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authorCampbell Barton <ideasman42@gmail.com>2019-05-16 06:38:33 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-05-16 06:50:00 +0300
commitc9c23a3e44c0648d37396bbb19236e881d33e2cc (patch)
tree12b7b7f2dc205d1ad373f78396841d5290abcf31 /source/blender/editors
parentf2144cf298aab7fd173025e490fa9e98b7661a88 (diff)
RNA: add 3D cursor matrix attribute
Avoids having to check rotation modes to get the orientation.
Diffstat (limited to 'source/blender/editors')
-rw-r--r--source/blender/editors/include/ED_view3d.h2
-rw-r--r--source/blender/editors/mesh/editmesh_add_gizmo.c3
-rw-r--r--source/blender/editors/space_view3d/view3d_utils.c15
-rw-r--r--source/blender/editors/transform/transform_gizmo_3d.c2
-rw-r--r--source/blender/editors/transform/transform_orientations.c2
5 files changed, 4 insertions, 20 deletions
diff --git a/source/blender/editors/include/ED_view3d.h b/source/blender/editors/include/ED_view3d.h
index 3503d38ad92..8974f3d6374 100644
--- a/source/blender/editors/include/ED_view3d.h
+++ b/source/blender/editors/include/ED_view3d.h
@@ -108,8 +108,6 @@ enum eV3DCursorOrient {
void ED_view3d_background_color_get(const struct Scene *scene,
const struct View3D *v3d,
float r_color[3]);
-void ED_view3d_cursor3d_calc_mat3(const struct Scene *scene, float mat[3][3]);
-void ED_view3d_cursor3d_calc_mat4(const struct Scene *scene, float mat[4][4]);
void ED_view3d_cursor3d_position(struct bContext *C,
const int mval[2],
const bool use_depth,
diff --git a/source/blender/editors/mesh/editmesh_add_gizmo.c b/source/blender/editors/mesh/editmesh_add_gizmo.c
index 839ee186016..f6729fb56e1 100644
--- a/source/blender/editors/mesh/editmesh_add_gizmo.c
+++ b/source/blender/editors/mesh/editmesh_add_gizmo.c
@@ -29,6 +29,7 @@
#include "BKE_context.h"
#include "BKE_editmesh.h"
+#include "BKE_scene.h"
#include "ED_gizmo_library.h"
#include "ED_gizmo_utils.h"
@@ -75,7 +76,7 @@ static void calc_initial_placement_point_from_view(bContext *C,
float cursor_matrix[4][4];
float orient_matrix[3][3];
- ED_view3d_cursor3d_calc_mat4(scene, cursor_matrix);
+ BKE_scene_cursor_to_mat4(&scene->cursor, cursor_matrix);
float dots[3] = {
dot_v3v3(rv3d->viewinv[2], cursor_matrix[0]),
diff --git a/source/blender/editors/space_view3d/view3d_utils.c b/source/blender/editors/space_view3d/view3d_utils.c
index 91313657f59..bb8c1a40a05 100644
--- a/source/blender/editors/space_view3d/view3d_utils.c
+++ b/source/blender/editors/space_view3d/view3d_utils.c
@@ -86,21 +86,6 @@ void ED_view3d_background_color_get(const Scene *scene, const View3D *v3d, float
UI_GetThemeColor3fv(TH_BACK, r_color);
}
-void ED_view3d_cursor3d_calc_mat3(const Scene *scene, float mat[3][3])
-{
- const View3DCursor *cursor = &scene->cursor;
- BKE_scene_cursor_rot_to_mat3(cursor, mat);
-}
-
-void ED_view3d_cursor3d_calc_mat4(const Scene *scene, float mat[4][4])
-{
- const View3DCursor *cursor = &scene->cursor;
- float mat3[3][3];
- BKE_scene_cursor_rot_to_mat3(cursor, mat3);
- copy_m4_m3(mat, mat3);
- copy_v3_v3(mat[3], cursor->location);
-}
-
Camera *ED_view3d_camera_data_get(View3D *v3d, RegionView3D *rv3d)
{
/* establish the camera object,
diff --git a/source/blender/editors/transform/transform_gizmo_3d.c b/source/blender/editors/transform/transform_gizmo_3d.c
index 35fda39e8dc..e43379dc358 100644
--- a/source/blender/editors/transform/transform_gizmo_3d.c
+++ b/source/blender/editors/transform/transform_gizmo_3d.c
@@ -703,7 +703,7 @@ void ED_transform_calc_orientation_from_type_ex(const bContext *C,
break;
}
case V3D_ORIENT_CURSOR: {
- ED_view3d_cursor3d_calc_mat3(scene, r_mat);
+ BKE_scene_cursor_rot_to_mat3(&scene->cursor, r_mat);
ok = true;
break;
}
diff --git a/source/blender/editors/transform/transform_orientations.c b/source/blender/editors/transform/transform_orientations.c
index e16579aba64..70bb2bf98a6 100644
--- a/source/blender/editors/transform/transform_orientations.c
+++ b/source/blender/editors/transform/transform_orientations.c
@@ -485,7 +485,7 @@ void initTransformOrientation(bContext *C, TransInfo *t)
break;
case V3D_ORIENT_CURSOR: {
BLI_strncpy(t->spacename, IFACE_("cursor"), sizeof(t->spacename));
- ED_view3d_cursor3d_calc_mat3(t->scene, t->spacemtx);
+ BKE_scene_cursor_rot_to_mat3(&t->scene->cursor, t->spacemtx);
break;
}
case V3D_ORIENT_CUSTOM_MATRIX: