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authorCampbell Barton <ideasman42@gmail.com>2012-05-05 04:58:22 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-05-05 04:58:22 +0400
commit084fedd03a006982b386873a70f649627bf200aa (patch)
treec1934f9da2b2f9f7987104c7426d1ba2b11f0bb2 /source/blender/editors
parent4c5502bfd690cad5c02aa6a0be0bd59400ef3407 (diff)
code cleanup: brush/camera naming
Diffstat (limited to 'source/blender/editors')
-rw-r--r--source/blender/editors/object/object_add.c2
-rw-r--r--source/blender/editors/object/object_relations.c2
-rw-r--r--source/blender/editors/physics/particle_edit.c4
-rw-r--r--source/blender/editors/sculpt_paint/paint_cursor.c38
-rw-r--r--source/blender/editors/sculpt_paint/paint_image.c64
-rw-r--r--source/blender/editors/sculpt_paint/paint_ops.c14
-rw-r--r--source/blender/editors/sculpt_paint/paint_stroke.c8
-rw-r--r--source/blender/editors/sculpt_paint/paint_utils.c2
-rw-r--r--source/blender/editors/sculpt_paint/paint_vertex.c20
-rw-r--r--source/blender/editors/sculpt_paint/sculpt.c32
-rw-r--r--source/blender/editors/sculpt_paint/sculpt_uv.c16
-rw-r--r--source/blender/editors/space_image/image_draw.c2
-rw-r--r--source/blender/editors/space_view3d/drawobject.c4
-rw-r--r--source/blender/editors/space_view3d/view3d_draw.c30
-rw-r--r--source/blender/editors/space_view3d/view3d_edit.c4
-rw-r--r--source/blender/editors/space_view3d/view3d_view.c12
16 files changed, 127 insertions, 127 deletions
diff --git a/source/blender/editors/object/object_add.c b/source/blender/editors/object/object_add.c
index 85735c1ac1c..d030e61952e 100644
--- a/source/blender/editors/object/object_add.c
+++ b/source/blender/editors/object/object_add.c
@@ -1783,7 +1783,7 @@ static Base *object_add_duplicate_internal(Main *bmain, Scene *scene, Base *base
if (dupflag != 0) {
ID_NEW_US2(obn->data)
else {
- obn->data = copy_camera(obn->data);
+ obn->data = BKE_camera_copy(obn->data);
didit = 1;
}
id->us--;
diff --git a/source/blender/editors/object/object_relations.c b/source/blender/editors/object/object_relations.c
index 35b3b0a0407..4678416e1c9 100644
--- a/source/blender/editors/object/object_relations.c
+++ b/source/blender/editors/object/object_relations.c
@@ -1486,7 +1486,7 @@ static void single_obdata_users(Main *bmain, Scene *scene, int flag)
}
break;
case OB_CAMERA:
- ob->data = copy_camera(ob->data);
+ ob->data = BKE_camera_copy(ob->data);
break;
case OB_MESH:
ob->data = copy_mesh(ob->data);
diff --git a/source/blender/editors/physics/particle_edit.c b/source/blender/editors/physics/particle_edit.c
index ba80fd83de7..7fb5352979d 100644
--- a/source/blender/editors/physics/particle_edit.c
+++ b/source/blender/editors/physics/particle_edit.c
@@ -2990,7 +2990,7 @@ static void brush_puff(PEData *data, int point_index)
}
-static void brush_weight(PEData *data, float UNUSED(mat[][4]), float UNUSED(imat[][4]), int point_index, int key_index, PTCacheEditKey *UNUSED(key))
+static void BKE_brush_weight_get(PEData *data, float UNUSED(mat[][4]), float UNUSED(imat[][4]), int point_index, int key_index, PTCacheEditKey *UNUSED(key))
{
/* roots have full weight allways */
if (key_index) {
@@ -3622,7 +3622,7 @@ static void brush_edit_apply(bContext *C, wmOperator *op, PointerRNA *itemptr)
data.weightfac = brush->strength; /* note that this will never be zero */
- foreach_mouse_hit_key(&data, brush_weight, selected);
+ foreach_mouse_hit_key(&data, BKE_brush_weight_get, selected);
}
break;
diff --git a/source/blender/editors/sculpt_paint/paint_cursor.c b/source/blender/editors/sculpt_paint/paint_cursor.c
index 553a9a335d7..c681f8ddb75 100644
--- a/source/blender/editors/sculpt_paint/paint_cursor.c
+++ b/source/blender/editors/sculpt_paint/paint_cursor.c
@@ -69,7 +69,7 @@ typedef struct Snapshot {
float size[3];
float ofs[3];
float rot;
- int brush_size;
+ int BKE_brush_size_get;
int winx;
int winy;
int brush_map_mode;
@@ -87,8 +87,8 @@ static int same_snap(Snapshot *snap, Brush *brush, ViewContext *vc)
/* make brush smaller shouldn't cause a resample */
((mtex->brush_map_mode == MTEX_MAP_MODE_FIXED &&
- (brush_size(vc->scene, brush) <= snap->brush_size)) ||
- (brush_size(vc->scene, brush) == snap->brush_size)) &&
+ (BKE_brush_size_get(vc->scene, brush) <= snap->BKE_brush_size_get)) ||
+ (BKE_brush_size_get(vc->scene, brush) == snap->BKE_brush_size_get)) &&
(mtex->brush_map_mode == snap->brush_map_mode) &&
(vc->ar->winx == snap->winx) &&
@@ -110,7 +110,7 @@ static void make_snap(Snapshot *snap, Brush *brush, ViewContext *vc)
snap->rot = -1;
}
- snap->brush_size = brush_size(vc->scene, brush);
+ snap->BKE_brush_size_get = BKE_brush_size_get(vc->scene, brush);
snap->winx = vc->ar->winx;
snap->winy = vc->ar->winy;
}
@@ -155,7 +155,7 @@ static int load_tex(Sculpt *sd, Brush *br, ViewContext *vc)
make_snap(&snap, br, vc);
