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authorCampbell Barton <ideasman42@gmail.com>2012-07-10 03:07:15 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-07-10 03:07:15 +0400
commit0b1d5d42cfc544d659d39ab7ff58e723b11bf858 (patch)
tree68317900399fb2c9383e6c092588a6f4240e0b8d /source/blender/editors
parent689403bf578116bc520f208ea332c72378411d91 (diff)
style cleanup: line length, also comment some unused code
Diffstat (limited to 'source/blender/editors')
-rw-r--r--source/blender/editors/space_node/drawnode.c204
-rw-r--r--source/blender/editors/space_node/node_draw.c21
-rw-r--r--source/blender/editors/space_node/node_intern.h2
3 files changed, 135 insertions, 92 deletions
diff --git a/source/blender/editors/space_node/drawnode.c b/source/blender/editors/space_node/drawnode.c
index c81dc93cb0b..e5a5868bc7d 100644
--- a/source/blender/editors/space_node/drawnode.c
+++ b/source/blender/editors/space_node/drawnode.c
@@ -82,7 +82,7 @@
#include "node_intern.h"
-// XXX interface.h
+/* XXX interface.h */
extern void ui_dropshadow(rctf *rct, float radius, float aspect, float alpha, int select);
/* ****************** SOCKET BUTTON DRAW FUNCTIONS ***************** */
@@ -140,7 +140,8 @@ static uiBlock *socket_component_menu(bContext *C, ARegion *ar, void *args_v)
block = uiBeginBlock(C, ar, __func__, UI_EMBOSS);
uiBlockSetFlag(block, UI_BLOCK_KEEP_OPEN);
- layout = uiLayoutColumn(uiBlockLayout(block, UI_LAYOUT_VERTICAL, UI_LAYOUT_PANEL, args->x, args->y + 2, args->width, NODE_DY, UI_GetStyle()), FALSE);
+ layout = uiLayoutColumn(uiBlockLayout(block, UI_LAYOUT_VERTICAL, UI_LAYOUT_PANEL,
+ args->x, args->y + 2, args->width, NODE_DY, UI_GetStyle()), FALSE);
uiItemR(layout, &args->ptr, "default_value", UI_ITEM_R_EXPAND, "", ICON_NONE);
@@ -344,7 +345,7 @@ static void node_buts_curvevec(uiLayout *layout, bContext *UNUSED(C), PointerRNA
uiTemplateCurveMapping(layout, ptr, "mapping", 'v', 0, 0);
}
-static float _sample_col[4]; // bad bad, 2.5 will do better?
+static float _sample_col[4]; /* bad bad, 2.5 will do better?... no it won't... */
#define SAMPLE_FLT_ISNONE FLT_MAX
void ED_node_sample_set(const float col[4])
{
@@ -396,7 +397,7 @@ static void node_buts_normal(uiLayout *layout, bContext *UNUSED(C), PointerRNA *
nor, 0.0f, 1.0f, 0, 0, "");
uiButSetFunc(bt, node_normal_cb, ntree, node);
}
-#if 0 // not used in 2.5x yet
+#if 0 /* not used in 2.5x yet */
static void node_browse_tex_cb(bContext *C, void *ntree_v, void *node_v)
{
Main *bmain = CTX_data_main(C);
@@ -649,7 +650,8 @@ static void update_group_output_cb(bContext *UNUSED(C), void *UNUSED(snode_v), v
ntreeUpdateTree(ngroup);
}
-static void draw_group_socket_name(SpaceNode *snode, bNode *gnode, bNodeSocket *sock, int in_out, float xoffset, float yoffset)
+static void draw_group_socket_name(SpaceNode *snode, bNode *gnode, bNodeSocket *sock,
+ int in_out, float xoffset, float yoffset)
{
bNodeTree *ngroup = (bNodeTree *)gnode->id;
uiBut *bt;
@@ -671,7 +673,8 @@ static void draw_group_socket_name(SpaceNode *snode, bNode *gnode, bNodeSocket *
}
}
