diff options
author | Mike Erwin <significant.bit@gmail.com> | 2017-01-19 08:46:01 +0300 |
---|---|---|
committer | Mike Erwin <significant.bit@gmail.com> | 2017-01-19 08:46:20 +0300 |
commit | 8aa8165e85d4abcf9025c687863d0c41bc41a348 (patch) | |
tree | 090dfccac6bba059ea0852115e2939a6bc7ce8e6 /source/blender/editors | |
parent | 3216831c7638c84600323ff17d5c881400900c7b (diff) |
OpenGL: convert legacy calls in transform.c
Took pieces from D2316 and D2359, changed a few more things.
- use new immediate mode
- use new matrix stack
- remove state push/pop
Part of T49043 and T49450
Diffstat (limited to 'source/blender/editors')
-rw-r--r-- | source/blender/editors/transform/transform.c | 268 |
1 files changed, 142 insertions, 126 deletions
diff --git a/source/blender/editors/transform/transform.c b/source/blender/editors/transform/transform.c index 20c62e91d01..6a21592db22 100644 --- a/source/blender/editors/transform/transform.c +++ b/source/blender/editors/transform/transform.c @@ -64,9 +64,11 @@ #include "BKE_mask.h" #include "BKE_report.h" -#include "BIF_gl.h" #include "BIF_glutil.h" +#include "GPU_immediate.h" +#include "GPU_matrix.h" + #include "ED_image.h" #include "ED_keyframing.h" #include "ED_screen.h" @@ -1598,8 +1600,16 @@ typedef enum { LEFT, RIGHT } ArrowDirection; + +#define POS_INDEX 0 +/* NOTE: this --^ is a bit hackish, but simplifies VertexFormat usage among functions + * private to this file - merwin + */ + static void drawArrow(ArrowDirection d, short offset, short length, short size) { + immBegin(PRIM_LINES, 6); + switch (d) { case LEFT: offset = -offset; @@ -1607,14 +1617,12 @@ static void drawArrow(ArrowDirection d, short offset, short length, short size) size = -size; /* fall-through */ case RIGHT: - glBegin(GL_LINES); - glVertex2s(offset, 0); - glVertex2s(offset + length, 0); - glVertex2s(offset + length, 0); - glVertex2s(offset + length - size, -size); - glVertex2s(offset + length, 0); - glVertex2s(offset + length - size, size); - glEnd(); + immVertex2f(POS_INDEX, offset, 0); + immVertex2f(POS_INDEX, offset + length, 0); + immVertex2f(POS_INDEX, offset + length, 0); + immVertex2f(POS_INDEX, offset + length - size, -size); + immVertex2f(POS_INDEX, offset + length, 0); + immVertex2f(POS_INDEX, offset + length - size, size); break; case DOWN: @@ -1623,45 +1631,45 @@ static void drawArrow(ArrowDirection d, short offset, short length, short size) size = -size; /* fall-through */ case UP: - glBegin(GL_LINES); - glVertex2s(0, offset); - glVertex2s(0, offset + length); - glVertex2s(0, offset + length); - glVertex2s(-size, offset + length - size); - glVertex2s(0, offset + length); - glVertex2s(size, offset + length - size); - glEnd(); + immVertex2f(POS_INDEX, 0, offset); + immVertex2f(POS_INDEX, 0, offset + length); + immVertex2f(POS_INDEX, 