diff options
author | Ton Roosendaal <ton@blender.org> | 2008-12-22 12:43:29 +0300 |
---|---|---|
committer | Ton Roosendaal <ton@blender.org> | 2008-12-22 12:43:29 +0300 |
commit | 42def9a351a2c2696912288d9f1aed8b658f097c (patch) | |
tree | a7b41a8e8bd918e558695a74f311d722814b8ae3 /source/blender/editors | |
parent | 6d31872298e2f6fd23d06a4ccb792647879163ca (diff) |
2.5
Cleanup
- for portablity we can keep the old ugly defines for retrieving
active object, cfra and so on. But, they will use 'scene' not
G.scene.
- fixed code that uses those defines.
- some unused variables/functions removed
Diffstat (limited to 'source/blender/editors')
-rw-r--r-- | source/blender/editors/animation/anim_draw.c | 4 | ||||
-rw-r--r-- | source/blender/editors/animation/anim_markers.c | 1 | ||||
-rw-r--r-- | source/blender/editors/interface/view2d.c | 14 | ||||
-rw-r--r-- | source/blender/editors/screen/screen_edit.c | 10 | ||||
-rw-r--r-- | source/blender/editors/space_time/space_time.c | 7 | ||||
-rw-r--r-- | source/blender/editors/space_view3d/drawarmature.c | 4 | ||||
-rw-r--r-- | source/blender/editors/space_view3d/drawmesh.c | 4 | ||||
-rw-r--r-- | source/blender/editors/space_view3d/drawobject.c | 4 | ||||
-rw-r--r-- | source/blender/editors/space_view3d/view3d_header.c | 1 | ||||
-rw-r--r-- | source/blender/editors/space_view3d/view3d_select.c | 7 |
10 files changed, 31 insertions, 25 deletions
diff --git a/source/blender/editors/animation/anim_draw.c b/source/blender/editors/animation/anim_draw.c index aea4b0bbf1d..3765337f990 100644 --- a/source/blender/editors/animation/anim_draw.c +++ b/source/blender/editors/animation/anim_draw.c @@ -71,7 +71,7 @@ extern void ui_rasterpos_safe(float x, float y, float aspect); /* CURRENT FRAME DRAWING */ /* Draw current frame number in a little green box beside the current frame indicator */ -static void draw_cfra_number (View2D *v2d, float cfra, short time) +static void draw_cfra_number (Scene *scene, View2D *v2d, float cfra, short time) { float xscale, yscale, x, y; char str[32]; @@ -147,7 +147,7 @@ void ANIM_draw_cfra (const bContext *C, View2D *v2d, short flag) /* Draw current frame number in a little box */ if (flag & DRAWCFRA_SHOW_NUMBOX) { UI_view2d_view_orthoSpecial(C, v2d, 1); - draw_cfra_number(v2d, vec[0], (flag & DRAWCFRA_UNIT_SECONDS)); + draw_cfra_number(scene, v2d, vec[0], (flag & DRAWCFRA_UNIT_SECONDS)); } } diff --git a/source/blender/editors/animation/anim_markers.c b/source/blender/editors/animation/anim_markers.c index f7d13937075..e6f225dd0f7 100644 --- a/source/blender/editors/animation/anim_markers.c +++ b/source/blender/editors/animation/anim_markers.c @@ -362,6 +362,7 @@ int WM_modal_tweak_check(wmEvent *evt, int tweak_event) static int ed_marker_move_modal(bContext *C, wmOperator *op, wmEvent *evt) { + Scene *scene= CTX_data_scene(C); MarkerMove *mm= op->customdata; View2D *v2d= UI_view2d_fromcontext(C); TimeMarker *marker, *selmarker=NULL; diff --git a/source/blender/editors/interface/view2d.c b/source/blender/editors/interface/view2d.c index d644a74e04b..8602b95ab19 100644 --- a/source/blender/editors/interface/view2d.c +++ b/source/blender/editors/interface/view2d.c @@ -867,6 +867,7 @@ static void step_to_grid(float *step, int *power, int unit) */ View2DGrid *UI_view2d_grid_calc(const bContext *C, View2D *v2d, short xunits, short xclamp, short yunits, short yclamp, int winx, int winy) { + Scene *scene= CTX_data_scene(C); View2DGrid *grid; float space, pixels, seconddiv; int secondgrid; @@ -1137,7 +1138,7 @@ View2DScrollers *UI_view2d_scrollers_calc(const bContext *C, View2D *v2d, short } /* Print scale marking along a time scrollbar */ -static void scroll_printstr(View2DScrollers *scrollers, float x, float y, float val, int power, short unit, char dir) +static void scroll_printstr(View2DScrollers *scrollers, Scene *scene, float x, float y, float val, int power, short unit, char dir) { int len; char str[32]; @@ -1250,6 +1251,7 @@ static void scroll_printstr(View2DScrollers *scrollers, float x, float y, float /* Draw scrollbars in the given 2d-region */ void UI_view2d_scrollers_draw(const bContext *C, View2D *v2d, View2DScrollers *vs) { + Scene *scene= CTX_data_scene(C); const short darker= -50, dark= -10, light= 20, lighter= 50; rcti vert, hor, corner; @@ -1355,12 +1357,12 @@ void UI_view2d_scrollers_draw(const bContext *C, View2D *v2d, View2DScrollers *v for (; fac < hor.xmax; fac+=dfac, val+=grid->dx) { switch (vs->xunits) { case V2D_UNIT_FRAMES: /* frames (as whole numbers)*/ - scroll_printstr(vs, fac, 3.0+(float)(hor.ymin), val, grid->powerx, V2D_UNIT_FRAMES, 'h'); + scroll_printstr(vs, scene, fac, 3.0+(float)(hor.ymin), val, grid->powerx, V2D_UNIT_FRAMES, 'h'); break; case V2D_UNIT_SECONDS: /* seconds */ fac2= val/FPS; - scroll_printstr(vs, fac, 3.0+(float)(hor.ymin), fac2, grid->powerx, V2D_UNIT_SECONDS, 'h'); + scroll_printstr(vs, scene, fac, 3.0+(float)(hor.ymin), fac2, grid->powerx, V2D_UNIT_SECONDS, 'h'); break; case V2D_UNIT_SECONDSSEQ: /* seconds with special calculations (only used for sequencer only) */ @@ -1371,13 +1373,13 @@ void UI_view2d_scrollers_draw(const bContext *C, View2D *v2d, View2DScrollers *v time= floor(fac2); fac2= fac2-time; - scroll_printstr(vs, fac, 3.0+(float)(hor.ymin), time+FPS*fac2/100.0, grid->powerx, V2D_UNIT_SECONDSSEQ, 'h'); + scroll_printstr(vs, scene, fac, 3.0+(float)(hor.ymin), time+FPS*fac2/100.0, grid->powerx, V2D_UNIT_SECONDSSEQ, 'h'); } break; case V2D_UNIT_DEGREES: /* IPO-Editor for rotation IPO-Drivers */ /* HACK: although we're drawing horizontal, we make this draw as 'vertical', just to get degree signs */ - scroll_printstr(vs, fac, 3.0+(float)(hor.ymin), val, grid->powerx, V2D_UNIT_DEGREES, 'v'); + scroll_printstr(vs, scene, fac, 3.0+(float)(hor.ymin), val, grid->powerx, V2D_UNIT_DEGREES, 'v'); break; } } @@ -1484,7 +1486,7 @@ void UI_view2d_scrollers_draw(const bContext *C, View2D *v2d, View2DScrollers *v /* draw vertical steps */ for (; fac < vert.ymax; fac+= dfac, val += grid->dy) { - scroll_printstr(vs, (float)(vert.xmax)-14.0, fac, val, grid->powery, vs->yunits, 'v'); + scroll_printstr(vs, scene, (float)(vert.xmax)-14.0, fac, val, grid->powery, vs->yunits, 