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authorCampbell Barton <ideasman42@gmail.com>2016-06-10 00:39:12 +0300
committerCampbell Barton <ideasman42@gmail.com>2016-06-10 00:50:49 +0300
commit54343b821d6bea408aa84a087e6e4f64ba460019 (patch)
tree54fdd814b5bd4dd9438602cf28755fc5edef4050 /source/blender/editors
parentaf077706fb8dd0b8468955068f28b0b794f6430a (diff)
GPU: use basic-shader for line-stipple
Diffstat (limited to 'source/blender/editors')
-rw-r--r--source/blender/editors/interface/interface_draw.c9
-rw-r--r--source/blender/editors/mask/mask_draw.c18
-rw-r--r--source/blender/editors/sculpt_paint/paint_stroke.c12
-rw-r--r--source/blender/editors/space_clip/clip_draw.c52
-rw-r--r--source/blender/editors/space_view3d/drawmesh.c6
-rw-r--r--source/blender/editors/space_view3d/drawobject.c6
6 files changed, 62 insertions, 41 deletions
diff --git a/source/blender/editors/interface/interface_draw.c b/source/blender/editors/interface/interface_draw.c
index 3afea54bc0a..72a6a04feec 100644
--- a/source/blender/editors/interface/interface_draw.c
+++ b/source/blender/editors/interface/interface_draw.c
@@ -1537,10 +1537,12 @@ void ui_draw_but_TRACKPREVIEW(ARegion *ar, uiBut *but, uiWidgetColors *UNUSED(wc
BLI_rctf_size_x(&rect),
BLI_rctf_size_y(&rect));
+ GPU_basic_shader_bind_enable(GPU_SHADER_LINE);
+
for (int a = 0; a < 2; a++) {
if (a == 1) {
- glLineStipple(3, 0xaaaa);
- glEnable(GL_LINE_STIPPLE);
+ GPU_basic_shader_bind_enable(GPU_SHADER_STIPPLE);
+ GPU_basic_shader_line_stipple(3, 0xAAAA);
UI_ThemeColor(TH_SEL_MARKER);
}
else {
@@ -1554,9 +1556,10 @@ void ui_draw_but_TRACKPREVIEW(ARegion *ar, uiBut *but, uiWidgetColors *UNUSED(wc
glVertex2f(0.0f, 10.0f);
glEnd();
}
+
+ GPU_basic_shader_bind_disable(GPU_SHADER_LINE | GPU_SHADER_STIPPLE);
}
- glDisable(GL_LINE_STIPPLE);
glPopMatrix();
ok = true;
diff --git a/source/blender/editors/mask/mask_draw.c b/source/blender/editors/mask/mask_draw.c
index 9a8382b2136..2b4f94a37ef 100644
--- a/source/blender/editors/mask/mask_draw.c
+++ b/source/blender/editors/mask/mask_draw.c
@@ -51,6 +51,8 @@
#include "BIF_gl.h"
#include "BIF_glutil.h"
+#include "GPU_basic_shader.h"
+
#include "UI_resources.h"
#include "UI_view2d.h"
@@ -100,10 +102,10 @@ static void draw_spline_parents(MaskLayer *UNUSED(masklay), MaskSpline *spline)
if (!spline->tot_point)
return;
- glColor3ub(0, 0, 0);
- glEnable(GL_LINE_STIPPLE);
- glLineStipple(1, 0xAAAA);
+ GPU_basic_shader_bind_enable(GPU_SHADER_LINE | GPU_SHADER_STIPPLE);
+ GPU_basic_shader_line_stipple(1, 0xAAAA);
+ glColor3ub(0, 0, 0);
glBegin(GL_LINES);
for (i = 0; i < spline->tot_point; i++) {
@@ -121,7 +123,7 @@ static void draw_spline_parents(MaskLayer *UNUSED(masklay), MaskSpline *spline)
glEnd();
