI_math.h"
#include "BKE_context.h"
+#include "BKE_global.h"
+#include "BKE_main.h"
#include "BKE_object.h"
#include "BKE_report.h"
#include "BKE_editmesh.h"
@@ -374,7 +376,7 @@ static int edbm_extrude_mesh(Scene *scene, Object *obedit, BMEditMesh *em, wmOpe
* automatically building this data if invalid. Or something.
*/
// DAG_object_flush_update(scene, obedit, OB_RECALC_DATA);
- BKE_object_handle_update(scene, obedit);
+ BKE_object_handle_update(G.main->eval_ctx, scene, obedit);
/* individual faces? */
if (nr == 2) {
diff --git a/source/blender/editors/mesh/editmesh_utils.c b/source/blender/editors/mesh/editmesh_utils.c
index 4982ce3571c..8475512cdaa 100644
--- a/source/blender/editors/mesh/editmesh_utils.c
+++ b/source/blender/editors/mesh/editmesh_utils.c
@@ -39,8 +39,10 @@
#include "BKE_DerivedMesh.h"
#include "BKE_context.h"
+#include "BKE_global.h"
#include "BKE_depsgraph.h"
#include "BKE_key.h"
+#include "BKE_main.h"
#include "BKE_mesh.h"
#include "BKE_mesh_mapping.h"
#include "BKE_report.h"
@@ -48,6 +50,7 @@
#include "BKE_editmesh_bvh.h"
#include "BKE_object.h" /* XXX. only for EDBM_mesh_ensure_valid_dm_hack() which will be removed */
+#include "BKE_scene.h" /* XXX, only for eval_ctx used in EDBM_mesh_ensure_valid_dm_hack */
#include "WM_api.h"
#include "WM_types.h"
@@ -111,7 +114,7 @@ void EDBM_mesh_ensure_valid_dm_hack(Scene *scene, BMEditMesh *em)
(em->ob->recalc & OB_RECALC_DATA))
{
em->ob->recalc |= OB_RECALC_DATA; /* since we may not have done selection flushing */
- BKE_object_handle_update(scene, em->ob);
+ BKE_object_handle_update(G.main->eval_ctx, scene, em->ob);
}
}
diff --git a/source/blender/editors/object/object_add.c b/source/blender/editors/object/object_add.c
index c67d389e5d0..669d762029a 100644
--- a/source/blender/editors/object/object_add.c
+++ b/source/blender/editors/object/object_add.c
@@ -1234,7 +1234,7 @@ static void make_object_duplilist_real(bContext *C, Scene *scene, Base *base,
if (!(base->object->transflag & OB_DUPLI))
return;
- lb = object_duplilist(scene, base->object, FALSE);
+ lb = object_duplilist(bmain->eval_ctx, scene, base->object);
if (use_hierarchy || use_base_parent) {
dupli_gh = BLI_ghash_ptr_new("make_object_duplilist_real dupli_gh");
@@ -1670,7 +1670,7 @@ static int convert_exec(bContext *C, wmOperator *op)
}
if (!baseob->curve_cache || !baseob->curve_cache->disp.first) {
- BKE_displist_make_mball(scene, baseob);
+ BKE_displist_make_mball(bmain->eval_ctx, scene, baseob);
}
if (!(baseob->flag & OB_DONE)) {
diff --git a/source/blender/editors/object/object_modifier.c b/source/blender/editors/object/object_modifier.c
index c06164203b6..d3b376fe1be 100644
--- a/source/blender/editors/object/object_modifier.c
+++ b/source/blender/editors/object/object_modifier.c
@@ -1907,7 +1907,7 @@ static int meshdeform_bind_exec(bContext *C, wmOperator *op)
BKE_lattice_modifiers_calc(scene, ob);
}
else if (ob->type == OB_MBALL) {
- BKE_displist_make_mball(scene, ob);
+ BKE_displist_make_mball(CTX_data_main(C)->eval_ctx, scene, ob);
