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authorJoshua Leung <aligorith@gmail.com>2010-07-05 08:37:30 +0400
committerJoshua Leung <aligorith@gmail.com>2010-07-05 08:37:30 +0400
commit05eb72ff141ad74b57504b7cf28b81548162d650 (patch)
tree5409a9949d46e79870ddb3880205c4f0d80f3208 /source/blender/editors
parentfaf1c9a4bb27dfdd843cc745707d15ab47ce8683 (diff)
Bugfix #22030: Animation Editors and Layer Animation
Added new filtering option for animation editors (indicated as the 'ghost' toggle beside the 'select'(-ed only) toggle), which will include objects/bones that aren't visible (i.e. are hidden or on a hidden layer). This should make it possible to edit such types of animation, and also prevent flickering as these channels come in/out of view.
Diffstat (limited to 'source/blender/editors')
-rw-r--r--source/blender/editors/animation/anim_filter.c14
-rw-r--r--source/blender/editors/interface/interface_templates.c8
2 files changed, 14 insertions, 8 deletions
diff --git a/source/blender/editors/animation/anim_filter.c b/source/blender/editors/animation/anim_filter.c
index fc960ffb402..a9c9830f07f 100644
--- a/source/blender/editors/animation/anim_filter.c
+++ b/source/blender/editors/animation/anim_filter.c
@@ -797,7 +797,7 @@ bAnimListElem *make_new_animlistelem (void *data, short datatype, void *owner, s
/* ----------------------------------------- */
/* NOTE: when this function returns true, the F-Curve is to be skipped */
-static int skip_fcurve_selected_data(FCurve *fcu, ID *owner_id, int filter_mode)
+static int skip_fcurve_selected_data(bDopeSheet *ads, FCurve *fcu, ID *owner_id, int filter_mode)
{
if (GS(owner_id->name) == ID_OB) {
Object *ob= (Object *)owner_id;
@@ -814,9 +814,8 @@ static int skip_fcurve_selected_data(FCurve *fcu, ID *owner_id, int filter_mode)
/* check whether to continue or skip */
if ((pchan) && (pchan->bone)) {
- /* if only visible channels, skip if bone not visible */
- // TODO: should we just do this always?
- if (filter_mode & ANIMFILTER_VISIBLE) {
+ /* if only visible channels, skip if bone not visible unless user wants channels from hidden data too */
+ if ((filter_mode & ANIMFILTER_VISIBLE) && !(ads->filterflag & ADS_FILTER_INCL_HIDDEN)) {
bArmature *arm= (bArmature *)ob->data;
if ((arm->layer & pchan->bone->layer) == 0)
@@ -887,7 +886,7 @@ static FCurve *animdata_filter_fcurve_next (bDopeSheet *ads, FCurve *first, bAct
* - this will also affect things like Drivers, and also works for Bone Constraints
*/
if ( ((ads) && (ads->filterflag & ADS_FILTER_ONLYSEL)) && (owner_id) ) {
- if (skip_fcurve_selected_data(fcu, owner_id, filter_mode))
+ if (skip_fcurve_selected_data(ads, fcu, owner_id, filter_mode))
continue;
}
@@ -2112,11 +2111,14 @@ static int animdata_filter_dopesheet (bAnimContext *ac, ListBase *anim_data, bDo
/* firstly, check if object can be included, by the following factors:
* - if only visible, must check for layer and also viewport visibility
+ * --> while tools may demand only visible, user setting takes priority
+ * as user option controls whether sets of channels get included while
+ * tool-flag takes into account collapsed/open channels too
* - if only selected, must check if object is selected
* - there must be animation data to edit
*/
// TODO: if cache is implemented, just check name here, and then
- if (filter_mode & ANIMFILTER_VISIBLE) {
+ if ((filter_mode & ANIMFILTER_VISIBLE) && !(ads->filterflag & ADS_FILTER_INCL_HIDDEN)) {
/* layer visibility - we check both object and base, since these may not be in sync yet */
if ((sce->lay & (ob->lay|base->lay))==0) continue;
diff --git a/source/blender/editors/interface/interface_templates.c b/source/blender/editors/interface/interface_templates.c
index 261f83f9bbc..ae5f81a56a9 100644
--- a/source/blender/editors/interface/interface_templates.c
+++ b/source/blender/editors/interface/interface_templates.c
@@ -80,11 +80,15 @@ void uiTemplateDopeSheetFilter(uiLayout *layout, bContext *C, PointerRNA *ptr)
uiLayout *row= layout;
short nlaActive= ((sa) && (sa->spacetype==SPACE_NLA));
- /* more 'generic' filtering options */
+ /* most 'generic' filtering options */
row= uiLayoutRow(layout, 1);
uiItemR(row, ptr, "only_selected", 0, "", 0);
- uiItemR(row, ptr, "display_transforms", 0, "", 0); // xxx: include in another position instead?
+ uiItemR(row, ptr, "display_hidden", 0, "", 0);
+
+ /* object-level filtering options */
+ row= uiLayoutRow(layout, 1);
+ uiItemR(row, ptr, "display_transforms", 0, "", 0);
if (nlaActive)
uiItemR(row, ptr, "include_missing_nla", 0, "", 0);