- glDisable(GL_LINE_STIPPLE);
+ GPU_basic_shader_bind_disable(GPU_SHADER_LINE | GPU_SHADER_STIPPLE);
}
#endif
@@ -455,7 +457,8 @@ static void mask_draw_curve_type(const bContext *C, MaskSpline *spline, float (*
case MASK_DT_DASH:
default:
- glEnable(GL_LINE_STIPPLE);
+ GPU_basic_shader_bind_enable(GPU_SHADER_LINE | GPU_SHADER_STIPPLE);
+ GPU_basic_shader_line_stipple(3, 0xAAAA);
#ifdef USE_XOR
glEnable(GL_COLOR_LOGIC_OP);
@@ -463,7 +466,6 @@ static void mask_draw_curve_type(const bContext *C, MaskSpline *spline, float (*
#endif
mask_color_active_tint(rgb_tmp, rgb_spline, is_active);
glColor4ubv(rgb_tmp);
- glLineStipple(3, 0xaaaa);
glEnableClientState(GL_VERTEX_ARRAY);
glVertexPointer(2, GL_FLOAT, 0, points);
glDrawArrays(draw_method, 0, tot_point);
@@ -473,10 +475,10 @@ static void mask_draw_curve_type(const bContext *C, MaskSpline *spline, float (*
#endif
mask_color_active_tint(rgb_tmp, rgb_black, is_active);
glColor4ubv(rgb_tmp);
- glLineStipple(3, 0x5555);
+ GPU_basic_shader_line_stipple(3, 0x5555);
glDrawArrays(draw_method, 0, tot_point);
- glDisable(GL_LINE_STIPPLE);
+ GPU_basic_shader_bind_disable(GPU_SHADER_LINE | GPU_SHADER_STIPPLE);
break;
diff --git a/source/blender/editors/sculpt_paint/paint_stroke.c b/source/blender/editors/sculpt_paint/paint_stroke.c
index 65857cccb15..67fbd000b64 100644
--- a/source/blender/editors/sculpt_paint/paint_stroke.c
+++ b/source/blender/editors/sculpt_paint/paint_stroke.c
@@ -58,6 +58,8 @@
#include "BIF_gl.h"
#include "BIF_glutil.h"
+#include "GPU_basic_shader.h"
+
#include "ED_screen.h"
#include "ED_view3d.h"
@@ -160,11 +162,11 @@ static void paint_draw_line_cursor(bContext *C, int x, int y, void *customdata)
glEnable(GL_LINE_SMOOTH);
glEnable(GL_BLEND);
- glEnable(GL_LINE_STIPPLE);
- glLineStipple(3, 0xAAAA);
+ GPU_basic_shader_bind_enable(GPU_SHADER_LINE | GPU_SHADER_STIPPLE);
+ GPU_basic_shader_line_stipple(3, 0xAAAA);
+ GPU_basic_shader_line_width(3.0);
glColor4ub(0, 0, 0, paint->paint_cursor_col[3]);
- glLineWidth(3.0);
if (stroke->constrain_line) {
sdrawline((int)stroke->last_mouse_position[0], (int)stroke->last_mouse_position[1],
stroke->constrained_pos[0], stroke->constrained_pos[1]);
@@ -175,7 +177,7 @@ static void paint_draw_line_cursor(bContext *C, int x, int y, void *customdata)
}
glColor4ub(255, 255, 255, paint->paint_cursor_col[3]);
- glLineWidth(1.0);
+ GPU_basic_shader_line_width(1.0);
if (stroke->constrain_line) {
sdrawline((int)stroke->last_mouse_position[0], (int)stroke->last_mouse_position[1],
stroke->constrained_pos[0], stroke->constrained_pos[1]);
@@ -185,7 +187,7 @@ static void paint_draw_line_cursor(bContext *C, int x, int y, void *customdata)
x, y);
}
- glDisable(GL_LINE_STIPPLE);
+ GPU_basic_shader_bind_disable(GPU_SHADER_LINE | GPU_SHADER_STIPPLE);
