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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2009-10-19 14:10:05 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2009-10-19 14:10:05 +0400
commite2fa58f7f3cceb89fd248d5361d875224e62de38 (patch)
tree93e12f3b08ff272b48addd54d207e75a4f47b2c0 /source/blender/editors
parent2c985dee976eb5b3ee6729312f046a344cb9947c (diff)
Fix #19669 and other: triple buffer & icon texture drawing could cause
a system crash and other issues on ATI/Apple, due to a buggy driver (similar issues reported for other OpenGL applications). For now, work around it by not using non-power-of-two textures on this combination.
Diffstat (limited to 'source/blender/editors')
-rw-r--r--source/blender/editors/interface/interface_icons.c2
-rw-r--r--source/blender/editors/space_view3d/drawobject.c2
-rw-r--r--source/blender/editors/space_view3d/drawvolume.c2
3 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/editors/interface/interface_icons.c b/source/blender/editors/interface/interface_icons.c
index 1153c475339..7648c9412b7 100644
--- a/source/blender/editors/interface/interface_icons.c
+++ b/source/blender/editors/interface/interface_icons.c
@@ -489,7 +489,7 @@ static void init_internal_icons()
}
/* we only use a texture for cards with non-power of two */
- if(GLEW_ARB_texture_non_power_of_two) {
+ if(GPU_non_power_of_two_support()) {
glGenTextures(1, &icongltex.id);
if(icongltex.id) {
diff --git a/source/blender/editors/space_view3d/drawobject.c b/source/blender/editors/space_view3d/drawobject.c
index d2988772abe..0688f9b5e0e 100644
--- a/source/blender/editors/space_view3d/drawobject.c
+++ b/source/blender/editors/space_view3d/drawobject.c
@@ -212,7 +212,7 @@ static void view3d_project_short_noclip(ARegion *ar, float *vec, short *adr)
int draw_glsl_material(Scene *scene, Object *ob, View3D *v3d, int dt)
{
- if(!GPU_extensions_minimum_support())
+ if(!GPU_glsl_support())
return 0;
if(G.f & G_PICKSEL)
return 0;
diff --git a/source/blender/editors/space_view3d/drawvolume.c b/source/blender/editors/space_view3d/drawvolume.c
index ef3627e2b12..ea022d1b670 100644
--- a/source/blender/editors/space_view3d/drawvolume.c
+++ b/source/blender/editors/space_view3d/drawvolume.c
@@ -349,7 +349,7 @@ void draw_volume(Scene *scene, ARegion *ar, View3D *v3d, Base *base, GPUTexture
else
printf("No volume shadow\n");
- if (!GLEW_ARB_texture_non_power_of_two) {
+ if (!GPU_non_power_of_two_support()) {
cor[0] = (float)res[0]/(float)larger_pow2(res[0]);
cor[1] = (float)res[1]/(float)larger_pow2(res[1]);
cor[2] = (float)res[2]/(float)larger_pow2(res[2]);