diff options
author | Jeroen Bakker <j.bakker@atmind.nl> | 2018-05-30 15:40:57 +0300 |
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committer | Jeroen Bakker <j.bakker@atmind.nl> | 2018-05-30 15:42:07 +0300 |
commit | acaf46db0ea7103aaa3f46092b3582611d37ca0f (patch) | |
tree | bfd0adacdbbb6852c49cbf9b3ac73503e62bb638 /source/blender/editors | |
parent | 29f9a197088e0e1ea56cae675803f61165d790c1 (diff) |
Workbench: Specular Highlights
Added specular highlights for:
- Solid studio shading
- Texture studio shading
Diffstat (limited to 'source/blender/editors')
-rw-r--r-- | source/blender/editors/space_view3d/space_view3d.c | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/editors/space_view3d/space_view3d.c b/source/blender/editors/space_view3d/space_view3d.c index b50eac7e2ed..eec9e310e4c 100644 --- a/source/blender/editors/space_view3d/space_view3d.c +++ b/source/blender/editors/space_view3d/space_view3d.c @@ -323,6 +323,7 @@ static SpaceLink *view3d_new(const ScrArea *UNUSED(sa), const Scene *scene) v3d->gridlines = 16; v3d->gridsubdiv = 10; v3d->drawtype = OB_SOLID; + v3d->shading.flag = V3D_SHADING_SPECULAR_HIGHLIGHTS; v3d->shading.light = V3D_LIGHTING_STUDIO; v3d->shading.shadow_intensity = 0.5; copy_v3_fl(v3d->shading.single_color, 0.8f); |