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authorSergey Sharybin <sergey.vfx@gmail.com>2018-05-31 17:44:34 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2018-05-31 19:07:55 +0300
commitdf22cd9ce160457bda1a976da4dd6e7079f36865 (patch)
tree72b4884827f26bf5be9fff0b8ec906e65cfa6763 /source/blender/editors
parent3352dd3a3f4c3deadd6d66068f983a639896446a (diff)
Depsgraph: Fixes to prevent object duplicate to jump
This includes: - Skip OB_RECALC_TIME tag from object duplicate operator not sure why it is needed: even if original object was animated, duplicating it will copy evaluated values. - Don't tag whole ID for update when updating it after relations rebuilt. Use the same trickery to detect whether animation is to be re-evaluated or not as is done for update flag=0. - Don't tag datablocks which are expanded for update of copy-on-write. - Avoid flush along relation from copy-on-write operation in action. This will not invalidate any pointers in the copied datablock since we don't reference anything in the action.
Diffstat (limited to 'source/blender/editors')
-rw-r--r--source/blender/editors/object/object_add.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/object/object_add.c b/source/blender/editors/object/object_add.c
index 958b656d323..d9ba12d1183 100644
--- a/source/blender/editors/object/object_add.c
+++ b/source/blender/editors/object/object_add.c
@@ -2071,7 +2071,7 @@ static Base *object_add_duplicate_internal(Main *bmain, Scene *scene, ViewLayer
}
else {
obn = ID_NEW_SET(ob, BKE_object_copy(bmain, ob));
- DEG_id_tag_update(&obn->id, OB_RECALC_OB | OB_RECALC_DATA | OB_RECALC_TIME);
+ DEG_id_tag_update(&obn->id, OB_RECALC_OB | OB_RECALC_DATA);
base = BKE_view_layer_base_find(view_layer, ob);
if ((base != NULL) && (base->flag & BASE_VISIBLED)) {