diff options
author | Sergey Sharybin <sergey.vfx@gmail.com> | 2012-07-26 14:53:59 +0400 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2012-07-26 14:53:59 +0400 |
commit | 2157031dc0ecbe99ef50a8031b44678d69e05740 (patch) | |
tree | 6d08c2056cf1636ef56fd235c2cf2f94e6d1ed69 /source/blender/editors | |
parent | ffe92d0e430aa9498c59a0335beae76b73bd54d6 (diff) |
Fix #31550: Active Armature bone hardly distinguishable from other selected bones
Made active bone color a bit brighter and made it a userpref option.
Diffstat (limited to 'source/blender/editors')
-rw-r--r-- | source/blender/editors/include/UI_resources.h | 1 | ||||
-rw-r--r-- | source/blender/editors/interface/resources.c | 10 | ||||
-rw-r--r-- | source/blender/editors/space_view3d/drawarmature.c | 2 |
3 files changed, 12 insertions, 1 deletions
diff --git a/source/blender/editors/include/UI_resources.h b/source/blender/editors/include/UI_resources.h index 51df30d6c28..e879a01dbfb 100644 --- a/source/blender/editors/include/UI_resources.h +++ b/source/blender/editors/include/UI_resources.h @@ -127,6 +127,7 @@ enum { TH_BONE_SOLID, TH_BONE_POSE, + TH_BONE_POSE_ACTIVE, TH_STRIP, TH_STRIP_SELECT, diff --git a/source/blender/editors/interface/resources.c b/source/blender/editors/interface/resources.c index 50f93f7e9f5..ba6f1be4289 100644 --- a/source/blender/editors/interface/resources.c +++ b/source/blender/editors/interface/resources.c @@ -303,6 +303,8 @@ const unsigned char *UI_ThemeGetColorPtr(bTheme *btheme, int spacetype, int colo cp = ts->bone_solid; break; case TH_BONE_POSE: cp = ts->bone_pose; break; + case TH_BONE_POSE_ACTIVE: + cp = ts->bone_pose_active; break; case TH_STRIP: cp = ts->strip; break; case TH_STRIP_SELECT: @@ -739,6 +741,7 @@ void ui_theme_init_default(void) rgba_char_args_set(btheme->tv3d.bone_solid, 200, 200, 200, 255); /* alpha 80 is not meant editable, used for wire+action draw */ rgba_char_args_set(btheme->tv3d.bone_pose, 80, 200, 255, 80); + rgba_char_args_set(btheme->tv3d.bone_pose_active, 140, 255, 255, 80); rgba_char_args_set(btheme->tv3d.bundle_solid, 200, 200, 200, 255); rgba_char_args_set(btheme->tv3d.camera_path, 0x00, 0x00, 0x00, 255); @@ -1914,6 +1917,13 @@ void init_userdef_do_versions(void) } } + if (bmain->versionfile < 263 || (bmain->versionfile == 263 && bmain->subversionfile < 15)) { + bTheme *btheme; + for (btheme = U.themes.first; btheme; btheme = btheme->next) { + rgba_char_args_set(btheme->tv3d.bone_pose_active, 140, 255, 255, 80); + } + } + /* GL Texture Garbage Collection (variable abused above!) */ if (U.textimeout == 0) { U.texcollectrate = 60; diff --git a/source/blender/editors/space_view3d/drawarmature.c b/source/blender/editors/space_view3d/drawarmature.c index 48b3672c144..a05bc5eddc7 100644 --- a/source/blender/editors/space_view3d/drawarmature.c +++ b/source/blender/editors/space_view3d/drawarmature.c @@ -171,7 +171,7 @@ static short set_pchan_glColor(short colCode, int boneflag, short constflag) } else { if ((boneflag & BONE_DRAW_ACTIVE) && (boneflag & BONE_SELECTED)) { - UI_ThemeColorShade(TH_BONE_POSE, 40); + UI_ThemeColor(TH_BONE_POSE_ACTIVE); } else if (boneflag & BONE_DRAW_ACTIVE) { UI_ThemeColorBlend(TH_WIRE, TH_BONE_POSE, 0.15f); /* unselected active */ |