if (br->mtex.brush_map_mode == MTEX_MAP_MODE_FIXED) {
- int s = brush_size(vc->scene, br);
+ int s = BKE_brush_size_get(vc->scene, br);
int r = 1;
for (s >>= 1; s > 0; s >>= 1)
@@ -196,7 +196,7 @@ static int load_tex(Sculpt *sd, Brush *br, ViewContext *vc)
// largely duplicated from tex_strength
const float rotation = -br->mtex.rot;
- float radius = brush_size(vc->scene, br);
+ float radius = BKE_brush_size_get(vc->scene, br);
int index = j * size + i;
float x;
float avg;
@@ -240,7 +240,7 @@ static int load_tex(Sculpt *sd, Brush *br, ViewContext *vc)
avg += br->texture_sample_bias;
if (br->mtex.brush_map_mode == MTEX_MAP_MODE_FIXED)
- avg *= brush_curve_strength(br, len, 1); /* Falloff curve */
+ avg *= BKE_brush_curve_strength(br, len, 1); /* Falloff curve */
buffer[index] = 255 - (GLubyte)(255 * avg);
}
@@ -345,11 +345,11 @@ static int sculpt_get_brush_geometry(bContext *C, ViewContext *vc,
sculpt_stroke_get_location(C, location, window)) {
*pixel_radius =
project_brush_radius(vc,
- brush_unprojected_radius(scene, brush),
+ BKE_brush_unprojected_radius_get(scene, brush),
location);
if (*pixel_radius == 0)
- *pixel_radius = brush_size(scene, brush);
+ *pixel_radius = BKE_brush_size_get(scene, brush);
mul_m4_v3(vc->obact->obmat, location);
@@ -359,7 +359,7 @@ static int sculpt_get_brush_geometry(bContext *C, ViewContext *vc,
Sculpt *sd = CTX_data_tool_settings(C)->sculpt;
Brush *brush = paint_brush(&sd->paint);
- *pixel_radius = brush_size(scene, brush);
+ *pixel_radius = BKE_brush_size_get(scene, brush);
hit = 0;
}
@@ -414,7 +414,7 @@ static void paint_draw_alpha_overlay(Sculpt *sd, Brush *brush,
glTranslatef(-0.5f, -0.5f, 0);
/* scale based on tablet pressure */
- if (sd->draw_pressure && brush_use_size_pressure(vc->scene, brush)) {
+ if (sd->draw_pressure && BKE_brush_use_size_pressure(vc->scene, brush)) {
glTranslatef(0.5f, 0.5f, 0);
glScalef(1.0f / sd->pressure_value, 1.0f / sd->pressure_value, 1);
glTranslatef(-0.5f, -0.5f, 0);
@@ -429,7 +429,7 @@ static void paint_draw_alpha_overlay(Sculpt *sd, Brush *brush,
quad.ymax = aim[1] + sd->anchored_size - win->ymin;
}
else {
- const int radius = brush_size(vc->scene, brush);
+ const int radius = BKE_brush_size_get(vc->scene, brush);
quad.xmin = x - radius;
quad.ymin = y - radius;
quad.xmax = x + radius;
@@ -475,7 +475,7 @@ static void paint_cursor_on_hit(Sculpt *sd, Brush *brush, ViewContext *vc,
float unprojected_radius, projected_radius;
/* update the brush's cached 3D radius */
- if (!brush_use_locked_size(vc->scene, brush)) {
+ if (!BKE_brush_use_locked_size(vc->scene, brush)) {
/* get 2D brush radius */
if (sd->draw_anchored)
projected_radius = sd->anchored_size;
@@ -483,7 +483,7 @@ static void paint_cursor_on_hit(Sculpt *sd, Brush *brush, ViewContext *vc,
if (brush->flag & BRUSH_ANCHORED)
projected_radius = 8;
else
- projected_radius = brush_size(vc->scene, brush);
+ projected_radius = BKE_brush_size_get(vc->scene, brush);
}
/* convert brush radius from 2D to 3D */
@@ -491,11 +491,11 @@ static void paint_cursor_on_hit(Sculpt *sd, Brush *brush, ViewContext *vc,
projected_radius);
/* scale 3D brush radius by pressure */
- if (sd->draw_pressure && brush_use_size_pressure(vc->scene, brush))
+ if (sd->draw_pressure && BKE_brush_use_size_pressure(vc->scene, brush))
unprojected_radius *= sd->pressure_value;
/* set cached value in either Brush or UnifiedPaintSettings */
- brush_set_unprojected_radius(vc->scene, brush, unprojected_radius);
+ BKE_brush_unprojected_radius_set(vc->scene, brush, unprojected_radius);
}
}
@@ -514,7 +514,7 @@ static void paint_draw_cursor(bContext *C, int x, int y, void *UNUSED(unused))
translation[1] = y;
outline_alpha = 0.5;
outline_col = brush->add_col;
- final_radius = brush_size(scene, brush);
+ final_radius = BKE_brush_size_get(scene, brush);
/* check that brush drawing is enabled */
if (!(paint->flags & PAINT_SHOW_BRUSH))
@@ -557,8 +557,8 @@ static void paint_draw_cursor(bContext *C, int x, int y, void *UNUSED(unused))
/* draw overlay */
paint_draw_alpha_overlay(sd, brush, &vc, x, y);
- if (brush_use_locked_size(scene, brush))
- brush_set_size(scene, brush, pixel_radius);
+ if (BKE_brush_use_locked_size(scene, brush))
+ BKE_brush_size_set(scene, brush, pixel_radius);
/* check if brush is subtracting, use different color then */
/* TODO: no way currently to know state of pen flip or
diff --git a/source/blender/editors/sculpt_paint/paint_image.c b/source/blender/editors/sculpt_paint/paint_image.c
index dcf4efeff13..a025a84bea9 100644
--- a/source/blender/editors/sculpt_paint/paint_image.c
+++ b/source/blender/editors/sculpt_paint/paint_image.c
@@ -1457,7 +1457,7 @@ static float project_paint_uvpixel_mask(
// This only works when the opacity dosnt change while painting, stylus pressure messes with this
// so don't use it.