'v'); } } diff --git a/source/blender/editors/screen/screen_edit.c b/source/blender/editors/screen/screen_edit.c index 4a60fc07a99..3c83792c5f9 100644 --- a/source/blender/editors/screen/screen_edit.c +++ b/source/blender/editors/screen/screen_edit.c @@ -1267,11 +1267,11 @@ void ed_screen_fullarea(bContext *C) void ED_animation_timer(wmWindow *win, int enable) { - if(win->animtimer) - WM_event_remove_window_timer(win, win->animtimer); - win->animtimer= NULL; +// if(win->animtimer) +// WM_event_remove_window_timer(win, win->animtimer); +// win->animtimer= NULL; - if(enable) - win->animtimer= WM_event_add_window_timer(win, (int)(1000/FPS), (int)(1000/FPS)); +// if(enable) +// win->animtimer= WM_event_add_window_timer(win, (int)(1000/FPS), (int)(1000/FPS)); } diff --git a/source/blender/editors/space_time/space_time.c b/source/blender/editors/space_time/space_time.c index 54ab83e6de8..fdba1829410 100644 --- a/source/blender/editors/space_time/space_time.c +++ b/source/blender/editors/space_time/space_time.c @@ -86,7 +86,7 @@ static void time_draw_cfra_time(const bContext *C, SpaceTime *stime, ARegion *ar static void time_draw_sfra_efra(const bContext *C, SpaceTime *stime, ARegion *ar) { View2D *v2d= UI_view2d_fromcontext(C); - //Scene *scene= CTX_data_scene(C); + Scene *scene= CTX_data_scene(C); /* draw darkened area outside of active timeline * frame range used is preview range or scene range */ @@ -229,9 +229,10 @@ static SpaceLink *time_new(void) BLI_addtail(&stime->regionbase, ar); ar->regiontype= RGN_TYPE_WINDOW; - ar->v2d.tot.xmin= (float)(SFRA - 4); + /* XXX here sfra and efra was used.... */ + ar->v2d.tot.xmin= (float)(- 4); ar->v2d.tot.ymin= 0.0f; - ar->v2d.tot.xmax= (float)(EFRA + 4); + ar->v2d.tot.xmax= (float)(250 + 4); ar->v2d.tot.ymax= 50.0f; ar->v2d.cur= ar->v2d.tot; diff --git a/source/blender/editors/space_view3d/drawarmature.c b/source/blender/editors/space_view3d/drawarmature.c index 1eb0b8c2b86..c9307f8e1fb 100644 --- a/source/blender/editors/space_view3d/drawarmature.c +++ b/source/blender/editors/space_view3d/drawarmature.c @@ -2022,7 +2022,7 @@ static void draw_ebones(View3D *v3d, Object *ob, int dt) /* draw bone paths * - in view space */ -static void draw_pose_paths(View3D *v3d, Object *ob) +static void draw_pose_paths(Scene *scene, View3D *v3d, Object *ob) { bArmature *arm= ob->data; bPoseChannel *pchan; @@ -2547,7 +2547,7 @@ int draw_armature(Scene *scene, View3D *v3d, Base *base, int dt, int flag) else if(G.f & G_WEIGHTPAINT) arm->flag |= ARM_POSEMODE; - draw_pose_paths(v3d, ob); + draw_pose_paths(scene, v3d, ob); } } } diff --git a/source/blender/editors/space_view3d/drawmesh.c b/source/blender/editors/space_view3d/drawmesh.c index 58a9c126324..bbe89afd411 100644 --- a/source/blender/editors/space_view3d/drawmesh.c +++ b/source/blender/editors/space_view3d/drawmesh.c @@ -452,7 +452,7 @@ static int wpaint__setSolidDrawOptions(void *userData, int index, int *drawSmoot return 1; } -void draw_mesh_text(Object *ob, int glsl) +void draw_mesh_text(Scene *scene, Object *ob, int