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authorCampbell Barton <ideasman42@gmail.com>2017-04-05 11:30:14 +0300
committerCampbell Barton <ideasman42@gmail.com>2017-04-05 11:43:59 +0300
commita4fac21fc5a2e5e3c816884da6499f931dfe6dd1 (patch)
tree4b99909176b694a7d6985f94f5a724ddb60a6bf5 /source/blender/editors
parente9bb018a4aea1b4aeb692cdadce158496a270e32 (diff)
Cleanup: Move imm_draw utils into own file
These were in BIF_glutil which is documented to be removed, so best not define new API's there.
Diffstat (limited to 'source/blender/editors')
-rw-r--r--source/blender/editors/animation/anim_channels_defines.c1
-rw-r--r--source/blender/editors/armature/editarmature_sketch.c2
-rw-r--r--source/blender/editors/curve/editcurve_paint.c2
-rw-r--r--source/blender/editors/gpencil/gpencil_brush.c3
-rw-r--r--source/blender/editors/gpencil/gpencil_paint.c1
-rw-r--r--source/blender/editors/include/BIF_glutil.h89
-rw-r--r--source/blender/editors/interface/interface_draw.c1
-rw-r--r--source/blender/editors/interface/interface_widgets.c3
-rw-r--r--source/blender/editors/mesh/editmesh_knife.c2
-rw-r--r--source/blender/editors/physics/particle_edit.c2
-rw-r--r--source/blender/editors/screen/area.c2
-rw-r--r--source/blender/editors/screen/glutil.c245
-rw-r--r--source/blender/editors/screen/screendump.c2
-rw-r--r--source/blender/editors/sculpt_paint/paint_cursor.c3
-rw-r--r--source/blender/editors/sculpt_paint/paint_hide.c2
-rw-r--r--source/blender/editors/sculpt_paint/paint_image.c1
-rw-r--r--source/blender/editors/sculpt_paint/paint_mask.c2
-rw-r--r--source/blender/editors/sculpt_paint/sculpt_uv.c3
-rw-r--r--source/blender/editors/space_clip/clip_draw.c1
-rw-r--r--source/blender/editors/space_clip/clip_graph_draw.c3
-rw-r--r--source/blender/editors/space_file/file_draw.c1
-rw-r--r--source/blender/editors/space_image/image_draw.c1
-rw-r--r--source/blender/editors/space_node/node_draw.c1
-rw-r--r--source/blender/editors/space_sequencer/sequencer_draw.c1
-rw-r--r--source/blender/editors/space_time/space_time.c1
-rw-r--r--source/blender/editors/space_view3d/drawarmature.c1
-rw-r--r--source/blender/editors/space_view3d/drawobject.c1
-rw-r--r--source/blender/editors/space_view3d/view3d_draw.c1
-rw-r--r--source/blender/editors/space_view3d/view3d_draw_legacy.c1
-rw-r--r--source/blender/editors/space_view3d/view3d_edit.c2
-rw-r--r--source/blender/editors/space_view3d/view3d_ruler.c1
-rw-r--r--source/blender/editors/space_view3d/view3d_select.c3
-rw-r--r--source/blender/editors/transform/transform.c1
-rw-r--r--source/blender/editors/uvedit/uvedit_draw.c1
34 files changed, 26 insertions, 361 deletions
diff --git a/source/blender/editors/animation/anim_channels_defines.c b/source/blender/editors/animation/anim_channels_defines.c
index 166889037ef..fa0aeefc53c 100644
--- a/source/blender/editors/animation/anim_channels_defines.c
+++ b/source/blender/editors/animation/anim_channels_defines.c
@@ -78,7 +78,6 @@
#include "ED_keyframing.h"
#include "BIF_gl.h"
-#include "BIF_glutil.h"
#include "WM_api.h"
#include "WM_types.h"
diff --git a/source/blender/editors/armature/editarmature_sketch.c b/source/blender/editors/armature/editarmature_sketch.c
index c5243b29255..cfc8ce81373 100644
--- a/source/blender/editors/armature/editarmature_sketch.c
+++ b/source/blender/editors/armature/editarmature_sketch.c
@@ -41,7 +41,6 @@
#include "ED_screen.h"
#include "BIF_gl.h"
-#include "BIF_glutil.h"
#include "ED_armature.h"
#include "armature_intern.h"
#include "BIF_retarget.h"
@@ -57,6 +56,7 @@
#include "GPU_matrix.h"
#include "GPU_batch.h"
#include "GPU_immediate.h"
+#include "GPU_immediate_util.h"
typedef int (*GestureDetectFct)(bContext *, SK_Gesture *, SK_Sketch *);
typedef void (*GestureApplyFct)(bContext *, SK_Gesture *, SK_Sketch *);
diff --git a/source/blender/editors/curve/editcurve_paint.c b/source/blender/editors/curve/editcurve_paint.c
index cf7cfec5130..4c9bbe6e6bb 100644
--- a/source/blender/editors/curve/editcurve_paint.c