}
else if (ELEM3(ob->type, OB_CURVE, OB_SURF, OB_FONT)) {
BKE_displist_make_curveTypes(scene, ob, 0);
diff --git a/source/blender/editors/render/render_opengl.c b/source/blender/editors/render/render_opengl.c
index a95e36d6480..a1d09963eb7 100644
--- a/source/blender/editors/render/render_opengl.c
+++ b/source/blender/editors/render/render_opengl.c
@@ -149,7 +149,8 @@ static void screen_opengl_render_apply(OGLRender *oglrender)
SeqRenderData context;
int chanshown = oglrender->sseq ? oglrender->sseq->chanshown : 0;
- context = BKE_sequencer_new_render_data(oglrender->bmain, scene, oglrender->sizex, oglrender->sizey, 100.0f);
+ context = BKE_sequencer_new_render_data(oglrender->bmain->eval_ctx, oglrender->bmain,
+ scene, oglrender->sizex, oglrender->sizey, 100.0f);
ibuf = BKE_sequencer_give_ibuf(context, CFRA, chanshown);
@@ -458,7 +459,7 @@ static void screen_opengl_render_end(bContext *C, OGLRender *oglrender)
if (oglrender->timer) { /* exec will not have a timer */
scene->r.cfra = oglrender->cfrao;
- BKE_scene_update_for_newframe(bmain, scene, screen_opengl_layers(oglrender));
+ BKE_scene_update_for_newframe(bmain->eval_ctx, bmain, scene, screen_opengl_layers(oglrender));
WM_event_remove_timer(oglrender->wm, oglrender->win, oglrender->timer);
}
@@ -531,7 +532,7 @@ static bool screen_opengl_render_anim_step(bContext *C, wmOperator *op)
if (lay & 0xFF000000)
lay &= 0xFF000000;
- BKE_scene_update_for_newframe(bmain, scene, lay);
+ BKE_scene_update_for_newframe(bmain->eval_ctx, bmain, scene, lay);
CFRA++;
}
@@ -549,7 +550,7 @@ static bool screen_opengl_render_anim_step(bContext *C, wmOperator *op)
WM_cursor_time(oglrender->win, scene->r.cfra);
- BKE_scene_update_for_newframe(bmain, scene, screen_opengl_layers(oglrender));
+ BKE_scene_update_for_newframe(bmain->eval_ctx, bmain, scene, screen_opengl_layers(oglrender));
if (view_context) {
if (oglrender->rv3d->persp == RV3D_CAMOB && oglrender->v3d->camera && oglrender->v3d->scenelock) {
diff --git a/source/blender/editors/screen/screen_edit.c b/source/blender/editors/screen/screen_edit.c
index e00f98c59e8..abf049ffc83 100644
--- a/source/blender/editors/screen/screen_edit.c
+++ b/source/blender/editors/screen/screen_edit.c
@@ -1505,6 +1505,7 @@ void ED_screen_set(bContext *C, bScreen *sc)
if (oldscreen != sc) {
wmTimer *wt = oldscreen->animtimer;
ScrArea *sa;
+ Scene *oldscene = oldscreen->scene;
/* remove handlers referencing areas in old screen */
for (sa = oldscreen->areabase.first; sa; sa = sa->next) {
@@ -1531,6 +1532,21 @@ void ED_screen_set(bContext *C, bScreen *sc)
/* makes button hilites work */
WM_event_add_mousemove(C);
+
+ /* Needed to make sure all the derivedMeshes are
+ * up-to-date before viewport starts acquiring this.
+ *
+ * This is needed in cases when, for example, boolean
+ * modifier uses operant from invisible layer.
+ * Without this trick boolean wouldn't apply correct.
+ *
+ * Quite the same happens when setting screen's scene,
+ * so perhaps this is in fact correct thing to do.
+ */
+ if (oldscene != sc->scene) {
+ BKE_scene_set_background(bmain, sc->scene);
+ DAG_on_visible_update(bmain, FALSE);
+ }
}
}
@@ -2016,7 +2032,7 @@ void ED_update_for_newframe(Main *bmain, Scene *scene, int UNUSED(mute))
layers |= BKE_screen_visible_layers(window->screen, scene);
/* this function applies the changes too */
- BKE_scene_update_for_newframe(bmain, scene, layers); /* BKE_scene.h */
+ BKE_scene_update_for_newframe(bmain->eval_ctx, bmain, scene, layers);
//if ( (CFRA>1) && (!mute) && (scene->r.audio.flag & AUDIO_SCRUB))
// audiostream_scrub( CFRA );
diff --git a/source/blender/editors/sound/sound_ops.c b/source/blender/editors/sound/sound_ops.c
index 81b0992c878..50a90d4428c 100644
--- a/source/blender/editors/sound/sound_ops.c
+++ b/source/blender/editors/sound/sound_ops.c
@@ -287,11 +287,11 @@ static int sound_bake_animation_exec(bContext *C, wmOperator *UNUSED(op))
for (cfra = (scene->r.sfra > 0) ? (scene->r.sfra - 1) : 0; cfra <= scene->r.efra + 1; cfra++) {
scene->r.cfra = cfra;
- BKE_scene_update_for_newframe(bmain, scene, scene->lay);
+ BKE_scene_update_for_newframe(bmain->eval_ctx, bmain, scene, scene->lay);
}
scene->r.cfra = oldfra;
- BKE_scene_update_for_newframe(bmain, scene, scene->lay);
+ BKE_scene_update_for_newframe(bmain->eval_ctx, bmain, scene, scene->lay);
return OPERATOR_FINISHED;
}
diff --git a/source/blender/editors/space_image/image_ops.c b/source/blender/editors/space_image/image_ops.c
index 7120a699f02..ea06e26fb5a 100644
--- a/source/blender/editors/space_image/image_ops.c
+++ b/source/blender/editors/space_image/image_ops.c
@@ -900,7 +900,7 @@ void IMAGE_OT_view_zoom_ratio(wmOperatorType *ot)
/* api callbacks */
ot->exec = image_view_zoom_ratio_exec;
ot->poll = space_image_main_area_poll;
-
+
/* properties */
RNA_def_float(ot->srna, "ratio", 0.0f, -FLT_MAX, FLT_MAX,
"Ratio", "Zoom ratio, 1.0 is 1:1, higher is zoomed in, lower is zoomed out", -FLT_MAX, FLT_MAX);
diff --git a/source/blender/editors/space_sequencer/sequencer_draw.c b/source/blender/editors/space_sequencer/sequencer_draw.c
index 267b070fd42..c6aec21f946 100644
--- a/source/blender/editors/space_sequencer/sequencer_draw.c
+++ b/source/blender/editors/space_sequencer/sequencer_draw.c
@@ -48,8 +48,8 @@
#include "BKE_context.h"
#include "BKE_global.h"
+#include "BKE_main.h"
#include "BKE_sequencer.h"
-
#include "BKE_sound.h"
#include "IMB_colormanagement.h"
@@ -838,7 +838,7 @@ ImBuf *sequencer_ibuf_get(struct Main *bmain, Scene *scene, SpaceSeq *sseq, int
rectx = (render_size * (float)scene->r.xsch) / 100.0f + 0.5f;
recty = (render_size * (float)scene->r.ysch) / 100.0f + 0.5f;
- context = BKE_sequencer_new_render_data(bmain, scene, rectx, recty, proxy_size);
+ context = BKE_sequencer_new_render_data(bmain->eval_ctx, bmain, scene, rectx, recty, proxy_size);
/* sequencer could start rendering, in this case we need to be sure it wouldn't be canceled
* by Esc pressed somewhere in the past
diff --git a/source/blender/editors/space_view3d/drawobject.c b/source/blender/editors/space_view3d/drawobject.c
