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authorCampbell Barton <ideasman42@gmail.com>2012-07-09 01:37:59 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-07-09 01:37:59 +0400
commit75a5eab8d13fee1cec9e8fd1538f0aa15ef3b72f (patch)
treeae08ff6027b257d62882172493c7ed9798b7e1b2 /source/blender/editors
parent2e45266dc4c5026f10c383a618f0d25ea14cd1d3 (diff)
code cleanup
Diffstat (limited to 'source/blender/editors')
-rw-r--r--source/blender/editors/include/ED_armature.h3
-rw-r--r--source/blender/editors/space_view3d/drawanimviz.c7
2 files changed, 3 insertions, 7 deletions
diff --git a/source/blender/editors/include/ED_armature.h b/source/blender/editors/include/ED_armature.h
index eb02fc97596..07f3498580c 100644
--- a/source/blender/editors/include/ED_armature.h
+++ b/source/blender/editors/include/ED_armature.h
@@ -180,6 +180,3 @@ void mesh_deform_bind(struct Scene *scene,
#endif
#endif /* __ED_ARMATURE_H__ */
-
-
-
diff --git a/source/blender/editors/space_view3d/drawanimviz.c b/source/blender/editors/space_view3d/drawanimviz.c
index afbaabf1b06..5f312ff7fca 100644
--- a/source/blender/editors/space_view3d/drawanimviz.c
+++ b/source/blender/editors/space_view3d/drawanimviz.c
@@ -43,7 +43,6 @@
#include "DNA_view3d_types.h"
#include "DNA_object_types.h"
-#include "BLI_blenlib.h"
#include "BLI_math.h"
#include "BLI_dlrbTree.h"
@@ -64,8 +63,8 @@
/* ************************************ Motion Paths ************************************* */
/* TODO:
- * - options to draw paths with lines
- * - include support for editing the path verts */
+ * - options to draw paths with lines
+ * - include support for editing the path verts */
/* Set up drawing environment for drawing motion paths */
void draw_motion_paths_init(View3D *v3d, ARegion *ar)
@@ -80,7 +79,7 @@ void draw_motion_paths_init(View3D *v3d, ARegion *ar)
/* Draw the given motion path for an Object or a Bone
* - assumes that the viewport has already been initialized properly
- * i.e. draw_motion_paths_init() has been called
+ * i.e. draw_motion_paths_init() has been called
*/
void draw_motion_path_instance(Scene *scene,
Object *ob, bPoseChannel *pchan, bAnimVizSettings *avs, bMotionPath *mpath)