Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorJoshua Leung <aligorith@gmail.com>2009-01-02 03:56:48 +0300
committerJoshua Leung <aligorith@gmail.com>2009-01-02 03:56:48 +0300
commite6838f621d4d97e12853d7ad20610595582f50d8 (patch)
treeb0a28191894c5549ced0324f2f064a5e6b0fc061 /source/blender/editors
parentc32fbee89610cef2149a9290e4a28bb76224b4ae (diff)
2.5 - Animation and View2D
* Added back deselect all (and invert all) tools for Animation Channels (i.e. channel list in Action Editor). * Resolved all MSVC warnings (I came across) in View2d code. Also, added a new API method to get the coordinates (in 'view' space) of a listview 'cell' given the row + column the cell is in. * Tidied up a few comments here and there
Diffstat (limited to 'source/blender/editors')
-rw-r--r--source/blender/editors/animation/anim_channels.c180
-rw-r--r--source/blender/editors/animation/anim_draw.c8
-rw-r--r--source/blender/editors/include/ED_anim_api.h19
-rw-r--r--source/blender/editors/include/UI_view2d.h4
-rw-r--r--source/blender/editors/interface/view2d.c215
-rw-r--r--source/blender/editors/interface/view2d_ops.c4
-rw-r--r--source/blender/editors/space_action/action_ops.c1
-rw-r--r--source/blender/editors/space_action/action_select.c8
-rw-r--r--source/blender/editors/space_action/space_action.c2
9 files changed, 323 insertions, 118 deletions
diff --git a/source/blender/editors/animation/anim_channels.c b/source/blender/editors/animation/anim_channels.c
index 2564068a0c5..d0403d023d8 100644
--- a/source/blender/editors/animation/anim_channels.c
+++ b/source/blender/editors/animation/anim_channels.c
@@ -86,18 +86,177 @@
/* ************************************************************************** */
/* CHANNELS API */
-/* -------------------------- Internal Tools -------------------------------- */
+/* -------------------------- Internal Macros ------------------------------- */
+/* set/clear/toggle macro
+ * - channel - channel with a 'flag' member that we're setting
+ * - smode - 0=clear, 1=set, 2=toggle
+ * - sflag - bitflag to set
+ */
+#define ACHANNEL_SET_FLAG(channel, smode, sflag) \
+ { \
+ if (smode == ACHANNEL_SETFLAG_TOGGLE) (channel)->flag ^= (sflag); \
+ else if (smode == ACHANNEL_SETFLAG_ADD) (channel)->flag |= (sflag); \
+ else (channel)->flag &= ~(sflag); \
+ }
+/* -------------------------- Internal Tools -------------------------------- */
/* -------------------------- Exposed API ----------------------------------- */
+
+
+/* Deselect all animation channels
+ * - data: pointer to datatype, as contained in bAnimContext
+ * - datatype: the type of data that 'data' represents (eAnim_ChannelType)
+ * - test: check if deselecting instead of selecting
+ * - sel: eAnimChannels_SetFlag;
+ */
+void ANIM_deselect_anim_channels (void *data, short datatype, short test, short sel)
+{
+ ListBase anim_data = {NULL, NULL};
+ bAnimListElem *ale;
+ int filter;
+
+ /* filter data */
+ filter= ANIMFILTER_VISIBLE;
+ ANIM_animdata_filter(&anim_data, filter, data, datatype);
+
+ /* See if we should be selecting or deselecting */
+ if (test) {
+ for (ale= anim_data.first; ale; ale= ale->next) {
+ if (sel == 0)
+ break;
+
+ switch (ale->type) {
+ case ANIMTYPE_OBJECT:
+ if (ale->flag & SELECT)
+ sel= ACHANNEL_SETFLAG_CLEAR;
+ break;
+ case ANIMTYPE_FILLACTD:
+ if (ale->flag & ACTC_SELECTED)
+ sel= ACHANNEL_SETFLAG_CLEAR;
+ break;
+ case ANIMTYPE_GROUP:
+ if (ale->flag & AGRP_SELECTED)
+ sel= ACHANNEL_SETFLAG_CLEAR;
+ break;
+ case ANIMTYPE_ACHAN:
+ if (ale->flag & ACHAN_SELECTED)
+ sel= ACHANNEL_SETFLAG_CLEAR;
+ break;
+ case ANIMTYPE_CONCHAN:
+ if (ale->flag & CONSTRAINT_CHANNEL_SELECT)
+ sel= ACHANNEL_SETFLAG_CLEAR;
+ break;
+ case ANIMTYPE_ICU:
+ if (ale->flag & IPO_SELECT)
+ sel= ACHANNEL_SETFLAG_CLEAR;
+ break;
+ }
+ }
+ }
+
+ /* Now set the flags */
+ for (ale= anim_data.first; ale; ale= ale->next) {
+ switch (ale->type) {
+ case ANIMTYPE_OBJECT:
+ {
+ Base *base= (Base *)ale->data;
+ Object *ob= base->object;
+
+ ACHANNEL_SET_FLAG(base, sel, SELECT);
+ ACHANNEL_SET_FLAG(ob, sel, SELECT);
+ }
+ break;
+ case ANIMTYPE_FILLACTD:
+ {
+ bAction *act= (bAction *)ale->data;
+
+ ACHANNEL_SET_FLAG(act, sel, ACTC_SELECTED);
+ }
+ break;
+ case ANIMTYPE_GROUP:
+ {
+ bActionGroup *agrp= (bActionGroup *)ale->data;
+
+ ACHANNEL_SET_FLAG(agrp, sel, AGRP_SELECTED);
+ agrp->flag &= ~AGRP_ACTIVE;
+ }
+ break;
+ case ANIMTYPE_ACHAN:
+ {
+ bActionChannel *achan= (bActionChannel *)ale->data;
+
+ ACHANNEL_SET_FLAG(achan, sel, ACHAN_SELECTED);
+
+ //select_poseelement_by_name(achan->name, sel); // XXX
+ achan->flag &= ~ACHAN_HILIGHTED;
+ }
+ break;
+ case ANIMTYPE_CONCHAN:
+ {
+ bConstraintChannel *conchan= (bConstraintChannel *)ale->data;
+
+ ACHANNEL_SET_FLAG(conchan, sel, CONSTRAINT_CHANNEL_SELECT);
+ }
+ break;
+ case ANIMTYPE_ICU:
+ {
+ IpoCurve *icu= (IpoCurve *)ale->data;
+
+ ACHANNEL_SET_FLAG(icu, sel, IPO_SELECT);
+ icu->flag &= ~IPO_ACTIVE;
+ }
+ break;
+ }
+ }
+
+ /* Cleanup */
+ BLI_freelistN(&anim_data);
+}
+
/* ************************************************************************** */
/* OPERATORS */
/* ********************** Select All Operator *********************** */
-
+static int animchannels_deselectall_exec(bContext *C, wmOperator *op)
+{
+ bAnimContext ac;
+
+ /* get editor data */
+ if (ANIM_animdata_get_context(C, &ac) == 0)
+ return OPERATOR_CANCELLED;
+
+ /* 'standard' behaviour - check if selected, then apply relevant selection */
+ if (RNA_boolean_get(op->ptr, "invert"))
+ ANIM_deselect_anim_channels(ac.data, ac.datatype, 0, ACHANNEL_SETFLAG_TOGGLE);
+ else
+ ANIM_deselect_anim_channels(ac.data, ac.datatype, 1, ACHANNEL_SETFLAG_ADD);
+
+ /* set notifier tha things have changed */
+ ED_area_tag_redraw(CTX_wm_area(C)); // FIXME... should be updating 'keyframes' data context or so instead!
