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author | Germano Cavalcante <germano.costa@ig.com.br> | 2016-10-01 22:50:34 +0300 |
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committer | Germano Cavalcante <germano.costa@ig.com.br> | 2016-10-01 22:50:34 +0300 |
commit | fd2bffd22e9e1eba456fe16df98c8ed7f3b3eaf3 (patch) | |
tree | e3d39b36b1368a91042e0f97f220a35424f792b0 /source/blender/editors | |
parent | 11e93c5f2bd58db3079cf62654eae47fd2546721 (diff) |
[Fix unreported bug] Snap align with normal was not working in derivade mesh
The `use_snapp_align_rotation` option was using only the first vertex
Diffstat (limited to 'source/blender/editors')
-rw-r--r-- | source/blender/editors/transform/transform_snap_object.c | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/editors/transform/transform_snap_object.c b/source/blender/editors/transform/transform_snap_object.c index 1d4872cca7a..02900d7022c 100644 --- a/source/blender/editors/transform/transform_snap_object.c +++ b/source/blender/editors/transform/transform_snap_object.c @@ -294,7 +294,7 @@ static void copy_vert_no(const BVHTreeFromMeshType *meshdata, const int index, f case SNAP_MESH: { BVHTreeFromMesh *data = meshdata->userdata; - const MVert *vert = data->vert; + const MVert *vert = data->vert + index; normal_short_to_float_v3(r_no, vert->no); break; } @@ -1302,6 +1302,7 @@ static bool snapDerivedMesh( } } } + /* SCE_SNAP_MODE_VERTEX or SCE_SNAP_MODE_EDGE */ else { const ARegion *ar = sctx->v3d_data.ar; |