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authorCampbell Barton <ideasman42@gmail.com>2010-07-17 22:08:14 +0400
committerCampbell Barton <ideasman42@gmail.com>2010-07-17 22:08:14 +0400
commitfd31436897f49ddf6e51a059add2e74361fbfdd8 (patch)
treeb2235d594024e2cd4e770de11108631f1618487f /source/blender/editors
parente25393a0987b2756e77a17aef8555d68f4c0a53f (diff)
spelling correction: alredy --> already
Diffstat (limited to 'source/blender/editors')
-rw-r--r--source/blender/editors/mesh/editmesh_mods.c4
-rw-r--r--source/blender/editors/sculpt_paint/paint_image.c4
-rw-r--r--source/blender/editors/space_sequencer/sequencer_draw.c2
-rw-r--r--source/blender/editors/space_view3d/drawobject.c4
-rw-r--r--source/blender/editors/space_view3d/view3d_view.c2
-rw-r--r--source/blender/editors/transform/transform_conversions.c2
6 files changed, 9 insertions, 9 deletions
diff --git a/source/blender/editors/mesh/editmesh_mods.c b/source/blender/editors/mesh/editmesh_mods.c
index 5ac70d8f54c..9fb3f717122 100644
--- a/source/blender/editors/mesh/editmesh_mods.c
+++ b/source/blender/editors/mesh/editmesh_mods.c
@@ -931,7 +931,7 @@ static int similar_edge_select__internal(ToolSettings *ts, EditMesh *em, int mod
/* cound how many faces each edge uses use tmp.l */
for(efa= em->faces.first; efa; efa= efa->next) {
/* here we use the edges temp data to assign a face
- if a face has alredy been assigned (eed->f2==1)
+ if a face has already been assigned (eed->f2==1)
we calculate the angle between the current face and
the edges previously found face.
store the angle in eed->tmp.fp (loosing the face eed->tmp.f)
@@ -1207,7 +1207,7 @@ static int similar_vert_select_exec(bContext *C, wmOperator *op)
if (dvert && !(eve->f & SELECT) && !eve->h && dvert->totweight) {
/* do the extra check for selection in the following if, so were not
- checking verts that may be alredy selected */
+ checking verts that may be already selected */
for (i=0; base_dvert->totweight >i && !(eve->f & SELECT); i++) {
for (j=0; dvert->totweight >j; j++) {
if (base_dvert->dw[i].def_nr==dvert->dw[j].def_nr) {
diff --git a/source/blender/editors/sculpt_paint/paint_image.c b/source/blender/editors/sculpt_paint/paint_image.c
index 45c0396855d..ef8c33007a2 100644
--- a/source/blender/editors/sculpt_paint/paint_image.c
+++ b/source/blender/editors/sculpt_paint/paint_image.c
@@ -1444,7 +1444,7 @@ static ProjPixel *project_paint_uvpixel_init(
sub_v2_v2v2(co, projPixel->projCoSS, (float *)ps->cloneOffset);
/* no need to initialize the bucket, we're only checking buckets faces and for this
- * the faces are alredy initialized in project_paint_delayed_face_init(...) */
+ * the faces are already initialized in project_paint_delayed_face_init(...) */
if (ibuf->rect_float) {
if (!project_paint_PickColor(ps, co, ((ProjPixelClone *)projPixel)->clonepx.f, NULL, 1)) {
((ProjPixelClone *)projPixel)->clonepx.f[3] = 0; /* zero alpha - ignore */
@@ -1694,7 +1694,7 @@ static float Vec2Lenf_nosqrt_other(const float *v1, const float v2_1, const floa
static int project_bucket_isect_circle(const int bucket_x, const int bucket_y, const float cent[2], const float radius_squared, rctf *bucket_bounds)
{
- /* Would normally to a simple intersection test, however we know the bounds of these 2 alredy intersect
+ /* Would normally to a simple intersection test, however we know the bounds of these 2 already intersect