+
+ return OPERATOR_FINISHED;
+}
+
+void ANIM_OT_channels_deselectall (wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name= "Select All";
+ ot->idname= "ANIM_OT_channels_deselectall";
+
+ /* api callbacks */
+ ot->exec= animchannels_deselectall_exec;
+ ot->poll= ED_operator_areaactive;
+
+ /* flags */
+ ot->flag= OPTYPE_REGISTER/*|OPTYPE_UNDO*/;
+
+ /* props */
+ RNA_def_property(ot->srna, "invert", PROP_BOOLEAN, PROP_NONE);
+}
/* ******************** Mouse-Click Operator *********************** */
/* Depending on the channel that was clicked on, the mouse click will activate whichever
@@ -243,7 +402,7 @@ static void mouse_anim_channels (bAnimContext *ac, float x, int channel_index, s
/* inverse selection status of group */
//select_action_group(act, agrp, SELECT_INVERT);
}
- else if (/*G.qual == (LR_CTRLKEY|LR_SHIFTKEY)*/0) {
+ else if (/*G.qual == (LR_CTRLKEY|LR_SHIFTKEY)*/selectmode == -1) {
// FIXME: need a special case for this!
/* select all in group (and deselect everthing else) */
//select_action_group_channels(act, agrp);
@@ -251,7 +410,7 @@ static void mouse_anim_channels (bAnimContext *ac, float x, int channel_index, s
}
else {
/* select group by itself */
- //deselect_actionchannels(act, ANIMCONT_ACTION, 0);
+ ANIM_deselect_anim_channels(ac->data, ac->datatype, 0, ACHANNEL_SETFLAG_CLEAR);
//select_action_group(act, agrp, SELECT_ADD);
}
@@ -283,7 +442,7 @@ static void mouse_anim_channels (bAnimContext *ac, float x, int channel_index, s
//select_channel(act, achan, SELECT_INVERT);
}
else {
- //deselect_actionchannels(act, ACTCONT_ACTION, 0);
+ ANIM_deselect_anim_channels(ac->data, ac->datatype, 0, ACHANNEL_SETFLAG_CLEAR);
//select_channel(act, achan, SELECT_ADD);
}
@@ -303,7 +462,7 @@ static void mouse_anim_channels (bAnimContext *ac, float x, int channel_index, s
if ((x > 24) && (achan->flag & ACHAN_SHOWIPO)) {
/* select+make active achan */
- //deselect_actionchannels(act, ACTCONT_ACTION, 0);
+ ANIM_deselect_anim_channels(ac->data, ac->datatype, 0, ACHANNEL_SETFLAG_CLEAR);
//select_channel(act, achan, SELECT_ADD);
/* messy... set active bone */
@@ -322,7 +481,7 @@ static void mouse_anim_channels (bAnimContext *ac, float x, int channel_index, s
if ((x > 24) && (achan->flag & ACHAN_SHOWCONS)) {
/* select+make active achan */
- //deselect_actionchannels(act, ACTCONT_ACTION, 0);
+ ANIM_deselect_anim_channels(ac->data, ac->datatype, 0, ACHANNEL_SETFLAG_CLEAR);
//select_channel(act, achan, SELECT_ADD);
/* messy... set active bone */
@@ -460,7 +619,7 @@ static int animchannels_mouseclick_invoke(bContext *C, wmOperator *op, wmEvent *
* ACHANNEL_HEIGHT_HALF.
*/
UI_view2d_region_to_view(v2d, mval[0], mval[1], &x, &y);
- UI_view2d_listview_get_cell(v2d, ACHANNEL_NAMEWIDTH, ACHANNEL_STEP, 0, (float)ACHANNEL_HEIGHT_HALF, x, y, NULL, &channel_index);
+ UI_view2d_listview_view_to_cell(v2d, ACHANNEL_NAMEWIDTH, ACHANNEL_STEP, 0, (float)ACHANNEL_HEIGHT_HALF, x, y, NULL, &channel_index);
/* handle mouse-click in the relevant channel then */
mouse_anim_channels(&ac, x, channel_index, selectmode);
@@ -490,6 +649,7 @@ void ANIM_OT_channels_mouseclick (wmOperatorType *ot)
void ED_operatortypes_animchannels(void)
{
+ WM_operatortype_append(ANIM_OT_channels_deselectall);
WM_operatortype_append(ANIM_OT_channels_mouseclick);
}
@@ -501,6 +661,10 @@ void ED_keymap_animchannels(wmWindowManager *wm)
// XXX for now, only leftmouse....
