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authorGermano Cavalcante <germano.costa@ig.com.br>2022-09-05 23:34:10 +0300
committerGermano Cavalcante <germano.costa@ig.com.br>2022-09-05 23:34:10 +0300
commit57639186514079d3fce590006616c543628fe1d8 (patch)
tree62f82cbe7eb3178ad94bbeb20e93fe0047c24177 /source/blender/editors
parent4536de98d18b8887edee37b03a12da015590bb45 (diff)
GPU: convert 'GPU_SHADER_2D_IMAGE_COLOR' to 3D
3D shaders work in both 2D and 3D viewports. This shader is a good candidate to be exposed in Python.
Diffstat (limited to 'source/blender/editors')
-rw-r--r--source/blender/editors/interface/interface_draw.c4
-rw-r--r--source/blender/editors/interface/interface_icons.c2
-rw-r--r--source/blender/editors/render/render_preview.cc2
-rw-r--r--source/blender/editors/screen/glutil.c2
-rw-r--r--source/blender/editors/sculpt_paint/paint_cursor.c4
-rw-r--r--source/blender/editors/space_file/file_draw.c2
-rw-r--r--source/blender/editors/space_node/node_draw.cc2
-rw-r--r--source/blender/editors/space_sequencer/sequencer_draw.c2
8 files changed, 10 insertions, 10 deletions
diff --git a/source/blender/editors/interface/interface_draw.c b/source/blender/editors/interface/interface_draw.c
index 02325920e6d..fb30cfb86ff 100644
--- a/source/blender/editors/interface/interface_draw.c
+++ b/source/blender/editors/interface/interface_draw.c
@@ -309,7 +309,7 @@ void ui_draw_but_IMAGE(ARegion *UNUSED(region),
rgba_uchar_to_float(col, but->col);
}
- IMMDrawPixelsTexState state = immDrawPixelsTexSetup(GPU_SHADER_2D_IMAGE_COLOR);
+ IMMDrawPixelsTexState state = immDrawPixelsTexSetup(GPU_SHADER_3D_IMAGE_COLOR);
immDrawPixelsTexTiled(&state,
(float)rect->xmin,
(float)rect->ymin,
@@ -2132,7 +2132,7 @@ void ui_draw_but_TRACKPREVIEW(ARegion *UNUSED(region),
color);
}
- IMMDrawPixelsTexState state = immDrawPixelsTexSetup(GPU_SHADER_2D_IMAGE_COLOR);
+ IMMDrawPixelsTexState state = immDrawPixelsTexSetup(GPU_SHADER_3D_IMAGE_COLOR);
immDrawPixelsTexTiled(&state,
rect.xmin,
rect.ymin + 1,
diff --git a/source/blender/editors/interface/interface_icons.c b/source/blender/editors/interface/interface_icons.c
index a3d95fa3a49..ad2c08194aa 100644
--- a/source/blender/editors/interface/interface_icons.c
+++ b/source/blender/editors/interface/interface_icons.c
@@ -1546,7 +1546,7 @@ static void icon_draw_rect(float x,
shader = GPU_SHADER_2D_IMAGE_DESATURATE_COLOR;
}
else {
- shader = GPU_SHADER_2D_IMAGE_COLOR;
+ shader = GPU_SHADER_3D_IMAGE_COLOR;
}
IMMDrawPixelsTexState state = immDrawPixelsTexSetup(shader);
diff --git a/source/blender/editors/render/render_preview.cc b/source/blender/editors/render/render_preview.cc
index cd0a05f02bc..5e23458e8bb 100644
--- a/source/blender/editors/render/render_preview.cc
+++ b/source/blender/editors/render/render_preview.cc
@@ -679,7 +679,7 @@ static bool ed_preview_draw_rect(ScrArea *area, int split, int first, rcti *rect
/* material preview only needs monoscopy (view 0) */
RE_AcquiredResultGet32(re, &rres, (uint *)rect_byte, 0);
- IMMDrawPixelsTexState state = immDrawPixelsTexSetup(GPU_SHADER_2D_IMAGE_COLOR);
+ IMMDrawPixelsTexState state = immDrawPixelsTexSetup(GPU_SHADER_3D_IMAGE_COLOR);
immDrawPixelsTexTiled(&state,
fx,
fy,
