diff options
author | Campbell Barton <ideasman42@gmail.com> | 2010-07-17 22:08:14 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2010-07-17 22:08:14 +0400 |
commit | fd31436897f49ddf6e51a059add2e74361fbfdd8 (patch) | |
tree | b2235d594024e2cd4e770de11108631f1618487f /source/blender/editors | |
parent | e25393a0987b2756e77a17aef8555d68f4c0a53f (diff) |
spelling correction: alredy --> already
Diffstat (limited to 'source/blender/editors')
6 files changed, 9 insertions, 9 deletions
diff --git a/source/blender/editors/mesh/editmesh_mods.c b/source/blender/editors/mesh/editmesh_mods.c index 5ac70d8f54c..9fb3f717122 100644 --- a/source/blender/editors/mesh/editmesh_mods.c +++ b/source/blender/editors/mesh/editmesh_mods.c @@ -931,7 +931,7 @@ static int similar_edge_select__internal(ToolSettings *ts, EditMesh *em, int mod /* cound how many faces each edge uses use tmp.l */ for(efa= em->faces.first; efa; efa= efa->next) { /* here we use the edges temp data to assign a face - if a face has alredy been assigned (eed->f2==1) + if a face has already been assigned (eed->f2==1) we calculate the angle between the current face and the edges previously found face. store the angle in eed->tmp.fp (loosing the face eed->tmp.f) @@ -1207,7 +1207,7 @@ static int similar_vert_select_exec(bContext *C, wmOperator *op) if (dvert && !(eve->f & SELECT) && !eve->h && dvert->totweight) { /* do the extra check for selection in the following if, so were not - checking verts that may be alredy selected */ + checking verts that may be already selected */ for (i=0; base_dvert->totweight >i && !(eve->f & SELECT); i++) { for (j=0; dvert->totweight >j; j++) { if (base_dvert->dw[i].def_nr==dvert->dw[j].def_nr) { diff --git a/source/blender/editors/sculpt_paint/paint_image.c b/source/blender/editors/sculpt_paint/paint_image.c index 45c0396855d..ef8c33007a2 100644 --- a/source/blender/editors/sculpt_paint/paint_image.c +++ b/source/blender/editors/sculpt_paint/paint_image.c @@ -1444,7 +1444,7 @@ static ProjPixel *project_paint_uvpixel_init( sub_v2_v2v2(co, projPixel->projCoSS, (float *)ps->cloneOffset); /* no need to initialize the bucket, we're only checking buckets faces and for this - * the faces are alredy initialized in project_paint_delayed_face_init(...) */ + * the faces are already initialized in project_paint_delayed_face_init(...) */ if (ibuf->rect_float) { if (!project_paint_PickColor(ps, co, ((ProjPixelClone *)projPixel)->clonepx.f, NULL, 1)) { ((ProjPixelClone *)projPixel)->clonepx.f[3] = 0; /* zero alpha - ignore */ @@ -1694,7 +1694,7 @@ static float Vec2Lenf_nosqrt_other(const float *v1, const float v2_1, const floa static int project_bucket_isect_circle(const int bucket_x, const int bucket_y, const float cent[2], const float radius_squared, rctf *bucket_bounds) { - /* Would normally to a simple intersection test, however we know the bounds of these 2 alredy intersect + /* Would normally to a simple intersection test, however we know the bounds of these 2 already intersect * so we only need to test if the center is inside the vertical or horizontal bounds on either axis, * this is even less work then an intersection test * diff --git a/source/blender/editors/space_sequencer/sequencer_draw.c b/source/blender/editors/space_sequencer/sequencer_draw.c index 4955450fc22..0d49f853a82 100644 --- a/source/blender/editors/space_sequencer/sequencer_draw.c +++ b/source/blender/editors/space_sequencer/sequencer_draw.c @@ -592,7 +592,7 @@ static void draw_shadedstrip(Sequence *seq, char *col, float x1, float y1, float } /* -Draw a sequence strip, bounds check alredy made +Draw a sequence strip, bounds check already made ARegion is currently only used to get the windows width in pixels so wave file sample drawing precision is zoom adjusted */ diff --git a/source/blender/editors/space_view3d/drawobject.c b/source/blender/editors/space_view3d/drawobject.c index 532b4ce0771..f7c36103e5b 100644 --- a/source/blender/editors/space_view3d/drawobject.c +++ b/source/blender/editors/space_view3d/drawobject.c @@ -3835,7 +3835,7 @@ static void draw_new_particle_system(Scene *scene, View3D *v3d, RegionView3D *rv sprintf(val_pos, (val_pos==val) ? "%.2f" : ":%.2f", pa_health); /* in path drawing state.co is the end point */ - /* use worldspace beause object matrix is alredy applied */ + /* use worldspace beause object matrix is already applied */ mul_v3_m4v3(vec_txt, ob->imat, state.co); view3d_cached_text_draw_add(vec_txt[0], vec_txt[1], vec_txt[2], val, 10, V3D_CACHE_TEXT_WORLDSPACE); } @@ -3929,7 +3929,7 @@ static void draw_new_particle_system(Scene *scene, View3D *v3d, RegionView3D *rv val[0]= '\0'; sprintf(val, "%i", a); - /* use worldspace beause object matrix is alredy applied */ + /* use worldspace beause object matrix is already applied */ mul_v3_m4v3(vec_txt, ob->imat, cache[a]->co); view3d_cached_text_draw_add(vec_txt[0], vec_txt[1], vec_txt[2], val, 10, V3D_CACHE_TEXT_WORLDSPACE); } diff --git a/source/blender/editors/space_view3d/view3d_view.c b/source/blender/editors/space_view3d/view3d_view.c index 585e3c03e58..29d9986c093 100644 --- a/source/blender/editors/space_view3d/view3d_view.c +++ b/source/blender/editors/space_view3d/view3d_view.c @@ -2222,7 +2222,7 @@ static void flyEvent(FlyInfo *fly, wmEvent *event) /* impliment WASD keys */ case FLY_MODAL_DIR_FORWARD: if (fly->speed < 0.0f) fly->speed= -fly->speed; /* flip speed rather then stopping, game like motion */ - else fly->speed += fly->grid; /* increse like mousewheel if were alredy moving in that difection*/ + else fly->speed += fly->grid; /* increse like mousewheel if were already moving in that difection*/ fly->axis= 2; break; case FLY_MODAL_DIR_BACKWARD: diff --git a/source/blender/editors/transform/transform_conversions.c b/source/blender/editors/transform/transform_conversions.c index 555940c2f35..44a22da60e0 100644 --- a/source/blender/editors/transform/transform_conversions.c +++ b/source/blender/editors/transform/transform_conversions.c @@ -2283,7 +2283,7 @@ void flushTransNodes(TransInfo *t) #define XXX_DURIAN_ANIM_TX_HACK void flushTransSeq(TransInfo *t) { - ListBase *seqbasep= seq_give_editing(t->scene, FALSE)->seqbasep; /* Editing null check alredy done */ + ListBase *seqbasep= seq_give_editing(t->scene, FALSE)->seqbasep; /* Editing null check already done */ int a, new_frame; TransData *td= NULL; TransData2D *td2d= NULL; |