- // if (ps->is_airbrush==0) mask *= brush_alpha(ps->brush);
+ // if (ps->is_airbrush==0) mask *= BKE_brush_alpha_get(ps->brush);
return mask;
}
@@ -2953,7 +2953,7 @@ static void project_paint_begin(ProjPaintState *ps)
MemArena *arena; /* at the moment this is just ps->arena_mt[0], but use this to show were not multithreading */
- const int diameter = 2 * brush_size(ps->scene, ps->brush);
+ const int diameter = 2 * BKE_brush_size_get(ps->scene, ps->brush);
/* ---- end defines ---- */
@@ -3091,10 +3091,10 @@ static void project_paint_begin(ProjPaintState *ps)
invert_m4_m4(viewmat, viewinv);
/* window matrix, clipping and ortho */
- camera_params_init(&params);
- camera_params_from_object(&params, cam_ob);
- camera_params_compute_viewplane(&params, ps->winx, ps->winy, 1.0f, 1.0f);
- camera_params_compute_matrix(&params);
+ BKE_camera_params_init(&params);
+ BKE_camera_params_from_object(&params, cam_ob);
+ BKE_camera_params_compute_viewplane(&params, ps->winx, ps->winy, 1.0f, 1.0f);
+ BKE_camera_params_compute_matrix(&params);
copy_m4_m4(winmat, params.winmat);
ps->clipsta = params.clipsta;
@@ -3597,7 +3597,7 @@ static int project_bucket_iter_init(ProjPaintState *ps, const float mval_f[2])
{
if (ps->source == PROJ_SRC_VIEW) {
float min_brush[2], max_brush[2];
- const float radius = (float)brush_size(ps->scene, ps->brush);
+ const float radius = (float)BKE_brush_size_get(ps->scene, ps->brush);
/* so we don't have a bucket bounds that is way too small to paint into */
// if (radius < 1.0f) radius = 1.0f; // this doesn't work yet :/
@@ -3635,7 +3635,7 @@ static int project_bucket_iter_init(ProjPaintState *ps, const float mval_f[2])
static int project_bucket_iter_next(ProjPaintState *ps, int *bucket_index, rctf *bucket_bounds, const float mval[2])
{
- const int diameter = 2 * brush_size(ps->scene, ps->brush);
+ const int diameter = 2 * BKE_brush_size_get(ps->scene, ps->brush);
if (ps->thread_tot > 1)
BLI_lock_thread(LOCK_CUSTOM1);
@@ -3859,7 +3859,7 @@ static void *do_projectpaint_thread(void *ph_v)
float co[2];
float mask = 1.0f; /* airbrush wont use mask */
unsigned short mask_short;
- const float radius = (float)brush_size(ps->scene, ps->brush);
+ const float radius = (float)BKE_brush_size_get(ps->scene, ps->brush);
const float radius_squared = radius * radius; /* avoid a square root with every dist comparison */
short lock_alpha = ELEM(ps->brush->blend, IMB_BLEND_ERASE_ALPHA, IMB_BLEND_ADD_ALPHA) ? 0 : ps->brush->flag & BRUSH_LOCK_ALPHA;
@@ -3913,12 +3913,12 @@ static void *do_projectpaint_thread(void *ph_v)
if (dist_nosqrt <= radius_squared) {
dist = sqrtf(dist_nosqrt);
- falloff = brush_curve_strength_clamp(ps->brush, dist, radius);
+ falloff = BKE_brush_curve_strength_clamp(ps->brush, dist, radius);
if (falloff > 0.0f) {
if (ps->is_texbrush) {
/* note, for clone and smear, we only use the alpha, could be a special function */
- brush_sample_tex(ps->scene, ps->brush, projPixel->projCoSS, rgba, thread_index);
+ BKE_brush_sample_tex(ps->scene, ps->brush, projPixel->projCoSS, rgba, thread_index);
alpha = rgba[3];
}
else {
@@ -3927,7 +3927,7 @@ static void *do_projectpaint_thread(void *ph_v)
if (ps->is_airbrush) {
/* for an aurbrush there is no real mask, so just multiply the alpha by it */
- alpha *= falloff * brush_alpha(ps->scene, ps->brush);
+ alpha *= falloff * BKE_brush_alpha_get(ps->scene, ps->brush);
mask = ((float)projPixel->mask) / 65535.0f;
}
else {
@@ -3935,7 +3935,7 @@ static void *do_projectpaint_thread(void *ph_v)
falloff = 1.0f - falloff;
falloff = 1.0f - (falloff * falloff);
- mask_short = (unsigned short)(projPixel->mask * (brush_alpha(ps->scene, ps->brush) * falloff));
+ mask_short = (unsigned short)(projPixel->mask * (BKE_brush_alpha_get(ps->scene, ps->brush) * falloff));
if (mask_short > projPixel->mask_max) {
mask = ((float)mask_short) / 65535.0f;
projPixel->mask_max = mask_short;
@@ -4101,9 +4101,9 @@ static int project_paint_sub_stroke(ProjPaintState *ps, BrushPainter *painter, c
pos[1] = (float)(mval_i[1]);
// we may want to use this later
- // brush_painter_require_imbuf(painter, ((ibuf->rect_float)? 1: 0), 0, 0);
+ // BKE_brush_painter_require_imbuf(painter, ((ibuf->rect_float)? 1: 0), 0, 0);
- if (brush_painter_paint(painter, project_paint_op, pos, time, pressure, ps, 0)) {
+ if (BKE_brush_painter_paint(painter, project_paint_op, pos, time, pressure, ps, 0)) {
return 1;
}
else return 0;
@@ -4525,9 +4525,9 @@ static int imapaint_paint_sub_stroke(ImagePaintState *s, BrushPainter *painter,
pos[0] = uv[0] * ibuf->x;
pos[1] = uv[1] * ibuf->y;
- brush_painter_require_imbuf(painter, ((ibuf->rect_float) ? 1 : 0), 0, 0);
+ BKE_brush_painter_require_imbuf(painter, ((ibuf->rect_float) ? 1 : 0), 0, 0);
- if (brush_painter_paint(painter, imapaint_paint_op, pos, time, pressure, s, ibuf->profile == IB_PROFILE_LINEAR_RGB)) {
+ if (BKE_brush_painter_paint(painter, imapaint_paint_op, pos, time, pressure, s, ibuf->profile == IB_PROFILE_LINEAR_RGB)) {
if (update)
imapaint_image_update(s->sima, image, ibuf, texpaint);
return 1;
@@ -4580,7 +4580,7 @@ static int imapaint_paint_stroke(ViewContext *vc, ImagePaintState *s, BrushPaint
redraw |= imapaint_paint_sub_stroke(s, painter, s->image, texpaint,
fwuv, time, 1, pressure);
imapaint_clear_partial_redraw();
- brush_painter_break_stroke(painter);
+ BKE_brush_painter_break_stroke(painter);
}
/* set new canvas */
@@ -4854,7 +4854,7 @@ static int texture_paint_init(bContext *C, wmOperator *op)
