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authorGaia Clary <gaia.clary@machinimatrix.org>2013-06-26 02:28:20 +0400
committerGaia Clary <gaia.clary@machinimatrix.org>2013-06-26 02:28:20 +0400
commitb52d01dea60361e30d046d198e34ee99db3feea8 (patch)
tree0f63c968a16afa0b2c724f306754073331114d3e /source/blender/editors
parent06b82088fab1febff4c0b74d6593b05ab486997f (diff)
Rename operator for better clarity
Diffstat (limited to 'source/blender/editors')
-rw-r--r--source/blender/editors/object/object_intern.h2
-rw-r--r--source/blender/editors/object/object_ops.c2
-rw-r--r--source/blender/editors/object/object_vgroup.c8
-rw-r--r--source/blender/editors/space_view3d/view3d_buttons.c2
4 files changed, 7 insertions, 7 deletions
diff --git a/source/blender/editors/object/object_intern.h b/source/blender/editors/object/object_intern.h
index 485987fd8fe..b3ce9320852 100644
--- a/source/blender/editors/object/object_intern.h
+++ b/source/blender/editors/object/object_intern.h
@@ -226,7 +226,7 @@ void OBJECT_OT_vertex_group_move(struct wmOperatorType *ot);
void OBJECT_OT_vertex_weight_paste(struct wmOperatorType *ot);
void OBJECT_OT_vertex_weight_delete(struct wmOperatorType *ot);
void OBJECT_OT_vertex_weight_set_active(struct wmOperatorType *ot);
-void OBJECT_OT_vertex_weight_normalize_active(struct wmOperatorType *ot);
+void OBJECT_OT_vertex_weight_normalize_active_vertex(struct wmOperatorType *ot);
void OBJECT_OT_vertex_weight_copy(struct wmOperatorType *ot);
/* object_shapekey.c */
diff --git a/source/blender/editors/object/object_ops.c b/source/blender/editors/object/object_ops.c
index 3afb04c34f6..356bda109a4 100644
--- a/source/blender/editors/object/object_ops.c
+++ b/source/blender/editors/object/object_ops.c
@@ -198,7 +198,7 @@ void ED_operatortypes_object(void)
WM_operatortype_append(OBJECT_OT_vertex_weight_paste);
WM_operatortype_append(OBJECT_OT_vertex_weight_delete);
WM_operatortype_append(OBJECT_OT_vertex_weight_set_active);
- WM_operatortype_append(OBJECT_OT_vertex_weight_normalize_active);
+ WM_operatortype_append(OBJECT_OT_vertex_weight_normalize_active_vertex);
WM_operatortype_append(OBJECT_OT_vertex_weight_copy);
WM_operatortype_append(OBJECT_OT_game_property_new);
diff --git a/source/blender/editors/object/object_vgroup.c b/source/blender/editors/object/object_vgroup.c
index 91a23eab2b3..7144ef07e74 100644
--- a/source/blender/editors/object/object_vgroup.c
+++ b/source/blender/editors/object/object_vgroup.c
@@ -4199,7 +4199,7 @@ void OBJECT_OT_vertex_weight_set_active(wmOperatorType *ot)
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
}
-static int vertex_weight_normalize_active(bContext *C, wmOperator *UNUSED(op))
+static int vertex_weight_normalize_active_vertex(bContext *C, wmOperator *UNUSED(op))
{
Object *ob = ED_object_context(C);
ToolSettings *ts = CTX_data_tool_settings(C);
@@ -4213,16 +4213,16 @@ static int vertex_weight_normalize_active(bContext *C, wmOperator *UNUSED(op))
return OPERATOR_FINISHED;
}
-void OBJECT_OT_vertex_weight_normalize_active(wmOperatorType *ot)
+void OBJECT_OT_vertex_weight_normalize_active_vertex(wmOperatorType *ot)
{
ot->name = "Normalize Active";
- ot->idname = "OBJECT_OT_vertex_weight_normalize_active";
+ ot->idname = "OBJECT_OT_vertex_weight_normalize_active_vertex";
ot->description = "Normalize Active Vert Weights";
/* api callbacks */
ot->poll = vertex_group_poll;
- ot->exec = vertex_weight_normalize_active;
+ ot->exec = vertex_weight_normalize_active_vertex;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
diff --git a/source/blender/editors/space_view3d/view3d_buttons.c b/source/blender/editors/space_view3d/view3d_buttons.c
index d2fb5886171..57088bcc315 100644
--- a/source/blender/editors/space_view3d/view3d_buttons.c
+++ b/source/blender/editors/space_view3d/view3d_buttons.c
@@ -910,7 +910,7 @@ static void view3d_panel_vgroup(const bContext *C, Panel *pa)
col = uiLayoutColumn(pa->layout, true);
row = uiLayoutRow(col, true);
- ot = WM_operatortype_find("OBJECT_OT_vertex_weight_normalize_active", 1);
+ ot = WM_operatortype_find("OBJECT_OT_vertex_weight_normalize_active_vertex", 1);
but = uiDefButO_ptr(block, BUT, ot, WM_OP_EXEC_DEFAULT, "Normalize",
0, yco, UI_UNIT_X * 5, UI_UNIT_Y,
TIP_("Normalize weights of active vertex (if affected groups are unlocked"));