diff options
author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2009-04-17 01:58:06 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2009-04-17 01:58:06 +0400 |
commit | 6386186d25373adc89b597928478f1828cda0564 (patch) | |
tree | 0c5b86f4229b3501fe89f302072aa692c988a566 /source/blender/editors | |
parent | cd83474960b86c2c99c370b6a4982f54889c24ee (diff) |
UI:
* Broke loading buttons_scene.py in last commit.
* Fix issue with space not being distributed equally
in the layout engine.
Diffstat (limited to 'source/blender/editors')
-rw-r--r-- | source/blender/editors/interface/interface_layout.c | 26 |
1 files changed, 13 insertions, 13 deletions
diff --git a/source/blender/editors/interface/interface_layout.c b/source/blender/editors/interface/interface_layout.c index ff2bccff1ac..795483ac177 100644 --- a/source/blender/editors/interface/interface_layout.c +++ b/source/blender/editors/interface/interface_layout.c @@ -160,14 +160,14 @@ void ui_layout_end(const bContext *C, uiBlock *block, uiLayout *layout, int *x, #define UI_FIT_EXPAND 1 -static int ui_item_fit(int item, int pos, int all, int available, int last, int flag) +static int ui_item_fit(int item, int pos, int all, int available, int spacing, int last, int flag) { - if(all > available) { + if(all > available-spacing) { /* contents is bigger than available space */ if(last) return available-pos; else - return (item*available)/all; + return (item*(available-spacing))/all; } else { /* contents is smaller or equal to available space */ @@ -175,7 +175,7 @@ static int ui_item_fit(int item, int pos, int all, int available, int last, int if(last) return available-pos; else - return (item*available)/all; + return (item*(available-spacing))/all; } else return item; @@ -210,7 +210,7 @@ static void ui_item_array(uiBlock *block, uiItemRNA *rnaitem, int len, int x, in /* special check for layer layout */ int butw, buth; - butw= ui_item_fit(EM_UNIT_X, 0, EM_UNIT_X*10 + BUTTON_SPACE_X, w, 0, UI_FIT_EXPAND); + butw= ui_item_fit(EM_UNIT_X, 0, EM_UNIT_X*10 + BUTTON_SPACE_X, w, 0, 0, UI_FIT_EXPAND); buth= MIN2(EM_UNIT_Y, butw); y += 2*(EM_UNIT_Y - buth); @@ -295,7 +295,7 @@ static void ui_item_enum_row(uiBlock *block, uiItemRNA *rnaitem, int x, int y, i uiBlockBeginAlign(block); pos= 0; for(a=0; a<totitem; a++) { - itemw= ui_item_fit(1, pos, totitem, w, a == totitem-1, UI_FIT_EXPAND); + itemw= ui_item_fit(1, pos, totitem, w, 0, a == totitem-1, UI_FIT_EXPAND); uiDefButR(block, ROW, 0, NULL, x+pos, y, itemw, h, &rnaitem->ptr, propname, -1, 0, item[a].value, -1, -1, NULL); pos += itemw; } @@ -665,11 +665,11 @@ static void ui_layout_row(uiLayout *layout, uiBlock *block, uiTemplate *template /* create buttons starting from left */ x= 0; - w= layout->w - (tot-1)*BUTTON_SPACE_X; + w= layout->w; for(item=template->items.first; item; item=item->next) { ui_item_size(item, &itemw, &itemh); - itemw= ui_item_fit(itemw, x, totw, w, !item->next, UI_FIT_EXPAND); + itemw= ui_item_fit(itemw, x, totw, w, (tot-1)*BUTTON_SPACE_X, !item->next, UI_FIT_EXPAND); ui_item_buts(block, item, layout->x+x, layout->y-itemh, itemw, itemh); x += itemw+BUTTON_SPACE_X; @@ -693,13 +693,13 @@ static void ui_layout_column(uiLayout *layout, uiBlock *block, uiTemplate *templ x= 0; miny= 0; - w= layout->w - (totcol-1)*COLUMN_SPACE; + w= layout->w; /* create column per column */ for(col=0; col<totcol; col++) { y= 0; - itemw= ui_item_fit(1, x, totcol, w, col == totcol-1, UI_FIT_EXPAND); + itemw= ui_item_fit(1, x, totcol, w, (totcol-1)*COLUMN_SPACE, col == totcol-1, UI_FIT_EXPAND); for(item=template->items.first; item; item=item->next) { if(item->slot != col) @@ -754,14 +754,14 @@ static void ui_layout_column_flow(uiLayout *layout, uiBlock *block, uiTemplate * emy= 0; miny= 0; - w= layout->w - totcol*(COLUMN_SPACE); + w= layout->w; emh= toth/totcol; /* create column per column */ col= 0; for(item=template->items.first; item; item=item->next) { ui_item_size(item, NULL, &itemh); - itemw= ui_item_fit(1, x, totcol, w, col == totcol-1, UI_FIT_EXPAND); + itemw= ui_item_fit(1, x, totcol, w, (totcol-1)*COLUMN_SPACE, col == totcol-1, UI_FIT_EXPAND); y -= itemh; emy -= itemh; @@ -836,7 +836,7 @@ static void ui_layout_split(const bContext *C, uiLayout *layout, uiBlock *block, for(a=0; a<split->number; a++) { sublayout= split->sublayout[a]; - splitw= ui_item_fit(1, x, split->number, w, a == split->number-1, UI_FIT_EXPAND); + splitw= ui_item_fit(1, x, split->number, w, (split->number-1)*COLUMN_SPACE, a == split->number-1, UI_FIT_EXPAND); sublayout->x= layout->x + x; sublayout->w= splitw; sublayout->y= layout->y; |