+++ b/source/blender/editors/curve/editcurve_paint.c
@@ -46,10 +46,10 @@
#include "ED_curve.h"
#include "BIF_gl.h"
-#include "BIF_glutil.h"
#include "GPU_batch.h"
#include "GPU_immediate.h"
+#include "GPU_immediate_util.h"
#include "GPU_matrix.h"
#include "curve_intern.h"
diff --git a/source/blender/editors/gpencil/gpencil_brush.c b/source/blender/editors/gpencil/gpencil_brush.c
index 8bac80d6a3f..bfa5d089fb0 100644
--- a/source/blender/editors/gpencil/gpencil_brush.c
+++ b/source/blender/editors/gpencil/gpencil_brush.c
@@ -75,9 +75,8 @@
#include "ED_screen.h"
#include "ED_view3d.h"
-#include "BIF_glutil.h"
-
#include "GPU_immediate.h"
+#include "GPU_immediate_util.h"
#include "gpencil_intern.h"
diff --git a/source/blender/editors/gpencil/gpencil_paint.c b/source/blender/editors/gpencil/gpencil_paint.c
index ed1ffc13602..3e5d82f002c 100644
--- a/source/blender/editors/gpencil/gpencil_paint.c
+++ b/source/blender/editors/gpencil/gpencil_paint.c
@@ -72,6 +72,7 @@
#include "BIF_glutil.h"
#include "GPU_immediate.h"
+#include "GPU_immediate_util.h"
#include "RNA_access.h"
#include "RNA_define.h"
diff --git a/source/blender/editors/include/BIF_glutil.h b/source/blender/editors/include/BIF_glutil.h
index 7db32eb39a0..0d90dab1f1e 100644
--- a/source/blender/editors/include/BIF_glutil.h
+++ b/source/blender/editors/include/BIF_glutil.h
@@ -48,94 +48,6 @@ struct ColorManagedDisplaySettings;
*/
/**
- * Draw a circle outline with the given \a radius.
- * The circle is centered at \a x, \a y and drawn in the XY plane.
- *
- * \param pos The vertex attribute number for position.
- * \param x Horizontal center.
- * \param y Vertical center.
- * \param radius The circle's radius.
- * \param nsegments The number of segments to use in drawing (more = smoother).
- */
-void imm_draw_lined_circle(unsigned pos, float x, float y, float radius, int nsegments);
-
-/* use this version when VertexFormat has a vec3 position */
-void imm_draw_circle_wire_3d(unsigned pos, float x, float y, float radius, int nsegments);
-void imm_draw_circle_fill_3d(unsigned pos, float x, float y, float radius, int nsegments);
-
-/**
- * Draw a filled circle with the given \a radius.
- * The circle is centered at \a x, \a y and drawn in the XY plane.
- *
- * \param pos The vertex attribute number for position.
- * \param x Horizontal center.
- * \param y Vertical center.
- * \param radius The circle's radius.
- * \param nsegments The number of segments to use in drawing (more = smoother).
- */
-void imm_draw_circle_fill(unsigned pos, float x, float y, float radius, int nsegments);
-
-/**
- * Draw a filled arc with the given inner and outer radius.
- * The circle is centered at \a x, \a y and drawn in the XY plane.
- *
- * \note Arguments are `gluPartialDisk` compatible.
- *
- * \param pos: The vertex attribute number for position.
- * \param x: Horizontal center.
- * \param y: Vertical center.
- * \param radius_inner: The inner circle's radius.
- * \param radius_outer: The outer circle's radius (can be zero).
- * \param nsegments: The number of segments to use in drawing (more = smoother).
- * \param start: Specifies the starting angle, in degrees, of the disk portion.
- * \param sweep: Specifies the sweep angle, in degrees, of the disk portion.
- */
-void imm_draw_disk_partial_fill(
- unsigned pos, float x, float y,
- float radius_inner, float radius_outer, int nsegments, float start, float sweep);
-
-/**
-* Draw a lined box.
-*
-* \param pos The vertex attribute number for position.
-* \param x1 left.
-* \param y1 bottom.
-* \param x2 right.
-* \param y2 top.
-*/
-void imm_draw_line_box(unsigned pos, float x1, float y1, float x2, float y2);
-
-/* use this version when VertexFormat has a vec3 position */
-void imm_draw_line_box_3d(unsigned pos, float x1, float y1, float x2, float y2);
-
-/* Draw a standard checkerboard to indicate transparent backgrounds */
-void imm_draw_checker_box(float x1, float y1, float x2, float y2);
-
-/**
-* Pack color into 3 bytes
-*
-* \param x color.
