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author | Thomas Dinges <blender@dingto.org> | 2011-09-10 02:47:26 +0400 |
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committer | Thomas Dinges <blender@dingto.org> | 2011-09-10 02:47:26 +0400 |
commit | 015813642b5633fc6917d45fc4fbd5cf3a007345 (patch) | |
tree | a0698b3fe4e43254b7acca4911e35d0b91d1c721 /source/blender/editors | |
parent | a7f3e347b7799b73d19adeee0057fce783ca2f32 (diff) |
Fixing bugs after Recast & Detour branch merge!!
* The new NAVMESH Modifier did not show any buttons, console printed errors instead!
* Poll of "PHYSICS_PT_game_obstacles" panel caused errors as well, self instead of cls was used as argument.
* Check to show/hide buttons in "WORLD_PT_game_physics_obstacles" panel did not worked due to wrong ENUM identifier ('None' instead if 'NONE')
* Moved "SCENE_PT_navmesh" panel out of properties_scene.py into the properties_game.py where it belongs and renamed it. Also, don't use abreviations in Panel Headers (Navmesh > Navigaion Mesh)
* Code cleanup, removed unnescecary code.
* bpy.types.Panel > Panel
Diffstat (limited to 'source/blender/editors')
0 files changed, 0 insertions, 0 deletions