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authorDalai Felinto <dfelinto@gmail.com>2017-05-26 12:23:10 +0300
committerDalai Felinto <dfelinto@gmail.com>2017-05-26 12:23:10 +0300
commit3b24ece297afc8ee648f91dbbe890d8aaee7e3bc (patch)
tree55346c6d8d17dbd8e4c31c30410a4c4a0ca95214 /source/blender/editors
parentbdbf4471a6c4ba2d444eea5e7f0e6984b3aaafc2 (diff)
Depsgraph: Rename DAG > DEG functions from depsgraph_query.cc
Diffstat (limited to 'source/blender/editors')
-rw-r--r--source/blender/editors/space_view3d/view3d_draw.c2
-rw-r--r--source/blender/editors/space_view3d/view3d_edit.c2
-rw-r--r--source/blender/editors/uvedit/uvedit_draw.c2
3 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c
index 13a06cbde8c..c664f66858e 100644
--- a/source/blender/editors/space_view3d/view3d_draw.c
+++ b/source/blender/editors/space_view3d/view3d_draw.c
@@ -695,7 +695,7 @@ void ED_view3d_draw_depth(
struct Depsgraph *graph,
ARegion *ar, View3D *v3d, bool alphaoverride)
{
- Scene *scene = DAG_get_scene(graph);
+ Scene *scene = DEG_get_scene(graph);
RegionView3D *rv3d = ar->regiondata;
short zbuf = v3d->zbuf;
diff --git a/source/blender/editors/space_view3d/view3d_edit.c b/source/blender/editors/space_view3d/view3d_edit.c
index 156905cf681..adbdc1a6908 100644
--- a/source/blender/editors/space_view3d/view3d_edit.c
+++ b/source/blender/editors/space_view3d/view3d_edit.c
@@ -4937,7 +4937,7 @@ void ED_view3d_autodist_init(
break;
case 1:
{
- Scene *scene = DAG_get_scene(graph);
+ Scene *scene = DEG_get_scene(graph);
ED_view3d_draw_depth_gpencil(scene, ar, v3d);
break;
}
diff --git a/source/blender/editors/uvedit/uvedit_draw.c b/source/blender/editors/uvedit/uvedit_draw.c
index 2a8b4928b46..8ef287b7f4d 100644
--- a/source/blender/editors/uvedit/uvedit_draw.c
+++ b/source/blender/editors/uvedit/uvedit_draw.c
@@ -655,7 +655,7 @@ static void draw_uvs(SpaceImage *sima, Scene *scene, SceneLayer *sl, Object *obe
/* 1. draw shadow mesh */
if (sima->flag & SI_DRAWSHADOW) {
- Object *ob_cage = DAG_get_object(depsgraph, obedit);
+ Object *ob_cage = DEG_get_object(depsgraph, obedit);
/* XXX TODO: Need to check if shadow mesh is different than original mesh. */
bool is_cage_like_final_meshes = (ob_cage == obedit);