-*/
-void imm_cpack(unsigned int x);
-
-/**
-* Draw a cylinder. Replacement for gluCylinder.
-* _warning_ : Slow, better use it only if you no other choices.
-*
-* \param pos The vertex attribute number for position.
-* \param nor The vertex attribute number for normal.
-* \param base Specifies the radius of the cylinder at z = 0.
-* \param top Specifies the radius of the cylinder at z = height.
-* \param height Specifies the height of the cylinder.
-* \param slices Specifies the number of subdivisions around the z axis.
-* \param stacks Specifies the number of subdivisions along the z axis.
-*/
-void imm_draw_cylinder_fill_normal_3d(
- unsigned int pos, unsigned int nor, float base, float top, float height, int slices, int stacks);
-void imm_draw_cylinder_wire_3d(unsigned int pos, float base, float top, float height, int slices, int stacks);
-void imm_draw_cylinder_fill_3d(unsigned int pos, float base, float top, float height, int slices, int stacks);
-
-/**
* Returns a float value as obtained by glGetFloatv.
* The param must cause only one value to be gotten from GL.
*/
@@ -252,4 +164,3 @@ void glaDrawImBuf_glsl_ctx_clipping(const struct bContext *C,
void immDrawBorderCorners(unsigned int pos, const struct rcti *border, float zoomx, float zoomy);
#endif /* __BIF_GLUTIL_H__ */
-
diff --git a/source/blender/editors/interface/interface_draw.c b/source/blender/editors/interface/interface_draw.c
index 6a568567b36..99db2747033 100644
--- a/source/blender/editors/interface/interface_draw.c
+++ b/source/blender/editors/interface/interface_draw.c
@@ -56,6 +56,7 @@
#include "GPU_batch.h"
#include "GPU_immediate.h"
+#include "GPU_immediate_util.h"
#include "GPU_matrix.h"
#include "UI_interface.h"
diff --git a/source/blender/editors/interface/interface_widgets.c b/source/blender/editors/interface/interface_widgets.c
index 5924d600ac7..114200676ed 100644
--- a/source/blender/editors/interface/interface_widgets.c
+++ b/source/blender/editors/interface/interface_widgets.c
@@ -47,8 +47,6 @@
#include "RNA_access.h"
-#include "BIF_glutil.h"
-
#include "BLF_api.h"
#include "UI_interface.h"
@@ -58,6 +56,7 @@
#include "GPU_basic_shader.h"
#include "GPU_immediate.h"
+#include "GPU_immediate_util.h"
#include "GPU_matrix.h"
#ifdef WITH_INPUT_IME
diff --git a/source/blender/editors/mesh/editmesh_knife.c b/source/blender/editors/mesh/editmesh_knife.c
index a7fa5eb8138..fb4970b23b2 100644
--- a/source/blender/editors/mesh/editmesh_knife.c
+++ b/source/blender/editors/mesh/editmesh_knife.c
@@ -54,8 +54,6 @@
#include "BKE_editmesh_bvh.h"
#include "BKE_report.h"
-#include "BIF_glutil.h" /* for paint cursor */
-
#include "GPU_immediate.h"
#include "GPU_matrix.h"
diff --git a/source/blender/editors/physics/particle_edit.c b/source/blender/editors/physics/particle_edit.c
index 711ee6c8861..6bf9b320e59 100644
--- a/source/blender/editors/physics/particle_edit.c
+++ b/source/blender/editors/physics/particle_edit.c
@@ -65,7 +65,6 @@
#include "BKE_pointcache.h"
#include "BIF_gl.h"
-#include "BIF_glutil.h"
#include "ED_object.h"
#include "ED_physics.h"
@@ -74,6 +73,7 @@
#include "ED_view3d.h"
#include "GPU_immediate.h"
+#include "GPU_immediate_util.h"
#include "UI_resources.h"
diff --git a/source/blender/editors/screen/area.c b/source/blender/editors/screen/area.c
index 0d3a060b8ee..5c3c47ee376 100644
--- a/source/blender/editors/screen/area.c
+++ b/source/blender/editors/screen/area.c
@@ -58,10 +58,10 @@
#include "ED_space_api.h"
#include "GPU_immediate.h"
+#include "GPU_immediate_util.h"
#include "GPU_matrix.h"
#include "GPU_draw.h"
-#include "BIF_glutil.h"
#include "BLF_api.h"
#include "IMB_imbuf.h"
diff --git a/source/blender/editors/screen/glutil.c b/source/blender/editors/screen/glutil.c
index 1852df66df7..57bff45fc6e 100644
--- a/source/blender/editors/screen/glutil.c
+++ b/source/blender/editors/screen/glutil.c
@@ -82,249 +82,6 @@ void set_inverted_drawing(int enable)
GL_TOGGLE(GL_DITHER, !enable);
}
-static void imm_draw_circle(PrimitiveType prim_type, unsigned pos, float x, float y, float rad, int nsegments)
-{
- immBegin(prim_type, nsegments);
- for (int i = 0; i < nsegments; ++i) {
- float angle = 2 * M_PI * ((float)i / (float)nsegments);
- immVertex2f(pos, x + rad * cosf(angle), y + rad * sinf(angle));
- }
- immEnd();
-}
-
-void imm_draw_lined_circle(unsigned pos, float x, float y, float rad, int nsegments)
-{
- imm_draw_circle(PRIM_LINE_LOOP, pos, x, y, rad, nsegments);
-}
-
-void imm_draw_circle_fill(unsigned pos, float x, float y, float rad, int nsegments)
-{
- imm_draw_circle(PRIM_TRIANGLE_FAN, pos, x, y, rad, nsegments);
-}
-
-/**
- * \note We could have `imm_draw_lined_disk_partial` but currently there is no need.