-static void draw_group_socket(const bContext *C, SpaceNode *snode, bNodeTree *ntree, bNode *gnode, bNodeSocket *sock, bNodeSocket *gsock, int index, int in_out)
+static void draw_group_socket(const bContext *C, SpaceNode *snode, bNodeTree *ntree, bNode *gnode,
+ bNodeSocket *sock, bNodeSocket *gsock, int index, int in_out)
{
bNodeTree *ngroup = (bNodeTree *)gnode->id;
bNodeSocketType *stype = ntreeGetSocketType(gsock ? gsock->type : sock->type);
@@ -721,12 +724,14 @@ static void draw_group_socket(const bContext *C, SpaceNode *snode, bNodeTree *nt
if (gsock) {
draw_group_socket_name(snode, gnode, gsock, in_out, offset, 0);
if (stype->buttonfunc)
- stype->buttonfunc(C, gnode->block, ngroup, NULL, gsock, "", gsock->locx + offset, gsock->locy - NODE_DY, colw);
+ stype->buttonfunc(C, gnode->block, ngroup, NULL, gsock, "",
+ gsock->locx + offset, gsock->locy - NODE_DY, colw);
}
else {
draw_group_socket_name(snode, gnode, sock, in_out, offset, 0);
if (stype->buttonfunc)
- stype->buttonfunc(C, gnode->block, ngroup, NULL, sock, "", sock->locx + offset, sock->locy - NODE_DY, colw);
+ stype->buttonfunc(C, gnode->block, ngroup, NULL, sock, "",
+ sock->locx + offset, sock->locy - NODE_DY, colw);
}
}
else {
@@ -789,7 +794,9 @@ static void node_draw_group(const bContext *C, ARegion *ar, SpaceNode *snode, bN
glEnable(GL_BLEND);
uiSetRoundBox(UI_CNR_TOP_LEFT | UI_CNR_TOP_RIGHT);
UI_ThemeColorShadeAlpha(TH_NODE_GROUP, 0, -70);
- uiDrawBox(GL_POLYGON, rect.xmin - node_group_frame, rect.ymax, rect.xmax + node_group_frame, rect.ymax + group_header, BASIS_RAD);
+ uiDrawBox(GL_POLYGON,
+ rect.xmin - node_group_frame, rect.ymax,
+ rect.xmax + node_group_frame, rect.ymax + group_header, BASIS_RAD);
/* backdrop body */
UI_ThemeColorShadeAlpha(TH_BACK, -8, -70);
@@ -824,7 +831,9 @@ static void node_draw_group(const bContext *C, ARegion *ar, SpaceNode *snode, bN
uiSetRoundBox(UI_CNR_ALL);
glColor4ub(200, 200, 200, 140);
glEnable(GL_LINE_SMOOTH);
- uiDrawBox(GL_LINE_LOOP, rect.xmin - node_group_frame, rect.ymin, rect.xmax + node_group_frame, rect.ymax + group_header, BASIS_RAD);
+ uiDrawBox(GL_LINE_LOOP,
+ rect.xmin - node_group_frame, rect.ymin,
+ rect.xmax + node_group_frame, rect.ymax + group_header, BASIS_RAD);
glDisable(GL_LINE_SMOOTH);
glDisable(GL_BLEND);
@@ -994,7 +1003,7 @@ static void node_draw_frame(const bContext *C, ARegion *ar, SpaceNode *snode, bN
float alpha;
UI_GetThemeColor4ubv(TH_NODE_FRAME, color);
- alpha = (float)(color[3])/255.0f;
+ alpha = (float)(color[3]) / 255.0f;
/* skip if out of view */
if (node->totr.xmax < ar->v2d.cur.xmin || node->totr.xmin > ar->v2d.cur.xmax ||
@@ -1028,7 +1037,9 @@ static void node_draw_frame(const bContext *C, ARegion *ar, SpaceNode *snode, bN
else
UI_ThemeColorShadeAlpha(TH_SELECT, 0, -40);
uiSetRoundBox(UI_CNR_ALL);
- uiDrawBox(GL_LINE_LOOP, rct->xmin, rct->ymin, rct->xmax, rct->ymax, BASIS_RAD);
+ uiDrawBox(GL_LINE_LOOP,
+ rct->xmin, rct->ymin,
+ rct->xmax, rct->ymax, BASIS_RAD);
glDisable(GL_LINE_SMOOTH);
glDisable(GL_BLEND);
@@ -1074,7 +1085,7 @@ static void node_buts_frame_details(uiLayout *layout, bContext *UNUSED(C), Point
}
-#define NODE_REROUTE_SIZE 8.0f
+#define NODE_REROUTE_SIZE 8.0f