WM_keymap_add_item(keymap, "ANIM_OT_channels_mouseclick", LEFTMOUSE, KM_PRESS, 0, 0);
RNA_boolean_set(WM_keymap_add_item(keymap, "ANIM_OT_channels_mouseclick", LEFTMOUSE, KM_PRESS, KM_SHIFT, 0)->ptr, "extend_select", 1);
+
+ /* deselect all */
+ WM_keymap_add_item(keymap, "ANIM_OT_channels_deselectall", AKEY, KM_PRESS, 0, 0);
+ RNA_boolean_set(WM_keymap_add_item(keymap, "ANIM_OT_channels_deselectall", IKEY, KM_PRESS, KM_CTRL, 0)->ptr, "invert", 1);
}
/* ************************************************************************** */
diff --git a/source/blender/editors/animation/anim_draw.c b/source/blender/editors/animation/anim_draw.c
index e2564875e75..91daa6bf541 100644
--- a/source/blender/editors/animation/anim_draw.c
+++ b/source/blender/editors/animation/anim_draw.c
@@ -79,7 +79,7 @@ static void draw_cfra_number (Scene *scene, View2D *v2d, float cfra, short time)
/* because the frame number text is subject to the same scaling as the contents of the view */
UI_view2d_getscale(v2d, &xscale, &yscale);
- glScalef(1.0/xscale, 1.0, 1.0);
+ glScalef(1.0f/xscale, 1.0f, 1.0f);
if (time)
sprintf(str, " %.2f", FRA2TIME(CFRA));
@@ -97,7 +97,7 @@ static void draw_cfra_number (Scene *scene, View2D *v2d, float cfra, short time)
/* draw current frame number - black text */
UI_ThemeColor(TH_TEXT);
- ui_rasterpos_safe(x-5, y+3, 1.0);
+ ui_rasterpos_safe(x-5, y+3, 1.0f);
UI_DrawString(G.fonts, str, 0); // XXX may need to be updated for font stuff
/* restore view transform */
@@ -168,8 +168,8 @@ void ANIM_draw_previewrange (const bContext *C, View2D *v2d)
/* only draw two separate 'curtains' if there's no overlap between them */
if (PSFRA < PEFRA) {
- glRectf(v2d->cur.xmin, v2d->cur.ymin, PSFRA, v2d->cur.ymax);
- glRectf(PEFRA, v2d->cur.ymin, v2d->cur.xmax, v2d->cur.ymax);
+ glRectf(v2d->cur.xmin, v2d->cur.ymin, (float)PSFRA, v2d->cur.ymax);
+ glRectf((float)PEFRA, v2d->cur.ymin, v2d->cur.xmax, v2d->cur.ymax);
}
else {
glRectf(v2d->cur.xmin, v2d->cur.ymin, v2d->cur.xmax, v2d->cur.ymax);
diff --git a/source/blender/editors/include/ED_anim_api.h b/source/blender/editors/include/ED_anim_api.h
index 8c4891e79f8..ddb63be1d1c 100644
--- a/source/blender/editors/include/ED_anim_api.h
+++ b/source/blender/editors/include/ED_anim_api.h
@@ -44,6 +44,7 @@ struct IpoCurve;
/* ************************************************ */
/* ANIMATION CHANNEL FILTERING */
+/* anim_filter.c */
/* --------------- Context --------------------- */
@@ -243,11 +244,25 @@ short ANIM_animdata_context_getdata(bAnimContext *ac);
/* ************************************************ */
/* ANIMATION CHANNELS LIST */
+/* anim_channels.c */
+/* ------------------------ API -------------------------- */
+/* Deselect all animation channels */
+void ANIM_deselect_anim_channels(void *data, short datatype, short test, short sel);
+
+/* --------------- Settings and/or Defines -------------- */
+
+/* flag-setting behaviour */
+enum {
+ ACHANNEL_SETFLAG_CLEAR = 0,
+ ACHANNEL_SETFLAG_ADD,
+ ACHANNEL_SETFLAG_TOGGLE
+} eAnimChannels_SetFlag;
/* ************************************************ */
/* DRAWING API */
+/* anim_draw.c */
/* ---------- Current Frame Drawing ---------------- */
@@ -275,7 +290,7 @@ void ANIM_draw_previewrange(const struct bContext *C, struct View2D *v2d);
/* ASSORTED TOOLS */
/* ------------ IPO Adrcode <-> Icons/Names Mapping ------------ */
-
+/* anim_ipo_utils.c */
int geticon_ipo_blocktype(short blocktype);
char *getname_ipocurve(struct IpoCurve *icu, struct Object *ob);
@@ -284,6 +299,7 @@ unsigned int ipo_rainbow(int cur, int tot);
/* ------------- NLA-Mapping ----------------------- */
+/* anim_draw.c */
/* Obtain the Object providing NLA-scaling for the given channel if applicable */
struct Object *ANIM_nla_mapping_get(bAnimContext *ac, bAnimListElem *ale);
@@ -295,6 +311,7 @@ void ANIM_nla_mapping_draw(struct gla2DDrawInfo *di, struct Object *ob, short re
void ANIM_nla_mapping_apply(struct Object *ob, struct Ipo *ipo, short restore, short only_keys);
/* ------------- xxx macros ----------------------- */
+
#define BEZSELECTED(bezt) ((bezt->f2 & SELECT) || (bezt->f1 & SELECT) || (bezt->f3 & SELECT))
diff --git a/source/blender/editors/include/UI_view2d.h b/source/blender/editors/include/UI_view2d.h
index 43f11e0ec8e..fbe81b74425 100644
--- a/source/blender/editors/include/UI_view2d.h
+++ b/source/blender/editors/include/UI_view2d.h
@@ -127,6 +127,7 @@ struct wmWindowManager;
struct bScreen;
struct ScrArea;
struct bContext;
+struct rctf;
typedef struct View2DGrid View2DGrid;
