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authorSergey Sharybin <sergey.vfx@gmail.com>2017-11-03 16:36:49 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2017-11-03 16:36:49 +0300
commit0ba0993f18c135f260a8278a911185452011fea4 (patch)
tree4463c50e403116c17f1753cd8100cd9aa076a306 /source/blender/editors
parent95ccaed9e652f20a97d0a4d63ac3c9825944c897 (diff)
Depsgraph: Port more areas to direct depsgraph API
This is a lots of changes, but they are boiling down to a simple API changes where we are no longer relying on implicit usage of scene's depsgraph and pass depsgraph explicitly. There should be no user measurable difference, render_layer* tests are also passing.
Diffstat (limited to 'source/blender/editors')
-rw-r--r--source/blender/editors/include/ED_screen.h3
-rw-r--r--source/blender/editors/physics/dynamicpaint_ops.c6
-rw-r--r--source/blender/editors/physics/physics_fluid.c6
-rw-r--r--source/blender/editors/render/render_internal.c10
-rw-r--r--source/blender/editors/scene/scene_edit.c4
-rw-r--r--source/blender/editors/screen/screen_edit.c4
-rw-r--r--source/blender/editors/screen/screen_ops.c2
-rw-r--r--source/blender/editors/space_clip/tracking_ops_track.c3
-rw-r--r--source/blender/editors/space_view3d/view3d_view.c2
9 files changed, 27 insertions, 13 deletions
diff --git a/source/blender/editors/include/ED_screen.h b/source/blender/editors/include/ED_screen.h
index 93786a484f2..8a1c7239955 100644
--- a/source/blender/editors/include/ED_screen.h
+++ b/source/blender/editors/include/ED_screen.h
@@ -39,6 +39,7 @@
#include "BLI_compiler_attrs.h"
+struct Depsgraph;
struct wmWindowManager;
struct wmWindow;
struct wmNotifier;
@@ -163,7 +164,7 @@ bool ED_workspace_layout_cycle(
struct bContext *C) ATTR_NONNULL();
/* anim */
-void ED_update_for_newframe(struct Main *bmain, struct Scene *scene);
+void ED_update_for_newframe(struct Main *bmain, struct Scene *scene, struct Depsgraph *depsgraph);
void ED_refresh_viewport_fps(struct bContext *C);
int ED_screen_animation_play(struct bContext *C, int sync, int mode);
diff --git a/source/blender/editors/physics/dynamicpaint_ops.c b/source/blender/editors/physics/dynamicpaint_ops.c
index 7de94be0c7a..210d8351945 100644
--- a/source/blender/editors/physics/dynamicpaint_ops.c
+++ b/source/blender/editors/physics/dynamicpaint_ops.c
@@ -289,6 +289,7 @@ typedef struct DynamicPaintBakeJob {
struct Main *bmain;
Scene *scene;
SceneLayer *scene_layer;
+ Depsgraph *depsgraph;
Object *ob;
DynamicPaintSurface *surface;
@@ -364,7 +365,7 @@ static void dynamicPaint_bakeImageSequence(DynamicPaintBakeJob *job)
frame = surface->start_frame;
orig_frame = scene->r.cfra;
scene->r.cfra = (int)frame;
- ED_update_for_newframe(job->bmain, scene);
+ ED_update_for_newframe(job->bmain, scene, job->depsgraph);
/* Init surface */
if (!dynamicPaint_createUVSurface(scene, surface, job->progress, job->do_update)) {
@@ -390,7 +391,7 @@ static void dynamicPaint_bakeImageSequence(DynamicPaintBakeJob *job)
/* calculate a frame */
scene->r.cfra = (int)frame;
- ED_update_for_newframe(job->bmain, scene);
+ ED_update_for_newframe(job->bmain, scene, job->depsgraph);
if (!dynamicPaint_calculateFrame(surface, job->eval_ctx, scene, cObject, frame)) {
job->success = 0;
return;
@@ -491,6 +492,7 @@ static int dynamicpaint_bake_exec(struct bContext *C, struct wmOperator *op)
job->bmain = CTX_data_main(C);
job->scene = scene;
job->scene_layer = sl;
+ job->depsgraph = CTX_data_depsgraph(C);
job->ob = ob;
job->canvas = canvas;
job->surface = surface;
diff --git a/source/blender/editors/physics/physics_fluid.c b/source/blender/editors/physics/physics_fluid.c