0, offset + length); + immVertex2f(POS_INDEX, -size, offset + length - size); + immVertex2f(POS_INDEX, 0, offset + length); + immVertex2f(POS_INDEX, size, offset + length - size); break; } + + immEnd(); } static void drawArrowHead(ArrowDirection d, short size) { + immBegin(PRIM_LINES, 4); + switch (d) { case LEFT: size = -size; /* fall-through */ case RIGHT: - glBegin(GL_LINES); - glVertex2s(0, 0); - glVertex2s(-size, -size); - glVertex2s(0, 0); - glVertex2s(-size, size); - glEnd(); + immVertex2f(POS_INDEX, 0, 0); + immVertex2f(POS_INDEX, -size, -size); + immVertex2f(POS_INDEX, 0, 0); + immVertex2f(POS_INDEX, -size, size); break; case DOWN: size = -size; /* fall-through */ case UP: - glBegin(GL_LINES); - glVertex2s(0, 0); - glVertex2s(-size, -size); - glVertex2s(0, 0); - glVertex2s(size, -size); - glEnd(); + immVertex2f(POS_INDEX, 0, 0); + immVertex2f(POS_INDEX, -size, -size); + immVertex2f(POS_INDEX, 0, 0); + immVertex2f(POS_INDEX, size, -size); break; } + + immEnd(); } static void drawArc(float size, float angle_start, float angle_end, int segments) @@ -1670,14 +1678,14 @@ static void drawArc(float size, float angle_start, float angle_end, int segments float angle; int a; - glBegin(GL_LINE_STRIP); + immBegin(PRIM_LINE_STRIP, segments + 1); for (angle = angle_start, a = 0; a < segments; angle += delta, a++) { - glVertex2f(cosf(angle) * size, sinf(angle) * size); + immVertex2f(POS_INDEX, cosf(angle) * size, sinf(angle) * size); } - glVertex2f(cosf(angle_end) * size, sinf(angle_end) * size); + immVertex2f(POS_INDEX, cosf(angle_end) * size, sinf(angle_end) * size); - glEnd(); + immEnd(); } static int helpline_poll(bContext *C) @@ -1695,10 +1703,7 @@ static void drawHelpline(bContext *UNUSED(C), int x, int y, void *customdata) if (t->helpline != HLP_NONE && !(t->flag & T_USES_MANIPULATOR)) { float vecrot[3], cent[2]; - int mval[2]; - - mval[0] = x; - mval[1] = y; + float mval[3] = { x, y, 0.0f }; copy_v3_v3(vecrot, t->center); if (t->flag & T_EDIT) { @@ -1712,42 +1717,45 @@ static void drawHelpline(bContext *UNUSED(C), int x, int y, void *customdata) projectFloatViewEx(t, vecrot, cent, V3D_PROJ_TEST_CLIP_ZERO); - glPushMatrix(); + gpuMatrixBegin3D_legacy(); /* TODO(merwin): finish the 2D matrix API & use here */ + + unsigned pos = add_attrib(immVertexFormat(), "pos", COMP_F32, 2, KEEP_FLOAT); + BLI_assert(pos == POS_INDEX); + immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); switch (t->helpline) { case HLP_SPRING: - UI_ThemeColor(TH_VIEW_OVERLAY); - + immUniformThemeColor(TH_VIEW_OVERLAY); setlinestyle(3); - glLineWidth(1); - glBegin(GL_LINES); - glVertex2iv(t->mval); - glVertex2fv(cent); - glEnd(); + glLineWidth(1.0f); + + immBegin(PRIM_LINES, 