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authorCampbell Barton <ideasman42@gmail.com>2012-02-05 07:25:13 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-02-05 07:25:13 +0400
commit5c1bee7ebcad45f2bdcb00320d1bdbddcc771afa (patch)
tree39ca311ceb74725eeabd53d93c8db6107ad1b501 /source/blender/editors
parentd0412a1981266064aab38ca47f5d72ef9192e783 (diff)
fix for weight paint face selection.
since removing tesselation faces we can no longer rely on me->totface & me->mface being set. now use polygons instead.
Diffstat (limited to 'source/blender/editors')
-rw-r--r--source/blender/editors/mesh/editface.c8
-rw-r--r--source/blender/editors/space_view3d/drawmesh.c34
-rw-r--r--source/blender/editors/space_view3d/drawobject.c8
-rw-r--r--source/blender/editors/space_view3d/view3d_select.c2
4 files changed, 24 insertions, 28 deletions
diff --git a/source/blender/editors/mesh/editface.c b/source/blender/editors/mesh/editface.c
index 8d56fa2b0b0..3962768222d 100644
--- a/source/blender/editors/mesh/editface.c
+++ b/source/blender/editors/mesh/editface.c
@@ -147,7 +147,7 @@ static int facesel_face_pick(struct bContext *C, Mesh *me, Object *ob, const int
on an edge in the backbuf, we can still select a face */
int dist;
- *index = view3d_sample_backbuf_rect(&vc, mval, 3, 1, me->totface+1, &dist,0,NULL, NULL);
+ *index = view3d_sample_backbuf_rect(&vc, mval, 3, 1, me->totpoly+1, &dist,0,NULL, NULL);
}
else {
/* sample only on the exact position */
@@ -610,10 +610,8 @@ int do_paintface_box_select(ViewContext *vc, rcti *rect, int select, int extend)
int sy= rect->ymax-rect->ymin+1;
me= get_mesh(ob);
- if(me==0) return 0;
- if(me->totpoly==0) return 0;
- if(me==NULL || me->totface==0 || sx*sy <= 0)
+ if(me==NULL || me->totpoly==0 || sx*sy <= 0)
return OPERATOR_CANCELLED;
selar= MEM_callocN(me->totpoly+1, "selar");
@@ -640,7 +638,7 @@ int do_paintface_box_select(ViewContext *vc, rcti *rect, int select, int extend)
while(a--) {
if(*rt) {
index= WM_framebuffer_to_index(*rt);
- if(index<=me->totface) selar[index]= 1;
+ if(index<=me->totpoly) selar[index]= 1;
}
rt++;
}
diff --git a/source/blender/editors/space_view3d/drawmesh.c b/source/blender/editors/space_view3d/drawmesh.c
index de3c28ca919..1f4f4bd7031 100644
--- a/source/blender/editors/space_view3d/drawmesh.c
+++ b/source/blender/editors/space_view3d/drawmesh.c
@@ -115,25 +115,23 @@ static void get_marked_edge_info__orFlags(EdgeHash *eh, int v0, int v1, int flag
static EdgeHash *get_tface_mesh_marked_edge_info(Mesh *me)
{
EdgeHash *eh = BLI_edgehash_new();
- MFace *mf;
- int i;
+ MPoly *mp;
+ MLoop *ml;
+ MLoop *ml_next;
+ int i, j;
- for(i=0; i<me->totface; i++) {
- mf = &me->mface[i];
+ for(i=0; i<me->totpoly; i++) {
+ mp = &me->mpoly[i];
- if(!(mf->flag & ME_HIDE)) {
+ if (!(mp->flag & ME_HIDE)) {
unsigned int flags = eEdge_Visible;
- if(mf->flag & ME_FACE_SEL) flags |= eEdge_Select;
-
- get_marked_edge_info__orFlags(eh, mf->v1, mf->v2, flags);
- get_marked_edge_info__orFlags(eh, mf->v2, mf->v3, flags);
+ if (mp->flag & ME_FACE_SEL) flags |= eEdge_Select;
- if(mf->v4) {
- get_marked_edge_info__orFlags(eh, mf->v3, mf->v4, flags);
- get_marked_edge_info__orFlags(eh, mf->v4, mf->v1, flags);
+ ml = me->mloop + mp->loopstart;
+ for (j=0; j<mp->totloop; j++, ml++) {