- */
-static void imm_draw_disk_partial(
- PrimitiveType prim_type, unsigned pos, float x, float y,
- float rad_inner, float rad_outer, int nsegments, float start, float sweep)
-{
- /* shift & reverse angle, increase 'nsegments' to match gluPartialDisk */
- const float angle_start = -(DEG2RADF(start)) + (M_PI / 2);
- const float angle_end = -(DEG2RADF(sweep) - angle_start);
- nsegments += 1;
- immBegin(prim_type, nsegments * 2);
- for (int i = 0; i < nsegments; ++i) {
- const float angle = interpf(angle_start, angle_end, ((float)i / (float)(nsegments - 1)));
- const float angle_sin = sinf(angle);
- const float angle_cos = cosf(angle);
- immVertex2f(pos, x + rad_inner * angle_cos, y + rad_inner * angle_sin);
- immVertex2f(pos, x + rad_outer * angle_cos, y + rad_outer * angle_sin);
- }
- immEnd();
-}
-
-/**
- * Replacement for gluPartialDisk, (without 'loops' argument).
- */
-void imm_draw_disk_partial_fill(
- unsigned pos, float x, float y,
- float rad_inner, float rad_outer, int nsegments, float start, float sweep)
-{
- imm_draw_disk_partial(PRIM_TRIANGLE_STRIP, pos, x, y, rad_inner, rad_outer, nsegments, start, sweep);
-}
-
-static void imm_draw_circle_3D(
- PrimitiveType prim_type, unsigned pos, float x, float y,
- float rad, int nsegments)
-{
- immBegin(prim_type, nsegments);
- for (int i = 0; i < nsegments; ++i) {
- float angle = 2 * M_PI * ((float)i / (float)nsegments);
- immVertex3f(pos, x + rad * cosf(angle), y + rad * sinf(angle), 0.0f);
- }
- immEnd();
-}
-
-void imm_draw_circle_wire_3d(unsigned pos, float x, float y, float rad, int nsegments)
-{
- imm_draw_circle_3D(PRIM_LINE_LOOP, pos, x, y, rad, nsegments);
-}
-
-void imm_draw_circle_fill_3d(unsigned pos, float x, float y, float rad, int nsegments)
-{
- imm_draw_circle_3D(PRIM_TRIANGLE_FAN, pos, x, y, rad, nsegments);
-}
-
-void imm_draw_line_box(unsigned pos, float x1, float y1, float x2, float y2)
-{
- immBegin(PRIM_LINE_LOOP, 4);
- immVertex2f(pos, x1, y1);
- immVertex2f(pos, x1, y2);
- immVertex2f(pos, x2, y2);
- immVertex2f(pos, x2, y1);
- immEnd();
-}
-
-void imm_draw_line_box_3d(unsigned pos, float x1, float y1, float x2, float y2)
-{
- /* use this version when VertexFormat has a vec3 position */
- immBegin(PRIM_LINE_LOOP, 4);
- immVertex3f(pos, x1, y1, 0.0f);
- immVertex3f(pos, x1, y2, 0.0f);
- immVertex3f(pos, x2, y2, 0.0f);
- immVertex3f(pos, x2, y1, 0.0f);
- immEnd();
-}
-
-void imm_draw_checker_box(float x1, float y1, float x2, float y2)
-{
- unsigned int pos = add_attrib(immVertexFormat(), "pos", GL_FLOAT, 2, KEEP_FLOAT);
- immBindBuiltinProgram(GPU_SHADER_2D_CHECKER);
-
- immUniform4f("color1", 0.15f, 0.15f, 0.15f, 1.0f);
- immUniform4f("color2", 0.2f, 0.2f, 0.2f, 1.0f);
- immUniform1i("size", 8);
-
- immRectf(pos, x1, y1, x2, y2);
-
- immUnbindProgram();
-}
-
-void imm_cpack(unsigned int x)
-{
- immUniformColor3ub(((x) & 0xFF),
- (((x) >> 8) & 0xFF),
- (((x) >> 16) & 0xFF));
-}
-
-void imm_draw_cylinder_fill_normal_3d(
- unsigned int pos, unsigned int nor, float base, float top, float height, int slices, int stacks)
-{
- immBegin(GL_TRIANGLES, 6 * slices * stacks);
- for (int i = 0; i < slices; ++i) {
- const float angle1 = 2 * M_PI * ((float)i / (float)slices);
- const float angle2 = 2 * M_PI * ((float)(i + 1) / (float)slices);
- const float cos1 = cosf(angle1);
