diff options
author | Miika Hamalainen <blender@miikah.org> | 2011-09-10 12:55:44 +0400 |
---|---|---|
committer | Miika Hamalainen <blender@miikah.org> | 2011-09-10 12:55:44 +0400 |
commit | 9de082dbf4130b48d59e673ed276a046d97cc1e4 (patch) | |
tree | 285f60e6026a74e4d4d95875a05aa2fa17a75a81 /source/blender/editors | |
parent | 42faf7ae41d807c2f9a94f40b774038af0c065ec (diff) |
Dynamic Paint:
* Enabled modifier "Apply" button since it can now be used to apply displacement or output layers to the mesh.
* Default surface output names are now unique in case canvas has multiple surfaces of same type.
* Merged "face aligned" and "non-closed" brush options to a single "Project" toggle, available for "Proximity" brushes.
* Added more icons to user interface selections.
* Increased default proximity distance.
* Set proximity falloff ramp to only affect alpha by default.
* Removed some no longer required render ext. functions.
* Fix: geometry node vertex alpha didn't work unless "Vertex Color Paint/Light" was enabled from material.
Diffstat (limited to 'source/blender/editors')
-rw-r--r-- | source/blender/editors/interface/interface_templates.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/editors/interface/interface_templates.c b/source/blender/editors/interface/interface_templates.c index b072ae4dfe5..04ddb130736 100644 --- a/source/blender/editors/interface/interface_templates.c +++ b/source/blender/editors/interface/interface_templates.c @@ -747,7 +747,7 @@ static uiLayout *draw_modifier(uiLayout *layout, Scene *scene, Object *ob, Modif uiBlockBeginAlign(block); /* Softbody not allowed in this situation, enforce! */ if ( ((md->type!=eModifierType_Softbody && md->type!=eModifierType_Collision) || !(ob->pd && ob->pd->deflect)) - && !ELEM(md->type, eModifierType_Surface, eModifierType_DynamicPaint) ) + && (md->type!=eModifierType_Surface) ) { uiItemR(row, &ptr, "show_render", 0, "", ICON_NONE); uiItemR(row, &ptr, "show_viewport", 0, "", ICON_NONE); @@ -804,7 +804,7 @@ static uiLayout *draw_modifier(uiLayout *layout, Scene *scene, Object *ob, Modif box= uiLayoutBox(column); row= uiLayoutRow(box, 0); - if (!ELEM3(md->type, eModifierType_Collision, eModifierType_Surface, eModifierType_DynamicPaint)) { + if (!ELEM(md->type, eModifierType_Collision, eModifierType_Surface)) { /* only here obdata, the rest of modifiers is ob level */ uiBlockSetButLock(block, object_data_is_libdata(ob), ERROR_LIBDATA_MESSAGE); |