diff options
author | Germano Cavalcante <germano.costa@ig.com.br> | 2022-09-05 23:34:10 +0300 |
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committer | Germano Cavalcante <germano.costa@ig.com.br> | 2022-09-05 23:34:10 +0300 |
commit | 57639186514079d3fce590006616c543628fe1d8 (patch) | |
tree | 62f82cbe7eb3178ad94bbeb20e93fe0047c24177 /source/blender/editors | |
parent | 4536de98d18b8887edee37b03a12da015590bb45 (diff) |
GPU: convert 'GPU_SHADER_2D_IMAGE_COLOR' to 3D
3D shaders work in both 2D and 3D viewports.
This shader is a good candidate to be exposed in Python.
Diffstat (limited to 'source/blender/editors')
-rw-r--r-- | source/blender/editors/interface/interface_draw.c | 4 | ||||
-rw-r--r-- | source/blender/editors/interface/interface_icons.c | 2 | ||||
-rw-r--r-- | source/blender/editors/render/render_preview.cc | 2 | ||||
-rw-r--r-- | source/blender/editors/screen/glutil.c | 2 | ||||
-rw-r--r-- | source/blender/editors/sculpt_paint/paint_cursor.c | 4 | ||||
-rw-r--r-- | source/blender/editors/space_file/file_draw.c | 2 | ||||
-rw-r--r-- | source/blender/editors/space_node/node_draw.cc | 2 | ||||
-rw-r--r-- | source/blender/editors/space_sequencer/sequencer_draw.c | 2 |
8 files changed, 10 insertions, 10 deletions
diff --git a/source/blender/editors/interface/interface_draw.c b/source/blender/editors/interface/interface_draw.c index 02325920e6d..fb30cfb86ff 100644 --- a/source/blender/editors/interface/interface_draw.c +++ b/source/blender/editors/interface/interface_draw.c @@ -309,7 +309,7 @@ void ui_draw_but_IMAGE(ARegion *UNUSED(region), rgba_uchar_to_float(col, but->col); } - IMMDrawPixelsTexState state = immDrawPixelsTexSetup(GPU_SHADER_2D_IMAGE_COLOR); + IMMDrawPixelsTexState state = immDrawPixelsTexSetup(GPU_SHADER_3D_IMAGE_COLOR); immDrawPixelsTexTiled(&state, (float)rect->xmin, (float)rect->ymin, @@ -2132,7 +2132,7 @@ void ui_draw_but_TRACKPREVIEW(ARegion *UNUSED(region), color); } - IMMDrawPixelsTexState state = immDrawPixelsTexSetup(GPU_SHADER_2D_IMAGE_COLOR); + IMMDrawPixelsTexState state = immDrawPixelsTexSetup(GPU_SHADER_3D_IMAGE_COLOR); immDrawPixelsTexTiled(&state, rect.xmin, rect.ymin + 1, diff --git a/source/blender/editors/interface/interface_icons.c b/source/blender/editors/interface/interface_icons.c index a3d95fa3a49..ad2c08194aa 100644 --- a/source/blender/editors/interface/interface_icons.c +++ b/source/blender/editors/interface/interface_icons.c @@ -1546,7 +1546,7 @@ static void icon_draw_rect(float x, shader = GPU_SHADER_2D_IMAGE_DESATURATE_COLOR; } else { - shader = GPU_SHADER_2D_IMAGE_COLOR; + shader = GPU_SHADER_3D_IMAGE_COLOR; } IMMDrawPixelsTexState state = immDrawPixelsTexSetup(shader); diff --git a/source/blender/editors/render/render_preview.cc b/source/blender/editors/render/render_preview.cc index cd0a05f02bc..5e23458e8bb 100644 --- a/source/blender/editors/render/render_preview.cc +++ b/source/blender/editors/render/render_preview.cc @@ -679,7 +679,7 @@ static bool ed_preview_draw_rect(ScrArea *area, int split, int first, rcti *rect /* material preview only needs monoscopy (view 0) */ RE_AcquiredResultGet32(re, &rres, (uint *)rect_byte, 0); - IMMDrawPixelsTexState state = immDrawPixelsTexSetup(GPU_SHADER_2D_IMAGE_COLOR); + IMMDrawPixelsTexState state = immDrawPixelsTexSetup(GPU_SHADER_3D_IMAGE_COLOR); immDrawPixelsTexTiled(&state, fx, fy, diff --git a/source/blender/editors/screen/glutil.c b/source/blender/editors/screen/glutil.c index cb3510615cc..4382fd3d1c2 100644 --- a/source/blender/editors/screen/glutil.c +++ b/source/blender/editors/screen/glutil.c @@ -515,7 +515,7 @@ void ED_draw_imbuf_clipping(ImBuf *ibuf, ibuf, view_settings, display_settings, &cache_handle); if (display_buffer) { - IMMDrawPixelsTexState state = immDrawPixelsTexSetup(GPU_SHADER_2D_IMAGE_COLOR); + IMMDrawPixelsTexState state = immDrawPixelsTexSetup(GPU_SHADER_3D_IMAGE_COLOR); immDrawPixelsTexTiled_clipping(&state, x, y, diff --git a/source/blender/editors/sculpt_paint/paint_cursor.c b/source/blender/editors/sculpt_paint/paint_cursor.c index 6241119c01e..164e13ac3c9 100644 --- a/source/blender/editors/sculpt_paint/paint_cursor.c +++ b/source/blender/editors/sculpt_paint/paint_cursor.c @@ -628,7 +628,7 @@ static bool paint_draw_tex_overlay(UnifiedPaintSettings *ups, /* Premultiplied alpha blending. */ GPU_blend(GPU_BLEND_ALPHA_PREMULT); - immBindBuiltinProgram(GPU_SHADER_2D_IMAGE_COLOR); + immBindBuiltinProgram(GPU_SHADER_3D_IMAGE_COLOR); float final_color[4] = {1.0f, 1.0f, 1.0f, 1.0f}; if (!col) { @@ -720,7 +720,7 @@ static bool paint_draw_cursor_overlay( GPU_blend(GPU_BLEND_ALPHA_PREMULT); - immBindBuiltinProgram(GPU_SHADER_2D_IMAGE_COLOR); + immBindBuiltinProgram(GPU_SHADER_3D_IMAGE_COLOR); float final_color[4] = {UNPACK3(U.sculpt_paint_overlay_col), 1.0f}; mul_v4_fl(final_color, brush->cursor_overlay_alpha * 0.01f); diff --git a/source/blender/editors/space_file/file_draw.c b/source/blender/editors/space_file/file_draw.c index 8ebda7ef98e..93eb5938301 100644 --- a/source/blender/editors/space_file/file_draw.c +++ b/source/blender/editors/space_file/file_draw.c @@ -378,7 +378,7 @@ static void file_draw_preview(const SpaceFile *sfile, GPU_blend(GPU_BLEND_ALPHA_PREMULT); } - IMMDrawPixelsTexState state = immDrawPixelsTexSetup(GPU_SHADER_2D_IMAGE_COLOR); + IMMDrawPixelsTexState state = immDrawPixelsTexSetup(GPU_SHADER_3D_IMAGE_COLOR); immDrawPixelsTexTiled_scaling(&state, (float)xco, (float)yco, diff --git a/source/blender/editors/space_node/node_draw.cc b/source/blender/editors/space_node/node_draw.cc index 84860d7073a..507748e68bc 100644 --- a/source/blender/editors/space_node/node_draw.cc +++ b/source/blender/editors/space_node/node_draw.cc @@ -1288,7 +1288,7 @@ static void node_draw_preview(bNodePreview *preview, rctf *prv) /* Premul graphics. */ GPU_blend(GPU_BLEND_ALPHA); - IMMDrawPixelsTexState state = immDrawPixelsTexSetup(GPU_SHADER_2D_IMAGE_COLOR); + IMMDrawPixelsTexState state = immDrawPixelsTexSetup(GPU_SHADER_3D_IMAGE_COLOR); immDrawPixelsTexTiled(&state, draw_rect.xmin, draw_rect.ymin, diff --git a/source/blender/editors/space_sequencer/sequencer_draw.c b/source/blender/editors/space_sequencer/sequencer_draw.c index 929217fa10e..d90b4b3ecfc 100644 --- a/source/blender/editors/space_sequencer/sequencer_draw.c +++ b/source/blender/editors/space_sequencer/sequencer_draw.c @@ -1920,7 +1920,7 @@ static void sequencer_draw_display_buffer(const bContext *C, GPU_texture_bind(texture, 0); if (!glsl_used) { - immBindBuiltinProgram(GPU_SHADER_2D_IMAGE_COLOR); + immBindBuiltinProgram(GPU_SHADER_3D_IMAGE_COLOR); immUniformColor3f(1.0f, 1.0f, 1.0f); } |