static void node_update_reroute(const bContext *UNUSED(C), bNodeTree *UNUSED(ntree), bNode *node)
{
@@ -1086,36 +1097,36 @@ static void node_update_reroute(const bContext *UNUSED(C), bNodeTree *UNUSED(ntr
nodeToView(node, 0.0f, 0.0f, &locx, &locy);
/* reroute node has exactly one input and one output, both in the same place */
- nsock= node->outputs.first;
- nsock->locx= locx;
- nsock->locy= locy;
+ nsock = node->outputs.first;
+ nsock->locx = locx;
+ nsock->locy = locy;
- nsock= node->inputs.first;
- nsock->locx= locx;
- nsock->locy= locy;
-
- node->width = size*2;
- node->totr.xmin= locx - size;
- node->totr.xmax= locx + size;
- node->totr.ymax= locy + size;
- node->totr.ymin= locy - size;
+ nsock = node->inputs.first;
+ nsock->locx = locx;
+ nsock->locy = locy;
+
+ node->width = size * 2;
+ node->totr.xmin = locx - size;
+ node->totr.xmax = locx + size;
+ node->totr.ymax = locy + size;
+ node->totr.ymin = locy - size;
}
static void node_draw_reroute(const bContext *C, ARegion *ar, SpaceNode *UNUSED(snode), bNodeTree *ntree, bNode *node)
{
bNodeSocket *sock;
- #if 0 /* UNUSED */
- rctf *rct= &node->totr;
+#if 0 /* UNUSED */
+ rctf *rct = &node->totr;
float size = NODE_REROUTE_SIZE;
- #endif
- float socket_size= NODE_SOCKSIZE;
+#endif
+ float socket_size = NODE_SOCKSIZE;
/* skip if out of view */
if (node->totr.xmax < ar->v2d.cur.xmin || node->totr.xmin > ar->v2d.cur.xmax ||
- node->totr.ymax < ar->v2d.cur.ymin || node->totr.ymin > ar->v2d.cur.ymax) {
+ node->totr.ymax < ar->v2d.cur.ymin || node->totr.ymin > ar->v2d.cur.ymax) {
uiEndBlock(C, node->block);
- node->block= NULL;
+ node->block = NULL;
return;
}
@@ -1134,12 +1145,12 @@ static void node_draw_reroute(const bContext *C, ARegion *ar, SpaceNode *UNUSED(
if (node->flag & (NODE_ACTIVE | SELECT)) {
glEnable(GL_BLEND);
glEnable(GL_LINE_SMOOTH);
- /* using different shades of TH_TEXT_HI for the empasis, like triangle */
- if (node->flag & NODE_ACTIVE)
- UI_ThemeColorShadeAlpha(TH_TEXT_HI, 0, -40);
- else
- UI_ThemeColorShadeAlpha(TH_TEXT_HI, -20, -120);
- uiDrawBox(GL_LINE_LOOP, rct->xmin, rct->ymin, rct->xmax, rct->ymax, size);
+ /* using different shades of TH_TEXT_HI for the empasis, like triangle */
+ if (node->flag & NODE_ACTIVE)
+ UI_ThemeColorShadeAlpha(TH_TEXT_HI, 0, -40);
+ else
+ UI_ThemeColorShadeAlpha(TH_TEXT_HI, -20, -120);
+ uiDrawBox(GL_LINE_LOOP, rct->xmin, rct->ymin, rct->xmax, rct->ymax, size);
glDisable(GL_LINE_SMOOTH);
glDisable(GL_BLEND);
@@ -1149,13 +1160,13 @@ static void node_draw_reroute(const bContext *C, ARegion *ar, SpaceNode *UNUSED(
/* only draw input socket. as they all are placed on the same position.
* highlight also if node itself is selected, since we don't display the node body separately!
*/
- for (sock= node->inputs.first; sock; sock= sock->next) {
+ for (sock = node->inputs.first; sock; sock = sock->next) {
node_socket_circle_draw(ntree, sock, socket_size, (sock->flag & SELECT) || (node->flag & SELECT));
}
uiEndBlock(C, node->block);
uiDrawBlock(C, node->block);
- node->block= NULL;
+ node->block = NULL;
}
/* Special tweak area for reroute node.