+ ml_next = ME_POLY_LOOP_NEXT(me->mloop, mp, j);
+ get_marked_edge_info__orFlags(eh, ml->v, ml_next->v, flags);
}
- else
- get_marked_edge_info__orFlags(eh, mf->v3, mf->v1, flags);
}
}
@@ -592,8 +590,8 @@ static int wpaint__setSolidDrawOptions_material(void *userData, int index, int *
static int wpaint__setSolidDrawOptions_facemask(void *userData, int index, int *drawSmooth_r)
{
Mesh *me = (Mesh*)userData;
- MFace *mface = &me->mface[index];
- if (mface->flag & ME_HIDE) return 0;
+ MPoly *mp = &me->mpoly[index];
+ if (mp->flag & ME_HIDE) return 0;
*drawSmooth_r = 1;
return 1;
}
@@ -863,9 +861,9 @@ static int tex_mat_set_face_mesh_cb(void *userData, int index)
/* faceselect mode face hiding */
TexMatCallback *data= (TexMatCallback*)userData;
Mesh *me = (Mesh*)data->me;
- MPoly *mface = &me->mpoly[index];
+ MPoly *mp = &me->mpoly[index];
- return !(mface->flag & ME_HIDE);
+ return !(mp->flag & ME_HIDE);
}
static int tex_mat_set_face_editmesh_cb(void *userData, int index)
diff --git a/source/blender/editors/space_view3d/drawobject.c b/source/blender/editors/space_view3d/drawobject.c
index 2bca87c564e..8c05e1c6a47 100644
--- a/source/blender/editors/space_view3d/drawobject.c
+++ b/source/blender/editors/space_view3d/drawobject.c
@@ -3239,7 +3239,7 @@ static void draw_mesh_fancy(Scene *scene, ARegion *ar, View3D *v3d, RegionView3D
/* weight paint in solid mode, special case. focus on making the weights clear
* rather than the shading, this is also forced in wire view */
GPU_enable_material(0, NULL);
- dm->drawMappedFaces(dm, wpaint__setSolidDrawOptions, GPU_enable_material, NULL, me->mface, 1);
+ dm->drawMappedFaces(dm, wpaint__setSolidDrawOptions, GPU_enable_material, NULL, me->mpoly, 1);
bglPolygonOffset(rv3d->dist, 1.0);
glDepthMask(0); // disable write in zbuffer, selected edge wires show better
@@ -3364,7 +3364,7 @@ static void draw_mesh_fancy(Scene *scene, ARegion *ar, View3D *v3d, RegionView3D
glEnable(GL_LIGHTING);
glEnable(GL_COLOR_MATERIAL);
- dm->drawMappedFaces(dm, wpaint__setSolidDrawOptions, GPU_enable_material, NULL, me->mface, 1);
+ dm->drawMappedFaces(dm, wpaint__setSolidDrawOptions, GPU_enable_material, NULL, me->mpoly, 1);
glDisable(GL_COLOR_MATERIAL);
glDisable(GL_LIGHTING);
@@ -7144,7 +7144,7 @@ static int bbs_mesh_solid_hide__setDrawOpts(void *userData, int index, int *UNUS
{
Mesh *me = userData;
- if (!(me->mface[index].flag&ME_HIDE)) {
+ if (!(me->mpoly[index].flag&ME_HIDE)) {
WM_set_framebuffer_index_color(index+1);
return 1;
} else {
@@ -7157,7 +7157,7 @@ static int bbs_mesh_solid_hide2__setDrawOpts(void *userData, int index, int *UNU
{
Mesh *me = userData;
- if (!(me->mface[index].flag & ME_HIDE)) {
+ if (!(me->mpoly[index].flag & ME_HIDE)) {
return 1;
} else {
return 0;
diff --git a/source/blender/editors/space_view3d/view3d_select.c b/source/blender/editors/space_view3d/view3d_select.c
index ee3c0ee8234..204fa132c18 100644
--- a/source/blender/editors/space_view3d/view3d_select.c
+++ b/source/blender/editors/space_view3d/view3d_select.c
@@ -857,7 +857,7 @@ static void do_lasso_select_paintface(ViewContext *vc, int mcords[][2], short mo
Mesh *me= ob?ob->data:NULL;
rcti rect;
- if(me==NULL || me->totface==0)
+ if(me==NULL || me->totpoly==0)
return;
if(extend==0 && select)