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authorNathan Vegdahl <cessen@cessen.com>2010-02-15 19:46:24 +0300
committerNathan Vegdahl <cessen@cessen.com>2010-02-15 19:46:24 +0300
commit27654953b1c6693f47f2edb56de1976b9a28bf3a (patch)
treed9d1f3ba5ad377d83448595081558bac81cfa597 /source/blender/editors
parent9bd50214d343ad09ca42354f2f626a436cb36a06 (diff)
Rigify:
Added a tail control rig. For now, you have to manually hook the resulting controls up to a separate spline IK rig that you make by hand. Perhaps this can be automated in the future. For anyone using this: keep in mind that you need separate armatures for the tail deformation bones and tail control bones. Otherwise you create a cyclic dependency like so: tail deform bones <- spline object <- tail control bones
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