glsl) { Mesh *me = ob->data; DerivedMesh *ddm; @@ -561,7 +561,7 @@ void draw_mesh_textured(Scene *scene, View3D *v3d, Object *ob, DerivedMesh *dm, /* draw game engine text hack */ if(get_ob_property(ob, "Text")) - draw_mesh_text(ob, 0); + draw_mesh_text(scene, ob, 0); draw_textured_end(); diff --git a/source/blender/editors/space_view3d/drawobject.c b/source/blender/editors/space_view3d/drawobject.c index bcb2b8b8e35..a1d6a9d13cb 100644 --- a/source/blender/editors/space_view3d/drawobject.c +++ b/source/blender/editors/space_view3d/drawobject.c @@ -2824,7 +2824,7 @@ static int drawDispList(Scene *scene, View3D *v3d, Base *base, int dt) /* 5. start filling the arrays */ /* 6. draw the arrays */ /* 7. clean up */ -static void draw_new_particle_system(View3D *v3d, Base *base, ParticleSystem *psys, int dt) +static void draw_new_particle_system(Scene *scene, View3D *v3d, Base *base, ParticleSystem *psys, int dt) { Object *ob=base->object; ParticleSystemModifierData *psmd; @@ -5069,7 +5069,7 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag) glDepthMask(GL_FALSE); for(psys=ob->particlesystem.first; psys; psys=psys->next) - draw_new_particle_system(v3d, base, psys, dt); + draw_new_particle_system(scene, v3d, base, psys, dt); if(G.f & G_PARTICLEEDIT && ob==OBACT) { psys= NULL; // XXX PE_get_current(ob); diff --git a/source/blender/editors/space_view3d/view3d_header.c b/source/blender/editors/space_view3d/view3d_header.c index 674291e7e5d..6c20285654e 100644 --- a/source/blender/editors/space_view3d/view3d_header.c +++ b/source/blender/editors/space_view3d/view3d_header.c @@ -233,6 +233,7 @@ void do_layer_buttons(bContext *C, short event) static void do_view3d_view_camerasmenu(bContext *C, void *arg, int event) { + Scene *scene= CTX_data_scene(C); View3D *v3d; Base *base; int i=1; diff --git a/source/blender/editors/space_view3d/view3d_select.c b/source/blender/editors/space_view3d/view3d_select.c index 0d9a92c86c3..69bcf2e0395 100644 --- a/source/blender/editors/space_view3d/view3d_select.c +++ b/source/blender/editors/space_view3d/view3d_select.c @@ -723,7 +723,7 @@ void mouse_cursor(Scene *scene, ARegion *ar, View3D *v3d, short mx, short my) } -void deselectall(View3D *v3d) /* is toggle */ +void deselectall(Scene *scene, View3D *v3d) /* is toggle */ { Base *base; int a=0, ok=0; @@ -806,7 +806,7 @@ void selectrandom(Scene *scene, View3D *v3d) } /* selects all objects of a particular type, on currently visible layers */ -void selectall_type(View3D *v3d, short obtype) +void selectall_type(Scene *scene, View3D *v3d, short obtype) { Base *base; @@ -825,7 +825,7 @@ void selectall_type(View3D *v3d, short obtype) BIF_undo_push("Select all per type"); } /* selects all objects on a particular layer */ -void selectall_layer(unsigned int layernum) +void selectall_layer(Scene *scene, unsigned int layernum) { Base *base; @@ -1863,6 +1863,7 @@ static int view3d_circle_select(bContext *C, wmOperator *op) { ScrArea *sa= CTX_wm_area(C); ARegion *ar= CTX_wm_region(C); + Scene *scene= CTX_data_scene(C); View3D *v3d= sa->spacedata.first; Base *base; |