diff --git a/source/blender/editors/screen/glutil.c b/source/blender/editors/screen/glutil.c
index cb3510615cc..4382fd3d1c2 100644
--- a/source/blender/editors/screen/glutil.c
+++ b/source/blender/editors/screen/glutil.c
@@ -515,7 +515,7 @@ void ED_draw_imbuf_clipping(ImBuf *ibuf,
ibuf, view_settings, display_settings, &cache_handle);
if (display_buffer) {
- IMMDrawPixelsTexState state = immDrawPixelsTexSetup(GPU_SHADER_2D_IMAGE_COLOR);
+ IMMDrawPixelsTexState state = immDrawPixelsTexSetup(GPU_SHADER_3D_IMAGE_COLOR);
immDrawPixelsTexTiled_clipping(&state,
x,
y,
diff --git a/source/blender/editors/sculpt_paint/paint_cursor.c b/source/blender/editors/sculpt_paint/paint_cursor.c
index 6241119c01e..164e13ac3c9 100644
--- a/source/blender/editors/sculpt_paint/paint_cursor.c
+++ b/source/blender/editors/sculpt_paint/paint_cursor.c
@@ -628,7 +628,7 @@ static bool paint_draw_tex_overlay(UnifiedPaintSettings *ups,
/* Premultiplied alpha blending. */
GPU_blend(GPU_BLEND_ALPHA_PREMULT);
- immBindBuiltinProgram(GPU_SHADER_2D_IMAGE_COLOR);
+ immBindBuiltinProgram(GPU_SHADER_3D_IMAGE_COLOR);
float final_color[4] = {1.0f, 1.0f, 1.0f, 1.0f};
if (!col) {
@@ -720,7 +720,7 @@ static bool paint_draw_cursor_overlay(
GPU_blend(GPU_BLEND_ALPHA_PREMULT);
- immBindBuiltinProgram(GPU_SHADER_2D_IMAGE_COLOR);
+ immBindBuiltinProgram(GPU_SHADER_3D_IMAGE_COLOR);
float final_color[4] = {UNPACK3(U.sculpt_paint_overlay_col), 1.0f};
mul_v4_fl(final_color, brush->cursor_overlay_alpha * 0.01f);
diff --git a/source/blender/editors/space_file/file_draw.c b/source/blender/editors/space_file/file_draw.c
index 8ebda7ef98e..93eb5938301 100644
--- a/source/blender/editors/space_file/file_draw.c
+++ b/source/blender/editors/space_file/file_draw.c
@@ -378,7 +378,7 @@ static void file_draw_preview(const SpaceFile *sfile,
GPU_blend(GPU_BLEND_ALPHA_PREMULT);
}
- IMMDrawPixelsTexState state = immDrawPixelsTexSetup(GPU_SHADER_2D_IMAGE_COLOR);
+ IMMDrawPixelsTexState state = immDrawPixelsTexSetup(GPU_SHADER_3D_IMAGE_COLOR);
immDrawPixelsTexTiled_scaling(&state,
(float)xco,
(float)yco,
diff --git a/source/blender/editors/space_node/node_draw.cc b/source/blender/editors/space_node/node_draw.cc
index 84860d7073a..507748e68bc 100644
--- a/source/blender/editors/space_node/node_draw.cc
+++ b/source/blender/editors/space_node/node_draw.cc
@@ -1288,7 +1288,7 @@ static void node_draw_preview(bNodePreview *preview, rctf *prv)
/* Premul graphics. */
GPU_blend(GPU_BLEND_ALPHA);
- IMMDrawPixelsTexState state = immDrawPixelsTexSetup(GPU_SHADER_2D_IMAGE_COLOR);
+ IMMDrawPixelsTexState state = immDrawPixelsTexSetup(GPU_SHADER_3D_IMAGE_COLOR);
immDrawPixelsTexTiled(&state,
draw_rect.xmin,
draw_rect.ymin,
diff --git a/source/blender/editors/space_sequencer/sequencer_draw.c b/source/blender/editors/space_sequencer/sequencer_draw.c
index 929217fa10e..d90b4b3ecfc 100644
--- a/source/blender/editors/space_sequencer/sequencer_draw.c
+++ b/source/blender/editors/space_sequencer/sequencer_draw.c
@@ -1920,7 +1920,7 @@ static void sequencer_draw_display_buffer(const bContext *C,
GPU_texture_bind(texture, 0);
if (!glsl_used) {
- immBindBuiltinProgram(GPU_SHADER_2D_IMAGE_COLOR);
+ immBindBuiltinProgram(GPU_SHADER_3D_IMAGE_COLOR);
immUniformColor3f(1.0f, 1.0f, 1.0f);
}