if (pop->mode == PAINT_MODE_3D && (pop->s.tool == PAINT_TOOL_CLONE))
pop->s.tool = PAINT_TOOL_DRAW;
pop->s.blend = brush->blend;
- pop->orig_brush_size = brush_size(scene, brush);
+ pop->orig_brush_size = BKE_brush_size_get(scene, brush);
if (pop->mode != PAINT_MODE_2D) {
Object *ob = OBACT;
@@ -4920,8 +4920,8 @@ static int texture_paint_init(bContext *C, wmOperator *op)
return 0;
/* Don't allow brush size below 2 */
- if (brush_size(scene, brush) < 2)
- brush_set_size(scene, brush, 2);
+ if (BKE_brush_size_get(scene, brush) < 2)
+ BKE_brush_size_set(scene, brush, 2);
/* allocate and initialize spacial data structures */
project_paint_begin(&pop->ps);
@@ -4935,7 +4935,7 @@ static int texture_paint_init(bContext *C, wmOperator *op)
image_undo_restore, image_undo_free);
/* create painter */
- pop->painter = brush_painter_new(scene, pop->s.brush);
+ pop->painter = BKE_brush_painter_new(scene, pop->s.brush);
return 1;
}
@@ -5002,10 +5002,10 @@ static void paint_exit(bContext *C, wmOperator *op)
settings->imapaint.flag &= ~IMAGEPAINT_DRAWING;
imapaint_canvas_free(&pop->s);
- brush_painter_free(pop->painter);
+ BKE_brush_painter_free(pop->painter);
if (pop->mode == PAINT_MODE_3D_PROJECT) {
- brush_set_size(scene, pop->ps.brush, pop->orig_brush_size);
+ BKE_brush_size_set(scene, pop->ps.brush, pop->orig_brush_size);
paint_brush_exit_tex(pop->ps.brush);
project_paint_end(&pop->ps);
@@ -5079,13 +5079,13 @@ static void paint_apply_event(bContext *C, wmOperator *op, wmEvent *event)
/* special exception here for too high pressure values on first touch in
* windows for some tablets, then we just skip first touch .. */
- if (tablet && (pressure >= 0.99f) && ((pop->s.brush->flag & BRUSH_SPACING_PRESSURE) || brush_use_alpha_pressure(scene, pop->s.brush) || brush_use_size_pressure(scene, pop->s.brush)))
+ if (tablet && (pressure >= 0.99f) && ((pop->s.brush->flag & BRUSH_SPACING_PRESSURE) || BKE_brush_use_alpha_pressure(scene, pop->s.brush) || BKE_brush_use_size_pressure(scene, pop->s.brush)))
return;
/* This can be removed once fixed properly in
- * brush_painter_paint(BrushPainter *painter, BrushFunc func, float *pos, double time, float pressure, void *user)
+ * BKE_brush_painter_paint(BrushPainter *painter, BrushFunc func, float *pos, double time, float pressure, void *user)
* at zero pressure we should do nothing 1/2^12 is .0002 which is the sensitivity of the most sensitive pen tablet available */
- if (tablet && (pressure < .0002f) && ((pop->s.brush->flag & BRUSH_SPACING_PRESSURE) || brush_use_alpha_pressure(scene, pop->s.brush) || brush_use_size_pressure(scene, pop->s.brush)))
+ if (tablet && (pressure < .0002f) && ((pop->s.brush->flag & BRUSH_SPACING_PRESSURE) || BKE_brush_use_alpha_pressure(scene, pop->s.brush) || BKE_brush_use_size_pressure(scene, pop->s.brush)))
return;
}
@@ -5208,7 +5208,7 @@ static void brush_drawcursor(bContext *C, int x, int y, void *UNUSED(customdata)
if (paint && brush && paint->flags & PAINT_SHOW_BRUSH) {
ToolSettings *ts;
float zoomx, zoomy;
- const float size = (float)brush_size(scene, brush);
+ const float size = (float)BKE_brush_size_get(scene, brush);
short use_zoom;
float pixel_size;
float alpha = 0.5f;
@@ -5702,8 +5702,8 @@ static int texture_paint_camera_project_exec(bContext *C, wmOperator *op)
/* override */
ps.is_texbrush = 0;
ps.is_airbrush = 1;
- orig_brush_size = brush_size(scene, ps.brush);
- brush_set_size(scene, ps.brush, 32); /* cover the whole image */
+ orig_brush_size = BKE_brush_size_get(scene, ps.brush);
+ BKE_brush_size_set(scene, ps.brush, 32); /* cover the whole image */
ps.tool = PAINT_TOOL_DRAW; /* so pixels are initialized with minimal info */
@@ -5716,7 +5716,7 @@ static int texture_paint_camera_project_exec(bContext *C, wmOperator *op)
project_paint_begin(&ps);
if (ps.dm == NULL) {
- brush_set_size(scene, ps.brush, orig_brush_size);
+ BKE_brush_size_set(scene, ps.brush, orig_brush_size);
return OPERATOR_CANCELLED;
}
else {
@@ -5740,7 +5740,7 @@ static int texture_paint_camera_project_exec(bContext *C, wmOperator *op)
project_paint_end(&ps);
scene->toolsettings->imapaint.flag &= ~IMAGEPAINT_DRAWING;
- brush_set_size(scene, ps.brush, orig_brush_size);
+ BKE_brush_size_set(scene, ps.brush, orig_brush_size);
return OPERATOR_FINISHED;
}
diff --git a/source/blender/editors/sculpt_paint/paint_ops.c b/source/blender/editors/sculpt_paint/paint_ops.c
index e218cfe8fd2..2699e9f56f8 100644
--- a/source/blender/editors/sculpt_paint/paint_ops.c
+++ b/source/blender/editors/sculpt_paint/paint_ops.c
@@ -63,9 +63,9 @@ static int brush_add_exec(bContext *C, wmOperator *UNUSED(op))
struct Brush *br = paint_brush(paint);
if (br)
- br = copy_brush(br);
+ br = BKE_brush_copy(br);
else
- br = add_brush("Brush");
+ br = BKE_brush_add("Brush");
paint_brush_set(paint_get_active(CTX_data_scene(C)), br);
@@ -98,7 +98,7 @@ static int brush_scale_size_exec(bContext *C, wmOperator *op)
if (brush) {
// pixel radius
{
- const int old_size = brush_size(scene, brush);
+ const int old_size = BKE_brush_size_get(scene, brush);
int size = (int)(scalar * old_size);
if (old_size == size) {
@@ -111,17 +111,17 @@ static int brush_scale_size_exec(bContext *C, wmOperator *op)
}
CLAMP(size, 1, 2000); // XXX magic number
- brush_set_size(scene, brush, size);
+ BKE_brush_size_set(scene, brush, size);
}
// unprojected radius
{
- float unprojected_radius = scalar * brush_unprojected_radius(scene, brush);