glDisable(GL_BLEND);
glDisable(GL_LINE_SMOOTH);
diff --git a/source/blender/editors/space_clip/clip_draw.c b/source/blender/editors/space_clip/clip_draw.c
index 1c5be3d1fb5..695d04d3850 100644
--- a/source/blender/editors/space_clip/clip_draw.c
+++ b/source/blender/editors/space_clip/clip_draw.c
@@ -336,8 +336,10 @@ static void draw_stabilization_border(SpaceClip *sc, ARegion *ar, int width, int
/* draw boundary border for frame if stabilization is enabled */
if (sc->flag & SC_SHOW_STABLE && clip->tracking.stabilization.flag & TRACKING_2D_STABILIZATION) {
glColor3f(0.0f, 0.0f, 0.0f);
- glLineStipple(3, 0xaaaa);
- glEnable(GL_LINE_STIPPLE);
+
+ GPU_basic_shader_bind_enable(GPU_SHADER_LINE | GPU_SHADER_STIPPLE);
+ GPU_basic_shader_line_stipple(3, 0xAAAA);
+
glEnable(GL_COLOR_LOGIC_OP);
glLogicOp(GL_NOR);
@@ -357,7 +359,7 @@ static void draw_stabilization_border(SpaceClip *sc, ARegion *ar, int width, int
glPopMatrix();
glDisable(GL_COLOR_LOGIC_OP);
- glDisable(GL_LINE_STIPPLE);
+ GPU_basic_shader_bind_disable(GPU_SHADER_LINE | GPU_SHADER_STIPPLE);
}
}
@@ -627,8 +629,8 @@ static void draw_marker_areas(SpaceClip *sc, MovieTrackingTrack *track, MovieTra
glEnd();
glColor3f(0.0f, 0.0f, 0.0f);
- glLineStipple(3, 0xaaaa);
- glEnable(GL_LINE_STIPPLE);
+ GPU_basic_shader_bind_enable(GPU_SHADER_LINE | GPU_SHADER_STIPPLE);
+ GPU_basic_shader_line_stipple(3, 0xAAAA);
glEnable(GL_COLOR_LOGIC_OP);
glLogicOp(GL_NOR);
@@ -638,7 +640,7 @@ static void draw_marker_areas(SpaceClip *sc, MovieTrackingTrack *track, MovieTra
glEnd();
glDisable(GL_COLOR_LOGIC_OP);
- glDisable(GL_LINE_STIPPLE);
+ GPU_basic_shader_bind_disable(GPU_SHADER_LINE | GPU_SHADER_STIPPLE);
}
}
@@ -647,8 +649,11 @@ static void draw_marker_areas(SpaceClip *sc, MovieTrackingTrack *track, MovieTra
glTranslate2fv(marker_pos);
if (tiny) {
- glLineStipple(3, 0xaaaa);
- glEnable(GL_LINE_STIPPLE);
+ GPU_basic_shader_bind_enable(GPU_SHADER_LINE | GPU_SHADER_STIPPLE);
+ GPU_basic_shader_line_stipple(3, 0xAAAA);
+ }
+ else {
+ GPU_basic_shader_bind_enable(GPU_SHADER_LINE);
}
if ((track->pat_flag & SELECT) == sel && (sc->flag & SC_SHOW_MARKER_PATTERN)) {
@@ -713,8 +718,12 @@ static void draw_marker_areas(SpaceClip *sc, MovieTrackingTrack *track, MovieTra
glEnd();
}
- if (tiny)
- glDisable(GL_LINE_STIPPLE);
+ if (tiny) {
+ GPU_basic_shader_bind_disable(GPU_SHADER_LINE | GPU_SHADER_STIPPLE);
+ }
+ else {
+ GPU_basic_shader_bind_disable(GPU_SHADER_LINE);
+ }
glPopMatrix();
}
@@ -852,16 +861,12 @@ static void draw_marker_slide_zones(SpaceClip *sc, MovieTrackingTrack *track, Mo
glLineWidth(outline ? 3.0f : 1.0f);
- glEnable(GL_LINE_STIPPLE);
- glLineStipple(3, 0xaaaa);
-
glBegin(GL_LINES);
glVertex2f(0.0f, 0.0f);