2); + immVertex2f(POS_INDEX, (float)t->mval[0], (float)t->mval[1]); + immVertex2fv(POS_INDEX, cent); + immEnd(); - glTranslate2iv(mval); - glRotatef(-RAD2DEGF(atan2f(cent[0] - t->mval[0], cent[1] - t->mval[1])), 0, 0, 1); + gpuTranslate3fv(mval); + gpuRotateAxis(-RAD2DEGF(atan2f(cent[0] - t->mval[0], cent[1] - t->mval[1])), 'Z'); setlinestyle(0); - glLineWidth(3.0); + glLineWidth(3.0f); drawArrow(UP, 5, 10, 5); drawArrow(DOWN, 5, 10, 5); break; case HLP_HARROW: - UI_ThemeColor(TH_VIEW_OVERLAY); + immUniformThemeColor(TH_VIEW_OVERLAY); + gpuTranslate3fv(mval); - glTranslate2iv(mval); - - glLineWidth(3.0); + glLineWidth(3.0f); drawArrow(RIGHT, 5, 10, 5); drawArrow(LEFT, 5, 10, 5); break; case HLP_VARROW: - UI_ThemeColor(TH_VIEW_OVERLAY); + immUniformThemeColor(TH_VIEW_OVERLAY); - glTranslate2iv(mval); + gpuTranslate3fv(mval); - glLineWidth(3.0); + glLineWidth(3.0f); drawArrow(UP, 5, 10, 5); drawArrow(DOWN, 5, 10, 5); break; @@ -1758,33 +1766,35 @@ static void drawHelpline(bContext *UNUSED(C), int x, int y, void *customdata) float dist = hypotf(dx, dy); float delta_angle = min_ff(15.0f / dist, (float)M_PI / 4.0f); float spacing_angle = min_ff(5.0f / dist, (float)M_PI / 12.0f); - UI_ThemeColor(TH_VIEW_OVERLAY); + + immUniformThemeColor(TH_VIEW_OVERLAY); setlinestyle(3); - glLineWidth(1); - glBegin(GL_LINES); - glVertex2iv(t->mval); - glVertex2fv(cent); - glEnd(); + glLineWidth(1.0f); + + immBegin(PRIM_LINES, 2); + immVertex2f(POS_INDEX, (float)t->mval[0], (float)t->mval[1]); + immVertex2fv(POS_INDEX, cent); + immEnd(); - glTranslatef(cent[0] - t->mval[0] + mval[0], cent[1] - t->mval[1] + mval[1], 0); + gpuTranslate3f(cent[0] - t->mval[0] + mval[0], cent[1] - t->mval[1] + mval[1], 0); setlinestyle(0); - glLineWidth(3.0); + glLineWidth(3.0f); drawArc(dist, angle - delta_angle, angle - spacing_angle, 10); drawArc(dist, angle + spacing_angle, angle + delta_angle, 10); - glPushMatrix(); + gpuPushMatrix(); - glTranslatef(cosf(angle - delta_angle) * dist, sinf(angle - delta_angle) * dist, 0); - glRotatef(RAD2DEGF(angle - delta_angle), 0, 0, 1); + gpuTranslate3f(cosf(angle - delta_angle) * dist, sinf(angle - delta_angle) * dist, 0); + gpuRotateAxis(RAD2DEGF(angle - delta_angle), 'Z'); drawArrowHead(DOWN, 5); - glPopMatrix(); + gpuPopMatrix(); - glTranslatef(cosf(angle + delta_angle) * dist, sinf(angle + delta_angle) * dist, 0); - glRotatef(RAD2DEGF(angle + delta_angle), 0, 0, 1); + gpuTranslate3f(cosf(angle + delta_angle) * dist, sinf(angle + delta_angle) * dist, 0); + gpuRotateAxis(RAD2DEGF(angle + delta_angle), 'Z'); drawArrowHead(UP, 5); break; @@ -1794,18 +1804,18 @@ static void drawHelpline(bContext *UNUSED(C), int x, int y, void *customdata) unsigned char col[3], col2[3]; UI_GetThemeColor3ubv(TH_GRID, col); - glTranslate2iv(mval); + gpuTranslate3fv(mval); - glLineWidth(3.0); + glLineWidth(3.0f); UI_make_axis_color(col, col2, 