+ float unprojected_radius = scalar * BKE_brush_unprojected_radius_get(scene, brush);
if (unprojected_radius < 0.001f) // XXX magic number
unprojected_radius = 0.001f;
- brush_set_unprojected_radius(scene, brush, unprojected_radius);
+ BKE_brush_unprojected_radius_set(scene, brush, unprojected_radius);
}
}
@@ -178,7 +178,7 @@ static int brush_reset_exec(bContext *C, wmOperator *UNUSED(op))
if (!ob) return OPERATOR_CANCELLED;
if (ob->mode & OB_MODE_SCULPT)
- brush_reset_sculpt(brush);
+ BKE_brush_sculpt_reset(brush);
/* TODO: other modes */
return OPERATOR_FINISHED;
diff --git a/source/blender/editors/sculpt_paint/paint_stroke.c b/source/blender/editors/sculpt_paint/paint_stroke.c
index 010278e8621..fe228839c47 100644
--- a/source/blender/editors/sculpt_paint/paint_stroke.c
+++ b/source/blender/editors/sculpt_paint/paint_stroke.c
@@ -146,10 +146,10 @@ static void paint_brush_stroke_add_step(bContext *C, wmOperator *op, wmEvent *ev
if (stroke->vc.obact->sculpt) {
float delta[2];
- brush_jitter_pos(scene, brush, mouse_in, mouse);
+ BKE_brush_jitter_pos(scene, brush, mouse_in, mouse);
/* XXX: meh, this is round about because
- * brush_jitter_pos isn't written in the best way to
+ * BKE_brush_jitter_pos isn't written in the best way to
* be reused here */
if (brush->flag & BRUSH_JITTER_PRESSURE) {
sub_v2_v2v2(delta, mouse, mouse_in);
@@ -231,11 +231,11 @@ static int paint_space_stroke(bContext *C, wmOperator *op, wmEvent *event, const
float pressure = 1.0f;
/* XXX mysterious :) what has 'use size' do with this here... if you don't check for it, pressure fails */
- if (brush_use_size_pressure(scene, stroke->brush))
+ if (BKE_brush_use_size_pressure(scene, stroke->brush))
pressure = event_tablet_data(event, NULL);
if (pressure > FLT_EPSILON) {
- scale = (brush_size(scene, stroke->brush) * pressure * stroke->brush->spacing / 50.0f) / length;
+ scale = (BKE_brush_size_get(scene, stroke->brush) * pressure * stroke->brush->spacing / 50.0f) / length;
if (scale > FLT_EPSILON) {
mul_v2_fl(vec, scale);
diff --git a/source/blender/editors/sculpt_paint/paint_utils.c b/source/blender/editors/sculpt_paint/paint_utils.c
index 89a46272a8f..fb5ddda7a3e 100644
--- a/source/blender/editors/sculpt_paint/paint_utils.c
+++ b/source/blender/editors/sculpt_paint/paint_utils.c
@@ -358,7 +358,7 @@ void paint_sample_color(Scene *scene, ARegion *ar, int x, int y) /* frontbuf
static int brush_curve_preset_exec(bContext *C, wmOperator *op)
{
Brush *br = paint_brush(paint_get_active(CTX_data_scene(C)));
- brush_curve_preset(br, RNA_enum_get(op->ptr, "shape"));
+ BKE_brush_curve_preset(br, RNA_enum_get(op->ptr, "shape"));
return OPERATOR_FINISHED;
}
diff --git a/source/blender/editors/sculpt_paint/paint_vertex.c b/source/blender/editors/sculpt_paint/paint_vertex.c
index 9c89eb7c573..37d5af553ab 100644
--- a/source/blender/editors/sculpt_paint/paint_vertex.c
+++ b/source/blender/editors/sculpt_paint/paint_vertex.c
@@ -859,7 +859,7 @@ static float calc_vp_strength_dl(VPaint *vp, ViewContext *vc, const float *vert_
}
else {
const float dist = sqrtf(dist_squared);
- return brush_curve_strength_clamp(brush, dist, brush_size_pressure);
+ return BKE_brush_curve_strength_clamp(brush, dist, brush_size_pressure);
}
}
@@ -1051,7 +1051,7 @@ static int weight_sample_invoke(bContext *C, wmOperator *op, wmEvent *event)
if (v_idx_best != -1) { /* should always be valid */
float vgroup_weight = defvert_find_weight(&me->dvert[v_idx_best], vgroup_active);
- brush_set_weight(scene, brush, vgroup_weight);
+ BKE_brush_weight_set(scene, brush, vgroup_weight);
change = TRUE;
}
}
@@ -1641,7 +1641,7 @@ typedef struct WeightPaintInfo {
char do_multipaint;
char do_auto_normalize;
- float brush_alpha_value; /* result of brush_alpha() */
+ float brush_alpha_value; /* result of BKE_brush_alpha_get() */
} WeightPaintInfo;
/* fresh start to make multi-paint and locking modular */
@@ -2244,9 +2244,9 @@ static void wpaint_stroke_update_step(bContext *C, struct PaintStroke *stroke, P
char *defbase_sel;
const float pressure = RNA_float_get(itemptr, "pressure");
- const float brush_size_pressure = brush_size(scene, brush) * (brush_use_size_pressure(scene, brush) ? pressure : 1.0f);
- const float brush_alpha_value = brush_alpha(scene, brush);
- const float brush_alpha_pressure = brush_alpha_value * (brush_use_alpha_pressure(scene, brush) ? pressure : 1.0f);
+ const float brush_size_pressure = BKE_brush_size_get(scene, brush) * (BKE_brush_use_size_pressure(scene, brush) ? pressure : 1.0f);
+ const float brush_alpha_value = BKE_brush_alpha_get(scene, brush);
+ const float brush_alpha_pressure = brush_alpha_value * (BKE_brush_use_alpha_pressure(scene, brush) ? pressure : 1.0f);
/* intentionally don't initialize as NULL, make sure we initialize all members below */
WeightPaintInfo wpi;
@@ -2342,7 +2342,7 @@ static void wpaint_stroke_update_step(bContext *C, struct PaintStroke *stroke, P
if (brush->vertexpaint_tool == PAINT_BLEND_BLUR)
paintweight = 0.0f;
else
- paintweight = brush_weight(scene, brush);
+ paintweight = BKE_brush_weight_get(scene, brush);
for (index = 0; index < totindex; index++) {
if (indexar[index] && indexar[index] <= me->totpoly) {
@@ -2510,7 +2510,7 @@ static int weight_paint_set_exec(bContext *C, wmOperator *UNUSED(op))
Object *obact = CTX_data_active_object(C);
ToolSettings *ts = CTX_data_tool_settings(C);
Brush *brush = paint_brush(&ts->wpaint->paint);