typedef struct View2DScrollers View2DScrollers;
@@ -160,7 +161,8 @@ void UI_view2d_scrollers_draw(const struct bContext *C, struct View2D *v2d, View
void UI_view2d_scrollers_free(View2DScrollers *scrollers);
/* list view tools */
-void UI_view2d_listview_get_cell(struct View2D *v2d, short columnwidth, short rowheight, float startx, float starty, float viewx, float viewy, int *column, int *row);
+void UI_view2d_listview_cell_to_view(struct View2D *v2d, short columnwidth, short rowheight, float startx, float starty, int column, int row, struct rctf *rect);
+void UI_view2d_listview_view_to_cell(struct View2D *v2d, short columnwidth, short rowheight, float startx, float starty, float viewx, float viewy, int *column, int *row);
void UI_view2d_listview_visible_cells(struct View2D *v2d, short columnwidth, short rowheight, float startx, float starty, int *column_min, int *column_max, int *row_min, int *row_max);
/* coordinate conversion */
diff --git a/source/blender/editors/interface/view2d.c b/source/blender/editors/interface/view2d.c
index 4d6068a97ae..679c5039bd7 100644
--- a/source/blender/editors/interface/view2d.c
+++ b/source/blender/editors/interface/view2d.c
@@ -126,8 +126,8 @@ void UI_view2d_region_reinit(View2D *v2d, short type, int winx, int winy)
/* zoom + aspect ratio are locked */
v2d->keepzoom = (V2D_LOCKZOOM_X|V2D_LOCKZOOM_Y|V2D_KEEPZOOM|V2D_KEEPASPECT);
v2d->minzoom= v2d->maxzoom= 1.0f;
- v2d->min[0]= v2d->max[0]= winx-1;
- v2d->min[1]= v2d->max[1]= winy-1;
+ v2d->min[0]= v2d->max[0]= (float)(winx-1);
+ v2d->min[1]= v2d->max[1]= (float)(winy-1);
/* tot rect has strictly regulated placement, and must only occur in +/+ quadrant */
v2d->align = (V2D_ALIGN_NO_NEG_X|V2D_ALIGN_NO_NEG_Y);
@@ -350,8 +350,8 @@ void UI_view2d_curRect_validate(View2D *v2d)
}
/* store region size for next time */
- v2d->oldwinx= winx;
- v2d->oldwiny= winy;
+ v2d->oldwinx= (short)winx;
+ v2d->oldwiny= (short)winy;
}
/* Step 2: apply new sizes to cur rect, but need to take into account alignment settings here... */
@@ -816,40 +816,40 @@ struct View2DGrid {
/* try to write step as a power of 10 */
static void step_to_grid(float *step, int *power, int unit)
{
- const float loga= log10(*step);
+ const float loga= (float)log10(*step);
float rem;
*power= (int)(loga);
rem= loga - (*power);
- rem= pow(10.0, rem);
+ rem= (float)pow(10.0, rem);
- if (loga < 0.0) {
- if (rem < 0.2) rem= 0.2;
- else if(rem < 0.5) rem= 0.5;
- else rem= 1.0;
+ if (loga < 0.0f) {
+ if (rem < 0.2f) rem= 0.2f;
+ else if(rem < 0.5f) rem= 0.5f;
+ else rem= 1.0f;
- *step= rem * pow(10.0, (float)(*power));
+ *step= rem * (float)pow(10.0, (*power));
/* for frames, we want 1.0 frame intervals only */
if (unit == V2D_UNIT_FRAMES) {
- rem = 1.0;
- *step = 1.0;
+ rem = 1.0f;
+ *step = 1.0f;
}
/* prevents printing 1.0 2.0 3.0 etc */
- if (rem == 1.0) (*power)++;
+ if (rem == 1.0f) (*power)++;
}
else {
- if (rem < 2.0) rem= 2.0;
- else if(rem < 5.0) rem= 5.0;
- else rem= 10.0;
+ if (rem < 2.0f) rem= 2.0f;
+ else if(rem < 5.0f) rem= 5.0f;
+ else rem= 10.0f;
- *step= rem * pow(10.0, (float)(*power));
+ *step= rem * (float)pow(10.0, (*power));
(*power)++;
/* prevents printing 1.0, 2.0, 3.0, etc. */
- if (rem == 10.0) (*power)++;
+ if (rem == 10.0f) (*power)++;
}
}
@@ -882,7 +882,7 @@ View2DGrid *UI_view2d_grid_calc(const bContext *C, View2D *v2d, short xunits, sh
/* rule: gridstep is minimal GRIDSTEP pixels */
if (xunits == V2D_UNIT_SECONDS) {
secondgrid= 1;
- seconddiv= 0.01f * FPS;
+ seconddiv= (float)(0.01 * FPS);
}
else {
secondgrid= 0;
@@ -892,7 +892,7 @@ View2DGrid *UI_view2d_grid_calc(const bContext *C, View2D *v2d, short xunits, sh
/* calculate x-axis grid scale (only if both args are valid) */
if (ELEM(V2D_ARG_DUMMY, xunits, xclamp) == 0) {
space= v2d->cur.xmax - v2d->cur.xmin;
- pixels= v2d->mask.xmax - v2d->mask.xmin;
+ pixels= (float)(v2d->mask.xmax - v2d->mask.xmin);
grid->dx= (MINGRIDSTEP * space) / (seconddiv * pixels);
step_to_grid(&grid->dx, &grid->powerx, xunits);
@@ -908,7 +908,7 @@ View2DGrid *UI_view2d_grid_calc(const bContext *C, View2D *v2d, short xunits, sh
/* calculate y-axis grid scale (only if both args are valid) */
if (ELEM(V2D_ARG_DUMMY, yunits, yclamp) == 0) {
space= v2d->cur.ymax - v2d->cur.ymin;
- pixels= winy;
+ pixels= (float)winy;
grid->dy= MINGRIDSTEP * space / pixels;
step_to_grid(&grid->dy, &grid->powery, yunits);
@@ -921,14 +921,14 @@ View2DGrid *UI_view2d_grid_calc(const bContext *C, View2D *v2d, short xunits, sh
/* calculate start position */
if (ELEM(V2D_ARG_DUMMY, xunits, xclamp) == 0) {