'X'); - glColor3ubv((GLubyte *)col2); + immUniformColor3ubv((GLubyte *)col2); drawArrow(RIGHT, 5, 10, 5); drawArrow(LEFT, 5, 10, 5); UI_make_axis_color(col, col2, 'Y'); - glColor3ubv((GLubyte *)col2); + immUniformColor3ubv((GLubyte *)col2); drawArrow(UP, 5, 10, 5); drawArrow(DOWN, 5, 10, 5); @@ -1813,7 +1823,8 @@ static void drawHelpline(bContext *UNUSED(C), int x, int y, void *customdata) } } - glPopMatrix(); + immUnbindProgram(); + gpuMatrixEnd(); } } @@ -1821,7 +1832,7 @@ static void drawTransformView(const struct bContext *C, ARegion *UNUSED(ar), voi { TransInfo *t = arg; - glLineWidth(1.0); + glLineWidth(1.0f); drawConstraint(t); drawPropCircle(C, t); @@ -6831,10 +6842,13 @@ static void drawEdgeSlide(TransInfo *t) glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); - glPushAttrib(GL_CURRENT_BIT | GL_LINE_BIT | GL_POINT_BIT); - glPushMatrix(); + gpuMatrixBegin3D_legacy(); - glMultMatrixf(t->obedit->obmat); + gpuMultMatrix3D(t->obedit->obmat); + + unsigned pos = add_attrib(immVertexFormat(), "pos", COMP_F32, 3, KEEP_FLOAT); + + immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR); if (sld->use_even == true) { float co_a[3], co_b[3], co_mark[3]; @@ -6848,39 +6862,35 @@ static void drawEdgeSlide(TransInfo *t) add_v3_v3v3(co_b, curr_sv->v_co_orig, curr_sv->dir_side[1]); glLineWidth(line_size); - UI_ThemeColorShadeAlpha(TH_EDGE_SELECT, 80, alpha_shade); - glBegin(GL_LINES); + immUniformThemeColorShadeAlpha(TH_EDGE_SELECT, 80, alpha_shade); + immBeginAtMost(PRIM_LINES, 4); if (curr_sv->v_side[0]) { - glVertex3fv(curr_sv->v_side[0]->co); - glVertex3fv(curr_sv->v_co_orig); + immVertex3fv(pos, curr_sv->v_side[0]->co); + immVertex3fv(pos, curr_sv->v_co_orig); } if (curr_sv->v_side[1]) { - glVertex3fv(curr_sv->v_side[1]->co); - glVertex3fv(curr_sv->v_co_orig); + immVertex3fv(pos, curr_sv->v_side[1]->co); + immVertex3fv(pos, curr_sv->v_co_orig); } - glEnd(); + immEnd(); - UI_ThemeColorShadeAlpha(TH_SELECT, -30, alpha_shade); + immUniformThemeColorShadeAlpha(TH_SELECT, -30, alpha_shade); glPointSize(ctrl_size); - glBegin(GL_POINTS); + immBegin(PRIM_POINTS, 1); if (sld->flipped) { - if (curr_sv->v_side[1]) glVertex3fv(curr_sv->v_side[1]->co); + if (curr_sv->v_side[1]) immVertex3fv(pos, curr_sv->v_side[1]->co); } else { - if (curr_sv->v_side[0]) glVertex3fv(curr_sv->v_side[0]->co); + if (curr_sv->v_side[0]) immVertex3fv(pos, curr_sv->v_side[0]->co); } - glEnd(); + immEnd(); - UI_ThemeColorShadeAlpha(TH_SELECT, 255, alpha_shade); + immUniformThemeColorShadeAlpha(TH_SELECT, 255, alpha_shade); glPointSize(guide_size); - glBegin(GL_POINTS); -#if 0 - interp_v3_v3v3(co_mark, co_b, co_a, fac); - glVertex3fv(co_mark); -#endif + immBegin(PRIM_POINTS, 1); interp_line_v3_v3v3v3(co_mark, co_b, curr_sv->v_co_orig, co_a, fac); - glVertex3fv(co_mark); - glEnd(); + immVertex3fv(pos, co_mark); + immEnd(); } else { if (is_clamp == false) { @@ -6890,8 +6900,8 @@ static void drawEdgeSlide(TransInfo *t) const int alpha_shade = -160; glLineWidth(line_size); - UI_ThemeColorShadeAlpha(TH_EDGE_SELECT, 80, alpha_shade); - glBegin(GL_LINES); + immUniformThemeColorShadeAlpha(TH_EDGE_SELECT, 80, alpha_shade); + immBegin(PRIM_LINES, sld->totsv * 2); sv = sld->sv; for (i = 0; i < sld->totsv; i++, sv++) { @@ -6909,18 +6919,19 @@ static void drawEdgeSlide(TransInfo *t) add_v3_v3(a, sv->v_co_orig); add_v3_v3(b, sv->v_co_orig); - glVertex3fv(a); - glVertex3fv(b); + immVertex3fv(pos, a); + immVertex3fv(pos, b); } - glEnd(); + immEnd(); } else { BLI_assert(0); } } - glPopMatrix(); - glPopAttrib(); + immUnbindProgram(); + + gpuMatrixEnd(); glDisable(GL_BLEND); @@ -7444,19 +7455,23 @@ static void drawVertSlide(TransInfo *t) glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); - glPushAttrib(GL_CURRENT_BIT | GL_LINE_BIT | GL_POINT_BIT); - glPushMatrix(); + gpuMatrixBegin3D_legacy(); - glMultMatrixf(t->obedit->obmat); + gpuMultMatrix3D(t->obedit->obmat); glLineWidth(line_size); - UI_ThemeColorShadeAlpha(TH_EDGE_SELECT, 80, alpha_shade); - glBegin(GL_LINES); + + unsigned pos = add_attrib(immVertexFormat(), "pos", COMP_F32, 3, KEEP_FLOAT); + + immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR); + immUniformThemeColorShadeAlpha(TH_EDGE_SELECT, 80, alpha_shade); + + immBegin(PRIM_LINES, sld->totsv * 2); if (is_clamp) { sv = sld->sv; for (i = 0; i < sld->totsv; i++, sv++) { - glVertex3fv(sv->co_orig_3d); - glVertex3fv(sv->co_link_orig_3d[sv->co_link_curr]); + immVertex3fv(pos, sv->co_orig_3d); + immVertex3fv(pos, sv->co_link_orig_3d[sv->co_link_curr]); } } else { @@ -7469,19 +7484,19 @@ static void drawVertSlide(TransInfo *t) add_v3_v3(a, sv->co_orig_3d); add_v3_v3(b, sv->co_orig_3d); - glVertex3fv(a); - glVertex3fv(b); + immVertex3fv(pos, a); + immVertex3fv(pos, b); } } - glEnd(); + immEnd(); glPointSize(ctrl_size); - glBegin(GL_POINTS); - glVertex3fv((sld->flipped && sld->use_even) ? + immBegin(PRIM_POINTS, 1); + immVertex3fv(pos, (sld->flipped && sld->use_even) ? curr_sv->co_link_orig_3d[curr_sv->co_link_curr] : curr_sv->co_orig_3d); - glEnd(); + immEnd(); glDisable(GL_BLEND); @@ -7507,19 +7522,20 @@ static void drawVertSlide(TransInfo *t) add_v3_v3(co_dest_3d, curr_sv->co_orig_3d); - glLineWidth(1); + glLineWidth(1.0f); setlinestyle(1); - cpack(0xffffff); - glBegin(GL_LINES); - glVertex3fv(curr_sv->co_orig_3d); - glVertex3fv(co_dest_3d); + imm_cpack(0xffffff); - glEnd(); + immBegin(PRIM_LINES, 2); + immVertex3fv(pos, curr_sv->co_orig_3d); + immVertex3fv(pos, co_dest_3d); + immEnd(); } - glPopMatrix(); - glPopAttrib(); + immUnbindProgram(); + + gpuMatrixEnd(); if (v3d && v3d->zbuf) glEnable(GL_DEPTH_TEST); |