index 060ac046ba1..a5e92802c6f 100644
--- a/source/blender/editors/physics/physics_fluid.c
+++ b/source/blender/editors/physics/physics_fluid.c
@@ -332,6 +332,7 @@ static void fluid_init_all_channels(bContext *C, Object *UNUSED(fsDomain), Fluid
{
Scene *scene = CTX_data_scene(C);
SceneLayer *sl = CTX_data_scene_layer(C);
+ Depsgraph *depsgraph = CTX_data_depsgraph(C);
EvaluationContext eval_ctx;
Base *base;
int i;
@@ -408,7 +409,7 @@ static void fluid_init_all_channels(bContext *C, Object *UNUSED(fsDomain), Fluid
/* Modifying the global scene isn't nice, but we can do it in
* this part of the process before a threaded job is created */
scene->r.cfra = (int)eval_time;
- ED_update_for_newframe(CTX_data_main(C), scene);
+ ED_update_for_newframe(CTX_data_main(C), scene, depsgraph);
/* now scene data should be current according to animation system, so we fill the channels */
@@ -846,6 +847,7 @@ static int fluidsimBake(bContext *C, ReportList *reports, Object *fsDomain, shor
{
Scene *scene = CTX_data_scene(C);
SceneLayer *sl = CTX_data_scene_layer(C);
+ Depsgraph *depsgraph = CTX_data_depsgraph(C);
int i;
FluidsimSettings *domainSettings;
@@ -957,7 +959,7 @@ static int fluidsimBake(bContext *C, ReportList *reports, Object *fsDomain, shor
/* reset to original current frame */
scene->r.cfra = origFrame;
- ED_update_for_newframe(CTX_data_main(C), scene);
+ ED_update_for_newframe(CTX_data_main(C), scene, depsgraph);
/* ******** init domain object's matrix ******** */
copy_m4_m4(domainMat, fsDomain->obmat);
diff --git a/source/blender/editors/render/render_internal.c b/source/blender/editors/render/render_internal.c
index 77381b43b22..61ff9264e95 100644
--- a/source/blender/editors/render/render_internal.c
+++ b/source/blender/editors/render/render_internal.c
@@ -102,6 +102,10 @@ typedef struct RenderJob {
Main *main;
Scene *scene;
Scene *current_scene;
+ /* TODO(sergey): Should not be needed once engine will have own
+ * depsgraph and copy-on-write will be implemented.
+ */
+ Depsgraph *depsgraph;
Render *re;
SceneRenderLayer *srl;
struct Object *camera_override;
@@ -338,7 +342,7 @@ static int screen_render_exec(bContext *C, wmOperator *op)
RE_SetReports(re, NULL);
// no redraw needed, we leave state as we entered it
- ED_update_for_newframe(mainp, scene);
+ ED_update_for_newframe(mainp, scene, CTX_data_depsgraph(C));
WM_event_add_notifier(C, NC_SCENE | ND_RENDER_RESULT, scene);
@@ -652,7 +656,7 @@ static void render_endjob(void *rjv)
if (rj->anim && !(rj->scene->r.scemode & R_NO_FRAME_UPDATE)) {
/* possible this fails of loading new file while rendering */
if (G.main->wm.first) {
- ED_update_for_newframe(G.main, rj->scene);
+ ED_update_for_newframe(G.main, rj->scene, rj->depsgraph);
}
}
@@ -915,6 +919,8 @@ static int screen_render_invoke(bContext *C, wmOperator *op, const wmEvent *even
rj->main = mainp;
rj->scene = scene;
rj->current_scene = rj->scene;
+ /* TODO(sergey): Render engine should be using own depsgraph. */
+ rj->depsgraph = CTX_data_depsgraph(C);
rj->srl = srl;
rj->camera_override = camera_override;
rj->lay_override = 0;
diff --git a/source/blender/editors/scene/scene_edit.c b/source/blender/editors/scene/scene_edit.c
index 061a783930d..1bbc6b3e91a 100644
--- a/source/blender/editors/scene/scene_edit.c
+++ b/source/blender/editors/scene/scene_edit.c
@@ -124,15 +124,17 @@ void ED_scene_changed_update(Main *bmain, bContext *C, Scene *scene_new, const b
* but workspace should remember the last one set. Could store render-layer
* per window-workspace combination (using WorkSpaceDataRelation) */
