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authorNicholas Bishop <nicholasbishop@gmail.com>2009-06-21 00:29:25 +0400
committerNicholas Bishop <nicholasbishop@gmail.com>2009-06-21 00:29:25 +0400
commit001dab25d448e5aea93f7ee7026eb52f3230b927 (patch)
tree37302e212f5149c5ce082e1491ebdfe54029e197 /source/blender/editors
parenta42b436a98263749955c1cc85963c3fa0945f2c1 (diff)
2.5/Sculpt:
Added a clay brush. It behaves like a combination of the flatten and draw brushes. Credit to Fredrik Hannson for the original patch (#18666)
Diffstat (limited to 'source/blender/editors')
-rw-r--r--source/blender/editors/sculpt_paint/sculpt.c22
-rw-r--r--source/blender/editors/space_view3d/view3d_buttons.c7
2 files changed, 20 insertions, 9 deletions
diff --git a/source/blender/editors/sculpt_paint/sculpt.c b/source/blender/editors/sculpt_paint/sculpt.c
index 7703dc0c303..fa33e214737 100644
--- a/source/blender/editors/sculpt_paint/sculpt.c
+++ b/source/blender/editors/sculpt_paint/sculpt.c
@@ -248,8 +248,9 @@ static float brush_strength(Sculpt *sd, StrokeCache *cache)
switch(sd->brush->sculpt_tool){
case SCULPT_TOOL_DRAW:
case SCULPT_TOOL_INFLATE:
- return alpha * dir * pressure * flip; /*XXX: not sure why? was multiplied by G.vd->grid */;
+ case SCULPT_TOOL_CLAY:
case SCULPT_TOOL_FLATTEN:
+ return alpha * dir * pressure * flip; /*XXX: not sure why? was multiplied by G.vd->grid */;
case SCULPT_TOOL_SMOOTH:
return alpha * 4 * pressure;
case SCULPT_TOOL_PINCH:
@@ -552,7 +553,7 @@ static void calc_flatten_center(SculptSession *ss, ActiveData *node, float co[3]
VecMulf(co, 1.0f / FLATTEN_SAMPLE_SIZE);
}
-static void do_flatten_brush(Sculpt *sd, SculptSession *ss, const ListBase *active_verts)
+static void do_flatten_clay_brush(Sculpt *sd, SculptSession *ss, const ListBase *active_verts, int clay)
{
ActiveData *node= active_verts->first;
/* area_normal and cntr define the plane towards which vertices are squashed */
@@ -575,16 +576,23 @@ static void do_flatten_brush(Sculpt *sd, SculptSession *ss, const ListBase *acti
VecAddf(intr, intr, p1);
VecSubf(val, intr, co);
- VecMulf(val, node->Fade);
+ VecMulf(val, fabs(node->Fade));
VecAddf(val, val, co);
+ if(clay) {
+ /* Clay brush displaces after flattening */
+ float tmp[3];
+ VecCopyf(tmp, area_normal);
+ VecMulf(tmp, ss->cache->radius * node->Fade * 0.1);
+ VecAddf(val, val, tmp);
+ }
+
sculpt_clip(ss->cache, co, val);
node= node->next;
}
}
-
-
+
/* Uses symm to selectively flip any axis of a coordinate. */
static void flip_coord(float out[3], float in[3], const char symm)
{
@@ -852,8 +860,10 @@ static void do_brush_action(Sculpt *sd, StrokeCache *cache)
do_layer_brush(sd, ss, &active_verts);
break;
case SCULPT_TOOL_FLATTEN:
- do_flatten_brush(sd, ss, &active_verts);
+ do_flatten_clay_brush(sd, ss, &active_verts, 0);
break;
+ case SCULPT_TOOL_CLAY:
+ do_flatten_clay_brush(sd, ss, &active_verts, 1);
}
/* Copy the modified vertices from mesh to the active key */
diff --git a/source/blender/editors/space_view3d/view3d_buttons.c b/source/blender/editors/space_view3d/view3d_buttons.c
index 3146b8b45ae..b6e9e05b120 100644
--- a/source/blender/editors/space_view3d/view3d_buttons.c
+++ b/source/blender/editors/space_view3d/view3d_buttons.c
@@ -1132,9 +1132,10 @@ static void view3d_panel_brush(const bContext *C, Panel *pa)
uiDefButC(block,ROW,B_REDR,"Pinch",cx+134,cy,67,19,&br->sculpt_tool,14.0,SCULPT_TOOL_PINCH,0,0,"Interactively pinch areas of the model");
uiDefButC(block,ROW,B_REDR,"Inflate",cx+201,cy,67,19,&br->sculpt_tool,14,SCULPT_TOOL_INFLATE,0,0,"Push vertices along the direction of their normals");
cy-= 20;
- uiDefButC(block,ROW,B_REDR,"Grab", cx,cy,89,19,&br->sculpt_tool,14,SCULPT_TOOL_GRAB,0,0,"Grabs a group of vertices and moves them with the mouse");
- uiDefButC(block,ROW,B_REDR,"Layer", cx+89,cy,89,19,&br->sculpt_tool,14, SCULPT_TOOL_LAYER,0,0,"Adds a layer of depth");
- uiDefButC(block,ROW,B_REDR,"Flatten", cx+178,cy,90,19,&br->sculpt_tool,14, SCULPT_TOOL_FLATTEN,0,0,"Interactively flatten areas of the model");
+ uiDefButC(block,ROW,B_REDR,"Grab", cx,cy,67,19,&br->sculpt_tool,14,SCULPT_TOOL_GRAB,0,0,"Grabs a group of vertices and moves them with the mouse");
+ uiDefButC(block,ROW,B_REDR,"Layer", cx+67,cy,67,19,&br->sculpt_tool,14, SCULPT_TOOL_LAYER,0,0,"Adds a layer of depth");
+ uiDefButC(block,ROW,B_REDR,"Flatten", cx+134,cy,67,19,&br->sculpt_tool,14, SCULPT_TOOL_FLATTEN,0,0,"Interactively flatten areas of the model");
+ uiDefButC(block,ROW,B_REDR,"Clay", cx+201,cy,67,19,&br->sculpt_tool,14, SCULPT_TOOL_CLAY,0,0,"Build up depth quickly");
cy-= 25;
uiBlockEndAlign(block);
}