- const float sin1 = sinf(angle1);
- const float cos2 = cosf(angle2);
- const float sin2 = sinf(angle2);
-
- for (int j = 0; j < stacks; ++j) {
- float fac1 = (float)j / (float)stacks;
- float fac2 = (float)(j + 1) / (float)stacks;
- float r1 = base * (1.f - fac1) + top * fac1;
- float r2 = base * (1.f - fac2) + top * fac2;
- float h1 = height * ((float)j / (float)stacks);
- float h2 = height * ((float)(j + 1) / (float)stacks);
-
- float v1[3] = {r1 *cos2, r1 * sin2, h1};
- float v2[3] = {r2 *cos2, r2 * sin2, h2};
- float v3[3] = {r2 *cos1, r2 * sin1, h2};
- float v4[3] = {r1 *cos1, r1 * sin1, h1};
- float n1[3], n2[3];
-
- /* calc normals */
- sub_v3_v3v3(n1, v2, v1);
- normalize_v3(n1);
- n1[0] = cos1; n1[1] = sin1; n1[2] = 1 - n1[2];
-
- sub_v3_v3v3(n2, v3, v4);
- normalize_v3(n2);
- n2[0] = cos2; n2[1] = sin2; n2[2] = 1 - n2[2];
-
- /* first tri */
- immAttrib3fv(nor, n2);
- immVertex3fv(pos, v1);
- immVertex3fv(pos, v2);
- immAttrib3fv(nor, n1);
- immVertex3fv(pos, v3);
-
- /* second tri */
- immVertex3fv(pos, v3);
- immVertex3fv(pos, v4);
- immAttrib3fv(nor, n2);
- immVertex3fv(pos, v1);
- }
- }
- immEnd();
-}
-
-void imm_draw_cylinder_wire_3d(unsigned int pos, float base, float top, float height, int slices, int stacks)
-{
- immBegin(GL_LINES, 6 * slices * stacks);
- for (int i = 0; i < slices; ++i) {
- const float angle1 = 2 * M_PI * ((float)i / (float)slices);
- const float angle2 = 2 * M_PI * ((float)(i + 1) / (float)slices);
- const float cos1 = cosf(angle1);
- const float sin1 = sinf(angle1);
- const float cos2 = cosf(angle2);
- const float sin2 = sinf(angle2);
-
- for (int j = 0; j < stacks; ++j) {
- float fac1 = (float)j / (float)stacks;
- float fac2 = (float)(j + 1) / (float)stacks;
- float r1 = base * (1.f - fac1) + top * fac1;
- float r2 = base * (1.f - fac2) + top * fac2;
- float h1 = height * ((float)j / (float)stacks);
- float h2 = height * ((float)(j + 1) / (float)stacks);
-
- float v1[3] = {r1 * cos2, r1 * sin2, h1};
- float v2[3] = {r2 * cos2, r2 * sin2, h2};
- float v3[3] = {r2 * cos1, r2 * sin1, h2};
- float v4[3] = {r1 * cos1, r1 * sin1, h1};
-
- immVertex3fv(pos, v1);
- immVertex3fv(pos, v2);
-
- immVertex3fv(pos, v2);
- immVertex3fv(pos, v3);
-
- immVertex3fv(pos, v1);
- immVertex3fv(pos, v4);
- }
- }
- immEnd();
-}
-
-void imm_draw_cylinder_fill_3d(unsigned int pos, float base, float top, float height, int slices, int stacks)
-{
- immBegin(GL_TRIANGLES, 6 * slices * stacks);
- for (int i = 0; i < slices; ++i) {
- const float angle1 = 2 * M_PI * ((float)i / (float)slices);
- const float angle2 = 2 * M_PI * ((float)(i + 1) / (float)slices);
- const float cos1 = cosf(angle1);
- const float sin1 = sinf(angle1);
- const float cos2 = cosf(angle2);
- const float sin2 = sinf(angle2);
-
- for (int j = 0; j < stacks; ++j) {
- float fac1 = (float)j / (float)stacks;
- float fac2 = (float)(j + 1) / (float)stacks;
- float r1 = base * (1.f - fac1) + top * fac1;
- float r2 = base * (1.f - fac2) + top * fac2;
- float h1 = height * ((float)j / (float)stacks);
- float h2 = height * ((float)(j + 1) / (float)stacks);
-
- float v1[3] = {r1 * cos2, r1 * sin2, h1};
- float v2[3] = {r2 * cos2, r2 * sin2, h2};
- float v3[3] = {r2 * cos1, r2 * sin1, h2};
- float v4[3] = {r1 * cos1, r1 * sin1, h1};
-
- /* first tri */
- immVertex3fv(pos, v1);