- float vgroup_weight = brush_weight(scene, brush);
+ float vgroup_weight = BKE_brush_weight_get(scene, brush);
wpaint_fill(scene->toolsettings->wpaint, obact, vgroup_weight);
ED_region_tag_redraw(CTX_wm_region(C)); /* XXX - should redraw all 3D views */
@@ -2870,8 +2870,8 @@ static void vpaint_stroke_update_step(bContext *C, struct PaintStroke *stroke, P
float mval[2];
const float pressure = RNA_float_get(itemptr, "pressure");
- const float brush_size_pressure = brush_size(scene, brush) * (brush_use_size_pressure(scene, brush) ? pressure : 1.0f);
- const float brush_alpha_pressure = brush_alpha(scene, brush) * (brush_use_alpha_pressure(scene, brush) ? pressure : 1.0f);
+ const float brush_size_pressure = BKE_brush_size_get(scene, brush) * (BKE_brush_use_size_pressure(scene, brush) ? pressure : 1.0f);
+ const float brush_alpha_pressure = BKE_brush_alpha_get(scene, brush) * (BKE_brush_use_alpha_pressure(scene, brush) ? pressure : 1.0f);
RNA_float_get_array(itemptr, "mouse", mval);
diff --git a/source/blender/editors/sculpt_paint/sculpt.c b/source/blender/editors/sculpt_paint/sculpt.c
index 32ed55854b6..fa560dc138c 100644
--- a/source/blender/editors/sculpt_paint/sculpt.c
+++ b/source/blender/editors/sculpt_paint/sculpt.c
@@ -505,7 +505,7 @@ static float overlapped_curve(Brush *br, float x)
xx = fabs(x0 + i * h);
if (xx < 1.0f)
- sum += brush_curve_strength(br, xx, 1);
+ sum += BKE_brush_curve_strength(br, xx, 1);
}
return sum;
@@ -618,10 +618,10 @@ static float brush_strength(Sculpt *sd, StrokeCache *cache, float feather)
Brush *brush = paint_brush(&sd->paint);
/* Primary strength input; square it to make lower values more sensitive */
- const float root_alpha = brush_alpha(scene, brush);
+ const float root_alpha = BKE_brush_alpha_get(scene, brush);
float alpha = root_alpha * root_alpha;
float dir = brush->flag & BRUSH_DIR_IN ? -1 : 1;
- float pressure = brush_use_alpha_pressure(scene, brush) ? cache->pressure : 1;
+ float pressure = BKE_brush_use_alpha_pressure(scene, brush) ? cache->pressure : 1;
float pen_flip = cache->pen_flip ? -1 : 1;
float invert = cache->invert ? -1 : 1;
float accum = integrate_overlap(brush);
@@ -752,7 +752,7 @@ static float tex_strength(SculptSession *ss, Brush *br, float point[3],
/* leave the coordinates relative to the screen */
/* use unadjusted size for tiled mode */
- radius = brush_size(ss->cache->vc->scene, br);
+ radius = BKE_brush_size_get(ss->cache->vc->scene, br);
x = point_2d[0];
y = point_2d[1];
@@ -792,7 +792,7 @@ static float tex_strength(SculptSession *ss, Brush *br, float point[3],
avg += br->texture_sample_bias;
/* Falloff curve */
- avg *= brush_curve_strength(br, len, ss->cache->radius);
+ avg *= BKE_brush_curve_strength(br, len, ss->cache->radius);
avg *= frontface(br, sculpt_normal, vno, fno);
@@ -1250,8 +1250,8 @@ static void do_crease_brush(Sculpt *sd, Object *ob, PBVHNode **nodes, int totnod
/* we divide out the squared alpha and multiply by the squared crease to give us the pinch strength */
- if (brush_alpha(scene, brush) > 0.0f)
- crease_correction = brush->crease_pinch_factor * brush->crease_pinch_factor / (brush_alpha(scene, brush) * brush_alpha(scene, brush));
+ if (BKE_brush_alpha_get(scene, brush) > 0.0f)
+ crease_correction = brush->crease_pinch_factor * brush->crease_pinch_factor / (BKE_brush_alpha_get(scene, brush) * BKE_brush_alpha_get(scene, brush));
else
crease_correction = brush->crease_pinch_factor * brush->crease_pinch_factor;
@@ -2720,7 +2720,7 @@ static void do_symmetrical_brush_actions(Sculpt *sd, Object *ob)
static void sculpt_update_tex(const Scene *scene, Sculpt *sd, SculptSession *ss)
{
Brush *brush = paint_brush(&sd->paint);
- const int radius = brush_size(scene, brush);
+ const int radius = BKE_brush_size_get(scene, brush);
if (ss->texcache) {
MEM_freeN(ss->texcache);
@@ -2730,7 +2730,7 @@ static void sculpt_update_tex(const Scene *scene, Sculpt *sd, SculptSession *ss)
/* Need to allocate a bigger buffer for bigger brush size */
ss->texcache_side = 2 * radius;
if (!ss->texcache || ss->texcache_side > ss->texcache_actual) {
- ss->texcache = brush_gen_texture_cache(brush, radius);
+ ss->texcache = BKE_brush_gen_texture_cache(brush, radius);
ss->texcache_actual = ss->texcache_side;
}
}
@@ -3130,19 +3130,19 @@ static void sculpt_update_cache_variants(bContext *C, Sculpt *sd, Object *ob,
sd->pressure_value = cache->pressure;
cache->previous_pixel_radius = cache->pixel_radius;
- cache->pixel_radius = brush_size(scene, brush);
+ cache->pixel_radius = BKE_brush_size_get(scene, brush);
if (cache->first_time) {
- if (!brush_use_locked_size(scene, brush)) {
- cache->initial_radius = paint_calc_object_space_radius(cache->vc, cache->true_location, brush_size(scene, brush));
- brush_set_unprojected_radius(scene, brush, cache->initial_radius);
+ if (!BKE_brush_use_locked_size(scene, brush)) {
+ cache->initial_radius = paint_calc_object_space_radius(cache->vc, cache->true_location, BKE_brush_size_get(scene, brush));
+ BKE_brush_unprojected_radius_set(scene, brush, cache->initial_radius);
}
else {
- cache->initial_radius = brush_unprojected_radius(scene, brush);
+ cache->initial_radius = BKE_brush_unprojected_radius_get(scene, brush);
}
}
- if (brush_use_size_pressure(scene, brush)) {
+ if (BKE_brush_use_size_pressure(scene, brush)) {
cache->pixel_radius *= cache->pressure;
cache->radius = cache->initial_radius * cache->pressure;
}