index f825f7ecf9f..9eb3fb320be 100644
--- a/source/blender/editors/space_view3d/drawobject.c
+++ b/source/blender/editors/space_view3d/drawobject.c
@@ -59,6 +59,7 @@
#include "BKE_image.h"
#include "BKE_key.h"
#include "BKE_lattice.h"
+#include "BKE_main.h"
#include "BKE_mesh.h"
#include "BKE_material.h"
#include "BKE_mball.h"
@@ -4056,7 +4057,7 @@ static bool drawDispList_nobackface(Scene *scene, View3D *v3d, RegionView3D *rv3
if (BKE_mball_is_basis(ob)) {
lb = ob->curve_cache ? &ob->curve_cache->disp : NULL;
if (ELEM(NULL, lb, lb->first)) {
- BKE_displist_make_mball(scene, ob);
+ BKE_displist_make_mball(G.main->eval_ctx, scene, ob);
lb = &ob->curve_cache->disp;
}
if (lb->first == NULL) {
@@ -6268,7 +6269,7 @@ static void draw_bounding_volume(Scene *scene, Object *ob, char type)
if (BKE_mball_is_basis(ob)) {
bb = ob->bb;
if (bb == NULL) {
- BKE_displist_make_mball(scene, ob);
+ BKE_displist_make_mball(G.main->eval_ctx, scene, ob);
bb = ob->bb;
}
}
diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c
index 701fb26a562..f0a943d593e 100644
--- a/source/blender/editors/space_view3d/view3d_draw.c
+++ b/source/blender/editors/space_view3d/view3d_draw.c
@@ -55,6 +55,7 @@
#include "BKE_customdata.h"
#include "BKE_image.h"
#include "BKE_key.h"
+#include "BKE_main.h"
#include "BKE_object.h"
#include "BKE_global.h"
#include "BKE_paint.h"
@@ -1968,7 +1969,7 @@ static void draw_dupli_objects_color(Scene *scene, ARegion *ar, View3D *v3d, Bas
if (base->object->restrictflag & OB_RESTRICT_VIEW) return;
tbase.flag = OB_FROMDUPLI | base->flag;
- lb = object_duplilist(scene, base->object, false);
+ lb = object_duplilist(G.main->eval_ctx, scene, base->object);
// BLI_sortlist(lb, dupli_ob_sort); /* might be nice to have if we have a dupli list with mixed objects. */
dob = dupli_step(lb->first);
@@ -2402,7 +2403,7 @@ static void gpu_update_lamps_shadows(Scene *scene, View3D *v3d)
if (ob->transflag & OB_DUPLI) {
DupliObject *dob;
- ListBase *lb = object_duplilist(scene, ob, false);
+ ListBase *lb = object_duplilist(G.main->eval_ctx, scene, ob);
for (dob = lb->first; dob; dob = dob->next)
if (dob->ob->type == OB_LAMP)
diff --git a/source/blender/editors/space_view3d/view3d_view.c b/source/blender/editors/space_view3d/view3d_view.c
index d81ab0319e6..dcbcb127f5c 100644
--- a/source/blender/editors/space_view3d/view3d_view.c
+++ b/source/blender/editors/space_view3d/view3d_view.c
@@ -984,7 +984,7 @@ short view3d_opengl_select(ViewContext *vc, unsigned int *buffer, unsigned int b
Base tbase;
tbase.flag = OB_FROMDUPLI;
- lb = object_duplilist(scene, base->object, false);
+ lb = object_duplilist(G.main->eval_ctx, scene, base->object);
for (dob = lb->first; dob; dob = dob->next) {
tbase.object = dob->ob;
@@ -1543,7 +1543,7 @@ static int game_engine_exec(bContext *C, wmOperator *op)
//XXX restore_all_scene_cfra(scene_cfra_store);
BKE_scene_set_background(CTX_data_main(C), startscene);