SceneLayer *layer_new = BLI_findlink(&scene_new->render_layers, scene_new->active_layer);
+ Depsgraph *depsgraph = BKE_scene_get_depsgraph(scene_new, layer_new);
CTX_data_scene_set(C, scene_new);
BKE_workspace_render_layer_set(CTX_wm_workspace(C), layer_new);
BKE_scene_set_background(bmain, scene_new);
+ DEG_graph_relations_update(depsgraph, bmain, scene_new);
DEG_on_visible_update(bmain, false);
ED_screen_update_after_scene_change(active_screen, scene_new);
ED_render_engine_changed(bmain);
- ED_update_for_newframe(bmain, scene_new);
+ ED_update_for_newframe(bmain, scene_new, depsgraph);
/* complete redraw */
WM_event_add_notifier(C, NC_WINDOW, NULL);
diff --git a/source/blender/editors/screen/screen_edit.c b/source/blender/editors/screen/screen_edit.c
index e6bdd0e83b5..5e0afe0ec39 100644
--- a/source/blender/editors/screen/screen_edit.c
+++ b/source/blender/editors/screen/screen_edit.c
@@ -1726,7 +1726,7 @@ void ED_screen_animation_timer_update(bScreen *screen, int redraws, int refresh)
}
/* results in fully updated anim system */
-void ED_update_for_newframe(Main *bmain, Scene *scene)
+void ED_update_for_newframe(Main *bmain, Scene *scene, struct Depsgraph *depsgraph)
{
#ifdef DURIAN_CAMERA_SWITCH
void *camera = BKE_scene_camera_switch_find(scene);
@@ -1743,7 +1743,7 @@ void ED_update_for_newframe(Main *bmain, Scene *scene)
ED_clip_update_frame(bmain, scene->r.cfra);
/* this function applies the changes too */
- BKE_scene_update_for_newframe(bmain->eval_ctx, bmain, scene);
+ BKE_scene_graph_update_for_newframe(bmain->eval_ctx, depsgraph, bmain, scene);
/* composite */
if (scene->use_nodes && scene->nodetree)
diff --git a/source/blender/editors/screen/screen_ops.c b/source/blender/editors/screen/screen_ops.c
index 4f89fd45a6b..9352fcc76f7 100644
--- a/source/blender/editors/screen/screen_ops.c
+++ b/source/blender/editors/screen/screen_ops.c
@@ -3518,7 +3518,7 @@ static int screen_animation_step(bContext *C, wmOperator *UNUSED(op), const wmEv
}
/* since we follow drawflags, we can't send notifier but tag regions ourselves */
- ED_update_for_newframe(bmain, scene);
+ ED_update_for_newframe(bmain, scene, CTX_data_depsgraph(C));
for (window = wm->windows.first; window; window = window->next) {
const bScreen *win_screen = WM_window_get_active_screen(window);
diff --git a/source/blender/editors/space_clip/tracking_ops_track.c b/source/blender/editors/space_clip/tracking_ops_track.c
index 755cda94128..cd8e92c9b9c 100644
--- a/source/blender/editors/space_clip/tracking_ops_track.c
+++ b/source/blender/editors/space_clip/tracking_ops_track.c
@@ -297,7 +297,8 @@ static void track_markers_endjob(void *tmv)
tmj->scene->r.cfra = BKE_movieclip_remap_clip_to_scene_frame(tmj->clip,
tmj->lastfra);
if (wm != NULL) {
- ED_update_for_newframe(tmj->main, tmj->scene);
+ // XXX: ...
+ // ED_update_for_newframe(tmj->main, tmj->scene);
}
BKE_autotrack_context_sync(tmj->context);
diff --git a/source/blender/editors/space_view3d/view3d_view.c b/source/blender/editors/space_view3d/view3d_view.c
index 991c61a77cc..4588f5c60ca 100644
--- a/source/blender/editors/space_view3d/view3d_view.c
+++ b/source/blender/editors/space_view3d/view3d_view.c
@@ -1574,7 +1574,7 @@ static int game_engine_exec(bContext *C, wmOperator *op)
//XXX restore_all_scene_cfra(scene_cfra_store);
BKE_scene_set_background(CTX_data_main(C), startscene);
- //XXX BKE_scene_update_for_newframe(bmain->eval_ctx, bmain, scene);
+ //XXX BKE_scene_graph_update_for_newframe(bmain->eval_ctx, bmain, scene, depsgraph);
BLI_callback_exec(bmain, &startscene->id, BLI_CB_EVT_GAME_POST);