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authorClément Foucault <foucault.clem@gmail.com>2020-07-17 17:41:02 +0300
committerClément Foucault <foucault.clem@gmail.com>2020-07-18 04:43:52 +0300
commitfaeaf5325554e37981424ded5add7bf2df484c55 (patch)
tree0f20626735d3a34a602de47c4b000603eab899b2 /source/blender/editors
parente2305690ebee82dbf528665f087d44d51482b897 (diff)
Cleanup: Sequencer: Use GPUTexture instead of opengl calls
Diffstat (limited to 'source/blender/editors')
-rw-r--r--source/blender/editors/space_sequencer/sequencer_draw.c59
1 files changed, 26 insertions, 33 deletions
diff --git a/source/blender/editors/space_sequencer/sequencer_draw.c b/source/blender/editors/space_sequencer/sequencer_draw.c
index 310204a4dae..995e980aba0 100644
--- a/source/blender/editors/space_sequencer/sequencer_draw.c
+++ b/source/blender/editors/space_sequencer/sequencer_draw.c
@@ -1450,8 +1450,11 @@ static void seq_prefetch_wm_notify(const bContext *C, Scene *scene)
}
}
-static void *sequencer_OCIO_transform_ibuf(
- const bContext *C, ImBuf *ibuf, bool *r_glsl_used, int *r_format, int *r_type)
+static void *sequencer_OCIO_transform_ibuf(const bContext *C,
+ ImBuf *ibuf,
+ bool *r_glsl_used,
+ eGPUTextureFormat *r_format,
+ eGPUDataFormat *r_data)
{
void *display_buffer;
void *cache_handle = NULL;
@@ -1460,30 +1463,32 @@ static void *sequencer_OCIO_transform_ibuf(
force_fallback |= (ED_draw_imbuf_method(ibuf) != IMAGE_DRAW_METHOD_GLSL);
force_fallback |= (ibuf->dither != 0.0f);
+ /* Default */
+ *r_format = GPU_RGBA8;
+ *r_data = GPU_DATA_UNSIGNED_BYTE;
+
/* Fallback to CPU based color space conversion. */
if (force_fallback) {
*r_glsl_used = false;
- *r_format = GL_RGBA;
- *r_type = GL_UNSIGNED_BYTE;
display_buffer = NULL;
}
else if (ibuf->rect_float) {
display_buffer = ibuf->rect_float;
+ *r_data = GPU_DATA_FLOAT;
if (ibuf->channels == 4) {
- *r_format = GL_RGBA;
+ *r_format = GPU_RGBA16F;
}
else if (ibuf->channels == 3) {
- *r_format = GL_RGB;
+ /* Alpha is implicitly 1. */
+ *r_format = GPU_RGB16F;
}
else {
BLI_assert(!"Incompatible number of channels for float buffer in sequencer");
- *r_format = GL_RGBA;
+ *r_format = GPU_RGBA16F;
display_buffer = NULL;
}
- *r_type = GL_FLOAT;
-
if (ibuf->float_colorspace) {
*r_glsl_used = IMB_colormanagement_setup_glsl_draw_from_space_ctx(
C, ibuf->float_colorspace, ibuf->dither, true);
@@ -1494,15 +1499,11 @@ static void *sequencer_OCIO_transform_ibuf(
}
else if (ibuf->rect) {
display_buffer = ibuf->rect;
- *r_format = GL_RGBA;
- *r_type = GL_UNSIGNED_BYTE;
*r_glsl_used = IMB_colormanagement_setup_glsl_draw_from_space_ctx(
C, ibuf->rect_colorspace, ibuf->dither, false);
}
else {
- *r_format = GL_RGBA;
- *r_type = GL_UNSIGNED_BYTE;
display_buffer = NULL;
}
@@ -1510,8 +1511,6 @@ static void *sequencer_OCIO_transform_ibuf(
* properly, in this case we fallback to CPU-based display transform. */
if ((ibuf->rect || ibuf->rect_float) && !*r_glsl_used) {
display_buffer = IMB_display_buffer_acquire_ctx(C, ibuf, &cache_handle);
- *r_format = GL_RGBA;
- *r_type = GL_UNSIGNED_BYTE;
}
if (cache_handle) {
IMB_display_buffer_release(cache_handle);
@@ -1602,9 +1601,9 @@ static void sequencer_draw_display_buffer(const bContext *C,
/* Format needs to be created prior to any immBindProgram call.
* Do it here because OCIO binds it's own shader. */
- int format, type;
+ eGPUTextureFormat format;
+ eGPUDataFormat data;
bool glsl_used = false;
- GLuint texid;
GPUVertFormat *imm_format = immVertexFormat();
uint pos = GPU_vertformat_attr_add(imm_format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
uint texCoord = GPU_vertformat_attr_add(
@@ -1618,11 +1617,11 @@ static void sequencer_draw_display_buffer(const bContext *C,
}
display_buffer = (uchar *)ibuf->rect;
- format = GL_RGBA;
- type = GL_UNSIGNED_BYTE;
+ format = GPU_RGBA8;
+ data = GPU_DATA_UNSIGNED_BYTE;
}
else {
- display_buffer = sequencer_OCIO_transform_ibuf(C, ibuf, &glsl_used, &format, &type);
+ display_buffer = sequencer_OCIO_transform_ibuf(C, ibuf, &glsl_used, &format, &data);
}
if (draw_backdrop) {
@@ -1632,18 +1631,11 @@ static void sequencer_draw_display_buffer(const bContext *C,
GPU_matrix_identity_projection_set();
}
- glGenTextures(1, (GLuint *)&texid);
- glActiveTexture(GL_TEXTURE0);
- glBindTexture(GL_TEXTURE_2D, texid);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ GPUTexture *texture = GPU_texture_create_nD(
+ ibuf->x, ibuf->y, 0, 2, display_buffer, format, data, 0, false, NULL);
+ GPU_texture_filter_mode(texture, false);
- if (type == GL_FLOAT) {
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA16F, ibuf->x, ibuf->y, 0, format, type, display_buffer);
- }
- else {
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, ibuf->x, ibuf->y, 0, format, type, display_buffer);
- }
+ GPU_texture_bind(texture, 0);
if (!glsl_used) {
immBindBuiltinProgram(GPU_SHADER_2D_IMAGE_COLOR);
@@ -1677,8 +1669,9 @@ static void sequencer_draw_display_buffer(const bContext *C,
immVertex2f(pos, preview.xmax, preview.ymin);
immEnd();
- glBindTexture(GL_TEXTURE_2D, 0);
- glDeleteTextures(1, &texid);
+
+ GPU_texture_unbind(texture);
+ GPU_texture_free(texture);
if (!glsl_used) {
immUnbindProgram();