- immVertex3fv(pos, v2);
- immVertex3fv(pos, v3);
-
- /* second tri */
- immVertex3fv(pos, v3);
- immVertex3fv(pos, v4);
- immVertex3fv(pos, v1);
- }
- }
- immEnd();
-}
-
float glaGetOneFloat(int param)
{
GLfloat v;
@@ -927,6 +684,8 @@ void cpack(unsigned int x)
(((x) >> 16) & 0xFF));
}
+/* don't move to GPU_immediate_util.h because this uses user-prefs
+ * and isn't very low level */
void immDrawBorderCorners(unsigned int pos, const rcti *border, float zoomx, float zoomy)
{
float delta_x = 4.0f * UI_DPI_FAC / zoomx;
diff --git a/source/blender/editors/screen/screendump.c b/source/blender/editors/screen/screendump.c
index e5fc89fccbc..25255c79390 100644
--- a/source/blender/editors/screen/screendump.c
+++ b/source/blender/editors/screen/screendump.c
@@ -54,9 +54,9 @@
#include "BKE_writeavi.h"
#include "BIF_gl.h"
-#include "BIF_glutil.h"
#include "GPU_immediate.h"
+#include "GPU_immediate_util.h"
#include "RNA_access.h"
#include "RNA_define.h"
diff --git a/source/blender/editors/sculpt_paint/paint_cursor.c b/source/blender/editors/sculpt_paint/paint_cursor.c
index 0e18bddc45f..e97f457494c 100644
--- a/source/blender/editors/sculpt_paint/paint_cursor.c
+++ b/source/blender/editors/sculpt_paint/paint_cursor.c
@@ -53,13 +53,12 @@
#include "WM_api.h"
-#include "BIF_glutil.h"
-
#include "IMB_imbuf_types.h"
#include "ED_view3d.h"
#include "GPU_immediate.h"
+#include "GPU_immediate_util.h"
#include "GPU_matrix.h"
#include "GPU_basic_shader.h"
diff --git a/source/blender/editors/sculpt_paint/paint_hide.c b/source/blender/editors/sculpt_paint/paint_hide.c
index 5b5d91e8566..d7c3b7377da 100644
--- a/source/blender/editors/sculpt_paint/paint_hide.c
+++ b/source/blender/editors/sculpt_paint/paint_hide.c
@@ -52,8 +52,6 @@
#include "BKE_paint.h"
#include "BKE_subsurf.h"
-#include "BIF_glutil.h"
-
#include "WM_api.h"
#include "WM_types.h"
diff --git a/source/blender/editors/sculpt_paint/paint_image.c b/source/blender/editors/sculpt_paint/paint_image.c
index 7ea1cac045c..234220cacc8 100644
--- a/source/blender/editors/sculpt_paint/paint_image.c
+++ b/source/blender/editors/sculpt_paint/paint_image.c
@@ -81,7 +81,6 @@
#include "GPU_immediate.h"
#include "BIF_gl.h"
-#include "BIF_glutil.h"
#include "IMB_colormanagement.h"
diff --git a/source/blender/editors/sculpt_paint/paint_mask.c b/source/blender/editors/sculpt_paint/paint_mask.c
index b4938e0f7d8..1ac40b0354e 100644
--- a/source/blender/editors/sculpt_paint/paint_mask.c
+++ b/source/blender/editors/sculpt_paint/paint_mask.c
@@ -35,8 +35,6 @@
#include "DNA_meshdata_types.h"
#include "DNA_object_types.h"
-#include "BIF_glutil.h"
-
#include "BLI_bitmap_draw_2d.h"
#include "BLI_math_matrix.h"
#include "BLI_math_geom.h"
diff --git a/source/blender/editors/sculpt_paint/sculpt_uv.c b/source/blender/editors/sculpt_paint/sculpt_uv.c
index d7a4ea9c950..578b4f8a234 100644
--- a/source/blender/editors/sculpt_paint/sculpt_uv.c
+++ b/source/blender/editors/sculpt_paint/sculpt_uv.c
@@ -56,6 +56,7 @@
#include "ED_mesh.h"
#include "GPU_immediate.h"
+#include "GPU_immediate_util.h"
#include "WM_api.h"
#include "WM_types.h"
@@ -66,8 +67,6 @@
#include "paint_intern.h"
#include "uvedit_intern.h"
-#include "BIF_glutil.h"
-
#include "UI_view2d.h"
#define MARK_BOUNDARY 1
diff --git a/source/blender/editors/space_clip/clip_draw.c b/source/blender/editors/space_clip/clip_draw.c
