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authorSergey Sharybin <sergey.vfx@gmail.com>2012-07-26 14:53:59 +0400
committerSergey Sharybin <sergey.vfx@gmail.com>2012-07-26 14:53:59 +0400
commit2157031dc0ecbe99ef50a8031b44678d69e05740 (patch)
tree6d08c2056cf1636ef56fd235c2cf2f94e6d1ed69 /source/blender/editors
parentffe92d0e430aa9498c59a0335beae76b73bd54d6 (diff)
Fix #31550: Active Armature bone hardly distinguishable from other selected bones
Made active bone color a bit brighter and made it a userpref option.
Diffstat (limited to 'source/blender/editors')
-rw-r--r--source/blender/editors/include/UI_resources.h1
-rw-r--r--source/blender/editors/interface/resources.c10
-rw-r--r--source/blender/editors/space_view3d/drawarmature.c2
3 files changed, 12 insertions, 1 deletions
diff --git a/source/blender/editors/include/UI_resources.h b/source/blender/editors/include/UI_resources.h
index 51df30d6c28..e879a01dbfb 100644
--- a/source/blender/editors/include/UI_resources.h
+++ b/source/blender/editors/include/UI_resources.h
@@ -127,6 +127,7 @@ enum {
TH_BONE_SOLID,
TH_BONE_POSE,
+ TH_BONE_POSE_ACTIVE,
TH_STRIP,
TH_STRIP_SELECT,
diff --git a/source/blender/editors/interface/resources.c b/source/blender/editors/interface/resources.c
index 50f93f7e9f5..ba6f1be4289 100644
--- a/source/blender/editors/interface/resources.c
+++ b/source/blender/editors/interface/resources.c
@@ -303,6 +303,8 @@ const unsigned char *UI_ThemeGetColorPtr(bTheme *btheme, int spacetype, int colo
cp = ts->bone_solid; break;
case TH_BONE_POSE:
cp = ts->bone_pose; break;
+ case TH_BONE_POSE_ACTIVE:
+ cp = ts->bone_pose_active; break;
case TH_STRIP:
cp = ts->strip; break;
case TH_STRIP_SELECT:
@@ -739,6 +741,7 @@ void ui_theme_init_default(void)
rgba_char_args_set(btheme->tv3d.bone_solid, 200, 200, 200, 255);
/* alpha 80 is not meant editable, used for wire+action draw */
rgba_char_args_set(btheme->tv3d.bone_pose, 80, 200, 255, 80);
+ rgba_char_args_set(btheme->tv3d.bone_pose_active, 140, 255, 255, 80);
rgba_char_args_set(btheme->tv3d.bundle_solid, 200, 200, 200, 255);
rgba_char_args_set(btheme->tv3d.camera_path, 0x00, 0x00, 0x00, 255);
@@ -1914,6 +1917,13 @@ void init_userdef_do_versions(void)
}
}
+ if (bmain->versionfile < 263 || (bmain->versionfile == 263 && bmain->subversionfile < 15)) {
+ bTheme *btheme;
+ for (btheme = U.themes.first; btheme; btheme = btheme->next) {
+ rgba_char_args_set(btheme->tv3d.bone_pose_active, 140, 255, 255, 80);
+ }
+ }
+
/* GL Texture Garbage Collection (variable abused above!) */
if (U.textimeout == 0) {
U.texcollectrate = 60;
diff --git a/source/blender/editors/space_view3d/drawarmature.c b/source/blender/editors/space_view3d/drawarmature.c
index 48b3672c144..a05bc5eddc7 100644
--- a/source/blender/editors/space_view3d/drawarmature.c
+++ b/source/blender/editors/space_view3d/drawarmature.c
@@ -171,7 +171,7 @@ static short set_pchan_glColor(short colCode, int boneflag, short constflag)
}
else {
if ((boneflag & BONE_DRAW_ACTIVE) && (boneflag & BONE_SELECTED)) {
- UI_ThemeColorShade(TH_BONE_POSE, 40);
+ UI_ThemeColor(TH_BONE_POSE_ACTIVE);
}
else if (boneflag & BONE_DRAW_ACTIVE) {
UI_ThemeColorBlend(TH_WIRE, TH_BONE_POSE, 0.15f); /* unselected active */