glVertex2fv(tilt_ctrl);
glEnd();
- glDisable(GL_LINE_STIPPLE);
-
+ GPU_basic_shader_bind_disable(GPU_SHADER_LINE | GPU_SHADER_STIPPLE);
/* slider to control pattern tilt */
draw_marker_slide_square(tilt_ctrl[0], tilt_ctrl[1], patdx, patdy, outline, px);
@@ -1133,11 +1138,14 @@ static void draw_plane_marker_ex(SpaceClip *sc, Scene *scene, MovieTrackingPlane
const bool thick = draw_outline && !tiny;
if (stipple) {
- glLineStipple(3, 0xaaaa);
- glEnable(GL_LINE_STIPPLE);
+ GPU_basic_shader_bind_enable(GPU_SHADER_LINE | GPU_SHADER_STIPPLE);
+ GPU_basic_shader_line_stipple(3, 0xAAAA);
+ }
+ else {
+ GPU_basic_shader_bind_enable(GPU_SHADER_LINE);
}
- glLineWidth(thick ? 3.0f : 1.0f);
+ GPU_basic_shader_line_width(thick ? 3.0f : 1.0f);
/* Draw rectangle itself. */
glBegin(GL_LINE_LOOP);
@@ -1169,8 +1177,12 @@ static void draw_plane_marker_ex(SpaceClip *sc, Scene *scene, MovieTrackingPlane
glPopAttrib();
}
- if (stipple)
- glDisable(GL_LINE_STIPPLE);
+ if (stipple) {
+ GPU_basic_shader_bind_disable(GPU_SHADER_LINE | GPU_SHADER_STIPPLE);
+ }
+ else {
+ GPU_basic_shader_bind_disable(GPU_SHADER_LINE);
+ }
}
/* Draw sliders. */
diff --git a/source/blender/editors/space_view3d/drawmesh.c b/source/blender/editors/space_view3d/drawmesh.c
index d8364011036..ee82a4c5072 100644
--- a/source/blender/editors/space_view3d/drawmesh.c
+++ b/source/blender/editors/space_view3d/drawmesh.c
@@ -1310,8 +1310,8 @@ void draw_mesh_paint_weight_edges(RegionView3D *rv3d, DerivedMesh *dm,
}
glColor4ub(255, 255, 255, 96);
- glEnable(GL_LINE_STIPPLE);
- glLineStipple(1, 0xAAAA);
+ GPU_basic_shader_bind_enable(GPU_SHADER_LINE | GPU_SHADER_STIPPLE);
+ GPU_basic_shader_line_stipple(1, 0xAAAA);
dm->drawMappedEdges(dm, (DMSetDrawOptions)edgemask_cb, user_data);
@@ -1323,7 +1323,7 @@ void draw_mesh_paint_weight_edges(RegionView3D *rv3d, DerivedMesh *dm,
glEnable(GL_DEPTH_TEST);
}
- glDisable(GL_LINE_STIPPLE);
+ GPU_basic_shader_bind_disable(GPU_SHADER_LINE | GPU_SHADER_STIPPLE);
if (use_alpha) {
glDisable(GL_BLEND);
diff --git a/source/blender/editors/space_view3d/drawobject.c b/source/blender/editors/space_view3d/drawobject.c
index e61ef0cb9bb..830e82d9f33 100644
--- a/source/blender/editors/space_view3d/drawobject.c
+++ b/source/blender/editors/space_view3d/drawobject.c
@@ -1924,13 +1924,15 @@ static void drawcamera_stereo3d(
if (is_stereo3d_cameras) {
/* draw connecting lines */
- glLineStipple(2, 0xAAAA);
- glEnable(GL_LINE_STIPPLE);
+ GPU_basic_shader_bind_enable(GPU_SHADER_LINE | GPU_SHADER_STIPPLE);
+ GPU_basic_shader_line_stipple(2, 0xAAAA);
glBegin(GL_LINES);
glVertex3fv(origin[0]);
glVertex3fv(origin[1]);
glEnd();
+
+ GPU_basic_shader_bind_disable(GPU_SHADER_LINE | GPU_SHADER_STIPPLE);
}
/* draw convergence plane */