index a76731da9d5..ef7b88cfcdf 100644
--- a/source/blender/editors/space_clip/clip_draw.c
+++ b/source/blender/editors/space_clip/clip_draw.c
@@ -58,6 +58,7 @@
#include "BIF_glutil.h"
#include "GPU_immediate.h"
+#include "GPU_immediate_util.h"
#include "GPU_matrix.h"
#include "WM_types.h"
diff --git a/source/blender/editors/space_clip/clip_graph_draw.c b/source/blender/editors/space_clip/clip_graph_draw.c
index a9d02018f49..b6802d9205b 100644
--- a/source/blender/editors/space_clip/clip_graph_draw.c
+++ b/source/blender/editors/space_clip/clip_graph_draw.c
@@ -42,9 +42,8 @@
#include "ED_screen.h"
#include "ED_clip.h"
-#include "BIF_glutil.h"
-
#include "GPU_immediate.h"
+#include "GPU_immediate_util.h"
#include "GPU_matrix.h"
#include "WM_types.h"
diff --git a/source/blender/editors/space_file/file_draw.c b/source/blender/editors/space_file/file_draw.c
index a1bd1f25427..dc67282f8c2 100644
--- a/source/blender/editors/space_file/file_draw.c
+++ b/source/blender/editors/space_file/file_draw.c
@@ -71,6 +71,7 @@
#include "WM_types.h"
#include "GPU_immediate.h"
+#include "GPU_immediate_util.h"
#include "filelist.h"
diff --git a/source/blender/editors/space_image/image_draw.c b/source/blender/editors/space_image/image_draw.c
index 8d55c38f9e4..f63b0d51e00 100644
--- a/source/blender/editors/space_image/image_draw.c
+++ b/source/blender/editors/space_image/image_draw.c
@@ -63,6 +63,7 @@
#include "BIF_glutil.h"
#include "GPU_immediate.h"
+#include "GPU_immediate_util.h"
#include "GPU_matrix.h"
#include "BLF_api.h"
diff --git a/source/blender/editors/space_node/node_draw.c b/source/blender/editors/space_node/node_draw.c
index fa23f8f77b4..962ba7b78ce 100644
--- a/source/blender/editors/space_node/node_draw.c
+++ b/source/blender/editors/space_node/node_draw.c
@@ -55,6 +55,7 @@
#include "GPU_draw.h"
#include "GPU_immediate.h"
+#include "GPU_immediate_util.h"
#include "GPU_matrix.h"
#include "WM_api.h"
diff --git a/source/blender/editors/space_sequencer/sequencer_draw.c b/source/blender/editors/space_sequencer/sequencer_draw.c
index 1fea1a98e94..44cb1d61f14 100644
--- a/source/blender/editors/space_sequencer/sequencer_draw.c
+++ b/source/blender/editors/space_sequencer/sequencer_draw.c
@@ -58,6 +58,7 @@
#include "BIF_glutil.h"
#include "GPU_immediate.h"
+#include "GPU_immediate_util.h"
#include "GPU_matrix.h"
#include "ED_anim_api.h"
diff --git a/source/blender/editors/space_time/space_time.c b/source/blender/editors/space_time/space_time.c
index 17b30fd8bae..22ab9b73b3e 100644
--- a/source/blender/editors/space_time/space_time.c
+++ b/source/blender/editors/space_time/space_time.c
@@ -60,7 +60,6 @@
#include "WM_types.h"
#include "BIF_gl.h"
-#include "BIF_glutil.h"
#include "UI_resources.h"
#include "UI_view2d.h"
diff --git a/source/blender/editors/space_view3d/drawarmature.c b/source/blender/editors/space_view3d/drawarmature.c
index 2e69cfcc901..3b2791b7a62 100644
--- a/source/blender/editors/space_view3d/drawarmature.c
+++ b/source/blender/editors/space_view3d/drawarmature.c
@@ -63,6 +63,7 @@
#include "GPU_basic_shader.h"
#include "GPU_batch.h"
#include "GPU_immediate.h"
+#include "GPU_immediate_util.h"
#include "GPU_matrix.h"
#include "UI_resources.h"