- grid->startx= seconddiv*(v2d->cur.xmin/seconddiv - fmod(v2d->cur.xmin/seconddiv, grid->dx/seconddiv));
+ grid->startx= seconddiv*(v2d->cur.xmin/seconddiv - (float)fmod(v2d->cur.xmin/seconddiv, grid->dx/seconddiv));
if (v2d->cur.xmin < 0.0f) grid->startx-= grid->dx;
}
else
grid->startx= v2d->cur.xmin;
if (ELEM(V2D_ARG_DUMMY, yunits, yclamp) == 0) {
- grid->starty= (v2d->cur.ymin - fmod(v2d->cur.ymin, grid->dy));
+ grid->starty= (v2d->cur.ymin - (float)fmod(v2d->cur.ymin, grid->dy));
if (v2d->cur.ymin < 0.0f) grid->starty-= grid->dy;
}
else
@@ -1053,7 +1053,7 @@ void UI_view2d_constant_grid_draw(const bContext *C, View2D *v2d)
UI_ThemeColorShade(TH_BACK, -10);
- start= v2d->cur.xmin -fmod(v2d->cur.xmin, step);
+ start= v2d->cur.xmin - (float)fmod(v2d->cur.xmin, step);
glBegin(GL_LINES);
for(; start<v2d->cur.xmax; start+=step) {
@@ -1061,7 +1061,7 @@ void UI_view2d_constant_grid_draw(const bContext *C, View2D *v2d)
glVertex2f(start, v2d->cur.ymax);
}
- start= v2d->cur.ymin -fmod(v2d->cur.ymin, step);
+ start= v2d->cur.ymin - (float)fmod(v2d->cur.ymin, step);
for(; start<v2d->cur.ymax; start+=step) {
glVertex2f(v2d->cur.xmin, start);
glVertex2f(v2d->cur.xmax, start);
@@ -1125,13 +1125,13 @@ View2DScrollers *UI_view2d_scrollers_calc(const bContext *C, View2D *v2d, short
if (v2d->scroll & V2D_SCROLL_HORIZONTAL) {
/* scroller 'button' extents */
totsize= v2d->tot.xmax - v2d->tot.xmin;
- scrollsize= hor.xmax - hor.xmin;
+ scrollsize= (float)(hor.xmax - hor.xmin);
- fac= (v2d->cur.xmin- v2d->tot.xmin) / totsize;
- scrollers->hor_min= hor.xmin + (fac * scrollsize);
+ fac= (v2d->cur.xmin - v2d->tot.xmin) / totsize;
+ scrollers->hor_min= (int)(hor.xmin + (fac * scrollsize));
fac= (v2d->cur.xmax - v2d->tot.xmin) / totsize;
- scrollers->hor_max= hor.xmin + (fac * scrollsize);
+ scrollers->hor_max= (int)(hor.xmin + (fac * scrollsize));
if (scrollers->hor_min > scrollers->hor_max)
scrollers->hor_min= scrollers->hor_max;
@@ -1141,13 +1141,13 @@ View2DScrollers *UI_view2d_scrollers_calc(const bContext *C, View2D *v2d, short
if (v2d->scroll & V2D_SCROLL_VERTICAL) {
/* scroller 'button' extents */
totsize= v2d->tot.ymax - v2d->tot.ymin;
- scrollsize= vert.ymax - vert.ymin;
+ scrollsize= (float)(vert.ymax - vert.ymin);
fac= (v2d->cur.ymin- v2d->tot.ymin) / totsize;
- scrollers->vert_min= vert.ymin + (fac * scrollsize);
+ scrollers->vert_min= (int)(vert.ymin + (fac * scrollsize));
fac= (v2d->cur.ymax - v2d->tot.ymin) / totsize;
- scrollers->vert_max= vert.ymin + (fac * scrollsize);
+ scrollers->vert_max= (int)(vert.ymin + (fac * scrollsize));
if (scrollers->vert_min > scrollers->vert_max)
scrollers->vert_min= scrollers->vert_max;
@@ -1211,12 +1211,12 @@ static void scroll_printstr(View2DScrollers *scrollers, Scene *scene, float x, f
* go against conventions...
*/
hours= (int)val / 3600;
- val= fmod(val, 3600);
+ val= (float)fmod(val, 3600);
}
if (val >= 60) {
/* minutes */
minutes= (int)val / 60;
- val= fmod(val, 60);
+ val= (float)fmod(val, 60);
}
if (power <= 0) {
/* seconds + frames
@@ -1313,15 +1313,15 @@ void UI_view2d_scrollers_draw(const bContext *C, View2D *v2d, View2DScrollers *v
float mid= 0.5f * (vs->hor_max + vs->hor_min);
gl_round_box_shade(GL_POLYGON,
- mid-V2D_SCROLLCAP_RAD, hor.ymin+2,
- mid+V2D_SCROLLCAP_RAD, hor.ymax-2,
+ mid-V2D_SCROLLCAP_RAD, (float)hor.ymin+2,
+ mid+V2D_SCROLLCAP_RAD, (float)hor.ymax-2,
V2D_SCROLLCAP_RAD, V2D_SCROLLBAR_SHADE, -V2D_SCROLLBAR_SHADE);
}
else {
/* draw rounded box as per normal */
gl_round_box_shade(GL_POLYGON,
- vs->hor_min, hor.ymin+2,
- vs->hor_max, hor.ymax-2,
+ (float)vs->hor_min, (float)hor.ymin+2,
+ (float)vs->hor_max, (float)hor.ymax-2,
V2D_SCROLLCAP_RAD, V2D_SCROLLBAR_SHADE, -V2D_SCROLLBAR_SHADE);
}
}
@@ -1330,8 +1330,8 @@ void UI_view2d_scrollers_draw(const bContext *C, View2D *v2d, View2DScrollers *v
UI_ThemeColorShade(TH_SHADE1, dark);
uiSetRoundBox(0);
gl_round_box_shade(GL_POLYGON,
- vs->hor_min, hor.ymin+2,
- vs->hor_max, hor.ymax-2,
+ (float)vs->hor_min, (float)hor.ymin+2,
+ (float)vs->hor_max, (float)hor.ymax-2,
V2D_SCROLLCAP_RAD, V2D_SCROLLBAR_SHADE, -V2D_SCROLLBAR_SHADE);
/* 'minimum' handle */
@@ -1339,8 +1339,8 @@ void UI_view2d_scrollers_draw(const bContext *C, View2D *v2d, View2DScrollers *v
UI_ThemeColorShade(TH_SHADE1, darker);
gl_round_box_shade(GL_POLYGON,
- vs->hor_min-V2D_SCROLLER_HANDLE_SIZE, hor.ymin+2,
- vs->hor_min+V2D_SCROLLER_HANDLE_SIZE, hor.ymax-2,
+ (float)vs->hor_min-V2D_SCROLLER_HANDLE_SIZE, (float)hor.ymin+2,
+ (float)vs->hor_min+V2D_SCROLLER_HANDLE_SIZE, (float)hor.ymax-2,