@@ -1164,12 +1175,12 @@ static void node_draw_reroute(const bContext *C, ARegion *ar, SpaceNode *UNUSED(
static int node_tweak_area_reroute(bNode *node, int x, int y)
{
/* square of tweak radius */
- static const float tweak_radius_sq = 576; /* 24*24 */
+ static const float tweak_radius_sq = 576; /* 24 * 24 */
bNodeSocket *sock = node->inputs.first;
float dx = sock->locx - x;
float dy = sock->locy - y;
- return (dx*dx + dy*dy <= tweak_radius_sq);
+ return (dx * dx + dy * dy <= tweak_radius_sq);
}
static void node_common_set_butfunc(bNodeType *ntype)
@@ -1197,16 +1208,17 @@ static void node_common_set_butfunc(bNodeType *ntype)
ntype->resize_area_func = node_resize_area_frame;
break;
case NODE_REROUTE:
- ntype->drawfunc= node_draw_reroute;
- ntype->drawupdatefunc= node_update_reroute;
- ntype->tweak_area_func= node_tweak_area_reroute;
+ ntype->drawfunc = node_draw_reroute;
+ ntype->drawupdatefunc = node_update_reroute;
+ ntype->tweak_area_func = node_tweak_area_reroute;
break;
}
}
/* ****************** BUTTON CALLBACKS FOR SHADER NODES ***************** */
-static void node_buts_image_user(uiLayout *layout, bContext *C, PointerRNA *ptr, PointerRNA *imaptr, PointerRNA *iuserptr)
+static void node_buts_image_user(uiLayout *layout, bContext *C, PointerRNA *ptr,
+ PointerRNA *imaptr, PointerRNA *iuserptr)
{
uiLayout *col;
int source;
@@ -1950,7 +1962,8 @@ static void node_draw_input_file_output(const bContext *C, uiBlock *block,
imfptr = RNA_pointer_get(&inputptr, "format");
imtype_prop = RNA_struct_find_property(&imfptr, "file_format");
- RNA_property_enum_name((bContext *)C, &imfptr, imtype_prop, RNA_property_enum_get(&imfptr, imtype_prop), &imtype_name);
+ RNA_property_enum_name((bContext *)C, &imfptr, imtype_prop,
+ RNA_property_enum_get(&imfptr, imtype_prop), &imtype_name);
uiBlockSetEmboss(block, UI_EMBOSSP);
uiItemL(row, imtype_name, 0);
uiBlockSetEmboss(block, UI_EMBOSSN);
@@ -1988,19 +2001,23 @@ static void node_composit_buts_file_output_details(uiLayout *layout, bContext *C
/* using different collection properties if multilayer format is enabled */
if (multilayer) {
uiTemplateList(layout, C, ptr, "layer_slots", ptr, "active_input_index", NULL, 0, 0, 0);
- RNA_property_collection_lookup_int(ptr, RNA_struct_find_property(ptr, "layer_slots"), active_index, &active_input_ptr);
+ RNA_property_collection_lookup_int(ptr, RNA_struct_find_property(ptr, "layer_slots"),
+ active_index, &active_input_ptr);
}
else {
uiTemplateList(layout, C, ptr, "file_slots", ptr, "active_input_index", NULL, 0, 0, 0);
- RNA_property_collection_lookup_int(ptr, RNA_struct_find_property(ptr, "file_slots"), active_index, &active_input_ptr);
+ RNA_property_collection_lookup_int(ptr, RNA_struct_find_property(ptr, "file_slots"),
+ active_index, &active_input_ptr);
}
/* XXX collection lookup does not return the ID part of the pointer, setting this manually here */
active_input_ptr.id.data = ptr->id.data;
row = uiLayoutRow(layout, TRUE);
- op_ptr = uiItemFullO(row, "NODE_OT_output_file_move_active_socket", "", ICON_TRIA_UP, NULL, WM_OP_INVOKE_DEFAULT, UI_ITEM_O_RETURN_PROPS);
+ op_ptr = uiItemFullO(row, "NODE_OT_output_file_move_active_socket", "",
+ ICON_TRIA_UP, NULL, WM_OP_INVOKE_DEFAULT, UI_ITEM_O_RETURN_PROPS);
RNA_enum_set(&op_ptr, "direction", 1);
- op_ptr = uiItemFullO(row, "NODE_OT_output_file_move_active_socket", "", ICON_TRIA_DOWN, NULL, WM_OP_INVOKE_DEFAULT, UI_ITEM_O_RETURN_PROPS);
+ op_ptr = uiItemFullO(row, "NODE_OT_output_file_move_active_socket", "",
+ ICON_TRIA_DOWN, NULL, WM_OP_INVOKE_DEFAULT, UI_ITEM_O_RETURN_PROPS);