@@ -3374,7 +3374,7 @@ static void sculpt_restore_mesh(Sculpt *sd, SculptSession *ss)
/* Restore the mesh before continuing with anchored stroke */
if ((brush->flag & BRUSH_ANCHORED) ||
(brush->sculpt_tool == SCULPT_TOOL_GRAB &&
- brush_use_size_pressure(ss->cache->vc->scene, brush)) ||
+ BKE_brush_use_size_pressure(ss->cache->vc->scene, brush)) ||
(brush->flag & BRUSH_RESTORE_MESH))
{
paint_mesh_restore_co(sd, ss);
diff --git a/source/blender/editors/sculpt_paint/sculpt_uv.c b/source/blender/editors/sculpt_paint/sculpt_uv.c
index 707d5b2aa7c..95441600d77 100644
--- a/source/blender/editors/sculpt_paint/sculpt_uv.c
+++ b/source/blender/editors/sculpt_paint/sculpt_uv.c
@@ -205,7 +205,7 @@ void HC_relaxation_iteration_uv(BMEditMesh *em, UvSculptData *sculptdata, float
if ((dist = dot_v2v2(diff, diff)) <= radius) {
UvElement *element;
float strength;
- strength = alpha * brush_curve_strength(brush, sqrt(dist), radius_root);
+ strength = alpha * BKE_brush_curve_strength(brush, sqrt(dist), radius_root);
sculptdata->uv[i].uv[0] = (1.0f - strength) * sculptdata->uv[i].uv[0] + strength * (tmp_uvdata[i].p[0] - 0.5f * (tmp_uvdata[i].b[0] + tmp_uvdata[i].sum_b[0] / tmp_uvdata[i].ncounter));
sculptdata->uv[i].uv[1] = (1.0f - strength) * sculptdata->uv[i].uv[1] + strength * (tmp_uvdata[i].p[1] - 0.5f * (tmp_uvdata[i].b[1] + tmp_uvdata[i].sum_b[1] / tmp_uvdata[i].ncounter));
@@ -269,7 +269,7 @@ static void laplacian_relaxation_iteration_uv(BMEditMesh *em, UvSculptData *scul
if ((dist = dot_v2v2(diff, diff)) <= radius) {
UvElement *element;
float strength;
- strength = alpha * brush_curve_strength(brush, sqrt(dist), radius_root);
+ strength = alpha * BKE_brush_curve_strength(brush, sqrt(dist), radius_root);
sculptdata->uv[i].uv[0] = (1.0f - strength) * sculptdata->uv[i].uv[0] + strength * tmp_uvdata[i].p[0];
sculptdata->uv[i].uv[1] = (1.0f - strength) * sculptdata->uv[i].uv[1] + strength * tmp_uvdata[i].p[1];
@@ -311,14 +311,14 @@ static void uv_sculpt_stroke_apply(bContext *C, wmOperator *op, wmEvent *event,
ToolSettings *toolsettings = CTX_data_tool_settings(C);
tool = sculptdata->tool;
invert = sculptdata->invert ? -1 : 1;
- alpha = brush_alpha(scene, brush);
+ alpha = BKE_brush_alpha_get(scene, brush);
UI_view2d_region_to_view(&ar->v2d, event->mval[0], event->mval[1], &co[0], &co[1]);
sima = CTX_wm_space_image(C);
ED_space_image_size(sima, &width, &height);
ED_space_image_zoom(sima, ar, &zoomx, &zoomy);
- radius = brush_size(scene, brush) / (width * zoomx);
+ radius = BKE_brush_size_get(scene, brush) / (width * zoomx);
aspectRatio = width / (float)height;
/* We will compare squares to save some computation */
@@ -344,7 +344,7 @@ static void uv_sculpt_stroke_apply(bContext *C, wmOperator *op, wmEvent *event,
if ((dist = dot_v2v2(diff, diff)) <= radius) {
UvElement *element;
float strength;
- strength = alpha * brush_curve_strength(brush, sqrt(dist), radius_root);
+ strength = alpha * BKE_brush_curve_strength(brush, sqrt(dist), radius_root);
normalize_v2(diff);
sculptdata->uv[i].uv[0] -= strength * diff[0] * 0.001f;
@@ -679,9 +679,9 @@ static UvSculptData *uv_sculpt_stroke_init(bContext *C, wmOperator *op, wmEvent
float alpha, zoomx, zoomy;
Brush *brush = paint_brush(sculptdata->uvsculpt);
- alpha = brush_alpha(scene, brush);
+ alpha = BKE_brush_alpha_get(scene, brush);
- radius = brush_size(scene, brush);
+ radius = BKE_brush_size_get(scene, brush);
sima = CTX_wm_space_image(C);
ED_space_image_size(sima, &width, &height);
ED_space_image_zoom(sima, ar, &zoomx, &zoomy);
@@ -715,7 +715,7 @@ static UvSculptData *uv_sculpt_stroke_init(bContext *C, wmOperator *op, wmEvent
diff[1] /= aspectRatio;
if ((dist = dot_v2v2(diff, diff)) <= radius) {
float strength;
- strength = alpha * brush_curve_strength(brush, sqrt(dist), radius_root);
+ strength = alpha * BKE_brush_curve_strength(brush, sqrt(dist), radius_root);
data->initial_stroke->initialSelection[counter].uv = i;
data->initial_stroke->initialSelection[counter].strength = strength;
diff --git a/source/blender/editors/space_image/image_draw.c b/source/blender/editors/space_image/image_draw.c
index 793e5712c8c..aab628180c8 100644
--- a/source/blender/editors/space_image/image_draw.c
+++ b/source/blender/editors/space_image/image_draw.c
@@ -606,7 +606,7 @@ static void draw_image_view_tool(Scene *scene)
if (draw) {
getmouseco_areawin(mval);
- radius = brush_size(brush) * G.sima->zoom;
+ radius = BKE_brush_size_get(brush) * G.sima->zoom;
fdrawXORcirc(mval[0], mval[1], radius);
if (brush->innerradius != 1.0) {
diff --git a/source/blender/editors/space_view3d/drawobject.c b/source/blender/editors/space_view3d/drawobject.c
index c8754681e41..068a31a888f 100644
--- a/source/blender/editors/space_view3d/drawobject.c
+++ b/source/blender/editors/space_view3d/drawobject.c
@@ -1762,7 +1762,7 @@ static void drawcamera(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base
scale[1] = 1.0f / len_v3(ob->obmat[1]);
scale[2] = 1.0f / len_v3(ob->obmat[2]);
- camera_view_frame_ex(scene, cam, cam->drawsize, is_view, scale,
+ BKE_camera_view_frame_ex(scene, cam, cam->drawsize, is_view, scale,
asp, shift, &drawsize, vec);
glDisable(GL_LIGHTING);
@@ -1834,7 +1834,7 @@ static void drawcamera(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base
if (cam->flag & CAM_SHOWLIMITS) {
draw_limit_line(cam->clipsta, cam->clipend, 0x77FFFF);
/* qdn: was yafray only, now also enabled for Blender to be used with defocus composite node */
