diff options
author | Campbell Barton <ideasman42@gmail.com> | 2011-09-18 19:17:16 +0400 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2011-09-18 19:17:16 +0400 |
commit | f0071799b64604918e67b254e66c8940b143b8e7 (patch) | |
tree | 9ecd7d7cee760428219594a6148bf0d2f014f0f4 /source/blender/editors | |
parent | f4207ca4176a98dd8741be28ca82d4b146c15265 (diff) |
allow multiple bones to be selected in weight paint mode in a less complicated way (allow Shift+RMB)
Diffstat (limited to 'source/blender/editors')
-rw-r--r-- | source/blender/editors/armature/editarmature.c | 65 |
1 files changed, 13 insertions, 52 deletions
diff --git a/source/blender/editors/armature/editarmature.c b/source/blender/editors/armature/editarmature.c index 4cbf93e9f10..7ab8d29680d 100644 --- a/source/blender/editors/armature/editarmature.c +++ b/source/blender/editors/armature/editarmature.c @@ -4276,74 +4276,35 @@ static int bone_looper(Object *ob, Bone *bone, void *data, return count; } -/* Radish */ -Bone* get_other_selected_bone(Object *ob) { - Bone *bone; - int i; - bone = get_indexed_bone(ob, 0); - for(i = 0; bone;){ - if(bone->flag & BONE_SELECTED) { - return bone; - } - i++; - bone = get_indexed_bone(ob, i); - } - return NULL; -} /* called from editview.c, for mode-less pose selection */ /* assumes scene obact and basact is still on old situation */ int ED_do_pose_selectbuffer(Scene *scene, Base *base, unsigned int *buffer, short hits, short extend) { Object *ob= base->object; Bone *nearBone; - + if (!ob || !ob->pose) return 0; nearBone= get_bone_from_selectbuffer(scene, base, buffer, hits, 1); - + /* if the bone cannot be affected, don't do anything */ if ((nearBone) && !(nearBone->flag & BONE_UNSELECTABLE)) { + Object *ob_act= OBACT; bArmature *arm= ob->data; - /* since we do unified select, we don't shift+select a bone if the armature object was not active yet */ - /* Radish, I'm doing a select for multibone painting */ - if (scene->toolsettings->multipaint && (base != scene->basact)) {//if (!(extend) || (base != scene->basact)) { - Bone *new_act_bone; - /* Radish */ - /* only deselect all if they aren't using 'shift' */ - if(!extend) { - ED_pose_deselectall(ob, 0); - nearBone->flag |= (BONE_SELECTED|BONE_TIPSEL|BONE_ROOTSEL); - arm->act_bone= nearBone; - ED_vgroup_select_by_name(OBACT, nearBone->name); - } - else { - /* Radish deselect this bone specifically if it is selected already */ - if (nearBone->flag & BONE_SELECTED) { - nearBone->flag &= ~(BONE_SELECTED|BONE_TIPSEL|BONE_ROOTSEL); - if(nearBone == arm->act_bone) { - // make a different bone the active one if it exists - new_act_bone = get_other_selected_bone(ob); - if(new_act_bone) { - new_act_bone->flag |= (BONE_SELECTED|BONE_TIPSEL|BONE_ROOTSEL); - arm->act_bone = new_act_bone; - ED_vgroup_select_by_name(OBACT, new_act_bone->name); - } - } - // or select the bone if they are using shift - } else { - nearBone->flag |= (BONE_SELECTED|BONE_TIPSEL|BONE_ROOTSEL); - arm->act_bone= nearBone; - } - } - DAG_id_tag_update(&OBACT->id, OB_RECALC_DATA); - // XXX old cruft! use notifiers instead - //select_actionchannel_by_name(ob->action, nearBone->name, 1); - } else if (!(extend) || (base != scene->basact)) { + /* since we do unified select, we don't shift+select a bone if the + * armature object was not active yet. + * note, special exception for armature mode so we can do multi-select + * we could check for multi-select explicitly but think its fine to + * always give pradictable behavior in weight paint mode - campbell */ + if (!(extend) || (base->object != ob_act && !(ob_act->mode & OB_MODE_WEIGHT_PAINT))) { ED_pose_deselectall(ob, 0); nearBone->flag |= (BONE_SELECTED|BONE_TIPSEL|BONE_ROOTSEL); arm->act_bone= nearBone; + + // XXX old cruft! use notifiers instead + //select_actionchannel_by_name(ob->action, nearBone->name, 1); } else { if (nearBone->flag & BONE_SELECTED) { @@ -4368,7 +4329,7 @@ int ED_do_pose_selectbuffer(Scene *scene, Base *base, unsigned int *buffer, shor } /* in weightpaint we select the associated vertex group too */ - if (OBACT && OBACT->mode & OB_MODE_WEIGHT_PAINT) { + if (ob_act && ob_act->mode & OB_MODE_WEIGHT_PAINT) { if (nearBone == arm->act_bone) { ED_vgroup_select_by_name(OBACT, nearBone->name); DAG_id_tag_update(&OBACT->id, OB_RECALC_DATA); |