diff options
author | Sergey Sharybin <sergey.vfx@gmail.com> | 2017-11-03 16:05:49 +0300 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2017-11-03 16:05:49 +0300 |
commit | 95ccaed9e652f20a97d0a4d63ac3c9825944c897 (patch) | |
tree | d5fdbc0a6eb86e71ee7500acc56e6c6d7c23094c /source/blender/editors | |
parent | 57ec2156770a87c1a8f7b4b60e29ce4fa4cd4454 (diff) |
Depsgraph: Use explicit graph API in transform code
Diffstat (limited to 'source/blender/editors')
-rw-r--r-- | source/blender/editors/transform/transform_conversions.c | 16 |
1 files changed, 12 insertions, 4 deletions
diff --git a/source/blender/editors/transform/transform_conversions.c b/source/blender/editors/transform/transform_conversions.c index 7a41272332f..852c2b1941c 100644 --- a/source/blender/editors/transform/transform_conversions.c +++ b/source/blender/editors/transform/transform_conversions.c @@ -5536,7 +5536,11 @@ static void ObjectToTransData(TransInfo *t, TransData *td, Object *ob) /* it deselects Bases, so we have to call the clear function always after */ static void set_trans_object_base_flags(TransInfo *t) { + /* TODO(sergey): Get rid of global, use explicit main. */ + Main *bmain = G.main; SceneLayer *sl = t->scene_layer; + Scene *scene = t->scene; + Depsgraph *depsgraph = BKE_scene_get_depsgraph(scene, sl); /* * if Base selected and has parent selected: @@ -5552,7 +5556,7 @@ static void set_trans_object_base_flags(TransInfo *t) BKE_scene_base_flag_to_objects(t->scene_layer); /* Make sure depsgraph is here. */ - DEG_scene_relations_update(G.main, t->scene); + DEG_graph_relations_update(depsgraph, bmain, scene); /* handle pending update events, otherwise they got copied below */ EvaluationContext eval_ctx; @@ -5603,7 +5607,7 @@ static void set_trans_object_base_flags(TransInfo *t) } /* all recalc flags get flushed to all layers, so a layer flip later on works fine */ - DEG_graph_flush_update(G.main, t->scene->depsgraph_legacy); + DEG_graph_flush_update(bmain, depsgraph); /* and we store them temporal in base (only used for transform code) */ /* this because after doing updates, the object->recalc is cleared */ @@ -5633,7 +5637,11 @@ static bool mark_children(Object *ob) static int count_proportional_objects(TransInfo *t) { int total = 0; + /* TODO(sergey): Get rid of global, use explicit main. */ + Main *bmain = G.main; SceneLayer *sl = t->scene_layer; + Scene *scene = t->scene; + Depsgraph *depsgraph = BKE_scene_get_depsgraph(scene, sl); Base *base; /* rotations around local centers are allowed to propagate, so we take all objects */ @@ -5682,8 +5690,8 @@ static int count_proportional_objects(TransInfo *t) /* all recalc flags get flushed to all layers, so a layer flip later on works fine */ - DEG_scene_relations_update(G.main, t->scene); - DEG_graph_flush_update(G.main, t->scene->depsgraph_legacy); + DEG_graph_relations_update(depsgraph, bmain, scene); + DEG_graph_flush_update(bmain, depsgraph); /* and we store them temporal in base (only used for transform code) */ /* this because after doing updates, the object->recalc is cleared */ |