RNA_enum_set(&op_ptr, "direction", 2);
if (active_input_ptr.data) {
@@ -2011,7 +2028,8 @@ static void node_composit_buts_file_output_details(uiLayout *layout, bContext *C
uiItemL(col, IFACE_("Layer:"), 0);
row = uiLayoutRow(col, FALSE);
uiItemR(row, &active_input_ptr, "name", 0, "", 0);
- uiItemFullO(row, "NODE_OT_output_file_remove_active_socket", "", ICON_X, NULL, WM_OP_EXEC_DEFAULT, UI_ITEM_R_ICON_ONLY);
+ uiItemFullO(row, "NODE_OT_output_file_remove_active_socket", "",
+ ICON_X, NULL, WM_OP_EXEC_DEFAULT, UI_ITEM_R_ICON_ONLY);
}
else {
uiLayout *row, *col;
@@ -2020,7 +2038,8 @@ static void node_composit_buts_file_output_details(uiLayout *layout, bContext *C
uiItemL(col, IFACE_("File Path:"), 0);
row = uiLayoutRow(col, FALSE);
uiItemR(row, &active_input_ptr, "path", 0, "", 0);
- uiItemFullO(row, "NODE_OT_output_file_remove_active_socket", "", ICON_X, NULL, WM_OP_EXEC_DEFAULT, UI_ITEM_R_ICON_ONLY);
+ uiItemFullO(row, "NODE_OT_output_file_remove_active_socket", "",
+ ICON_X, NULL, WM_OP_EXEC_DEFAULT, UI_ITEM_R_ICON_ONLY);
/* format details for individual files */
imfptr = RNA_pointer_get(&active_input_ptr, "format");
@@ -2468,7 +2487,7 @@ static void node_composit_buts_mask(uiLayout *layout, bContext *C, PointerRNA *p
static void node_composit_buts_keyingscreen(uiLayout *layout, bContext *C, PointerRNA *ptr)
{
- bNode *node= ptr->data;
+ bNode *node = ptr->data;
uiTemplateID(layout, C, ptr, "clip", NULL, NULL, NULL);
@@ -2691,7 +2710,7 @@ static void node_composit_set_butfunc(bNodeType *ntype)
ntype->uibackdropfunc = node_composit_backdrop_viewer;
break;
case CMP_NODE_MASK:
- ntype->uifunc= node_composit_buts_mask;
+ ntype->uifunc = node_composit_buts_mask;
break;
case CMP_NODE_KEYINGSCREEN:
ntype->uifunc = node_composit_buts_keyingscreen;
@@ -2767,7 +2786,7 @@ static void node_texture_buts_proc(uiLayout *layout, bContext *UNUSED(C), Pointe
row = uiLayoutRow(col, FALSE);
uiItemR(row, &tex_ptr, "noise_basis_2", UI_ITEM_R_EXPAND, NULL, ICON_NONE);
row = uiLayoutRow(col, FALSE);
- uiLayoutSetActive(row, !(RNA_enum_get(&tex_ptr, "wood_type") == TEX_BAND || RNA_enum_get(&tex_ptr, "wood_type") == TEX_RING));
+ uiLayoutSetActive(row, !(ELEM(tex->stype, TEX_BAND, TEX_RING)));
uiItemR(row, &tex_ptr, "noise_type", UI_ITEM_R_EXPAND, NULL, ICON_NONE);
break;
@@ -2979,7 +2998,8 @@ void draw_nodespace_back_pix(ARegion *ar, SpaceNode *snode, int color_manage)
glPixelZoom(snode->zoom, snode->zoom);
/* swap bytes, so alpha is most significant one, then just draw it as luminance int */
- glaDrawPixelsSafe(x, y, ibuf->x, ibuf->y, ibuf->x, GL_LUMINANCE, GL_UNSIGNED_INT, ((unsigned char *)ibuf->rect) + ofs);
+ glaDrawPixelsSafe(x, y, ibuf->x, ibuf->y, ibuf->x, GL_LUMINANCE, GL_UNSIGNED_INT,
+ ((unsigned char *)ibuf->rect) + ofs);
glPixelZoom(1.0f, 1.0f);
}
@@ -3015,7 +3035,7 @@ void draw_nodespace_back_pix(ARegion *ar, SpaceNode *snode, int color_manage)
}
}
- /// @note draw selected info on backdrop
+ /** @note draw selected info on backdrop */
if (snode->edittree) {
bNode *node = snode->edittree->nodes.first;
while (node) {
@@ -3123,37 +3143,46 @@ int node_link_bezier_points(View2D *v2d, SpaceNode *snode, bNodeLink *link, floa
deltay = vec[3][1] - vec[0][1];
/* check direction later, for top sockets */
if (fromreroute) {
- if (ABS(deltax)>ABS(deltay)) {
- vec[1][1]= vec[0][1];
- vec[1][0]= vec[0][0]+(deltax>0?dist:-dist);
- } else {
- vec[1][0]= vec[0][0];
- vec[1][1]= vec[0][1]+(deltay>0?dist:-dist);
+ if (ABS(deltax) > ABS(deltay)) {
+ vec[1][1] = vec[0][1];