V2D_SCROLLCAP_RAD, V2D_SCROLLCAP_SHADE, -V2D_SCROLLCAP_SHADE);
/* maximum handle */
@@ -1348,8 +1348,8 @@ void UI_view2d_scrollers_draw(const bContext *C, View2D *v2d, View2DScrollers *v
UI_ThemeColorShade(TH_SHADE1, darker);
gl_round_box_shade(GL_POLYGON,
- vs->hor_max-V2D_SCROLLER_HANDLE_SIZE, hor.ymin+2,
- vs->hor_max+V2D_SCROLLER_HANDLE_SIZE, hor.ymax-2,
+ (float)vs->hor_max-V2D_SCROLLER_HANDLE_SIZE, (float)hor.ymin+2,
+ (float)vs->hor_max+V2D_SCROLLER_HANDLE_SIZE, (float)hor.ymax-2,
V2D_SCROLLCAP_RAD, V2D_SCROLLCAP_SHADE, -V2D_SCROLLCAP_SHADE);
}
@@ -1364,7 +1364,7 @@ void UI_view2d_scrollers_draw(const bContext *C, View2D *v2d, View2DScrollers *v
* - dfac is gap between scale markings
*/
fac= (grid->startx - v2d->cur.xmin) / (v2d->cur.xmax - v2d->cur.xmin);
- fac= hor.xmin + fac*(hor.xmax - hor.xmin);
+ fac= (float)hor.xmin + fac*(hor.xmax - hor.xmin);
dfac= (grid->dx) / (v2d->cur.xmax - v2d->cur.xmin);
dfac= dfac * (hor.xmax - hor.xmin);
@@ -1388,29 +1388,29 @@ void UI_view2d_scrollers_draw(const bContext *C, View2D *v2d, View2DScrollers *v
for (; fac < hor.xmax; fac+=dfac, val+=grid->dx) {
switch (vs->xunits) {
case V2D_UNIT_FRAMES: /* frames (as whole numbers)*/
- scroll_printstr(vs, scene, fac, 3.0+(float)(hor.ymin), val, grid->powerx, V2D_UNIT_FRAMES, 'h');
+ scroll_printstr(vs, scene, fac, 3.0f+(float)(hor.ymin), val, grid->powerx, V2D_UNIT_FRAMES, 'h');
break;
case V2D_UNIT_SECONDS: /* seconds */
- fac2= val/FPS;
- scroll_printstr(vs, scene, fac, 3.0+(float)(hor.ymin), fac2, grid->powerx, V2D_UNIT_SECONDS, 'h');
+ fac2= val/(float)FPS;
+ scroll_printstr(vs, scene, fac, 3.0f+(float)(hor.ymin), fac2, grid->powerx, V2D_UNIT_SECONDS, 'h');
break;
case V2D_UNIT_SECONDSSEQ: /* seconds with special calculations (only used for sequencer only) */
{
float time;
- fac2= val/FPS;
- time= floor(fac2);
+ fac2= val/(float)FPS;
+ time= (float)floor(fac2);
fac2= fac2-time;
- scroll_printstr(vs, scene, fac, 3.0+(float)(hor.ymin), time+FPS*fac2/100.0, grid->powerx, V2D_UNIT_SECONDSSEQ, 'h');
+ scroll_printstr(vs, scene, fac, 3.0f+(float)(hor.ymin), time+(float)FPS*fac2/100.0f, grid->powerx, V2D_UNIT_SECONDSSEQ, 'h');
}
break;
case V2D_UNIT_DEGREES: /* IPO-Editor for rotation IPO-Drivers */
/* HACK: although we're drawing horizontal, we make this draw as 'vertical', just to get degree signs */
- scroll_printstr(vs, scene, fac, 3.0+(float)(hor.ymin), val, grid->powerx, V2D_UNIT_DEGREES, 'v');
+ scroll_printstr(vs, scene, fac, 3.0f+(float)(hor.ymin), val, grid->powerx, V2D_UNIT_DEGREES, 'v');
break;
}
}
@@ -1448,15 +1448,15 @@ void UI_view2d_scrollers_draw(const bContext *C, View2D *v2d, View2DScrollers *v
float mid= 0.5f * (vs->vert_max + vs->vert_min);
gl_round_box_vertical_shade(GL_POLYGON,
- vert.xmin+2, mid-V2D_SCROLLCAP_RAD,
- vert.xmax-2, mid+V2D_SCROLLCAP_RAD,
+ (float)vert.xmin+2, mid-V2D_SCROLLCAP_RAD,
+ (float)vert.xmax-2, mid+V2D_SCROLLCAP_RAD,
V2D_SCROLLCAP_RAD, V2D_SCROLLBAR_SHADE, -V2D_SCROLLBAR_SHADE);
}
else {
/* draw rounded box as per normal */
gl_round_box_vertical_shade(GL_POLYGON,
- vert.xmin+2, vs->vert_min,
- vert.xmax-2, vs->vert_max,
+ (float)vert.xmin+2, (float)vs->vert_min,
+ (float)vert.xmax-2, (float)vs->vert_max,
V2D_SCROLLCAP_RAD, V2D_SCROLLBAR_SHADE, -V2D_SCROLLBAR_SHADE);
}
}
@@ -1465,8 +1465,8 @@ void UI_view2d_scrollers_draw(const bContext *C, View2D *v2d, View2DScrollers *v
UI_ThemeColorShade(TH_SHADE1, dark);
uiSetRoundBox(0);
gl_round_box_vertical_shade(GL_POLYGON,
- vert.xmin+2, vs->vert_min,
- vert.xmax-2, vs->vert_max,
+ (float)vert.xmin+2, (float)vs->vert_min,
+ (float)vert.xmax-2, (float)vs->vert_max,
V2D_SCROLLCAP_RAD, V2D_SCROLLBAR_SHADE, -V2D_SCROLLBAR_SHADE);
/* 'minimum' handle */
@@ -1474,8 +1474,8 @@ void UI_view2d_scrollers_draw(const bContext *C, View2D *v2d, View2DScrollers *v
uiSetRoundBox(12);
gl_round_box_vertical_shade(GL_POLYGON,
- vert.xmin+2, vs->vert_min-V2D_SCROLLER_HANDLE_SIZE,
- vert.xmax-2, vs->vert_min+V2D_SCROLLER_HANDLE_SIZE,
+ (float)vert.xmin+2, (float)vs->vert_min-V2D_SCROLLER_HANDLE_SIZE,
+ (float)vert.xmax-2, (float)vs->vert_min+V2D_SCROLLER_HANDLE_SIZE,
V2D_SCROLLCAP_RAD, V2D_SCROLLCAP_SHADE, -V2D_SCROLLCAP_SHADE);
/* maximum handle */
@@ -1483,8 +1483,8 @@ void UI_view2d_scrollers_draw(const bContext *C, View2D *v2d, View2DScrollers *v
uiSetRoundBox(3);
gl_round_box_vertical_shade(GL_POLYGON,
- vert.xmin+2, vs->vert_max-V2D_SCROLLER_HANDLE_SIZE,
- vert.xmax-2, vs->vert_max+V2D_SCROLLER_HANDLE_SIZE,
+ (float)vert.xmin+2, (float)vs->vert_max-V2D_SCROLLER_HANDLE_SIZE,
+ (float)vert.xmax-2, (float)vs->vert_max+V2D_SCROLLER_HANDLE_SIZE,