- //XXX BKE_scene_update_for_newframe(bmain, scene, scene->lay);
+ //XXX BKE_scene_update_for_newframe(bmain->eval_ctx, bmain, scene, scene->lay);
BLI_callback_exec(bmain, &startscene->id, BLI_CB_EVT_GAME_POST);
diff --git a/source/blender/editors/transform/transform_conversions.c b/source/blender/editors/transform/transform_conversions.c
index c06ccccf88d..4bd4db9849b 100644
--- a/source/blender/editors/transform/transform_conversions.c
+++ b/source/blender/editors/transform/transform_conversions.c
@@ -4906,8 +4906,10 @@ static void set_trans_object_base_flags(TransInfo *t)
/* handle pending update events, otherwise they got copied below */
for (base = scene->base.first; base; base = base->next) {
- if (base->object->recalc)
- BKE_object_handle_update(t->scene, base->object);
+ if (base->object->recalc) {
+ /* TODO(sergey): Ideally, it's not needed. */
+ BKE_object_handle_update(G.main->eval_ctx, t->scene, base->object);
+ }
}
for (base = scene->base.first; base; base = base->next) {
diff --git a/source/blender/editors/transform/transform_snap.c b/source/blender/editors/transform/transform_snap.c
index b614ee207c6..5b90cc93083 100644
--- a/source/blender/editors/transform/transform_snap.c
+++ b/source/blender/editors/transform/transform_snap.c
@@ -55,10 +55,12 @@
#include "BIF_gl.h"
#include "BKE_DerivedMesh.h"
+#include "BKE_global.h"
#include "BKE_object.h"
#include "BKE_anim.h" /* for duplis */
#include "BKE_context.h"
#include "BKE_editmesh.h"
+#include "BKE_main.h"
#include "BKE_mesh.h"
#include "BKE_tracking.h"
@@ -321,8 +323,9 @@ void applyProject(TransInfo *t)
mul_m4_v3(ob->obmat, iloc);
}
else if (t->flag & T_OBJECT) {
+ /* TODO(sergey): Ideally force update is not needed here. */
td->ob->recalc |= OB_RECALC_OB | OB_RECALC_DATA | OB_RECALC_TIME;
- BKE_object_handle_update(t->scene, td->ob);
+ BKE_object_handle_update(G.main->eval_ctx, t->scene, td->ob);
copy_v3_v3(iloc, td->ob->obmat[3]);
}
@@ -393,7 +396,7 @@ void applyGridAbsolute(TransInfo *t)
}
else if (t->flag & T_OBJECT) {
td->ob->recalc |= OB_RECALC_OB | OB_RECALC_DATA | OB_RECALC_TIME;
- BKE_object_handle_update(t->scene, td->ob);
+ BKE_object_handle_update(G.main->eval_ctx, t->scene, td->ob);
copy_v3_v3(iloc, td->ob->obmat[3]);
}
@@ -1872,7 +1875,7 @@ static bool snapObjectsRay(Scene *scene, short snap_mode, Base *base_act, View3D
if (ob->transflag & OB_DUPLI) {
DupliObject *dupli_ob;
- ListBase *lb = object_duplilist(scene, ob, FALSE);
+ ListBase *lb = object_duplilist(G.main->eval_ctx, scene, ob);
for (dupli_ob = lb->first; dupli_ob; dupli_ob = dupli_ob->next) {
retval |= snapObject(scene, snap_mode, ar, dupli_ob->ob, dupli_ob->mat, false,
@@ -2124,7 +2127,7 @@ static bool peelObjects(Scene *scene, View3D *v3d, ARegion *ar, Object *obedit,
if (ob->transflag & OB_DUPLI) {
DupliObject *dupli_ob;
- ListBase *lb = object_duplilist(scene, ob, FALSE);
+ ListBase *lb = object_duplilist(G.main->eval_ctx, scene, ob);
for (dupli_ob = lb->first; dupli_ob; dupli_ob = dupli_ob->next) {
Object *dob = dupli_ob->ob;