+ vec[1][0] = vec[0][0] + (deltax > 0 ? dist : -dist);
+ }
+ else {
+ vec[1][0] = vec[0][0];
+ vec[1][1] = vec[0][1] + (deltay > 0 ? dist : -dist);
}
- } else {
+ }
+ else {
vec[1][0] = vec[0][0] + dist;
vec[1][1] = vec[0][1];
}
if (toreroute) {
- if (ABS(deltax)>ABS(deltay)) {
- vec[2][1]= vec[3][1];
- vec[2][0]= vec[3][0]+ (deltax>0?-dist:dist);
- } else {
- vec[2][0]= vec[3][0];
- vec[2][1]= vec[3][1]+(deltay>0?-dist:dist);
+ if (ABS(deltax) > ABS(deltay)) {
+ vec[2][1] = vec[3][1];
+ vec[2][0] = vec[3][0] + (deltax > 0 ? -dist : dist);
+ }
+ else {
+ vec[2][0] = vec[3][0];
+ vec[2][1] = vec[3][1] + (deltay > 0 ? -dist : dist);
}
- } else {
+ }
+ else {
vec[2][0] = vec[3][0] - dist;
vec[2][1] = vec[3][1];
}
- if (v2d && MIN4(vec[0][0], vec[1][0], vec[2][0], vec[3][0]) > v2d->cur.xmax) ; /* clipped */
- else if (v2d && MAX4(vec[0][0], vec[1][0], vec[2][0], vec[3][0]) < v2d->cur.xmin) ; /* clipped */
+ if (v2d && MIN4(vec[0][0], vec[1][0], vec[2][0], vec[3][0]) > v2d->cur.xmax) {
+ /* clipped */
+ }
+ else if (v2d && MAX4(vec[0][0], vec[1][0], vec[2][0], vec[3][0]) < v2d->cur.xmin) {
+ /* clipped */
+ }
else {
-
/* always do all three, to prevent data hanging around */
- BKE_curve_forward_diff_bezier(vec[0][0], vec[1][0], vec[2][0], vec[3][0], coord_array[0], resol, sizeof(float) * 2);
- BKE_curve_forward_diff_bezier(vec[0][1], vec[1][1], vec[2][1], vec[3][1], coord_array[0] + 1, resol, sizeof(float) * 2);
+ BKE_curve_forward_diff_bezier(vec[0][0], vec[1][0], vec[2][0], vec[3][0],
+ coord_array[0] + 0, resol, sizeof(float) * 2);
+ BKE_curve_forward_diff_bezier(vec[0][1], vec[1][1], vec[2][1], vec[3][1],
+ coord_array[0] + 1, resol, sizeof(float) * 2);
return 1;
}
@@ -3161,9 +3190,10 @@ int node_link_bezier_points(View2D *v2d, SpaceNode *snode, bNodeLink *link, floa
}
#define LINK_RESOL 24
-#define LINK_ARROW 12 /* position of arrow on the link, LINK_RESOL/2 */
+#define LINK_ARROW 12 /* position of arrow on the link, LINK_RESOL/2 */
#define ARROW_SIZE 7
-void node_draw_link_bezier(View2D *v2d, SpaceNode *snode, bNodeLink *link, int th_col1, int do_shaded, int th_col2, int do_triple, int th_col3)
+void node_draw_link_bezier(View2D *v2d, SpaceNode *snode, bNodeLink *link,
+ int th_col1, int do_shaded, int th_col2, int do_triple, int th_col3)
{
float coord_array[LINK_RESOL + 1][2];
@@ -3181,7 +3211,9 @@ void node_draw_link_bezier(View2D *v2d, SpaceNode *snode, bNodeLink *link, int t
glEnable(GL_LINE_SMOOTH);
- drawarrow = (link->tonode && (link->tonode->type == NODE_REROUTE)) && (link->fromnode && (link->fromnode->type == NODE_REROUTE));
+ drawarrow = ((link->tonode && (link->tonode->type == NODE_REROUTE)) &&
+ (link->fromnode && (link->fromnode->type == NODE_REROUTE)));
+
if (drawarrow) {
/* draw arrow in line segment LINK_ARROW */
float d_xy[2], len;
@@ -3258,6 +3290,7 @@ void node_draw_link_bezier(View2D *v2d, SpaceNode *snode, bNodeLink *link, int t
}
}
+#if 0 /* not used in 2.5x yet */
static void node_link_straight_points(View2D *UNUSED(v2d), SpaceNode *snode, bNodeLink *link, float coord_array[][2])
{
if (link->fromsock) {
@@ -3280,7 +3313,8 @@ static void node_link_straight_points(View2D *UNUSED(v2d), SpaceNode *snode, bNo
}
}
-void node_draw_link_straight(View2D *v2d, SpaceNode *snode, bNodeLink *link, int th_col1, int do_shaded, int th_col2, int do_triple, int th_col3)
+void node_draw_link_straight(View2D *v2d, SpaceNode *snode, bNodeLink *link,
+ int th_col1, int do_shaded, int th_col2, int do_triple, int th_col3)
{
float coord_array[2][2];
float linew;