V2D_SCROLLCAP_RAD, V2D_SCROLLCAP_SHADE, -V2D_SCROLLCAP_SHADE);
}
@@ -1517,7 +1517,7 @@ void UI_view2d_scrollers_draw(const bContext *C, View2D *v2d, View2DScrollers *v
/* draw vertical steps */
for (; fac < vert.ymax; fac+= dfac, val += grid->dy) {
- scroll_printstr(vs, scene, (float)(vert.xmax)-14.0, fac, val, grid->powery, vs->yunits, 'v');
+ scroll_printstr(vs, scene, (float)(vert.xmax)-14.0f, fac, val, grid->powery, vs->yunits, 'v');
}
}
@@ -1564,6 +1564,47 @@ void UI_view2d_scrollers_free(View2DScrollers *scrollers)
/* *********************************************************************** */
/* List View Utilities */
+/* Get the view-coordinates of the nominated cell
+ * - columnwidth, rowheight = size of each 'cell'
+ * - startx, starty = coordinates (in 'tot' rect space) that the list starts from
+ * This should be (0,0) for most views. However, for those where the starting row was offsetted
+ * (like for Animation Editor channel lists, to make the first entry more visible), these will be
+ * the min-coordinates of the first item.
+ * - column, row = the 2d-corodinates (in 2D-view / 'tot' rect space) the cell exists at
+ * - rect = coordinates of the cell (passed as single var instead of 4 separate, as it's more useful this way)
+ */
+void UI_view2d_listview_cell_to_view(View2D *v2d, short columnwidth, short rowheight, float startx, float starty, int column, int row, rctf *rect)
+{
+ /* sanity checks */
+ if ELEM(NULL, v2d, rect)
+ return;
+ if ((columnwidth <= 0) && (rowheight <= 0)) {
+ rect->xmin= rect->xmax= 0.0f;
+ rect->ymin= rect->ymax= 0.0f;
+ return;
+ }
+
+ /* x-coordinates */
+ rect->xmin= startx + (float)(columnwidth * column);
+ rect->xmax= startx + (float)(columnwidth * (column + 1));
+
+ if ((v2d->align & V2D_ALIGN_NO_POS_X) && !(v2d->align & V2D_ALIGN_NO_NEG_X)) {
+ /* simply negate the values for the coordinates if in negative half */
+ rect->xmin = -rect->xmin;
+ rect->xmax = -rect->xmax;
+ }
+
+ /* y-coordinates */
+ rect->ymin= starty + (float)(rowheight * row);
+ rect->ymax= starty + (float)(rowheight * (row + 1));
+
+ if ((v2d->align & V2D_ALIGN_NO_POS_Y) && !(v2d->align & V2D_ALIGN_NO_NEG_Y)) {
+ /* simply negate the values for the coordinates if in negative half */
+ rect->ymin = -rect->ymin;
+ rect->ymax = -rect->ymax;
+ }
+}
+
/* Get the 'cell' (row, column) that the given 2D-view coordinates (i.e. in 'tot' rect space) lie in.
* - columnwidth, rowheight = size of each 'cell'
* - startx, starty = coordinates (in 'tot' rect space) that the list starts from
@@ -1573,7 +1614,7 @@ void UI_view2d_scrollers_free(View2DScrollers *scrollers)
* - viewx, viewy = 2D-coordinates (in 2D-view / 'tot' rect space) to get the cell for
* - column, row = the 'coordinates' of the relevant 'cell'
*/
-void UI_view2d_listview_get_cell(View2D *v2d, short columnwidth, short rowheight, float startx, float starty,
+void UI_view2d_listview_view_to_cell(View2D *v2d, short columnwidth, short rowheight, float startx, float starty,
float viewx, float viewy, int *column, int *row)
{
/* adjust view coordinates to be all positive ints, corrected for the start offset */
@@ -1589,28 +1630,16 @@ void UI_view2d_listview_get_cell(View2D *v2d, short columnwidth, short rowheight
}
/* get column */
- if ((column) && (columnwidth > 0)) {
- if (x > 0)
- *column= x / columnwidth;
- else
- *column= 0;
- }
- else if (column) {
- /* we want the column, but column width is undefined */
+ if ((column) && (columnwidth > 0))
+ *column= x / columnwidth;
+ else if (column)
*column= 0;
- }
/* get row */
- if ((row) && (rowheight > 0)) {
- if (y > 0)
- *row= y / rowheight;
- else
- *row= 0;
- }
- else if (row) {
- /* we want the row, but row height is undefined */
+ if ((row) && (rowheight > 0))
+ *row= y / rowheight;
+ else if (row)
*row= 0;
- }
}
/* Get the 'extreme' (min/max) column and row indices which are visible within the 'cur' rect
@@ -1624,11 +1653,11 @@ void UI_view2d_listview_visible_cells(View2D *v2d, short columnwidth, short rowh
/* using 'cur' rect coordinates, call the cell-getting function to get the cells for this */
if (v2d) {
/* min */
- UI_view2d_listview_get_cell(v2d, columnwidth, rowheight, startx, starty,
+ UI_view2d_listview_view_to_cell(v2d, columnwidth, rowheight, startx, starty,
v2d->cur.xmin, v2d->cur.ymin, column_min, row_min);
/* max*/
- UI_view2d_listview_get_cell(v2d, columnwidth, rowheight, startx, starty,
+ UI_view2d_listview_view_to_cell(v2d, columnwidth, rowheight, startx, starty,
v2d->cur.xmax, v2d->cur.ymax, column_max, row_max);
}
}