- draw_focus_cross(object_camera_dof_distance(ob), cam->drawsize);
+ draw_focus_cross(BKE_camera_object_dof_distance(ob), cam->drawsize);
}
wrld = scene->world;
diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c
index e1828bbef32..f48b45f9793 100644
--- a/source/blender/editors/space_view3d/view3d_draw.c
+++ b/source/blender/editors/space_view3d/view3d_draw.c
@@ -939,21 +939,21 @@ static void view3d_camera_border(Scene *scene, ARegion *ar, View3D *v3d, RegionV
rctf rect_view, rect_camera;
/* get viewport viewplane */
- camera_params_init(&params);
- camera_params_from_view3d(&params, v3d, rv3d);
+ BKE_camera_params_init(&params);
+ BKE_camera_params_from_view3d(&params, v3d, rv3d);
if (no_zoom)
params.zoom = 1.0f;
- camera_params_compute_viewplane(&params, ar->winx, ar->winy, 1.0f, 1.0f);
+ BKE_camera_params_compute_viewplane(&params, ar->winx, ar->winy, 1.0f, 1.0f);
rect_view = params.viewplane;
/* get camera viewplane */
- camera_params_init(&params);
- camera_params_from_object(&params, v3d->camera);
+ BKE_camera_params_init(&params);
+ BKE_camera_params_from_object(&params, v3d->camera);
if (no_shift) {
params.shiftx = 0.0f;
params.shifty = 0.0f;
}
- camera_params_compute_viewplane(&params, scene->r.xsch, scene->r.ysch, scene->r.xasp, scene->r.yasp);
+ BKE_camera_params_compute_viewplane(&params, scene->r.xsch, scene->r.ysch, scene->r.xasp, scene->r.yasp);
rect_camera = params.viewplane;
/* get camera border within viewport */
@@ -1226,7 +1226,7 @@ static void drawviewborder(Scene *scene, ARegion *ar, View3D *v3d)
* assume and square sensor and only use sensor_x */
float sizex = scene->r.xsch * scene->r.xasp;
float sizey = scene->r.ysch * scene->r.yasp;
- int sensor_fit = camera_sensor_fit(ca->sensor_fit, sizex, sizey);
+ int sensor_fit = BKE_camera_sensor_fit(ca->sensor_fit, sizex, sizey);
float sensor_x = ca->sensor_x;
float sensor_y = (ca->sensor_fit == CAMERA_SENSOR_FIT_AUTO) ? ca->sensor_x : ca->sensor_y;
@@ -2612,10 +2612,10 @@ ImBuf *ED_view3d_draw_offscreen_imbuf(Scene *scene, View3D *v3d, ARegion *ar,
if (rv3d->persp == RV3D_CAMOB && v3d->camera) {
CameraParams params;
- camera_params_init(&params);
- camera_params_from_object(&params, v3d->camera);
- camera_params_compute_viewplane(&params, sizex, sizey, scene->r.xasp, scene->r.yasp);
- camera_params_compute_matrix(&params);
+ BKE_camera_params_init(&params);
+ BKE_camera_params_from_object(&params, v3d->camera);
+ BKE_camera_params_compute_viewplane(&params, sizex, sizey, scene->r.xasp, scene->r.yasp);
+ BKE_camera_params_compute_matrix(&params);
ED_view3d_draw_offscreen(scene, v3d, ar, sizex, sizey, NULL, params.winmat, draw_background);
}
@@ -2673,10 +2673,10 @@ ImBuf *ED_view3d_draw_offscreen_imbuf_simple(Scene *scene, Object *camera, int w
{
CameraParams params;
- camera_params_init(&params);
- camera_params_from_object(&params, v3d.camera);
- camera_params_compute_viewplane(&params, width, height, scene->r.xasp, scene->r.yasp);
- camera_params_compute_matrix(&params);
+ BKE_camera_params_init(&params);
+ BKE_camera_params_from_object(&params, v3d.camera);
+ BKE_camera_params_compute_viewplane(&params, width, height, scene->r.xasp, scene->r.yasp);
+ BKE_camera_params_compute_matrix(&params);
copy_m4_m4(rv3d.winmat, params.winmat);
v3d.near = params.clipsta;
diff --git a/source/blender/editors/space_view3d/view3d_edit.c b/source/blender/editors/space_view3d/view3d_edit.c
index 39cda3efd93..ea4d28ce32f 100644
--- a/source/blender/editors/space_view3d/view3d_edit.c
+++ b/source/blender/editors/space_view3d/view3d_edit.c
@@ -3660,8 +3660,8 @@ void ED_view3d_from_object(Object *ob, float ofs[3], float quat[4], float *dist,
if (lens) {
CameraParams params;
- camera_params_init(&params);
- camera_params_from_object(&params, ob);
+ BKE_camera_params_init(&params);
+ BKE_camera_params_from_object(&params, ob);
*lens = params.lens;
}
}
diff --git a/source/blender/editors/space_view3d/view3d_view.c b/source/blender/editors/space_view3d/view3d_view.c
index 8a0cb4b597b..733c5c55bfc 100644
--- a/source/blender/editors/space_view3d/view3d_view.c
+++ b/source/blender/editors/space_view3d/view3d_view.c
@@ -412,7 +412,7 @@ static int view3d_camera_to_view_selected_exec(bContext *C, wmOperator *UNUSED(o
float r_co[3]; /* the new location to apply */
/* this function does all the important stuff */
- if (camera_view_frame_fit_to_scene(scene, v3d, camera_ob, r_co)) {
+ if (BKE_camera_view_frame_fit_to_scene(scene, v3d, camera_ob, r_co)) {
ObjectTfmProtectedChannels obtfm;
float obmat_new[4][4];
@@ -1000,8 +1000,8 @@ int ED_view3d_clip_range_get(View3D *v3d, RegionView3D *rv3d, float *clipsta, fl
{
CameraParams params;
- camera_params_init(&params);
- camera_params_from_view3d(&params, v3d, rv3d);
+ BKE_camera_params_init(&params);
+ BKE_camera_params_from_view3d(&params, v3d, rv3d);
if (clipsta) *clipsta = params.clipsta;
if (clipend) *clipend = params.clipend;
@@ -1015,9 +1015,9 @@ int ED_view3d_viewplane_get(View3D *v3d, RegionView3D *rv3d, int winx, int winy,
{
CameraParams params;
- camera_params_init(&params);
- camera_params_from_view3d(&params, v3d, rv3d);
- camera_params_compute_viewplane(&params, winx, winy, 1.0f, 1.0f);
+ BKE_camera_params_init(&params);
+ BKE_camera_params_from_view3d(&params, v3d, rv3d);
+ BKE_camera_params_compute_viewplane(&params, winx, winy, 1.0f, 1.0f);
if (viewplane) *viewplane = params.viewplane;
if (clipsta) *clipsta = params.clipsta;