@@ -3315,11 +3349,13 @@ void node_draw_link_straight(View2D *v2d, SpaceNode *snode, bNodeLink *link, int
for (i = 0; i < LINK_RESOL - 1; ++i) {
float t = (float)i / (float)(LINK_RESOL - 1);
UI_ThemeColorBlend(th_col1, th_col2, t);
- glVertex2f((1.0f - t) * coord_array[0][0] + t * coord_array[1][0], (1.0f - t) * coord_array[0][1] + t * coord_array[1][1]);
+ glVertex2f((1.0f - t) * coord_array[0][0] + t * coord_array[1][0],
+ (1.0f - t) * coord_array[0][1] + t * coord_array[1][1]);
t = (float)(i + 1) / (float)(LINK_RESOL - 1);
UI_ThemeColorBlend(th_col1, th_col2, t);
- glVertex2f((1.0f - t) * coord_array[0][0] + t * coord_array[1][0], (1.0f - t) * coord_array[0][1] + t * coord_array[1][1]);
+ glVertex2f((1.0f - t) * coord_array[0][0] + t * coord_array[1][0],
+ (1.0f - t) * coord_array[0][1] + t * coord_array[1][1]);
}
glEnd();
}
@@ -3327,7 +3363,8 @@ void node_draw_link_straight(View2D *v2d, SpaceNode *snode, bNodeLink *link, int
glBegin(GL_LINE_STRIP);
for (i = 0; i < LINK_RESOL; ++i) {
float t = (float)i / (float)(LINK_RESOL - 1);
- glVertex2f((1.0f - t) * coord_array[0][0] + t * coord_array[1][0], (1.0f - t) * coord_array[0][1] + t * coord_array[1][1]);
+ glVertex2f((1.0f - t) * coord_array[0][0] + t * coord_array[1][0],
+ (1.0f - t) * coord_array[0][1] + t * coord_array[1][1]);
}
glEnd();
}
@@ -3337,6 +3374,7 @@ void node_draw_link_straight(View2D *v2d, SpaceNode *snode, bNodeLink *link, int
/* restore previuos linewidth */
glLineWidth(linew);
}
+#endif
/* note; this is used for fake links in groups too */
void node_draw_link(View2D *v2d, SpaceNode *snode, bNodeLink *link)
diff --git a/source/blender/editors/space_node/node_draw.c b/source/blender/editors/space_node/node_draw.c
index 2b700876c62..89a4d92b295 100644
--- a/source/blender/editors/space_node/node_draw.c
+++ b/source/blender/editors/space_node/node_draw.c
@@ -83,7 +83,7 @@
/* width of socket columns in group display */
#define NODE_GROUP_FRAME 120
-// XXX interface.h
+/* XXX interface.h */
extern void ui_dropshadow(rctf *rct, float radius, float aspect, float alpha, int select);
/* XXX update functions for node editor are a mess, needs a clear concept */
@@ -349,7 +349,8 @@ static void node_update_basis(const bContext *C, bNodeTree *ntree, bNode *node)
if (aspect <= 1.0f)
node->prvr.ymin = dy - aspect * (node->width - NODE_DY);
else {
- float dx = (node->width - NODE_DYS) - (node->width - NODE_DYS) / aspect; /* width correction of image */
+ /* width correction of image */
+ float dx = (node->width - NODE_DYS) - (node->width - NODE_DYS) / aspect;
node->prvr.ymin = dy - (node->width - NODE_DY);
@@ -776,7 +777,8 @@ static void node_draw_basis(const bContext *C, ARegion *ar, SpaceNode *snode, bN
/* XXX button uses a custom triangle draw below, so make it invisible without icon */
uiBlockSetEmboss(node->block, UI_EMBOSSN);
but = uiDefBut(node->block, TOGBUT, B_REDR, "",
- rct->xmin + 10.0f - but_size / 2, rct->ymax - NODE_DY / 2.0f - but_size / 2, but_size, but_size, NULL, 0, 0, 0, 0, "");
+ rct->xmin + 10.0f - but_size / 2, rct->ymax - NODE_DY / 2.0f - but_size / 2,
+ but_size, but_size, NULL, 0, 0, 0, 0, "");
uiButSetFunc(but, node_toggle_button_cb, node, (void *)"NODE_OT_hide_toggle");
uiBlockSetEmboss(node->block, UI_EMBOSS);
@@ -795,7 +797,7 @@ static void node_draw_basis(const bContext *C, ARegion *ar, SpaceNode *snode, bN
BLI_strncpy(showname, nodeLabel(node), sizeof(showname));
//if (node->flag & NODE_MUTED)
- // BLI_snprintf(showname, sizeof(showname), "[%s]", showname); // XXX - don't print into self!