@@ -1646,15 +1675,15 @@ void UI_view2d_region_to_view(View2D *v2d, int x, int y, float *viewx, float *vi
float div, ofs;
if (viewx) {
- div= v2d->mask.xmax - v2d->mask.xmin;
- ofs= v2d->mask.xmin;
+ div= (float)(v2d->mask.xmax - v2d->mask.xmin);
+ ofs= (float)v2d->mask.xmin;
*viewx= v2d->cur.xmin + (v2d->cur.xmax-v2d->cur.xmin) * ((float)x - ofs) / div;
}
if (viewy) {
- div= v2d->mask.ymax - v2d->mask.ymin;
- ofs= v2d->mask.ymin;
+ div= (float)(v2d->mask.ymax - v2d->mask.ymin);
+ ofs= (float)v2d->mask.ymin;
*viewy= v2d->cur.ymin + (v2d->cur.ymax - v2d->cur.ymin) * ((float)y - ofs) / div;
}
@@ -1681,9 +1710,9 @@ void UI_view2d_view_to_region(View2D *v2d, float x, float y, short *regionx, sho
/* check if values are within bounds */
if ((x>=0.0f) && (x<=1.0f) && (y>=0.0f) && (y<=1.0f)) {
if (regionx)
- *regionx= v2d->mask.xmin + x*(v2d->mask.xmax-v2d->mask.xmin);
+ *regionx= (short)(v2d->mask.xmin + x*(v2d->mask.xmax-v2d->mask.xmin));
if (regiony)
- *regiony= v2d->mask.ymin + y*(v2d->mask.ymax-v2d->mask.ymin);
+ *regiony= (short)(v2d->mask.ymin + y*(v2d->mask.ymax-v2d->mask.ymin));
}
}
@@ -1707,12 +1736,12 @@ void UI_view2d_to_region_no_clip(View2D *v2d, float x, float y, short *regionx,
if (regionx) {
if (x < -32760) *regionx= -32760;
else if(x > 32760) *regionx= 32760;
- else *regionx= x;
+ else *regionx= (short)x;
}
if (regiony) {
if (y < -32760) *regiony= -32760;
else if(y > 32760) *regiony= 32760;
- else *regiony= y;
+ else *regiony= (short)y;
}
}
diff --git a/source/blender/editors/interface/view2d_ops.c b/source/blender/editors/interface/view2d_ops.c
index e5f0835be35..4352f64ff47 100644
--- a/source/blender/editors/interface/view2d_ops.c
+++ b/source/blender/editors/interface/view2d_ops.c
@@ -723,12 +723,12 @@ static int view_zoomdrag_modal(bContext *C, wmOperator *op, wmEvent *event)
/* x-axis transform */
dist = (v2d->mask.xmax - v2d->mask.xmin) / 2.0f;
- dx= 1.0f - (fabs(vzd->lastx - dist) + 2.0f) / (fabs(event->x - dist) + 2.0f);
+ dx= 1.0f - ((float)fabs(vzd->lastx - dist) + 2.0f) / ((float)fabs(event->x - dist) + 2.0f);
dx*= 0.5f * (v2d->cur.xmax - v2d->cur.xmin);
/* y-axis transform */
dist = (v2d->mask.ymax - v2d->mask.ymin) / 2.0f;
- dy= 1.0f - (fabs(vzd->lasty - dist) + 2.0) / (fabs(event->y - dist) + 2.0f);
+ dy= 1.0f - ((float)fabs(vzd->lasty - dist) + 2.0) / ((float)fabs(event->y - dist) + 2.0f);
dy*= 0.5f * (v2d->cur.ymax - v2d->cur.ymin);
}
else {
diff --git a/source/blender/editors/space_action/action_ops.c b/source/blender/editors/space_action/action_ops.c
index c5c40626904..a8a2a56887f 100644
--- a/source/blender/editors/space_action/action_ops.c
+++ b/source/blender/editors/space_action/action_ops.c
@@ -131,7 +131,6 @@ static void action_keymap_keyframes (wmWindowManager *wm, ListBase *keymap)
WM_keymap_add_item(keymap, "ACT_OT_keyframes_delete", DELKEY, KM_PRESS, 0, 0);
/* copy/paste */
- // XXX - should we keep these?
WM_keymap_add_item(keymap, "ACT_OT_keyframes_copy", CKEY, KM_PRESS, KM_CTRL, 0);
WM_keymap_add_item(keymap, "ACT_OT_keyframes_paste", VKEY, KM_PRESS, KM_CTRL, 0);
diff --git a/source/blender/editors/space_action/action_select.c b/source/blender/editors/space_action/action_select.c
index c571a847188..144f9b4bcdd 100644
--- a/source/blender/editors/space_action/action_select.c
+++ b/source/blender/editors/space_action/action_select.c
@@ -17,10 +17,7 @@
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
- * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
- * All rights reserved.
- *
- * The Original Code is: all of this file.
+ * The Original Code is Copyright (C) 2008 Blender Foundation
*
* Contributor(s): Joshua Leung
*
@@ -242,9 +239,6 @@ static void *get_nearest_action_key (bAnimContext *ac, int mval[2], float *selx,
}
/* ************************************************************************** */
-/* CHANNEL STUFF */
-
-/* ************************************************************************** */
/* KEYFRAMES STUFF */
/* ******************** Deselect All Operator ***************************** */
diff --git a/source/blender/editors/space_action/space_action.c b/source/blender/editors/space_action/space_action.c
index 4134b6da1d3..44ed692ba48 100644
--- a/source/blender/editors/space_action/space_action.c
+++ b/source/blender/editors/space_action/space_action.c
@@ -373,7 +373,7 @@ void ED_spacetype_action(void)
art->init= action_channel_area_init;
art->draw= action_channel_area_draw;
- art->listener= action_main_area_listener;
+ art->listener= action_channel_area_listener;
BLI_addhead(&st->regiontypes, art);