diff --git a/source/blender/editors/space_view3d/drawobject.c b/source/blender/editors/space_view3d/drawobject.c
index d6681ac932d..fc28baf5160 100644
--- a/source/blender/editors/space_view3d/drawobject.c
+++ b/source/blender/editors/space_view3d/drawobject.c
@@ -92,6 +92,7 @@
#include "GPU_basic_shader.h"
#include "GPU_shader.h"
#include "GPU_immediate.h"
+#include "GPU_immediate_util.h"
#include "GPU_batch.h"
#include "GPU_matrix.h"
diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c
index 9fac823a84f..a2b59e9021d 100644
--- a/source/blender/editors/space_view3d/view3d_draw.c
+++ b/source/blender/editors/space_view3d/view3d_draw.c
@@ -72,6 +72,7 @@
#include "GPU_matrix.h"
#include "GPU_immediate.h"
+#include "GPU_immediate_util.h"
#include "GPU_material.h"
#include "GPU_viewport.h"
diff --git a/source/blender/editors/space_view3d/view3d_draw_legacy.c b/source/blender/editors/space_view3d/view3d_draw_legacy.c
index edf2273cd35..7070cadb414 100644
--- a/source/blender/editors/space_view3d/view3d_draw_legacy.c
+++ b/source/blender/editors/space_view3d/view3d_draw_legacy.c
@@ -102,6 +102,7 @@
#include "GPU_compositing.h"
#include "GPU_extensions.h"
#include "GPU_immediate.h"
+#include "GPU_immediate_util.h"
#include "GPU_select.h"
#include "GPU_matrix.h"
diff --git a/source/blender/editors/space_view3d/view3d_edit.c b/source/blender/editors/space_view3d/view3d_edit.c
index f220d97077b..46592194035 100644
--- a/source/blender/editors/space_view3d/view3d_edit.c
+++ b/source/blender/editors/space_view3d/view3d_edit.c
@@ -60,9 +60,7 @@
#include "BKE_action.h"
#include "BKE_depsgraph.h" /* for ED_view3d_camera_lock_sync */
-
#include "BIF_gl.h"
-#include "BIF_glutil.h"
#include "WM_api.h"
#include "WM_types.h"
diff --git a/source/blender/editors/space_view3d/view3d_ruler.c b/source/blender/editors/space_view3d/view3d_ruler.c
index 4a4d008f779..cecda174614 100644
--- a/source/blender/editors/space_view3d/view3d_ruler.c
+++ b/source/blender/editors/space_view3d/view3d_ruler.c
@@ -44,6 +44,7 @@
#include "BIF_gl.h"
#include "GPU_immediate.h"
+#include "GPU_immediate_util.h"
#include "WM_api.h"
#include "WM_types.h"
diff --git a/source/blender/editors/space_view3d/view3d_select.c b/source/blender/editors/space_view3d/view3d_select.c
index 76f8db1cec5..e22e89dff12 100644
--- a/source/blender/editors/space_view3d/view3d_select.c
+++ b/source/blender/editors/space_view3d/view3d_select.c
@@ -74,9 +74,6 @@
#include "BKE_tracking.h"
#include "BKE_utildefines.h"
-
-#include "BIF_glutil.h"
-
#include "WM_api.h"
#include "WM_types.h"
diff --git a/source/blender/editors/transform/transform.c b/source/blender/editors/transform/transform.c
index bbf4ebb4eb1..346b02dedcc 100644
--- a/source/blender/editors/transform/transform.c
+++ b/source/blender/editors/transform/transform.c
@@ -67,6 +67,7 @@
#include "BIF_glutil.h"
#include "GPU_immediate.h"
+#include "GPU_immediate_util.h"
#include "GPU_matrix.h"
#include "ED_image.h"
diff --git a/source/blender/editors/uvedit/uvedit_draw.c b/source/blender/editors/uvedit/uvedit_draw.c
index d8654b9d18a..b99e878c790 100644
--- a/source/blender/editors/uvedit/uvedit_draw.c
+++ b/source/blender/editors/uvedit/uvedit_draw.c
@@ -58,6 +58,7 @@
#include "DEG_depsgraph.h"
#include "GPU_immediate.h"
+#include "GPU_immediate_util.h"
#include "GPU_matrix.h"
#include "ED_image.h"