+ // BLI_snprintf(showname, sizeof(showname), "[%s]", showname); /* XXX - don't print into self! */
uiDefBut(node->block, LABEL, 0, showname,
(int)(rct->xmin + (NODE_MARGIN_X / snode->aspect_sqrt)), (int)(rct->ymax - NODE_DY),
@@ -841,7 +843,8 @@ static void node_draw_basis(const bContext *C, ARegion *ar, SpaceNode *snode, bN
node_socket_circle_draw(ntree, sock, NODE_SOCKSIZE, sock->flag & SELECT);
node->typeinfo->drawinputfunc(C, node->block, ntree, node, sock, IFACE_(sock->name),
- sock->locx + (NODE_DYS / snode->aspect_sqrt), sock->locy - NODE_DYS, node->width - NODE_DY);
+ sock->locx + (NODE_DYS / snode->aspect_sqrt), sock->locy - NODE_DYS,
+ node->width - NODE_DY);
}
/* socket outputs */
@@ -852,7 +855,8 @@ static void node_draw_basis(const bContext *C, ARegion *ar, SpaceNode *snode, bN
node_socket_circle_draw(ntree, sock, NODE_SOCKSIZE, sock->flag & SELECT);
node->typeinfo->drawoutputfunc(C, node->block, ntree, node, sock, IFACE_(sock->name),
- sock->locx - node->width + (NODE_DYS / snode->aspect_sqrt), sock->locy - NODE_DYS, node->width - NODE_DY);
+ sock->locx - node->width + (NODE_DYS / snode->aspect_sqrt), sock->locy - NODE_DYS,
+ node->width - NODE_DY);
}
/* preview */
@@ -925,7 +929,8 @@ static void node_draw_hidden(const bContext *C, ARegion *ar, SpaceNode *snode, b
/* XXX button uses a custom triangle draw below, so make it invisible without icon */
uiBlockSetEmboss(node->block, UI_EMBOSSN);
but = uiDefBut(node->block, TOGBUT, B_REDR, "",
- rct->xmin + 10.0f - but_size / 2, centy - but_size / 2, but_size, but_size, NULL, 0, 0, 0, 0, "");
+ rct->xmin + 10.0f - but_size / 2, centy - but_size / 2,
+ but_size, but_size, NULL, 0, 0, 0, 0, "");
uiButSetFunc(but, node_toggle_button_cb, node, (void *)"NODE_OT_hide_toggle");
uiBlockSetEmboss(node->block, UI_EMBOSS);
@@ -946,7 +951,7 @@ static void node_draw_hidden(const bContext *C, ARegion *ar, SpaceNode *snode, b
BLI_strncpy(showname, nodeLabel(node), sizeof(showname));
//if (node->flag & NODE_MUTED)
- // BLI_snprintf(showname, sizeof(showname), "[%s]", showname); // XXX - don't print into self!
+ // BLI_snprintf(showname, sizeof(showname), "[%s]", showname); /* XXX - don't print into self! */
uiDefBut(node->block, LABEL, 0, showname,
(int)(rct->xmin + (NODE_MARGIN_X / snode->aspect_sqrt)), (int)(centy - 10),
diff --git a/source/blender/editors/space_node/node_intern.h b/source/blender/editors/space_node/node_intern.h
index c2f3c66f4c1..9cd62342e19 100644
--- a/source/blender/editors/space_node/node_intern.h
+++ b/source/blender/editors/space_node/node_intern.h
@@ -118,7 +118,7 @@ void NODE_OT_view_all(struct wmOperatorType *ot);
void node_draw_link(View2D *v2d, SpaceNode *snode, bNodeLink *link);
void node_draw_link_bezier(View2D *v2d, SpaceNode *snode, bNodeLink *link, int th_col1, int do_shaded, int th_col2, int do_triple, int th_col3 );
int node_link_bezier_points(View2D *v2d, SpaceNode *snode, bNodeLink *link, float coord_array[][2], int resol);
-void node_draw_link_straight(View2D *v2d, SpaceNode *snode, bNodeLink *link, int th_col1, int do_shaded, int th_col2, int do_triple, int th_col3 );
+// void node_draw_link_straight(View2D *v2d, SpaceNode *snode, bNodeLink *link, int th_col1, int do_shaded, int th_col2, int do_triple, int th_col3 );
void draw_nodespace_back_pix(ARegion *ar, SpaceNode *snode, int color_manage);
/* node_edit.c */