* so we only need to test if the center is inside the vertical or horizontal bounds on either axis,
* this is even less work then an intersection test
*
diff --git a/source/blender/editors/space_sequencer/sequencer_draw.c b/source/blender/editors/space_sequencer/sequencer_draw.c
index 4955450fc22..0d49f853a82 100644
--- a/source/blender/editors/space_sequencer/sequencer_draw.c
+++ b/source/blender/editors/space_sequencer/sequencer_draw.c
@@ -592,7 +592,7 @@ static void draw_shadedstrip(Sequence *seq, char *col, float x1, float y1, float
}
/*
-Draw a sequence strip, bounds check alredy made
+Draw a sequence strip, bounds check already made
ARegion is currently only used to get the windows width in pixels
so wave file sample drawing precision is zoom adjusted
*/
diff --git a/source/blender/editors/space_view3d/drawobject.c b/source/blender/editors/space_view3d/drawobject.c
index 532b4ce0771..f7c36103e5b 100644
--- a/source/blender/editors/space_view3d/drawobject.c
+++ b/source/blender/editors/space_view3d/drawobject.c
@@ -3835,7 +3835,7 @@ static void draw_new_particle_system(Scene *scene, View3D *v3d, RegionView3D *rv
sprintf(val_pos, (val_pos==val) ? "%.2f" : ":%.2f", pa_health);
/* in path drawing state.co is the end point */
- /* use worldspace beause object matrix is alredy applied */
+ /* use worldspace beause object matrix is already applied */
mul_v3_m4v3(vec_txt, ob->imat, state.co);
view3d_cached_text_draw_add(vec_txt[0], vec_txt[1], vec_txt[2], val, 10, V3D_CACHE_TEXT_WORLDSPACE);
}
@@ -3929,7 +3929,7 @@ static void draw_new_particle_system(Scene *scene, View3D *v3d, RegionView3D *rv
val[0]= '\0';
sprintf(val, "%i", a);
- /* use worldspace beause object matrix is alredy applied */
+ /* use worldspace beause object matrix is already applied */
mul_v3_m4v3(vec_txt, ob->imat, cache[a]->co);
view3d_cached_text_draw_add(vec_txt[0], vec_txt[1], vec_txt[2], val, 10, V3D_CACHE_TEXT_WORLDSPACE);
}
diff --git a/source/blender/editors/space_view3d/view3d_view.c b/source/blender/editors/space_view3d/view3d_view.c
index 585e3c03e58..29d9986c093 100644
--- a/source/blender/editors/space_view3d/view3d_view.c
+++ b/source/blender/editors/space_view3d/view3d_view.c
@@ -2222,7 +2222,7 @@ static void flyEvent(FlyInfo *fly, wmEvent *event)
/* impliment WASD keys */
case FLY_MODAL_DIR_FORWARD:
if (fly->speed < 0.0f) fly->speed= -fly->speed; /* flip speed rather then stopping, game like motion */
- else fly->speed += fly->grid; /* increse like mousewheel if were alredy moving in that difection*/
+ else fly->speed += fly->grid; /* increse like mousewheel if were already moving in that difection*/
fly->axis= 2;
break;
case FLY_MODAL_DIR_BACKWARD:
diff --git a/source/blender/editors/transform/transform_conversions.c b/source/blender/editors/transform/transform_conversions.c
index 555940c2f35..44a22da60e0 100644
--- a/source/blender/editors/transform/transform_conversions.c
+++ b/source/blender/editors/transform/transform_conversions.c
@@ -2283,7 +2283,7 @@ void flushTransNodes(TransInfo *t)
#define XXX_DURIAN_ANIM_TX_HACK
void flushTransSeq(TransInfo *t)
{
- ListBase *seqbasep= seq_give_editing(t->scene, FALSE)->seqbasep; /* Editing null check alredy done */
+ ListBase *seqbasep= seq_give_editing(t->scene, FALSE)->seqbasep; /* Editing null check already done */
int a, new_frame;
TransData *td= NULL;
TransData2D *td2d= NULL;